| DM rainzax |
Vekka looks left and right, tracing the edges of the lake with his gaze.
There must be a way around...
Perception +7
Vekka scans hard, and only sees the cliffside as the alternative, back down the steps, and up the sheer cliff.
Two options here
| Sigurd Kolphan, Season of Ghost |
"Alright, let's tie the raft to the ropes." Sigurd prepares to step onto the raft. "Who knows what will threaten us as we cross."
"Kazuki, Sigurd and Auntie Wu can make the first trip."
"Kazuki will return."
"Kazuki, Lan and Vekka can make the second trip."
"Anyone on shore should keep their ranged weapons at the ready, just in case we are attacked while crossing."
| Kazuki Sato |
"Alright, let's tie the raft to the ropes." Sigurd prepares to step onto the raft. "Who knows what will threaten us as we cross."
"Kazuki, Sigurd and Auntie Wu can make the first trip."
"Kazuki will return."
"Kazuki, Lan and Vekka can make the second trip.""Anyone on shore should keep their ranged weapons at the ready, just in case we are attacked while crossing."
"Sounds like a good plan. I'm ready to take the first of you across."
| Wall of Ghosts |
Earlier
Frustrated at their futile attempts to rest, thwarted somehow by the very Realm itself, the party puts their heads together in continued investigation of the Pilgrim's Path beyond the Wall of Ghosts!
Lan @ 14 (F)
Auntie Wu @ 30 (CS)
Vekka @ 13- (CF)
Kazuki @ 29 (S)
Sigurd @ 23 (S)
= 3 Successes = 3 Followup questions
You are in a second Mindscape.
To recap, there is Willowshore, surrounded by the Wall of Ghosts. With Yami's help, you discovered a ritual that let you pass through. And you would have landed in this Mindscape initially, except a Nightmare (also a Mindscape) of Kugaptee's "hijacked" you as you crossed the threshold, which you subsequently defeated, collapsing that Mindscape and ejecting you into where you are now: The Pilgrim's Path Mindscape within the Wall of Ghosts.
The reason you can't rest here is because of the "rules" of this Mindscape: The Journey is supposed to be taken in Three Days, one shrine at a time, for spiritual enlightenement. This "rule" is being forced upon you by the Mindscape!
| DM rainzax |
Now
Sigurd uses the rope-raft system to begin pulling two of his teammates across. Auntie Wu stands onboard by magic a-ready while Kazuki keeps his bow trained for trouble...
From the shore dock, Vekka and Lan patiently await their return...
...and of course, the moment they get halway across the lake, trouble strikes: Cackling with mad glee! "Tee Hee Hee HEE! Enter my Domain, do you? It's not Kugaptee you must fear. No! That old fool hasn't woken up for eons. Tis' ME you must fear! My name is Iogaka - and for your Tresspass, you will be Killed! Tee Hee Hee HEE!"
The explosive crackle of electrical energy seems to be gathering from beyond your view within the rain...
Iogaka to Initiative (Perception): 1d20 + 12 ⇒ (16) + 12 = 28
To Do:
1) Roll Perception Initiative
2) Sigurd may choose to roll Athletics instead
3) Don't forget to apply the Weather penalty to these checks!
Auntie Wu
|
"Really?" Auntie Wu groans.
Perception, weather penalty: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
@Party: When we Recall Knowledge on Iogaka, which questions should we prioritize?
| Kazuki Sato |
"For reals? Ugh. C'mon! We've had enough." Kazuki also groans.
Perception, inc init, season boon, weather: 1d20 + 12 + 2 + 2 - 2 ⇒ (8) + 12 + 2 + 2 - 2 = 22
| Vekka Tchakon |
Init, avoid notice (Stealth, weather): 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
| Ho Lan |
Perception (Scout), Penalty: 1d20 + 7 + 1 - 2 ⇒ (7) + 7 + 1 - 2 = 13
Everyone should have a +1 from Lan's Scouting.
| DM rainzax |
Storm Witch's Trap!
"Bolt of Lightning!" a cackle sets off the announced magicks, which scourges Sigurd + Auntie Wu or Vekka + Kazuki + Lan: 1d6 ⇒ 2 Sigurd and Auntie Wu - can she see through the din of wet and windy!?
Sigurd and Auntie Wu to Basic Reflex Save vs Electricity (DC 22): 4d12 ⇒ (9, 10, 1, 9) = 29
◆◆) Lightning Bolt
◆) Fly
Flying as if on wind, the witch stops well clear of melee range from the raft - "Tee Hee Hee HEE!" her voice booming as if coming from every direction!
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
STORM WITCH'S TRAP
Monster ID: Nature, Occultism, or Society (DC 20)
Weather: -2 penalty to all Ranged Attacks (physical and magical) and Perception checks by the wind and rain
Weather: Creatures more than 30 feet away are Concealed by the rain
Mechanics for Raft: LINK
Iogaka
Auntie Wu w/ ??
Kazuki (fatigued) w/ bow
Sigurd (fatigued) w/ ✋✋ on ropes piloting raft by pulling
Lan w/ ??
Vekka (fatigued) w/ ??
Yami
Raft (if Uncontrolled)
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
Iogaka has a "Wind Blast" attack she can use at will from a distance of 30 feet or less.
She also has some nasty electrical claws.
Immunities: electricity
Weaknesses: cold iron 5
Critical Success?
Sickened by Incense: If Iogaka begins her turn adjacent to lit incense, she becomes sickened 1 and must attempt a DC 27 Fortitude save; on a failure, she instead becomes sickened 3 by the incense. If she ends her turn adjacent to lit incense, she becomes slowed 1 until the end of her next turn by the nausea it causes her.
Occult Innate Spells; 3rd gust of wind (at will); plus lightning bolt, obscuring mist, wall of wind each 1/day
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
The rain pours hard, the wind whips wild, and the party...
...is Up!
| Sigurd Kolphan, Season of Ghost |
Reflex, Fatigued: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10 Critical Failure, 58 damage
Sigurd falls, felled by the witch's thunder.
Dying 2
| Kazuki Sato |
"Gahhh!!! Sigurd, NOOOO!!!" Kazuki shouts over the storm.
He knows the raft will drift off course and possibly go over the waterfall if he doesnt grab the ropes to guide the raft.
"Vekka! Help Sigurd if you can! I'll get us back to Auntie and Lan!"
Kazuki quickly slings his bow over his shoulder and grabs the ropes with both hands. With a good heave, he puts in all of his strength to try to pull the raft back to the small dock.
Athletics (T): 1d20 + 9 ⇒ (13) + 9 = 22
◆ Interact to sling bow over shoulder.
◆◆ Pull raft to dock (15', I moved it on map).
| DM rainzax |
Sigurd falls to lightning, letting go of the ropes and control of the raft, but Kazuki steps up and wheels the party back, regaining control.
The water itself begin to pull the party towards the waterfall, but Kazuki manages to resist the current, stabilizing the craft...
Everyone else Up!
| Vekka Tchakon |
From the shore dock, Vekka and Lan patiently await their return...
The map has him on the raft with Kazuka and Sigurd. Assuming that's correct:
Vekka grabs the rope with two hands and tries to help get them back to the doc sooner!
◆◆ DC15 Athletics: 1d20 + 11 ⇒ (9) + 11 = 20
IF that is successful, he'd drag Sigurd back onto the doc with his last action.
Auntie Wu
|
DC 22 Basic Reflex Save vs 29 Electricity damage: 1d20 + 12 ⇒ (12) + 12 = 24
Failure for 29 damage
As Kazuki brings the raft back to shore, Auntie Wu sees that Sigurd has already fallen. "Oh no!" Once he's close enough, she casts her last ranged healing spell on him.
2nd rank Heal on Sigurd: 2d8 + 8 ⇒ (2, 4) + 8 = 14
Since she can't see where their foe is in this storm, she tries to reconcile what Enko said about Iogaka with what she's seeing now.
Recall Knowledge DC 20 (Nature) Defense: 1d20 + 13 ⇒ (12) + 13 = 25
Defense spoiler open here
"She's weak to cold iron!"
◆◆ Cast a spell, ◆ Recall Knowledge
| Ho Lan |
Auntie Wu, your heal should be 2d8+16, and recover 22 hp.
Lan is torn between helping his wounded allies and hurting the witch. But refusing to allow the witch think that the party won't fight back, Lan launches a scorching ray ◆◆.
Scorching Ray, 2-actions: 1d20 + 11 ⇒ (14) + 11 = 25
Fire: 4d6 ⇒ (1, 3, 4, 3) = 11
"Back off!"
Lan raises a glass shield ◆ in case she decides to focus her ire on him.
| DM rainzax |
Vekka doubles-up using the rope system hurling the party to the shore.
Vekka - that is a Success - go ahead and move the Raft!
He then tries to Reposition Sigurd's body onto the dock.
Let's use DC 10 + Bulk of Sigurd (6 for Medium creature) + Bulk of Sigurd's armor (Hide Armor = 2)
Auntie Wu sizes up the witch and heals her fallen companion, who comes to - and Lan blasts her with true-stricken flames...
11 damage Iogaka
...drawing her ire! "You sunny little weasel!"
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
Vekka (w/ ◆ roll check) and Sigurd (w/ ◆◆◆, prone, 14 HPs, wounded 1) are Up!
| Sigurd Kolphan, Season of Ghost |
"Thank you, my friends." Sigurd stands up, Grabs his composite shortbow and takes a shot.
Composite Shortbow: 1d20 + 9 ⇒ (1) + 9 = 10
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4
"Dammit." The arrow sails over the waterfall's edge.
| Vekka Tchakon |
◆Reposition Sigurd (DC18 Athletics): 1d20 + 11 ⇒ (11) + 11 = 22
| DM rainzax |
Vekka manages to roll Sigurd next to Auntie Wu right before he is awoken by her vital magic. Sigurd rises and fires wide, disoriented from the lightning.
Under control by both Kazuki and Vekka, the raft resists the current, remaining where it is.
Iogaka flies towards Lan angrily and stopping just in range of him, buffets him with a dual blast of torrential wind!
Iogaka
◆) Fly
◆◆) Strike x2
"Feel the Power of my Storm!"
Wind Blast (B) vs Lan (AC 21 / fatigued / shield): 1d20 + 13 ⇒ (10) + 13 = 231d10 + 5 ⇒ (5) + 5 = 10
Wind Blast (B) w/ MAP (-5) vs Lan (AC 21 / fatigued / shield): 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 281d10 + 5 ⇒ (1) + 5 = 6
Knocking him back and away! (Lan, you may either fall prone or be blown back 10 feet - your choice!)
Yami says "I want to help" and awaits PC instruction!
His stats are in his Alias - Anyone can Command him as a free action (◇) and he may use three action (◆◆◆) - go ahead and make his rolls and move his token if you do so!
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
STORM WITCH'S TRAP
Monster ID: Nature, Occultism, or Society (DC 20)
Weather: -2 penalty to all Ranged Attacks (physical and magical) and Perception checks by the wind and rain
Weather: Creatures more than 30 feet away are Concealed by the rain
Mechanics for Raft: LINK
Iogaka
Auntie Wu
Kazuki (fatigued) w/ ✋✋ on ropes piloting raft by pulling
Sigurd (fatigued, wounded 1) @ 14/58 HPs
Lan @ -22 HPs @ Knocked Prone or Back 10 feet?
Vekka (fatigued) w/ ✋✋ on ropes piloting raft by pulling
Yami (may ◇ Command to fully bot him ◆◆◆ 1/round)
Raft (if Uncontrolled)
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
The Party is Up!
Auntie Wu
|
Oh heck no! Auntie Wu is not about to ask Yami to do anything outside the natural cycle of life and death. Once we get back to Willowshore, I'm killing it!
Instead, she casts Guidance on Sigurd, then sends a Splinter Volley at Iogaka.
She is 30 ft away, so no concealment.
Splinter Volley: 1d20 + 11 ⇒ (15) + 11 = 26
On the remote chance that's a crit, she takes double damage and 1 persistent bleed damage.
Piercing damage: 4d6 ⇒ (2, 5, 1, 2) = 10
◆ Cast a spell, ◆◆ Cast a spell
| Vekka Tchakon |
Vekka takes the opportunity to drop the ropes and sprint onto the doc for want of stable ground.
◆ Stride 15ft
For now he frowns at Yami's plea.
It's easier to do things yourself than rely on... that trust issues
He points a clawed finger at Iogaka. An orb of biting cold coalesces around her, freezing her body.
I think she's within the 60ft: 35ft away xy but not sure how far off of the ground she is.
Target concealed (DC5 flat): 1d20 ⇒ 18
◆◆ Cast a spell: Frostbite on BLUE
Cold damage BLUE, DC20 basic fortitude: 4d4 ⇒ (4, 4, 2, 4) = 14
On a critical failure, the target also gains weakness 3 to bludgeoning until the start of your next turn.
| DM rainzax |
Iogaka to Basic Fortitude vs 14 cold (DC 20): 1d20 + 15 ⇒ (9) + 15 = 24
Pummeled by frost and thorns, the witch draws her gaze now towards her newest attackers.
”Not in My Domain!”
Iogaka @ -28
| Sigurd Kolphan, Season of Ghost |
"Yami, be careful. Can you daze her mind?" Sigurd calls out.
If Yami does, the spell will deal about 1d6 ⇒ 1 mental damage Will Save DC 20 to resist
"Now, take cover under the tree." Sigurd realizes they need all the help they can get. The lightning burns his chest, and he also realizes Yami will try to bring his body back if he dies, one way or another...
◆◆ Cast Daze
◆ Take Cover
| Kazuki Sato |
Kazuki quickly hooks the raft's mooring line onto the cleat on the dock. He darts past his companions a short ways and arms himself with his bow.
◆ interact w/mooring line
◆ stride
◆ interact to arm bow
| DM rainzax |
Please roll a secret check (spoilered) of your choice between Athletics, Crafting, or Survival to represent securing the rope!
| Kazuki Sato |
(+1 Survival in Forest Terrain)
Will hero point if crit fail.
| DM rainzax |
Basic Will vs 1 mental (DC 20): 1d20 + 12 ⇒ (19) + 12 = 31
Iogaka easily resists the feline’s magic.
Kazuki does his best to secure the boat.
| Sigurd Kolphan, Season of Ghost |
At least Yami tried. He's doing better than me.
Sigurd pulls out and activates his Wand of >Bless<. "Shizuru, guide our aim to fell those who would ally with evil." Anyone 15 feet nearby him feel a bit more accurate.
| Ho Lan |
Lan is pushed back 10' by the blast.
He'll continue to shield himself, and fire needle darts.
◆ Glass Shield
◆◆ Needle Darts: 1d20 + 11 ⇒ (19) + 11 = 30
Piercing: 5d4 ⇒ (4, 2, 4, 2, 2) = 14
| DM rainzax |
Iogaka is skewed by Lan’s attack, bolstered by Sigurd’s faith! (Almost a CS w/ Bless, but -2 due Weather: 14 damage)
The raft holds fast for the moment, Kazuki’s quick rope tie looking promising.
”I Summon the Dark Mists!” she cries, coming to land on the abandoned raft. And sure enough, murky mists engulf the party, obscuring their view of her!
◆) Fly
◆◆) Mist centered on the center of the dock
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
STORM WITCH'S TRAP
Monster ID: Nature, Occultism, or Society (DC 20)
Weather: -2 penalty to all Ranged Attacks (physical and magical) and Perception checks by the wind and rain
Weather: Creatures more than 30 feet away are Concealed by the rain
Mechanics for Raft: LINK
Active Effects: Bless (15-ft) centered on Sigurd, Mist (20-ft) centered on the center of the dock
Iogaka @ -42, not bloodied!
Auntie Wu
Kazuki (fatigued)
Sigurd (fatigued, wounded 1) @ 14/58 HPs @ Blessed (15-ft)
Lan @ -22 HPs
Vekka (fatigued)
Yami (may ◇ Command to fully bot him ◆◆◆ 1/round)
Raft (if Uncontrolled) @ Secured to dock by Kazuki
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
Don’t forget to roll your Concealment checks prior to targeting!
The Party is Up!
Auntie Wu
|
And of course I prepared electric and wind cantrips today! Auntie Wu bemoans. What was I thinking?! Regardless, Sigurd is barely standing, so she slaps some salve onto the worst of his electrical burns.
Battle Medicine on Sigurd, DC 20: 1d20 + 13 ⇒ (20) + 13 = 33
CRIT healing: 4d8 + 10 ⇒ (4, 3, 8, 8) + 10 = 33
Hoping against all hope that this fight will be over soon so they can rest and regroup, she casts Floating Flame on Iogaka. (orange circle)
DC 5 concealment check: 1d20 ⇒ 10
Floating Flame, Fire damage: 3d6 ⇒ (4, 2, 6) = 12
DC 21 Reflex
◆ Battle Medicine, ◆◆ Cast a spell
| Vekka Tchakon |
Vekka isn't ready to approach her just yet. Right now it feels like bait. He continues to stand back and form frost bubbles over her with his spells.
Target concealed (DC5 flat): 1d20 ⇒ 6
◆◆ Cast a spell: Frostbite on BLUE
Cold damage BLUE, DC20 basic fortitude: 4d4 ⇒ (3, 4, 2, 1) = 10
On a critical failure, the target also gains weakness 3 to bludgeoning until the start of your next turn.
◆ Cast a spell: Shield
| DM rainzax |
Sigurd gets a quick patch from Auntie Wu.
Sigurd @ 47/58
Reflex vs 12 fire (DC 21): 1d20 + 9 ⇒ (19) + 9 = 28
Basic Fortitude vs 10 cold (DC 20): 1d20 + 15 ⇒ (18) + 15 = 33
The witch is completely unfazed by the twin attempts to heat and freeze her!
”I could teach you Magic if I didn’t Kill you! Tee Hee!”
| Sigurd Kolphan, Season of Ghost |
"Indeed." Sigurd swaps his shortbow for the short sword. "Your resistance to magic is impressive."
The mist is concealing, but the witch had to land on the raft to conjure it. Sigurd closes in on her.
Concealment: 1d20 ⇒ 8
+1 Striking Silver (low grade) Short Sword, Bless: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Slashing: 2d6 + 3 ⇒ (2, 3) + 3 = 8
"Quickly, before she flies away!"
| DM rainzax |
Iogaka laughs as she ducks Sigurd's swing with a contorted backbend - but just barely - slashing a hair from one of her salty warts, but otherwise leaving her unscathed.
Her AC is 21
"Tee Hee! Is that the best swordsman you Have? You are as Slow as that Stupid Turtle!"
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
STORM WITCH'S TRAP
Monster ID: Nature, Occultism, or Society (DC 20)
Weather: -2 penalty to all Ranged Attacks (physical and magical) and Perception checks by the wind and rain
Weather: Creatures more than 30 feet away are Concealed by the rain
Mechanics for Raft: LINK
Active Effects: Bless (15-ft) centered on Sigurd, Mist (20-ft) centered on the center of the dock
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
Everyone Else!
| Sigurd Kolphan, Season of Ghost |
Dang, I was so excited when the Bless nudged it to a 20
Sigurd hesitated to identify her through the mist, and she was able to duck under in time.
| Kazuki Sato |
Kazuki marks the witch as his prey. He backs down the steps a bit, but not too far where he can't see the witch. He may have to hold his bow a little higher, but he still has a pretty good shot.
I assume each step is only about 5" high so that's about 30-35 inches that he has in front of him.
He fires two arrows in quick succession at the witch, one of them between Sigurd's legs.
DC 5 concealment: 1d20 ⇒ 3
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) vs Target: 1d20 + 14 ⇒ (9) + 14 = 232d8 ⇒ (8, 7) = 151d10 ⇒ 2
DC 5 concealment: 1d20 ⇒ 14
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) w/ MAP (-3) vs Target: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 262d8 ⇒ (3, 6) = 91d10 ⇒ 6
◆ hunt prey (witch)
◆ stride
◆ hunted shot
| Ho Lan |
◆ Glass Shield
Concealment: 1d20 ⇒ 10 vs DC 5
◆◆ Needle Darts, bless, ranged: 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17 vs AC 21
Piercing: 5d4 ⇒ (3, 1, 3, 1, 3) = 11
| DM rainzax |
Kazuki gets one arrow through, losing the other in the mist, as go Lan’s needles.
Iogaka @ -51
Cackling in the mist continues.
Auntie Wu and Vekka!
Auntie Wu
|
It seems like Iogaka hasn't moved (maybe? It's hard to tell...), so Auntie Wu keeps the Floating Flame where it is, hoping to char her flesh. In case that doesn't work, she sends a Chilling Spray in that direction as well.
Floating Flame, fire damage: 3d6 ⇒ (4, 1, 3) = 8
DC 21 Reflex
Chilling Spray, cold damage: 2d4 ⇒ (1, 1) = 2
DC 21 Reflex; angling to avoid Sigurd.
Thinking of her next move, she suggests: "Sigurd! I don't want to hit you too! Can you back up a step?"
◆ Sustain a spell, ◆◆ Cast a spell
| Vekka Tchakon |
Vekka rushes forward onto the raft, with the sudden anxious feeling that their time to harm her may be running out.
◆ Stride 10ft
As the raft rocks up and down, returning to equilibrium, he begins a spell that imbues his blade. Peering through the mists he raises it up with both hands and slashes it downward in her space...
◆◆ Spellstrike
Cast a spell Ignition
Target concealed (DC5 flat): 1d20 ⇒ 10
Strike: +1 striking katana attack (bless): 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
slashing damage (arcane cascade, two-handed): 2d10 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12
Fire damage: 4d6 ⇒ (2, 2, 2, 5) = 11
I already know that's not a crit, but a solid damaging hit.
| DM rainzax |
Auntie Wu's floating flame hovers nearby, sustained by pure magic. (Iogaka moved 25 feet)
Iogaka Reflex to avoid 2 cold damage (DC 21): 1d20 + 9 ⇒ (13) + 9 = 22
She doesn't even notice the slight chill.
Vekka's attack is formiddable (23 damage total) - she responds in kind, looking at him, giving him the sense of being totally "seen" as by a predator in the mists.
"My Turn!" a new note can be heard amid the smug playfulness in the tone of her voice: Anger.
◆◆◆) Strike x3
Jaw (P) w/ Electrical Charge (1d6) vs Vekka (AC 22 / fatigued): 1d20 + 15 ⇒ (6) + 15 = 211d8 + 7 ⇒ (3) + 7 = 101d6 ⇒ 4
Claw (S, agile) w/ Electrical Charge (1d6) w/ MAP (-4) vs Vekka (AC 22 / fatigued): 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 291d6 + 7 ⇒ (4) + 7 = 111d6 ⇒ 5
Claw (S, agile) w/ Electrical Charge (1d6) w/ MAP (-8) vs Vekka (AC 22 / fatigued): 1d20 + 15 - 8 ⇒ (18) + 15 - 8 = 251d6 + 7 ⇒ (1) + 7 = 81d6 ⇒ 1
Savaging him twice!
The waters flowing into the Waterfall whip around in the Violent Storm - possibly knocking loose the raft that Kazuki secured moments ago!
Storm Whip vs Kazuki's Survival (DC 22): 1d20 + 11 ⇒ (7) + 11 = 18
The ropes hold for now...
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
STORM WITCH'S TRAP
Monster ID: Nature, Occultism, or Society (DC 20)
Weather: -2 penalty to all Ranged Attacks (physical and magical) and Perception checks by the wind and rain
Weather: Creatures more than 30 feet away are Concealed by the rain
Mechanics for Raft: LINK
Active Effects: Bless (15-ft) centered on Sigurd, Mist (20-ft) centered on the center of the dock
Iogaka @ -74, bloodied!
Auntie Wu
Kazuki (fatigued)
Sigurd (fatigued, wounded 1) @ 14/58 HPs @ Blessed (15-ft)
Lan @ -22 HPs
Vekka (fatigued) @ -25
Yami (may ◇ Command to fully bot him ◆◆◆ 1/round)
Raft (if Uncontrolled) @ Secured to dock by Kazuki
❄️❄️❄️ ❄️❄️❄️ ❄️❄️❄️
Don’t forget to roll your Concealment checks prior to targeting!
The Party is Up!
| Sigurd Kolphan, Season of Ghost |
Sigurd realizes the opportunity has fully presented itself. He sheathes the short sword, weary of it falling into the waterfall.
The wicked witch is so close.
Concealment DC 5: 1d20 ⇒ 9
Athletics to Grapple vs Witch's Fort DC: 1d20 + 11 ⇒ (7) + 11 = 18
If he grabbed the Witch, he concentrates to expand the >Bless< radius to 10 feet.
Otherwise he tries to grab her again.
Concealment DC 5: 1d20 ⇒ 4
Athletics to Grapple vs Witch's Fort DC: 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9
Nothing but mist.
"Quickly, before she tears me asunder."
| DM rainzax |
Iogaka just laughs.
"I shall pluck you! Tee HEE!"
With an easy grasp, Sigurd instead finds himself held fast!
Her Fortitude DC is 25 - Sigurd is Grappled by Iogaka
| Kazuki Sato |
Kazuki fires two arrows in quick succession at the witch, trying to avoid hitting Sigurd.
DC 5 concealment: 1d20 ⇒ 11
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) vs Target: 1d20 + 14 ⇒ (1) + 14 = 152d8 ⇒ (1, 7) = 81d10 ⇒ 8
DC 5 concealment: 1d20 ⇒ 16
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) w/ MAP (-3) vs Target: 1d20 + 14 - 3 ⇒ (14) + 14 - 3 = 252d8 ⇒ (6, 4) = 101d10 ⇒ 9
He then takes careful aim and fires through the clinging mist...
DC 5 concealment: 1d20 ⇒ 18
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) w/ MAP (-6) vs Target: 1d20 + 14 - 6 + 2 ⇒ (15) + 14 - 6 + 2 = 252d8 ⇒ (1, 6) = 71d10 ⇒ 3
◆ hunted shot
◆◆ hunter's aim