| Vekka Tchakon |
I see the square has been pointed out so that we can at least target it as hidden (DC11 flat).
Vekka squints at the space pointed out, not taking his eyes off of it as he moves forward.
◆ Stride 25ft
Squinting harder he looks for where he might send a spell...
Target hidden, DC11 flat: 1d20 ⇒ 7
When he thinks he's spotted it he beats a spell drum.
◆◆ Cast a spell: Void Warp
Void damage, DC20 basic fortitude: 4d4 ⇒ (4, 4, 4, 3) = 15
On a critical failure, the target is also enfeebled 1 until the start of your next turn.
Looks like a waste. OR, do I have that wrong and if he fails the flat check does he keep the two actions? If so he'll cast shield and arcane cascade.
| Ho Lan |
| 1 person marked this as a favorite. |
"OUCH!"
Lan is slowly coming to the realization that he might have been wrong.
"Uh, hey ... I think it might be a trap!"
When Sigurd points out the creature right next to him, Lan is pretty sure it's a trap.
"It's over here!"
◆ Glass Shield. I haven't had occasion to use this before, but if Lan is hit, he will ↺ Shield Block, which sends a shower of glass back at the enemy for 3d4 piercing.
Hidden: 1d20 ⇒ 3 vs DC 11
◆◆ Needle Darts: 1d20 + 11 ⇒ (5) + 11 = 16
Piercing: 5d4 ⇒ (1, 4, 3, 2, 3) = 13
"Uh ... over here?"
| Kazuki Sato |
"I hope I'm shooting into the right area!"
Kazuki moves back a couple dozen feet and lets loose two arrows into the area the others pointed out to him...
DC 11 flat check: 1d20 ⇒ 7
+1 Striking ghost-touch Longbow (P, 100-ft, deadly d10) vs Target: 1d20 + 14 ⇒ (1) + 14 = 152d8 ⇒ (6, 5) = 111d10 ⇒ 6
DC 11 flat check: 1d20 ⇒ 18
+1 Striking ghost-touch Longbow (P, 100-ft, deadly d10) w/ MAP (-5) vs Target: 1d20 + 14 - 5 ⇒ (7) + 14 - 5 = 162d8 ⇒ (1, 4) = 51d10 ⇒ 8
Far in the distance, a sharp *squawk* can be heard as Kazuki's stray arrow kills a bird.
◆ stride
◆ strike
◆ strike
Auntie Wu
|
I will refund you the action (◆) as Sigurd would have been able to deduce and share that fact before you went
Auntie Wu casts Guidance on Lan.
| DM rainzax |
The fog foils all attacks.
Shock vs Lan (AC 21): 1d20 + 17 ⇒ (1) + 17 = 182d8 + 4 ⇒ (2, 7) + 4 = 13
Sneak (Stealth) vs Party Perception (17/17/22/22/23): 1d20 + 16 ⇒ (16) + 16 = 32
The Will o Wisp disappears once more!
◆) Shock
◆) Go Dark
◆) Sneak
☠☠☠ ☠☠☠ ☠☠☠
Secret Checks
Monster ID: Occultism (DC ??) - please roll in Spoiler
Hide and Seek: Please indicate a 30-ft scan area (30-cone or 15-burst) to Seek and roll in a Spoiler
Weather
Fog imposes -1 to physical ranged attacks
Tracker
R3
Everyone Else
Lan @ -10 HPs
Creature @ Undetected
R2
Vekka
☠☠☠ ☠☠☠ ☠☠☠
The Party is Up!
| Kazuki Sato |
"This is pointless. I'll never hit that thing with arrows!"
Kazuki swaps bow for kusarigama. He hustles up to the rest of the group.
◆ swap weapons
◆ stride
◆ stride
| Sigurd Kolphan, Season of Ghost |
Sigurd ◆ Swaps his shortsword for his composite shortbow. "Shizuru, please bless my aim."
The longbow glows with magic as he casts ◆◆Magic Weapon. "It may be better to Ready yourself to shoot it once it appears from hiding. That way we only need to deal with the fog rather than its invisibility."
| DM rainzax |
Some among the party switch weapons…
…not a peep in the fog yet yields the willow’s position…
Auntie Wu
|
What a pity I can't Ready a two action spell.
Again, Auntie Wu Seeks the Will-o-the-Wisp all around her (15 foot burst).
She will use Halfling Luck to avoid a Critical Failure.
◆ Seek, (other actions will be posted pending the Seek results)
| DM rainzax |
Auntie Wu reaches out her senses...
It's right next to you, flanked between you and Sigurd!
| Vekka Tchakon |
Vekka moves in a little further, slowly, cautiously and tries to scan the scene for signs of it's presence.
◆ Stride 10ft
◆ Seek
◆ Seek again
Scanning from Sigurd to Kazuka (angles).
Auntie Wu
|
"It's right here! Between Sigurd and me!" Auntie Wu shouts, pointing at the spot where she glimpsed the warping in the air that revealed its presence. Quickly, she casts Guidance on Vekka, hoping he can give it a solid whack.
Final tally: ◆ Seek, ◆ Point Out, ◆ Cast a spell
| Ho Lan |
When Auntie Wu points it out, Lan shoots it with needle darts.
Hidden: 1d20 ⇒ 2 vs DC 11
Needle Darts: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing: 5d4 ⇒ (3, 2, 4, 4, 3) = 16
◆ Glass Shield
◆◆ Needle Darts
| Vekka Tchakon |
Redoing turn... keeping the initial stride.
Veeka beats a spell drum and points his katana at the space between Sigurd and Auntie Wu. A frost bubble appears there. Did it catch it?
Hidden: 1d20 ⇒ 16
◆◆ Cast a spell: Frostbite on Hidden Creature
Cold damage Hidden Creature, DC20 basic fortitude: 4d4 ⇒ (1, 3, 2, 3) = 9
On a critical failure, the target also gains weakness 3 to bludgeoning until the start of your next turn.
| DM rainzax |
Vekka cold spell is somehow dissipated entirely around the revealed Wisp - despite a direct hit! (Immunity)
It lashes out at Wu or Sig?: 1d6 ⇒ 4 Sigurd!
Shock vs Sigurd (AC 20 / Off-guard): 1d20 + 17 ⇒ (17) + 17 = 342d8 + 4 ⇒ (6, 8) + 4 = 18
Sneak (Stealth) vs Party Perception (17/17/22/22/23): 1d20 + 16 ⇒ (20) + 16 = 36
And disappears once more!
◆) Shock
◆) Go Dark
◆) Sneak
☠☠☠ ☠☠☠ ☠☠☠
Secret Checks
Monster ID: Occultism (DC ??) - please roll in Spoiler
Hide and Seek: Please indicate a 30-ft scan area (30-cone or 15-burst) to Seek and roll in a Spoiler
Weather
Fog imposes -1 to physical ranged attacks
Tracker
R4
Everyone Else
Lan @ -10 HPs
Sigurd @ -34
Creature @ Undetected
R3
Vekka
☠☠☠ ☠☠☠ ☠☠☠
The Party is Up!
| Vekka Tchakon |
Vekka frowns at the ineffectiveness of the frost bubble. His gaze remains fixed on the space where it manifested and he beats a different spell drum.
Hidden DC11: 1d20 ⇒ 20
◆◆ Cast a spell: Void Warp
Void damage, DC20 basic fortitude: 4d4 ⇒ (1, 4, 2, 4) = 11
On a critical failure, the target is also enfeebled 1 until the start of your next turn.
The residual energy comes to rest on his form.
◆ Enter stance: Arcane Cascade
| DM rainzax |
Targeting a space no longer occupied by the Wisp, Vekka’s frown perhaps redoubles.
Confirmation of a “null square”
Fortunately he recycles some of the wasted energy into his own aura.
| Sigurd Kolphan, Season of Ghost |
Sigurd takes a nasty shock. But no one else did. Good.
He will try to Seek, if he finds it he will Point Out its location and then attempt to Strike it
If he fails to Seek, he will Ready an Action to Strike when it appears.
Flat Check vs Hidden: 1d20 ⇒ 1
Magic Composite Shortbow: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Piercing: 2d6 + 2 ⇒ (1, 3) + 2 = 6
| DM rainzax |
Hide and Seek: Please indicate a 30-ft scan area (30-cone or 15-burst) to Seek and roll in a Spoiler
| Kazuki Sato |
Kazuki searches all around him and hopefully can notice a shimmer of the invisible creature...
| DM rainzax |
Kazuki looks all around himself (◆), and swears the Will o wisp is nowhere to be found!
| Kazuki Sato |
Kazuki continues to scan. He seeks the area around Auntie and Lan.
| DM rainzax |
Kazuki looks all around himself (◆), and swears the Will o wisp is nowhere to be found!
He continues looking, certain to find it, but coming up empty again!
Sigurd please spoiler your Perception check
| Kazuki Sato |
Kazuki continues to scan, this time in the area behind Lan and Auntie...
Those are my three seek actions for the round.
| Sigurd Kolphan, Season of Ghost |
Sorry about that!
"Keep looking, it can only strike one of us at a time."
| DM rainzax |
Kazuki spends most of his time drawing a bead (◆◆◆) and eventually discovers the Wisp!
But without an action to spare, however, you have no way to target it before it's next turn, nor convey it's location to your teammates...
Sigurd catches up to it as well (◆), and pointing it out to everyone (◆), fires a shot (◆) - but loses it in the fog.
Wisp is Hidden (see Map) - Auntie Wu and Lan!
Auntie Wu
|
"Thanks, San!" Auntie Wu calls, squinting to glimpse the warping of the air to indicate the will-o-the-wisp's precise location. Aha! Quickly, while she can still see it, she casts Slow on it.
DC 11 Hidden flat check for Slow: 1d20 ⇒ 11
(DC 21 Fort save vs. Slow)
Then she casts Guidance on Sigurd.
Note to self: I've cast Guidance on Lan, Vekka, and Sigurd in this combat.
◆◆ Cast a spell, ◆ Cast a spell
| Ho Lan |
"You'll never get away!"
◆ Demoralize (Intimidation): 1d20 + 13 ⇒ (16) + 13 = 29 vs Will DC
Lan will keep shooting it with Needle Darts.
Hidden: 1d20 ⇒ 13 vs DC 11
◆◆ Needle Darts: 1d20 + 11 ⇒ (16) + 11 = 27
Piercing: 5d4 ⇒ (1, 3, 1, 3, 4) = 12
| DM rainzax |
To their continued dismay, Auntie Wu's spell and Lan's spell simply veer around the Will o Wisp, their energy wasted in the attempt...
So far it has completely resisted: Frostbite, Void Warp, Needle Darts, Slow (all of which passed the Hidden flat check)
It lashes out at Sig or Vek?: 1d6 ⇒ 6 Vekka!
Shock vs Sigurd (AC 21 / Off-guard): 1d20 + 17 ⇒ (14) + 17 = 312d8 + 4 ⇒ (1, 5) + 4 = 10
Sneak (Stealth) vs Party Perception (17/17/22/22/23): 1d20 + 16 ⇒ (15) + 16 = 31
And disappears once more!
◆) Shock
◆) Go Dark
◆) Sneak
☠☠☠ ☠☠☠ ☠☠☠
Secret Checks
Monster ID: Occultism (DC ??) - please roll in Spoiler
Hide and Seek: Please indicate a 30-ft scan area (30-cone or 15-burst) to Seek and roll in a Spoiler
Weather
Fog imposes -1 to physical ranged attacks
Tracker
R5
Auntie Wu
Kazuki
Lan @ -10 HPs
Sigurd @ -34
Creature @ Undetected
R4
Vekka @ -20 HPs
☠☠☠ ☠☠☠ ☠☠☠
The Party is Up!
| Vekka Tchakon |
Hurk... Vekka just avoids doubling over from the next round of unexpected pain.
Vekka looks around carefully, first starting in the space between Lan and Kazuki. Made a 30ft cone on the map
◆ Seek (Perception): 1d20 + 7 ⇒ (1) + 7 = 8
His first scan was too hurried. Trying again.
◆ Seek (Perception): 1d20 + 7 ⇒ (11) + 7 = 18
Does having Arcane Sense help him detect magic effects on the creature to perhaps locate it?
| Kazuki Sato |
Kazuki continues to scan, this time in the area behind Lan and Sigurd...
I copy/pasted Vekka's cone to direction Kaz is seeking.
Seeking the invisible creature while spinning the chain of his kusarigama, he locks eyes with Sigurd, then with Lan, for a moment.
"Where the hell is it? Maybe we should just run away."
| Vekka Tchakon |
IF Vekka's check locates it, he'll use his last ◆ to point out the square.
| DM rainzax |
Neither Kazuki nor Vekka are able to locate the creature - nor even sure if they are looking the right way…
| Kazuki Sato |
Kazuki continues to scan, this time in the area around Lan and Auntie...
| Vekka Tchakon |
Hrm, hoping Kazuki's new direction gets it, but Vekka will try the final but least productive quadrant.
| Ho Lan |
Lan will seek in a burst around himself first, and if he doesn't spot it, will look in a burst around Kazuki.
◆
◆
◆ Point Out (if seen), or else Glass Shield
| DM rainzax |
Neither Kazuki nor Vekka nor Lan are able to locate the creature - nor even sure if they are looking the right way…
| Kazuki Sato |
| 1 person marked this as a favorite. |
"It's gone! Let's get out of here!!!"
Auntie Wu
|
"Yeah, let's get going while the going is good. If it nips at our heels, at least we'll have a better idea of where it is than we do now!" Auntie Wu declares, taking her own advice and dashing off down the path in their intended direction. Along the way, she looks for a bit of loose dirt or mud that she can scoop up loosely in her hands. Next time I see that thing, it'll get nice and dirty and easy to see!
Perception +13
◆ Stride, ◆ Seek for dirt/mud, ◆ Stride
| DM rainzax |
While the rest of the party tries looking around, Auntie Wu spots some mud and begins the escape!
Sigurd!
| Sigurd Kolphan, Season of Ghost |
Sigurd sees his allies leaving.
If only I asked Shizuru to let me see the unseen...
He begins a slow retreat and Strides after Auntie Wu. He prepares to shoot the Will O Wisp as soon as it appears to attack someone.
Flat Check: 1d20 ⇒ 9
Composite Shortbow, Magic Weapon: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Piercing: 2d6 + 2 ⇒ (5, 4) + 2 = 11
| DM rainzax |
Sigurd, please add a flat check to your readied strike!
| DM rainzax |
Appearing suddenly - just under Kazuki's nose - the Wisp! - Sigurd fires - but misses! - it lashes lashes out at the ranger!
Shock vs Kazuki (AC 20 / Off-guard): 1d20 + 17 ⇒ (1) + 17 = 182d8 + 4 ⇒ (8, 1) + 4 = 13
And disappears once more...
Sneak (Stealth) vs Party Perception (17/17/22/22/23): 1d20 + 16 ⇒ (2) + 16 = 18
...except the telltale signs give away it's position immediately - indeed, it believes itself to remain completely undetected - but in fact is only hidden from Lan and Vekka!
◆) Shock
◆) Go Dark
◆) Sneak
☠☠☠ ☠☠☠ ☠☠☠
The Will o Wisp has:
Magic Immunity: A will-o'-wisp is immune to all spells except force barrage, quandary, and revealing light.
Speed: fly 50 feet
This means a single Sneak has a range of 25 feet (half speed)
☠☠☠ ☠☠☠ ☠☠☠
Secret Checks
Monster ID: Occultism (DC 22)
Hide and Seek: Please indicate a 30-ft scan area (30-cone or 15-burst) to Seek and roll in a Spoiler
Weather
Fog imposes -1 to physical ranged attacks
Tracker
R5
Auntie Wu
Kazuki
Sigurd @ -34
Lan @ -10 HPs
Creature @ Undetected by Lan and Vekka, but only Hidden from Auntie Wu, Kazuki, and Sigurd
R4
Vekka @ -20 HPs
☠☠☠ ☠☠☠ ☠☠☠
I will have Auntie Wu, Kazuki, and Sigurd go first. Lan and Vekka, please refrain from acting and looking at the map unless someone uses the Point Out action first (if that happens, you may immediately go!)!
| Kazuki Sato |
Just as he's about to high tail it out of there following Auntie, the wisp attacks Kazuki.
With the creature somewhere right in front of him, Kazuki lashes out with his kusarigama...
DC 11 flat check: 1d20 ⇒ 20
+1 Striking Kusarigama: 1d20 + 12 ⇒ (3) + 12 = 15
bludgeoning: 2d8 + 2 ⇒ (8, 2) + 2 = 12
DC 11 flat check: 1d20 ⇒ 20
+1 Striking Kusarigama, map: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
bludgeoning: 2d8 + 2 ⇒ (3, 2) + 2 = 7
He points to the area where it is...
"Here! It's right here where I'm attacking!!!" he shouts to his friends.
◆ strike
◆ strike
◆ point out
Why couldn't those flat check 20s be attack rolls? Sheesh.
| Sigurd Kolphan, Season of Ghost |
"Vekka, Kazuki- watch out!" Sigurd Points Out the Will-O-Wisps' location and takes a single shot.
Flat Check: 1d20 ⇒ 7
Composite Shortbow, Magic Weapon, Fog: 1d20 + 9 + 1 - 1 ⇒ (1) + 9 + 1 - 1 = 10
Piercing: 2d6 + 2 ⇒ (2, 1) + 2 = 5
But he's too careful with his aim. He Strides closer to the Western edge.
| DM rainzax |
Crosspost - Sigurd you have one more action!
Kazuki panics and his reflexes fail him - Sigurd too as his shots veer wide once again. But. The show they put on alerts them to the whereabouts of the Dreaded Wisp, who, realizing he is seen, speaks in a barest whisper:
”ಈರ್ ಕುಗಪ್ತಿನ ರಾಜ್ಯೊನು ಅತಿಕ್ರಮಣ ಮಲ್ಪುಲೆ!”
“You encroach on Kugaptee’s kingdom!”
Everyone may now go as Kazuki Pointed Out it’s location!
| Sigurd Kolphan, Season of Ghost |
Flat Check: 1d20 ⇒ 19
Composite Shortbow, Magic Weapon, Fog, MAP: 1d20 + 9 + 1 - 1 - 5 ⇒ (10) + 9 + 1 - 1 - 5 = 14
Piercing: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Sigurd's follow up shot is better, but not good enough!
Auntie Wu
|
Hearing Kazuki's frantic cries that it's right in front of him, Auntie Wu doubles back, dashing toward the ruckus. As soon as she gets close enough, she throws her fist full of dirt at the spot where he said it was.
DC 11 Flat check: 1d20 ⇒ 1
Halfling Luck: DC 11 Flat check: 1d20 ⇒ 3 Boo!
Can she coat it with dirt?: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
I'm treating this as an Improvised, Thrown weapon. Correct me if I'm wrong.
◆ Stride, ◆ Stride, ◆ Strike