Colonist

D'zyliit M'shkenka, M.D.'s page

165 posts. Organized Play character for Zoomba.


Full Name

D'zyliit M'shkenka, M.D.

Race

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Strength 10
Dexterity 20
Constitution 10
Intelligence 22
Wisdom 15
Charisma 10

About D'zyliit M'shkenka, M.D.

D'zyliit M'shkenka, M.D.
Male shirren biotechnicain biohacker 8
LN Medium humanoid (shirren)
Init +5; Senses blindsense (vibration); Perception +19
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Defense
SP 48 HP 54 RP 10
EAC 20; KAC 22
Fort +6; Ref +7; Will +7 (+2 vs mind-affecting)
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Offense
Speed 30 ft

Melee
Syringe Stick +12 (1d3+4 P)

Ranged
Decimator Caustolance +13 (2d6+4 A)
Needler Rifle +13 (1d6+4 P)

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Statistics
Str 10; Dex 20*; Con 10; Int 22*; Wis 15; Cha 10

BAB +6

Skills
Acrobatics +13 (8 ranks)
Computers +17 (8 ranks)
Culture +17 (8 ranks)
Diplomacy +2
Engineering +17 (8 ranks)
Life Science +20 (8 ranks)
Medicine +21 (8 ranks)
Mysticism +4 (2 ranks)
Piloting +6 (1 rank)
Physical Science +20 (8 ranks)
Perception +19 (8 ranks)
Profession - Xenobiologist (INT) +10 (1 rank) (+4 with tools)
Sense Motive +13 (4 rank)
Survival +12 (8 ranks)

Feats: Soothing Telepathy, Weapon Focus (longarms), Helpful Telepath

Languages Common, Shirren, Vesk, Jinsul, Elven, Aklo, Triaxian

SAs: Custom Microlab, Neurochemistry major, Biohacks (7/rest), Doctor, Field Dressing, Medication Mastery

Biohack options:
Boosters (6 rounds)
* +1 enhancement to AC
* +2 enhancement to skill checks
* +10-foot enhancement to speed
* ignore confused or staggered conditions
(minor, use Medicine to administer first aid)

Inhibitors (9 rounds)
* -2 AC
* -5 DR
* -5 energy resistance
* -2 will saves
(minor, -1 attack rolls)

SQ: Communalism, Cultural Fascination, Limited Telepathy, Studious Biohacker, Injection Expert

Combat Gear: Freebooter Armor II (thermal capactior I), Liquidator Caustolance, Needler Rifle, Syringe Stick, (2) mk 1 healing serums, STEM (Int +4), venom-class klyntar (Dex +2)

Gear: flashlight, tool kits (Broad Spectrum-scanning, Theive's tools, Hacking kit, Professional xenobiologist tools), rad sweeper, mess kit, 3 days' field rations, hiking clothing, 50-ft titanium cable, spare darts (25),extra battery, 28,539 credits, fire extinguisher

Experience 16

Boons

Scenarios
**Scoured Stars Survivor**
#1-12 Ashes of Discovery
#1-01 The Commencment
#1-10 Half-Alive Streets
#2-21 Illegal Shipment
#2-17 Cost of Living
#2-23 Edge of Cadascon
#3-02 Subterranean Safari
#3-01 Crash Down
#1-25 Beacon Code Dilemma
#3-04 Falling Into Deliverance
#3-07 Strike on Zone 78
#2-06 Stumbling Society I
#2-08 Stumbling Society II
#3-12 VE: Fast Choices
#3-00 Last Bite
#2-18 Forbidden Tides
#4-10 The Way In
#2-22 Rasheen's Reception