| Durgan Far-Walker |
Campaign Info seems to suggest that he was using hard corners, but maybe only for doorways - it is unclear.
Would be good to know since I expect the same rules would apply to enemies.
| GM Euan - Jade |
Ahhh, sorry for the confusion.
It’s true, in my prior campaigns I did do soft corners, but as warned, I’ve reverted back to the correct hard corners as Pathfinder calls for.
However, in this case, the curve of the tower is (to me) clearly cut prior to the corner - in the NW square. So it does not block as it is not in the way. It’s artistic shadow lingers over the line, but I don’t count art as being in the way.
Apologies Durgan, I should have realized what you were doing and why and advised you it was an OK move - without an AoO.
| Rory Cornelius |
Sorry, mentally and emotionally whipped today. Normally I figure if I have the time to post in discussion, I can make a short post in game instead. Sadly, today is going be the exception to that. I've occasionally mentioned that I take care of my mom full time. I use the games here to keep myself distracted from RL. I normally try and post once a day in the games that are moving whatever is happening in RL. I told a few folks that she passed last Thursday, it was not unexpected, she'd fought dementia for the last ten years and her health had slipped. But today was the funeral, twenty-two family members from out of town, at the funeral home and here at the house. The headed home and we just finished dinner, but I'm whipped. I thought I had the energy for this tonight, but I just don't. I'll get a post up in the morning, and things should be back to normal quickly. I know it isn't a big deal to miss a day of posting, but I did want to explain. The community here is super, and I know you all understand.
| Durgan Far-Walker |
We don't all happen to share an obscure language, do we?
Can't exactly discuss tactics openly in front of the Oni.
That may be a use for a skill point next level.
| Rory Cornelius |
@Rory- Small-sized characters have a -4 on Str checks to open doors, so feel free to ask one of us to do that next time.Dang, sorry, GM Euan and I were chatting in discord and he said to go ahead and post three rolls, I was heading out the door and didn't think about it...
Special attacks and resistances please. I will share what I can verbally on my turn, but limited to what I could say in a few seconds.
Talkings free, please share the info with the group, Rory has no idea :)
| GM Euan - Jade |
Level Up!
I do believe you should now be level 4.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. Thanks.
You gain all of your new abilities right away, including new spells and the like. However, you do not regain what you’ve already used/cast for today. It’s not a rest exactly, just a gain.
| Mukluk Muletender |
| 1 person marked this as a favorite. |
In the tracking sheet, please move the Scroll of Dispel Magic to the “to sell” pile. Moose reminds Mukluk that to attain Mulevana, one must avoid attachments, and so he will let this scroll go.
| Kisaiya Shiraishi |
Ability Score Boost: +1 Str
+1 BAB
+9 HP (includes FCB)
+1 Fort
+1 Will
+1 Smite per Day
+1 Lay on Hands per day, can now convert 2 Lay on Hands into an extra smite
Skills Ranks
+1 knowledge (dungeoneering)
+1 knowledge (religion)
+1 perception
+1 diplomacy
+1 knowledge (nobility)
+1 profession (cook)
| Mukluk Muletender |
Last level: March 30, 2024.
+5 hp
+1 BAB
+1 spells
+1 Wisdom
+4 mad skills
========
+1 Perception
+1 Spellcraft
+1 Know (Arcana)
+1 Know (Nature)
+2 obscure skills
========
+1 Know (Geography)
+1 Driver
| Rory Cornelius |
Rory
+ 7 HP + 4 more with the Constitution bump.
+ 1 BAB, Fort, Ref. stat (Constitution)
Improved Empathic Link (Su) At 4th level, the hunter gains an empathic link with her animal companion. This functions like an empathic link with a familiar, except the hunter can also see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection.
+ 2nd lvl spell per day: 1+1
+ 2 second level spells known:
Skills: + 1 to Craft (leather), Escape Artist, Handle animal, Knowledge (dungeoneering), perception, Profession (tanner), Ride, stealth, and Survival,
Storm:
+ 1HD, BAB, Fort, Ref, skill, ability score (constitution)
Edit: Sorry I didn't figure spells yet, I'll get them sorted and posted
Edit#2 2nd lvl spells: Barkskin and Burst of Radiance
| Mukluk Muletender |
If Koya is helping, Mukluk will begin his first crafting, using some of the monies from the expedition to the keep.
Headband 4,000 gp
Cost to craft: 2,000 gp
DC 13 to craft, which Mukluk (and with Moose's help) can take 10 Spellcraft to do it easily.
Should take about 5 days.
If anyone else has anything that they need wondrously crafted, plz speak to Mukluk or Moose. I think we have 2 weeks to the next location and MM can probably get a project or two more done.
| Mukluk Muletender |
Kisaiya will pay back Mukluk the 600 gp she owes him
She would like Boots of the Cat, if Mukluk would be so kind. She’ll still have 500 gp to pay for the mats after paying her debt.
Check and check! I think Kisaiya still owes Moose a bag of carrots in interest.
Mukluk can auto check to craft the boots, and they will go rather quickly.
Seems like Mukluk will have enough time to craft 1 more 4000 gp or so item before we get to our next destination.
| Rory Cornelius |
"Where to now, Kisaiya? Back to the caravan? Or should we ask around subtly about finding a guide? There might be such a guide here in the Jade Quarter, or we can go elsewhere."
Durgan is decent at Bluff if that is a skill required to keep one's inquiries quiet. Gets to +9 with his domain power.
I apologize, if I'd kept Rory with the group I'd ask in game. I thought we were searching for the fellow that had the sword. We probably shouldn't look for a guide until we have what we came for and are ready to leave town.
| Rory Cornelius |
Durgan clearly wants nothing to do with the taking of prisoners. He doesn't strip anyone of their weapons, nor tie anyone up, nor make any demands. He just stays out of the way.
Just to double check, the only prisoner is the wife. I believe anyone who was not unconscious fled.
As far as I'm concerned we take her up on her offer. Take whatever isn't nailed down, but leave her stuff for her.
| Rory Cornelius |
It is a Trick to teach an animal to utilize a single spell like Water Walk or Water Breathing, and a fairly high DC to Push them to do a Trick they don't know, but Rory should have a +12?
yes, with the + 4 when it comes to storm he does have a + 12, it looks like the DC is 25, so, when the time comes if Rory can't 'push' him, we go without. Can Rory try to 'push' Storm before the spell is cast so we know if the spell is on Rory or Storm?
| GM Euan - Jade |
Level Up!
I do believe you should now be level 5.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. Thanks.
You gain all of your new abilities right away, including new spells and the like. However, you do not regain what you’ve already used/cast for today. It’s not a rest exactly, just a gain.
| Kisaiya Shiraishi |
+1 BAB
+9 HP (includes FCB)
New Class Feature: Divine Bond (has to pick weapon bond b/c of archetype)
New Feat: Shielded Gauntlet Attack
+1 1st level spell prepared per day
Skills Ranks
+1 knowledge (arcana)
+1 knowledge (religion)
+1 perception
+1 diplomacy
+1 knowledge (nobility)
+1 profession (cook)
| Mukluk Muletender |
+5 hp
+1 BAB
+1 spells
+1 feat (gr spell focus)
+4 mad skills
========
+1 Perception
+1 Spellcraft
+1 Know (Arcana)
+1 Know (Nature)
+2 obscure skills
========
+1 Know (Geography)
+1 Driver
| Rory Cornelius |
Rory
+ 8 HP
Feat: Dervish Dance
Woodland Stride (Ex) At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion will still affect the hunter and her animal companion.
+ 1 2nd lvl spell per day:
+ 1 2nd lvl spell known: Stone Call
Skills @ 9: + 1 to Escape Artist, Handle animal, perception, Ride, Spell Craft, stealth, and Survival, + 2 performance: dance
Storm:
+ 1HD, skill (perception), Feat (power attack)
Edit: If no one else has claimed it Rory will take the Ring of protection +1
| Mukluk Muletender |
.1097.0 gp to spend
..1097.0 gp to spend
+.2989.0 gp lvl 5 divvy-------------
..4086.0 gp to spend
Mukluk contemplates a new admantine waffle iron, or maybe something frivolous. He's gunna get murdert in this hive of scum and villainy, so might as well have some nice waffles if he's going to go.
| Kisaiya Shiraishi |
916.2 + 2989
3905.2
-1000 cloak of resist +1
-1000 pearl of power (1st)
-300 potion darkvision
-50 air crystals
-50 potion touch of the sea
-750 wand bless weapon
-25 scroll of magic weapon
-25 scroll funereal weapon
-25 Serren’s swift girding
-100 antiplague x2
-100 antitoxin x2
-40 alchemists fire x2
440.2 gp
| GM Euan - Jade |
Sure... why not!
Level Up!
I do believe you should now be level 6.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. Thanks.
You gain all of your new abilities right away, including new spells and the like. However, you do not regain what you’ve already used/cast for today. It’s not a rest exactly, just a gain.
| Mukluk Muletender |
Last level: Sept 17, 2024
+5 hp
+1 BAB
+1 spells
+4 mad skills
========
+1 Perception
+1 Spellcraft
+1 Know (Arcana)
+1 Know (Nature)
+2 obscure skills
========
+1 Know (Geography)
+1 Driver
| Durgan Far-Walker |
I really appreciate the opportunity to re-prepare spells before a potential boss fight.
Even beyond healing and combat buffs, I value problem-solving. Cleric offers solutions to a lot of challenges that would otherwise lead to defeat or at least incredible frustration.
Rory and I are in a game where, lacking such capabilities, a dungeon became so immensely frustrating that the game seems on the verge of collapse (Deeper Darkness, Stinking Cloud, and other such shenanigans just dragging things out to take forever). That party has made as far as they have only after an interminable slog. A fate I'd like to avoid for this campaign. If all that Durgan could ever do was spare us such frustration, I'd call him a success.
I'd like some opinions on what I should do. Understanding that Painlord does not wish to share or know character capabilities, I will spoiler this.
Here are the kinds of counters I am speaking of, available at Clr2 or Clr3:
Instant Weapon, for dealing with incorporeal foes
Daylight, for countering Darkness and Deeper Darkness
Dispel Magic, for countering fog spells (as I lack Gust of Wind; I do have a scroll here)
Fly
Invisibility Purge (though Mukluk has Glitterdust)
Communal Delay Poison (this would have stayed in effect had we pushed on, and is a strong contender to cast again)
Communal Resist Energy
Suppress Charms and Compulsions
Already in this dungeon we have seen poison, invisibility, flight, swarms, crazy melee tanks, and energy-damage spam. Given 3 3rd-level slots plus Fly, and 4 2nd-level slots plus Barkskin, what might you suggest I prepare? What is easily handled by others?
Also FYI - on phone for the next few days so no Roll20 or Slack. I should be able to manage.
| Rory Cornelius |
Rory
+ 8 HP
+ 1 BAB, Fort save, Ref save, Will save,
Teamwork Feat: Precise Strike
+ 1 2nd lvl spell per day:
+ 1 2nd lvl spell known: Fog Cloud
Skills @ 9: + 1 craft leather, Handle animal, perception, profession (tanner) Ride, stealth, Survival, and + 2 to Escape Artist,
Storm
+ 1 HD, BAB, Fort save, Ref save, Will save, skill, str/dex bonus,
bonus trick: hunt
+2 natural armor
Devotion An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.
| Durgan Far-Walker |
I'm a little lost on the gold shares.
Assuming that we make the necessary caravan upgrades (887 due, plus 2000 more for the crafting wagon, so 2,887) that decreases our shares by 577.4 each, meaning our shares of 6,674 are now 6,096.6 each.
Durgan had 1,061 before this distribution. He will have 7,157.6 after.
Is that right?
| GM Euan - Jade |
I suggest, rather than leaving the caravan with no money at all, and having to track tricky math, you each simply donate 600gp to the caravan out of the 6,674 you get. Look ma, no fractions! :)
But it's totally up to you all. Durgan's math does work as well.
| Durgan Far-Walker |
| 1 person marked this as a favorite. |
Euan's plan sounds good.
So we each get 6,074.
Durgan donates 10% (plus a few silvers) to the Church of Abadar for local civic improvements.
His new total is 6,527.
| Durgan Far-Walker |
Durgan's purchases:
Components for a Bane Baldric (5,000)
Components for MW Full Plate (550)
Components for MW Dwarven Waraxe (110)
Plane Shift Focus (0)
True Seeing Components *2 (500)
Continual Flame Components (50)
Dungeonsight Focus (150)
Just Scale (Channel Focus) (50)
Total: 6,410
Remaining: 117 GP
Some of the spell components won't be needed for a while, but may as well get them while I can.
| Rory Cornelius |
Rory's purchases:
Beginning cash: 106 gp. 8 sp. + 640 gp (items sold: Storms armor, lance, slingstaff) + 6,074: New cash total = 6,820.8 gp.
Items purchased: two 0-level spells scrolls (resistance) 25 gp. Storms mithril armor 2,200 gp. a small MW Composite bow 400 gp. and 20 durable arrows 20 gp Will also purchase 2 cloak of resistant componants 1,000 gp. + 1 armor component 500 gp. One + 1 weapon component (for the bow) 1,000 gp. and one Runestone of Power (first level) component. 1,000 gp. Total expenditure = 6,145 gp.
Cash remaining: 675.8 gp.