[SFS/Gameday XII] 5-99 Battle for the Bulwark (Inactive)

Game Master Kludde

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RPG Chronicles


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Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

solar weapon: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 173d6 + 13 ⇒ (4, 5, 4) + 13 = 26 - slashing vs KAC
solar weapon: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 293d6 + 13 ⇒ (4, 6, 3) + 13 = 26 - slashing vs KAC
VS BLUE

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Seeing Blinky in the fight of his life against the enemy general, Officer Swizzers leaps into the fray!

Two Guarded Steps. I'll use my Guard's Protection ability: the first time that Blinky takes damage, I'll use my reaction to absorb half of that damage.

Guard's Protection:
When an ally adjacent to you is damaged by an attack, you can use your reaction to intercede. You take half the damage, and your ally takes the other half. This has no effect on spells, and any conditions delivered by the attack apply to both of you.


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D'Zyliit is apparently not impressed with the biological mutations of the general, and works up a plasmid to disrupt the grioth's edge.

He hits, and as the general slows down, Altronus mows down one of the soldiers.

Suddenly, a loud rumbling drowns out the sound of battle. A towering, multi-limbed and -headed giant of stone and void glass—emerges from the cenote and releases a scream of fury and heart wrenching sorrow.

UUUUUAAAAAARGGHHH

Sonic Damage: 12d6 ⇒ (4, 6, 5, 6, 5, 1, 4, 5, 3, 3, 3, 1) = 46 DC 18 Will save for half. Remember that +2 bonus you all have!

Will, General: 1d20 + 10 ⇒ (9) + 10 = 19
Will, Yellow: 1d20 + 7 ⇒ (8) + 7 = 15
Will, Red: 1d20 + 7 ⇒ (8) + 7 = 15
Will, Purple: 1d20 + 7 ⇒ (18) + 7 = 25

The gigantic creature starts throwing around shard of voidglass as he begins an ascent of the spire!

---(Round 3)---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi
---
General (132, -1 ATK, -2 AC)
Soldier - Blue (DOWN)
Soldier - Yellow (64, -1 ATK)
Soldier - Red (46)
Soldier - Purple (23)
----

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih nods "So lets go for soldiers"

Pew, pew@yellow vs EAC: 1d20 + 11 ⇒ (12) + 11 = 23
Damage, laser, superior fire power, overcharge: 3d6 + 14 ⇒ (4, 5, 3) + 14 = 26

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Does that effect have the ‘mind-effecting’ trait? If so, Diz will use his Reaction to use his Soothing Telepathy feat to give all Allie’s within 30 feet of him a +2 insight bonus to it.

Will: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 plus another 2 if mind-affectecting

What is THAT???


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Doesn't say, but sure sounds mind-affecting, so I'd rule 'yes'. Hellih still needs a save...

Hellih fires his laser a the soldier harassing Navasi. Between the raging giant and the laser fire, it all turns out to be too much for the grioth, and the soldier collapses in a heap of burnt bat.

---(Round 3)---
Swizzers (needs will save)
Blinky (action + will save)
Diz (made save)
Altronus (needs will save)
Hellih (needs will save)
Navasi (action + will save)
---
General (132, -1 ATK, -2 AC)
Soldier - Blue (DOWN)
Soldier - Yellow (DOWN)
Soldier - Red (46)
Soldier - Purple (23)
----

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

STA 0/64 - HP 23/49

Will 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30

Blinky is on his last legs after being blasted with the surge of sorrow and facing the brunt of the assault, but the bear keeps swinging for the fences seeing the general is in dire straits too.

Navasi is just going to have to keep running Get Em, and stealing someone elses Allies

Imp Get em!, Harrying Fire, Flank
Trick - Survival 1d20 + 20 - 20 ⇒ (8) + 20 - 20 = 8 = CR or lower tricked
Unarmed strike 1d20 + 12 + 2 + 2 + 2 ⇒ (2) + 12 + 2 + 2 + 2 = 20 FF KAC
REROLL 1d20 + 12 + 2 + 2 + 2 + 5 ⇒ (20) + 12 + 2 + 2 + 2 + 5 = 43 FF KAC
Damage 2d6 + 26 + 6d8 ⇒ (1, 1) + 26 + (3, 2, 6, 5, 6, 2) = 52
+Off Target -2 to hit

Surely the General is down now...!?

Campaign coin used, will also throw in accessory perk for +2 on the Trick :p, just searching my boons for anything else I can throw on the table


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

Thanks for the bot, Shifty!

Will DC13: 1d20 + 13 ⇒ (8) + 13 = 21 incl. +2 from Unbreakable Resolve and +2 from obelisk

"You're carving through them, Altronus. Keep it up!," Navasi calls encouragement to her ally.

Inspiring Boost: Altronus +19 SP in addition to the Get 'Em on General


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Shifty truly lays the smack down on the general, ripping another gash into the armor, and causing more of the caustic goop to seep out. This time, though, the blood pressure of the general seems to give out, and the whole tentacled mess of a grioth collapses into a sad heap.

The two remaining soldier shout Stand strong! Avenge the death of our general! in high-pitched voices.

Navasi keeps Altronus in the fight.

The soldies fight on, but the one near Blinky is so rattled by the dismemberment of the general that is barely gets its weapon to face the right direction, let alone hit. Altronus, one the other hand, takes a hit from the grioth facing him.

Meteor Glaive, Blinky: 1d20 + 14 ⇒ (1) + 14 = 151d12 + 12 ⇒ (1) + 12 = 13
Meteor Glaive, Altronus: 1d20 + 14 ⇒ (18) + 14 = 321d12 + 12 ⇒ (6) + 12 = 18

The merged one, the giant climbing the spire, keeps climbing up, throwing pieces of voidglass around as he does so. The rain of sharp shattered pieces of voidglass is terribly harmful

Area damage to everyone: 4d6 ⇒ (5, 2, 6, 6) = 19 DC 16 Reflex for half

Reflex: 1d20 + 6 ⇒ (14) + 6 = 20
Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

Everybody is up! All these soldiers take is a little push...

---(Round 4)---
Swizzers (needs will save)
Blinky (made save)
Diz (made save)
Altronus (needs will save)
Hellih (needs will save)
Navasi (made save)

---
General (DOWN)
Soldier - Blue (DOWN)
Soldier - Yellow (DOWN)
Soldier - Red (56)
Soldier - Purple (42)
----

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

I don't know what that thing is but we need to wrap this up and exit swiftly D'yzliit broadcasts as the race towards Blinky and restores some of his wounds.

Mystic Cure: 5d8 + 2 ⇒ (5, 7, 6, 3, 7) + 2 = 30

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Officer Swizzers engages in hand-to-hand combat!

Move action to move and then attacking Red.

Neutriad Flail vs Red KAC: 1d20 + 8 ⇒ (12) + 8 = 20
damage (B, force): 1d8 + 8 ⇒ (1) + 8 = 9

Using cerebral countermeasures as reaction against the mind-affecting sonic attack for a +2 bonus on Will saves, but a -2 penalty on Int, Cha, and Wis skill checks for 1 round.

Will save (w/ soothing telepathy + cerebral countermeasures + resolve) vs mind-affecting sonic attack: 1d20 + 6 + 2 + 2 + 2 ⇒ (12) + 6 + 2 + 2 + 2 = 24

Reflex save vs void glass: 1d20 + 7 ⇒ (11) + 7 = 18


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Will: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 - I will complain that this is the theft of the crit on the attack! ))

Having coped with the ringing right in his head, Altronus steps around the soldier and hits him from behind.

solar weapon: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 333d6 + 13 ⇒ (2, 1, 6) + 13 = 22 - slashing vs KAC (RED)


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Complaint noted

Swizzers and Altronus hacks at the soldier, cutting him down and leaving only one combatant standing. Meanwhile, D'zyliit magically heals the rather battered-looking koala.

---(Round 4)---
Swizzers
Blinky
Diz
Altronus
Hellih (needs will save)
Navasi

---
General (DOWN)
Soldier - Blue (DOWN)
Soldier - Yellow (DOWN)
Soldier - Red (DOWN)
Soldier - Purple (42)
----


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

"Nice move, Swizzers! We've got you!" Mavasi encourages the Steward.
Inspiring Boost: Swizzers +19SP

She attempts to dodge the falling shards.
Reflex DC16: 1d20 + 10 ⇒ (17) + 10 = 27

"Focus on that last one and let's get out of here!" she adds after the dust settles.
Get 'Em on the soldier

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

STA 0/64 - HP 34/49

B Ref 1d20 + 9 ⇒ (3) + 9 = 12
DocJr Ref 1d20 + 2 ⇒ (13) + 2 = 15

Blinky was looking pretty mauled there for a moment, but the mystical healing has him up and in the battle with vigour. Unfortunately, the DocJr gets a piece of voidglass through something critical rendering the poor machine inoperable - Blinky sighs as he realises it is going to be a lot of repairs on the way home.

In a fit of apex-predator annoyance he punches the purple soldier in the face.

Imp Get em!, Harrying Fire, Flank
Trick - Survival 1d20 + 20 - 20 ⇒ (10) + 20 - 20 = 10 = CR or lower tricked
Unarmed strike 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 FF KAC
Damage 1d6 + 13 + 3d8 ⇒ (1) + 13 + (4, 7, 4) = 29
+DC17 Ref or be disarmed

"How do avoid that stupid giant"


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With a simple knock in the face, Blinky takes out the last soldier while Navasi helps out Swizzers.

Combat over!

Now that the immediate threat is gone, it is possible to overlook the battlefield. The enormous merged giant continues to ascend the spire, oblivious to the fighting below, and throwing pieces of glass as he goes on.

The grioth forces are far from defeated, though. It is clear that there is still quiet a bit of fighting ahead, and that the starfinders are direly needed elsewhere. The grioth forces are raining death from above, and there's a group of starfinders trapped under rubble

Two missions to choose from: one deals with skill check to defeat enemies, the other with skill checks to evacuate wounded

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih grabs his head trying to withstand the effect, as he opens his eyes the fight is over.

How about Skill check to defeat enemies?


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Although the general has been defeated, the battle rages on, and with the giant throwing down voidglass, and the grioth forces taking to the air and raining death from above, the battle is far from finished.

All along the cavern's perimeter are stoen carvings, at roughly equal distances, with marking that are very familiar - they look almost identical to the carvings on the obelisks you've explored earlier. They glow with magical energy, and take the form of an elaborately carved face, with design elements of each of the six elements.

With the right ritual, these can be activated, though it looks perilous to the uninitiated.

You can try to activate a carving, or aid another. A failed main check may have detrimental consequences, so like the last time, I need check to be in order (though you can try as many as you like, and the same carving can be tried multiple times.)
- Air Face (Acrobatics or Piloting)
- Earth Face (Athletics)
- Fire Face (Mysticism)
- Metal Face (Intimidate)
- Water Face (Diplomacy)
- Wood Face (Life Science or Medicine)


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Earth Face (Athletics): 1d20 + 15 ⇒ (1) + 15 = 16

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Officer Swizzers helps Altronus with one of the carvings!

I'll Aid Another Altronus with Earth FAce.

Athletics: 1d20 + 7 ⇒ (16) + 7 = 23

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Air - Piloting 1d20 + 16 ⇒ (13) + 16 = 29
Earth - Athletics 1d20 + 18 ⇒ (16) + 18 = 34
Wood - Medicine 1d20 + 13 ⇒ (19) + 13 = 32

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Excellent disarming work Blinky! D'zyliit exclaims as the general and the final soldiers about them fall. And the rest of us as well. Catching a look at other Pathfinders still working to hold off the batfolk, the doctor adds Now let's see if these ritual points could be focused a bit more offensively.

Going to the Wood carving first, he tries to channel it to see if it can trigger disrupting growths amongst the grioth forces.

Medicine for Wood: 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41

He then moves to air to see if it can kick up some winds to minimize the grioths' aerial advantage..

Acrobatics for Air: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30

As these are to activate offensively and not to absorb a blessing, can Hirelings now help? If so:

Meanwhile Meg tries to coerce and cajole the Metal and Water carvings to do...well to do something

Hireling Intimidate for Metal: 1d20 + 14 ⇒ (7) + 14 = 21
Hireling Diplomacy for Water: 1d20 + 14 ⇒ (12) + 14 = 26


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Swizzers and Altronus try to attune to the wooden face, until it comes to life and headbutts Altronus to the floor!

Damage, Altronus: 4d6 ⇒ (6, 4, 6, 2) = 18

Blinky works on the air carving, and manages much better. A cold wind sets in, blowing through the Koala fur, and with a gentle sparkle alerts the bear to step back. What follows is a loud thunderclap and a streak of lightning firing for the skies, taking out a few flying grioths along the way.

D'zyliit moves to where Altronus lies on the floor, and applies a gentle healing touch to the wooden carving. A soft rustling tells the doctor to step aside, after which the mouth opens and spits out a boulder, which hurtles through the air, hitting another grioth soldier.

Blinky then works on the earth carving. An acidic smell build up and the mouth seems to be heaving...

---
Hello everybody, this is AbadarCorp Entertainment. We briefly interrupt this battle for an announcement. We have been getting some complaints about the grossness of the depiction of the earth elements, which for some reason cause acidic damage. We apologise for any upset this depiction might have caused.
---

...spraying acid like a greasy garden sprinkler and burning the wings right off two flying grioths.

With the three carving activated, the battle swings a little more in the favour of the starfinders.

Mission success. You can opt to do a similar mission, or try the other one

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Try the other ons :)


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The group spots a small pack of starfinders trapped beneath the voidglass rubble caused by the Merged One. There's about a dozen of them in immediate peril: the voidglass rubble is about to crush them if you don't act quickly!

Once each round, each of you can attempt a skill check to evacuate or rescue one wounded Starfinder. You can use any skill, as long as you describe how it is useful in rescuing.

Examples of some appropriate skill checks include using Athletics to carry a wounded Starfinder to safety, Diplomacy to inspire the wounded, Engineering to leverage rubble out of the way, Medicine to treat aStarfinder’s wounds so they can flee on their own, or Perception to spot a safe place to take shelter

---Round 1---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi

---
12 Starfinders in danger
---

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

R1
Athletics 1d20 + 18 ⇒ (12) + 18 = 30

The oversized bear uses his incredible speed and sheer physicality to cart the injured to safety.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Officer Swizzers also rushes to pull a victim free of the rubble!

Athletics: 1d20 + 7 ⇒ (4) + 7 = 11

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Seeing injured Pathfinders in dangeroous conditions causes D'zyliit's instincts and training to snap into focus. Rushing over, he quickly assesses the level of injuries, working to tend some of the fallen enough they can assist to get the ones less able to move to a more secure treatment theater.

Medicine: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25


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Blinky lunges forward and manages to drag two of the injured starfinder to safety. Swizzers tries to help, but doesn't get very far, while D'zyliit manages to patch up one of the injured enough so that they are able to get out on their own.

---Round 1---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi

---
9 Starfinders in danger
3 Starfinders rescied
---

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih works to clear the path for the others, he finds some heavy machinery to do the work, and when he misses something he tries to use his creating thinking into construcing the needed items

Engineering: 1d20 + 16 ⇒ (13) + 16 = 29


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Using the power of levers and pulleys, Hellih manage to lift a particularly large piece of debris out of the way, freeing another two of the injured.

Can I have actions for Navasi and Altronus?

---Round 1---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi
---
7 Starfinders in danger
5 Starfinders rescued
---


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Altronus grabs wounded starfinder and drags him to the exit. Once again, 4 hands help him a lot in this.

R1: Athletics: 1d20 + 15 ⇒ (2) + 15 = 17 ...or nor


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Altronus packs his hands full of rubble. Which doesn't quite help him free any starfinders. This is going to take a bit longer.

---Round 2---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi

---
7 Starfinders in danger
5 Starfinders rescued
---

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

R2
Athletics 1d20 + 18 ⇒ (9) + 18 = 27

Blinky stays on the job, just hauling people back over his shoulders


VC Australia - WA

House GM post

With a resounding crash, the Voidglass Spire shatters into fragments, crashing through the ceiling and tumbling into the waters of the cenote far below. The few surviving grioths begin to flee, taking to the air and filling the skies with curses and snarls. The Merged One lets out a mighty roar of triumph as the shards fall. With a great leap, the stony creature jumps from the shattered spire down into the waters of the cenote below, sinking from sight into the inky depths.
A cheer of victory echoes through the Starfinder ranks.

From a blood-splattered platform affixed to the wall of the cenote, lxthia the Unbreakable raises their hand and calls out, "Victory, Starfinders! A great threat to the galaxy has been vanquished this day. Rest easy knowing that our fellow Starfinders are no longer subject to the depredations of General ltharris' foul horde."

Emerging from behind lxthia,Venture-Captain Naiaj stands with arms crossed, surveying the gathered Starfinders and the damaged fortress. She nods once, grimly, adding, "Today was hard. Tomorrow will be hard. But the worst is behind us. Together, we pick ourselves up. Together we rise."

Beside them, Radaszam the Dealmaker lets out a cry, "Glory to the Starfinders! There's still plenty of work to do, but tonight we celebrate our triumph and honor those who have fallen to reclaim this fortress. Sangoro's Bulwark is ours once more!"

Table GMs, please wrap up your tables, issue chronicle sheets and report your games. Thank you.


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VC Australia - WA

House GM post

I would like to thank all our players for participating in this multi-table adventure and supporting Starfinder Society Organized Play. I hope you enjoyed.
I would also like to thank all our volunteers who GMed, backed up our GMs, organized the convention, and generally make Organized Play possible. I would particularly like to thank bigrin42 and OgreNoah for being my backup and support team during a very chaotic period in my life.
I look forward to playing with many of you in the future and wish you all great gaming experiences wherever you play.
GM Numbat


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After this action-filled adventure, the Starfinders return for some well-deserved rest and recreation on Akiton, at the shores on the Dustwarren Sea. Soothed by the sloshing sound of silt, there is ample time to sample cocktails and listen to the local shobhad dirges.

Better enjoy the moment... who knows what kind of missions may come up next.

Thank you all for playing! The chronicles are ready, including a workaround for that lack of space. You can download either the 'regular' or the 'enhanced' version. For extra effect, you can print it double-sided on a transparency sheet.

Also, as always, anyone looking for a follow-up game is welcome to check out this page to see if there's anything you like! (If anyone is interested in 6-09, I'm worried I might have one-or-two no-shows there, so another player is definitely welcome to keep the table viable!)


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

Huge thanks, DM Kludde

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Everything looks fantastic Kludde. Thanks so much for running!
And thanks to all of you! Enjoyed playing with you all! (and hope Blinky's fur didn't get too badly ruffled and scorched!)

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Thanks all! Awesome chronicle sheets!

Blinky dusts himself off and then realises he's still holding the generals sword after all that. Once he farewells the team, he heads off for a well earned break!

And to level up! Blinky is now a LOT nastier as a melee beast! Dyz & Crew, thanks for keeping him standing as he bashed holes in bad guys.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Great fun! Thanks GM (and fellow players)!

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Community / Forums / Online Campaigns / Play-by-Post / [SFS / Gameday XII] 5-99 Battle for the Bulwark All Messageboards

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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

This discussion channel is sponsored by AbadarCorp Entertainment

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Dotting in

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Probably bringing Blinky :)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Hello everybody and welcome to PbP Gameday XII!

We'll start the game on September 4th, but you can already introduce your characters and fill out your details on the slides and RPG chronicles linked at the top. Please make sure everything is filled out at the start of the game!


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

Unfortunately, Chk'tarlsh didn't wrap up his current mission in time for Game Day. So I'll be bringing Navasi along for the ride instead.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

This is an announcement from AbadarCorp Entertainment. Due to the observation of the festival of the herdable cat, the start of the mission to the Bulwark will be delayed until September 10.

We'll start the game on Sep 10, which gives you all a few more days to finish your games. Might just make the difference


VC - Sydney, Australia

Ok Sweet that should see Blinky free - especially if were down to just the close-out roleplay


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Supers Navasi wrote:
Unfortunately, Chk'tarlsh didn't wrap up his current mission in time for Game Day. So I'll be bringing Navasi along for the ride instead.

Hey, I've been looking forever for that Navasi avatar. How did you find it?


Still have a few encounters to go, so the chances of Chk'tarlsh making it are slim, but have improved slightly!

DM Kludde wrote:


Hey, I've been looking forever for that Navasi avatar. How did you find it?

Hmm, it was a couple of years ago that I pit the pregen alias together... I'd say I searched page-by-page. Although, back then, there would have been a few pages less, and I would have sorted them by reverse chronological order.

The other day, I discovered this website through the PBP resource kit, with screenshots of each avatar page. It looks like that Navasi on is on page 67.


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

@Supersuperlative, this website changes my life. I can't even say how many hours I spended in search of right/inspiring avatars.

@DM Kludde, all my characters of the right level are now in games, so I came with the Altronus pregen.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19
Supersuperlative wrote:

The other day, I discovered this website through the PBP resource kit, with screenshots of each avatar page. It looks like that Navasi on is on page 67.

Praise Cayden this is marvelous.


It sure is.

I happened across it by accident, while trying to track down the old BB code docs for pregens.

It looks like a lot of that old stuff has been centralised on that site. So handy!


Chk Chk | Shirren Mystic | HP 20/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 init)

GM, please remove Yarameh from the list of players on this game, so that I don't get confused .) Thank you in advance!

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Slotting Boons as follows:

Promotional

T-shirt: Once per session, reroll a single d20 and take the higher result, then add +1 for every GM nova.

Personal

Nufriend Skittermander (C1): Play a skittermander.

Starship

Skitterfriend (C7): Two different effects: if party numbers fewer than 6, a skittermander temporarily joins the crew during starship combat (see for details of modifiers) or at the start of every combat round the skittermander grants 1 PC a +1 bonus on any one skill check made during the round and, once per adventure, a PC who is being assisted can get dramatic assistance to reroll the skill check but this ends the skittermander’s assistance. (5 checkboxes left)

Ally

Spirits of a Doomed People (C6): If slotted and have 0 hit points and are dying, can check box to immediately gain 1 hit point and 2d8 temporary hit points even if not turn. (1 checkbox left).

Faction

Exo-Guardians Champion: Earns reputation with the Exo-Guardians faction.

Social

Live Air Celebrity (C10): Gain the following three benefits. 1) Once per adventure, can reroll a single failed Acrobatics or Athletics check. 2) Gain a +2 bonus to Profession (cook) Day Job checks and a +3 bonus to the check during an adventure if specifically called for in the text. 3) Once per adventure, when slay an enemy whose CR is equal to or less than your level -2, gain a +1 bonus to attack and weapon damage rolls against other enemies until the end of your next turn.

Slotless

Private Vault (C2): Own private 20x20 square chamber in the Communion Vaults to store items and bring guests, and entire area is warded by a CL10 nondetection effect.
Kadrical Rises (C8): Any new characters you create can worship Kadrical (details provided).
Izalraan Megafauna (C12): When selecting a creature companion for any of my characters, can select Izalraan Megafauna.
Nuclear Tools (C12): Can purchase a staff of nuclear vengeance.
Drat That Rat! (C12): Will be told when relevant.
Kiirinta Linguist (C14): Any of my SFS characters can select Kiirinta language.
Data Scourge Savior Once per scenario, if you would gain the frightened, panicked, or shaken condition as a result of failing a saving throw, you can reroll that saving throw. You must use the second result.

Unidentified

Journey to the Scoured Stars: Segment 6 (C6): Learned about the mentrasi, the history of the Scoured Stars, and the deity Kadrical. Will be told if relevant.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Sorry, bad weekend--will post in about 12 hours, or please feel free to bot me if needed.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Off camping--back in 48.


Hey Zoomba - to answer your question from Gameplay, Navasi has her plasma pistol (line), 2x smoke grenades and 2x sticky bombs.

So while she does have grenades, I don't think they will prove too useful in this situation.

Also, I'll keep an eye out for an Inspiring Boost (+19 SP) for those who've taken some damage.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

For that line pistol (or any similar weapons) D'zyliit can give 'advantage' (roll twice, take better) with his Aid rolls once per Stamina rest (Helpful Telepath)

Beyond that, sadly his abilities could mostly enhance us in ways that swarms don't care about (AC boost, Reflex save, etc). Unlike most of my characters, I'm realizing I did drop the ball in getting him exploding ammunition or something similar.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Just for the sake of all of yours enjoyment: It is perfectly ok to abort this mission and move on to the next one. I would want to put you through the slog of whittling down two 50+ HP swarms and miss out on other missions.

Up to you, really.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

What I was hoping we did was dissipate the swarm down, if they stay in the smoke they're basically going to get boned, so suggest we use the cover to move through, the smoke field lasts for aaaaaages. Or we send the docbot ahead as they probably aren't into eating machinery and it doesn't care about radiation.

Smoke is nasty, each round the saving throw gets harder, and the effects start causing damage - and once they fail saves they start getting stuck - and it lasts 10 rounds.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih seems to not have a way to harm the swarm :( Which speaks to the fact that I never considered them in SFS;)

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Don't feel bad--I always considered grenades an expensive waste of time and so never buy them, but now I realise they'd be pretty handy :)


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

For what it's worth, I'm all good to go with the bury them/run away and leave plan.


VC - Sydney, Australia

I never let any of my players leave home without at least 1 smoke grenade, and some of my characters (especially Big Jim) have multiple or a bayonet-slotted NIL Mercgrenage launcher with 3 of them.

I have used smoke so many times in combat and it can be an absolute game changer.

Best 40 credits you can spend in the game.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Definitely something I'm beginning to appreciate :)

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Back in two days, please bot me as needed.


VC - Sydney, Australia

That looks like a suck spot for a combat in the annoying bottle neck, so happy to abandon and move to Part 3.

Is there a part 3 mission list?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

It starts with a common mission, then there's a list - I've put it up on the handouts, so you can already have a look.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Looking ahead a bit, but once we've finished the common mission Diz's vote would be for the Elemental Nexus. We've seen some strange writings related to the elemental planes in earlier missions, and the shirren is curious about what they might mean and if its related to this voidglass and what the grioths are after here.


VC - Sydney, Australia

If someone fails a check can they try again on the same?
Just don't want to try cut across Altronus trying again.
Can a person have more than one attuned to them?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Shifty wrote:

If someone fails a check can they try again on the same?

Just don't want to try cut across Altronus trying again.
Can a person have more than one attuned to them?

Each PC can try each obelisk once.

Each obelisk can grant only one success (i.e. the first PC to succeed gets the prize)
A PC can have multiple successes.
There's a (n undisclosed) limit to how many tries each Obelisk can take before it gets cranky.

So Altronus can no longer try Earth, but could still try (say) Water and Metal, potentially getting a success on both.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

OK sweet.

I don't think we're getting Metal (sad!) unless theer was a way for Blinky to get some buffs first (which I dont think we have).


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

*cough* campaign coin *cough*

Ah nevermind, the DC is brütal

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

As noted, Diz's hireling could also let him try the Metal attunement if Blinky still fails.

Also, he can give out some +2 enhancement bonuses to skill checks if any of you ask for them. can do up to 6 more after Blinky. Only lasts for a few rounds (6) so uncertain if attuning attempts are swift enough it might last for multiple attempts


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Hey everyone. Just a quick post to apologise for not posting so regularly lately.
I've got quite a bit to catch up here if all those new posts are an jndication. Yesterday was brutal. I have busy work schedule today, but shoukd get a moment to post this afternoon (in 5 hours-ish).


VC - Sydney, Australia

If this is a 1 day warning I’d prefer to halt than blow more RP getting injured - poor Blinky has been through the ringer and used his reroll :)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Shifty wrote:
If this is a 1 day warning I’d prefer to halt than blow more RP getting injured - poor Blinky has been through the ringer and used his reroll :)

Since your PFS id is in the low 800s, doesn't that mean that you have a campaign coin that grants an extra reroll?


VC - Sydney, Australia

Ahh true, one from vestments, one from campaign coin.


Sorry about delay in posting everyone - I know we are in an important part.

I have a bit going on at the moment and can't always post, despite my desire to. Please Bot Navasi if I haven't posted in the 24hr window.

FYI I'm on Aus timezone, so may be a little out of sync with some of you even when I am posting.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Since we're close to the end, can you guys already roll day jobs?

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Day job (gunsmith: 1d20 + 18 ⇒ (11) + 18 = 29


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

(The chronicle sheet has no space for photocards. I'm so disappointed...)

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 1/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Day Job (Profession: Law Enforcement): 1d20 + 7 ⇒ (11) + 7 = 18

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Prof (Archaeologist) 1d20 + 15 ⇒ (14) + 15 = 29

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Profession Xenobiologist: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

Profession (mercenary): 1d20 + 16 ⇒ (15) + 16 = 31 w/prof toolkit

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