[SF Adventure] To Defy the Dragon

Game Master cmlobue

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Mech Combat Rules


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Yargnod does almost as much damage with Justifier too!

Ditto on shield boosting. But Shadow Knight, and one of you only gain back 1 PP per round. So shield boosting and augmenting attacks in the same round will drain power points faster than they're recharged. I remember Time Knight didn't have that problem.

There's definitely a power use strategy that varies slightly from mech to mech.

Check out your frame's special power. Shadow Knight's is stealth, but it takes a full round to implement and burns PPs fast. Didn't seem optimal to employ once we started fighting, but as an ambush device, it could be good.

Each of your frames has its own unique power determined by the material it's built from.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Palisade Knight only gets 1 PP per round, too.

And it's frame ability didn't seem very useful in that combat, but should be valuable against Ayleth. It disrupts magic users.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

DG, thanks for organizing the repair effort!

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

So we have left 930 Credits, 5 tactical disposal blades, 3 sets of pinion skyfire armor, 2 sets of freebooter armor iii, a hellhound-class flamethrower with 2 high-capacity petrol tanks, and a medium machine gun with 420 heavy rounds

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Mordack Dunstar wrote:

Someone should probably update the Loot sheet

Claim what you need, and take your remaining 3,333.375 credits then reset the loot sheet and add the new items.

Mordack, is that in addition to the above, or an adjustment of it?

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation
Mordack Dunstar wrote:
So we have left 930 Credits, 5 tactical disposal blades, 3 sets of pinion skyfire armor, 2 sets of freebooter armor iii, a hellhound-class flamethrower with 2 high-capacity petrol tanks, and a medium machine gun with 420 heavy rounds

Nobody has added these items or the 930 credits to the Loot sheet yet. 3333.375 credits per person is before adding these items. So if the new total comes out to say 4,000 per person and you already claimed 3333.375 credits or added them to your inventory, you would add an additional 666.625 credits to your inventory if that makes sense. Of course Yarnod adds 3,300.375 credits to his inventory, plus a 40 battery if he hasn't already cause we subtracted it from an item he grabbed

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

5 Tactical disposal blades are sell value of 30 each. 3 Pinion Skyfire armor is sell value of 1420 each. 2 freebooter armors are 1690 sell value each. Hellhound flamethrower is sell value of 3,510 credits. Medium machine gun is 2,310 credits sell value. 420 rounds would have a sell value of 189 credits total. Each high capacity petrol tank has a sell value of 28.

(5X 30)+(3X 1,420)+(2X 1,690)+3,510+2,310+189+(2X 28)+930 Credits=14,785 credits.
14,785 credits / 4 players = 3696.25 credits each. Just remember to subtract the sell value of whatever you are taking and make sure to let us know what you are taking. So if it is the flamethrower, you get 3696.25-3,150 credits=546.25

Mordack wants none of this, so he's adding 3696.25 credits to his inventory.
Also, now installing a Dimensional Gland, Experimental: 3,100 Credits. Now filling up his endocrine slot.


Defy the Dragon | Renewal's Blight | Within the Prairies | ◆◇↺

Nice feat for Yargnod (and good that you don't have Tier 12 mechs with those rolls).

Everyone ready to move on?


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yeah, there's a Mech Offensive trick, too but I figured that I'd focus on keeping the machines up rather than hitting hard.

I'll probably take the other one when the chance arises, though.

And yes, I'm ready to continue.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Mordack is ready.

Dataphiles

Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Ready

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

All riiiiight , fellas. Let'sss goooooooo!

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