Officer Swizzers |
Seeing Blinky in the fight of his life against the enemy general, Officer Swizzers leaps into the fray!
Two Guarded Steps. I'll use my Guard's Protection ability: the first time that Blinky takes damage, I'll use my reaction to absorb half of that damage.
DM Kludde |
D'Zyliit is apparently not impressed with the biological mutations of the general, and works up a plasmid to disrupt the grioth's edge.
He hits, and as the general slows down, Altronus mows down one of the soldiers.
Suddenly, a loud rumbling drowns out the sound of battle. A towering, multi-limbed and -headed giant of stone and void glass—emerges from the cenote and releases a scream of fury and heart wrenching sorrow.
UUUUUAAAAAARGGHHH
Sonic Damage: 12d6 ⇒ (4, 6, 5, 6, 5, 1, 4, 5, 3, 3, 3, 1) = 46 DC 18 Will save for half. Remember that +2 bonus you all have!
Will, General: 1d20 + 10 ⇒ (9) + 10 = 19
Will, Yellow: 1d20 + 7 ⇒ (8) + 7 = 15
Will, Red: 1d20 + 7 ⇒ (8) + 7 = 15
Will, Purple: 1d20 + 7 ⇒ (18) + 7 = 25
The gigantic creature starts throwing around shard of voidglass as he begins an ascent of the spire!
---(Round 3)---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi
---
General (132, -1 ATK, -2 AC)
Soldier - Blue (DOWN)
Soldier - Yellow (64, -1 ATK)
Soldier - Red (46)
Soldier - Purple (23)
----
Hellih/HK |
Hellih nods "So lets go for soldiers"
Pew, pew@yellow vs EAC: 1d20 + 11 ⇒ (12) + 11 = 23
Damage, laser, superior fire power, overcharge: 3d6 + 14 ⇒ (4, 5, 3) + 14 = 26
D'zyliit M'shkenka, M.D. |
Does that effect have the ‘mind-effecting’ trait? If so, Diz will use his Reaction to use his Soothing Telepathy feat to give all Allie’s within 30 feet of him a +2 insight bonus to it.
Will: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 plus another 2 if mind-affectecting
What is THAT???
DM Kludde |
Doesn't say, but sure sounds mind-affecting, so I'd rule 'yes'. Hellih still needs a save...
Hellih fires his laser a the soldier harassing Navasi. Between the raging giant and the laser fire, it all turns out to be too much for the grioth, and the soldier collapses in a heap of burnt bat.
---(Round 3)---
Swizzers (needs will save)
Blinky (action + will save)
Diz (made save)
Altronus (needs will save)
Hellih (needs will save)
Navasi (action + will save)
---
General (132, -1 ATK, -2 AC)
Soldier - Blue (DOWN)
Soldier - Yellow (DOWN)
Soldier - Red (46)
Soldier - Purple (23)
----
Blinky 'Bamboozle' Bluegum |
STA 0/64 - HP 23/49
Will 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
Blinky is on his last legs after being blasted with the surge of sorrow and facing the brunt of the assault, but the bear keeps swinging for the fences seeing the general is in dire straits too.
Navasi is just going to have to keep running Get Em, and stealing someone elses Allies
Imp Get em!, Harrying Fire, Flank
Trick - Survival 1d20 + 20 - 20 ⇒ (8) + 20 - 20 = 8 = CR or lower tricked
Unarmed strike 1d20 + 12 + 2 + 2 + 2 ⇒ (2) + 12 + 2 + 2 + 2 = 20 FF KAC
REROLL 1d20 + 12 + 2 + 2 + 2 + 5 ⇒ (20) + 12 + 2 + 2 + 2 + 5 = 43 FF KAC
Damage 2d6 + 26 + 6d8 ⇒ (1, 1) + 26 + (3, 2, 6, 5, 6, 2) = 52
+Off Target -2 to hit
Surely the General is down now...!?
Campaign coin used, will also throw in accessory perk for +2 on the Trick :p, just searching my boons for anything else I can throw on the table
Supers Navasi |
Thanks for the bot, Shifty!
Will DC13: 1d20 + 13 ⇒ (8) + 13 = 21 incl. +2 from Unbreakable Resolve and +2 from obelisk
"You're carving through them, Altronus. Keep it up!," Navasi calls encouragement to her ally.
Inspiring Boost: Altronus +19 SP in addition to the Get 'Em on General
DM Kludde |
Shifty truly lays the smack down on the general, ripping another gash into the armor, and causing more of the caustic goop to seep out. This time, though, the blood pressure of the general seems to give out, and the whole tentacled mess of a grioth collapses into a sad heap.
The two remaining soldier shout Stand strong! Avenge the death of our general! in high-pitched voices.
Navasi keeps Altronus in the fight.
The soldies fight on, but the one near Blinky is so rattled by the dismemberment of the general that is barely gets its weapon to face the right direction, let alone hit. Altronus, one the other hand, takes a hit from the grioth facing him.
Meteor Glaive, Blinky: 1d20 + 14 ⇒ (1) + 14 = 151d12 + 12 ⇒ (1) + 12 = 13
Meteor Glaive, Altronus: 1d20 + 14 ⇒ (18) + 14 = 321d12 + 12 ⇒ (6) + 12 = 18
The merged one, the giant climbing the spire, keeps climbing up, throwing pieces of voidglass around as he does so. The rain of sharp shattered pieces of voidglass is terribly harmful
Area damage to everyone: 4d6 ⇒ (5, 2, 6, 6) = 19 DC 16 Reflex for half
Reflex: 1d20 + 6 ⇒ (14) + 6 = 20
Reflex: 1d20 + 6 ⇒ (2) + 6 = 8
Everybody is up! All these soldiers take is a little push...
---(Round 4)---
Swizzers (needs will save)
Blinky (made save)
Diz (made save)
Altronus (needs will save)
Hellih (needs will save)
Navasi (made save)
---
General (DOWN)
Soldier - Blue (DOWN)
Soldier - Yellow (DOWN)
Soldier - Red (56)
Soldier - Purple (42)
----
D'zyliit M'shkenka, M.D. |
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
I don't know what that thing is but we need to wrap this up and exit swiftly D'yzliit broadcasts as the race towards Blinky and restores some of his wounds.
Mystic Cure: 5d8 + 2 ⇒ (5, 7, 6, 3, 7) + 2 = 30
Officer Swizzers |
Officer Swizzers engages in hand-to-hand combat!
Move action to move and then attacking Red.
Neutriad Flail vs Red KAC: 1d20 + 8 ⇒ (12) + 8 = 20
damage (B, force): 1d8 + 8 ⇒ (1) + 8 = 9
Using cerebral countermeasures as reaction against the mind-affecting sonic attack for a +2 bonus on Will saves, but a -2 penalty on Int, Cha, and Wis skill checks for 1 round.
Will save (w/ soothing telepathy + cerebral countermeasures + resolve) vs mind-affecting sonic attack: 1d20 + 6 + 2 + 2 + 2 ⇒ (12) + 6 + 2 + 2 + 2 = 24
Reflex save vs void glass: 1d20 + 7 ⇒ (11) + 7 = 18
‘Eκάτη 's Pregen |
Will: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 - I will complain that this is the theft of the crit on the attack! ))
Having coped with the ringing right in his head, Altronus steps around the soldier and hits him from behind.
solar weapon: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 333d6 + 13 ⇒ (2, 1, 6) + 13 = 22 - slashing vs KAC (RED)
DM Kludde |
Complaint noted
Swizzers and Altronus hacks at the soldier, cutting him down and leaving only one combatant standing. Meanwhile, D'zyliit magically heals the rather battered-looking koala.
---(Round 4)---
Swizzers
Blinky
Diz
Altronus
Hellih (needs will save)
Navasi
---
General (DOWN)
Soldier - Blue (DOWN)
Soldier - Yellow (DOWN)
Soldier - Red (DOWN)
Soldier - Purple (42)
----
Supers Navasi |
"Nice move, Swizzers! We've got you!" Mavasi encourages the Steward.
Inspiring Boost: Swizzers +19SP
She attempts to dodge the falling shards.
Reflex DC16: 1d20 + 10 ⇒ (17) + 10 = 27
"Focus on that last one and let's get out of here!" she adds after the dust settles.
Get 'Em on the soldier
Blinky 'Bamboozle' Bluegum |
STA 0/64 - HP 34/49
B Ref 1d20 + 9 ⇒ (3) + 9 = 12
DocJr Ref 1d20 + 2 ⇒ (13) + 2 = 15
Blinky was looking pretty mauled there for a moment, but the mystical healing has him up and in the battle with vigour. Unfortunately, the DocJr gets a piece of voidglass through something critical rendering the poor machine inoperable - Blinky sighs as he realises it is going to be a lot of repairs on the way home.
In a fit of apex-predator annoyance he punches the purple soldier in the face.
Imp Get em!, Harrying Fire, Flank
Trick - Survival 1d20 + 20 - 20 ⇒ (10) + 20 - 20 = 10 = CR or lower tricked
Unarmed strike 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 FF KAC
Damage 1d6 + 13 + 3d8 ⇒ (1) + 13 + (4, 7, 4) = 29
+DC17 Ref or be disarmed
"How do avoid that stupid giant"
DM Kludde |
With a simple knock in the face, Blinky takes out the last soldier while Navasi helps out Swizzers.
Combat over!
Now that the immediate threat is gone, it is possible to overlook the battlefield. The enormous merged giant continues to ascend the spire, oblivious to the fighting below, and throwing pieces of glass as he goes on.
The grioth forces are far from defeated, though. It is clear that there is still quiet a bit of fighting ahead, and that the starfinders are direly needed elsewhere. The grioth forces are raining death from above, and there's a group of starfinders trapped under rubble
Two missions to choose from: one deals with skill check to defeat enemies, the other with skill checks to evacuate wounded
Hellih/HK |
Hellih grabs his head trying to withstand the effect, as he opens his eyes the fight is over.
How about Skill check to defeat enemies?
DM Kludde |
Although the general has been defeated, the battle rages on, and with the giant throwing down voidglass, and the grioth forces taking to the air and raining death from above, the battle is far from finished.
All along the cavern's perimeter are stoen carvings, at roughly equal distances, with marking that are very familiar - they look almost identical to the carvings on the obelisks you've explored earlier. They glow with magical energy, and take the form of an elaborately carved face, with design elements of each of the six elements.
With the right ritual, these can be activated, though it looks perilous to the uninitiated.
You can try to activate a carving, or aid another. A failed main check may have detrimental consequences, so like the last time, I need check to be in order (though you can try as many as you like, and the same carving can be tried multiple times.)
- Air Face (Acrobatics or Piloting)
- Earth Face (Athletics)
- Fire Face (Mysticism)
- Metal Face (Intimidate)
- Water Face (Diplomacy)
- Wood Face (Life Science or Medicine)
Officer Swizzers |
Officer Swizzers helps Altronus with one of the carvings!
I'll Aid Another Altronus with Earth FAce.
Athletics: 1d20 + 7 ⇒ (16) + 7 = 23
Blinky 'Bamboozle' Bluegum |
Air - Piloting 1d20 + 16 ⇒ (13) + 16 = 29
Earth - Athletics 1d20 + 18 ⇒ (16) + 18 = 34
Wood - Medicine 1d20 + 13 ⇒ (19) + 13 = 32
D'zyliit M'shkenka, M.D. |
Excellent disarming work Blinky! D'zyliit exclaims as the general and the final soldiers about them fall. And the rest of us as well. Catching a look at other Pathfinders still working to hold off the batfolk, the doctor adds Now let's see if these ritual points could be focused a bit more offensively.
Going to the Wood carving first, he tries to channel it to see if it can trigger disrupting growths amongst the grioth forces.
Medicine for Wood: 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41
He then moves to air to see if it can kick up some winds to minimize the grioths' aerial advantage..
Acrobatics for Air: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
As these are to activate offensively and not to absorb a blessing, can Hirelings now help? If so:
Meanwhile Meg tries to coerce and cajole the Metal and Water carvings to do...well to do something
Hireling Intimidate for Metal: 1d20 + 14 ⇒ (7) + 14 = 21
Hireling Diplomacy for Water: 1d20 + 14 ⇒ (12) + 14 = 26
DM Kludde |
Swizzers and Altronus try to attune to the wooden face, until it comes to life and headbutts Altronus to the floor!
Damage, Altronus: 4d6 ⇒ (6, 4, 6, 2) = 18
Blinky works on the air carving, and manages much better. A cold wind sets in, blowing through the Koala fur, and with a gentle sparkle alerts the bear to step back. What follows is a loud thunderclap and a streak of lightning firing for the skies, taking out a few flying grioths along the way.
D'zyliit moves to where Altronus lies on the floor, and applies a gentle healing touch to the wooden carving. A soft rustling tells the doctor to step aside, after which the mouth opens and spits out a boulder, which hurtles through the air, hitting another grioth soldier.
Blinky then works on the earth carving. An acidic smell build up and the mouth seems to be heaving...
---
Hello everybody, this is AbadarCorp Entertainment. We briefly interrupt this battle for an announcement. We have been getting some complaints about the grossness of the depiction of the earth elements, which for some reason cause acidic damage. We apologise for any upset this depiction might have caused.
---
...spraying acid like a greasy garden sprinkler and burning the wings right off two flying grioths.
With the three carving activated, the battle swings a little more in the favour of the starfinders.
Mission success. You can opt to do a similar mission, or try the other one
Blinky 'Bamboozle' Bluegum |
Try the other ons :)
DM Kludde |
The group spots a small pack of starfinders trapped beneath the voidglass rubble caused by the Merged One. There's about a dozen of them in immediate peril: the voidglass rubble is about to crush them if you don't act quickly!
Once each round, each of you can attempt a skill check to evacuate or rescue one wounded Starfinder. You can use any skill, as long as you describe how it is useful in rescuing.
Examples of some appropriate skill checks include using Athletics to carry a wounded Starfinder to safety, Diplomacy to inspire the wounded, Engineering to leverage rubble out of the way, Medicine to treat aStarfinder’s wounds so they can flee on their own, or Perception to spot a safe place to take shelter
---Round 1---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi
---
12 Starfinders in danger
---
Blinky 'Bamboozle' Bluegum |
R1
Athletics 1d20 + 18 ⇒ (12) + 18 = 30
The oversized bear uses his incredible speed and sheer physicality to cart the injured to safety.
Officer Swizzers |
Officer Swizzers also rushes to pull a victim free of the rubble!
Athletics: 1d20 + 7 ⇒ (4) + 7 = 11
D'zyliit M'shkenka, M.D. |
Seeing injured Pathfinders in dangeroous conditions causes D'zyliit's instincts and training to snap into focus. Rushing over, he quickly assesses the level of injuries, working to tend some of the fallen enough they can assist to get the ones less able to move to a more secure treatment theater.
Medicine: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25
DM Kludde |
Blinky lunges forward and manages to drag two of the injured starfinder to safety. Swizzers tries to help, but doesn't get very far, while D'zyliit manages to patch up one of the injured enough so that they are able to get out on their own.
---Round 1---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi
---
9 Starfinders in danger
3 Starfinders rescied
---
Hellih/HK |
Hellih works to clear the path for the others, he finds some heavy machinery to do the work, and when he misses something he tries to use his creating thinking into construcing the needed items
Engineering: 1d20 + 16 ⇒ (13) + 16 = 29
DM Kludde |
Using the power of levers and pulleys, Hellih manage to lift a particularly large piece of debris out of the way, freeing another two of the injured.
Can I have actions for Navasi and Altronus?
---Round 1---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi
---
7 Starfinders in danger
5 Starfinders rescued
---
DM Kludde |
Altronus packs his hands full of rubble. Which doesn't quite help him free any starfinders. This is going to take a bit longer.
---Round 2---
Swizzers
Blinky
Diz
Altronus
Hellih
Navasi
---
7 Starfinders in danger
5 Starfinders rescued
---
Blinky 'Bamboozle' Bluegum |
R2
Athletics 1d20 + 18 ⇒ (9) + 18 = 27
Blinky stays on the job, just hauling people back over his shoulders
GM Numbat |
House GM post
With a resounding crash, the Voidglass Spire shatters into fragments, crashing through the ceiling and tumbling into the waters of the cenote far below. The few surviving grioths begin to flee, taking to the air and filling the skies with curses and snarls. The Merged One lets out a mighty roar of triumph as the shards fall. With a great leap, the stony creature jumps from the shattered spire down into the waters of the cenote below, sinking from sight into the inky depths.
A cheer of victory echoes through the Starfinder ranks.
From a blood-splattered platform affixed to the wall of the cenote, lxthia the Unbreakable raises their hand and calls out, "Victory, Starfinders! A great threat to the galaxy has been vanquished this day. Rest easy knowing that our fellow Starfinders are no longer subject to the depredations of General ltharris' foul horde."
Emerging from behind lxthia,Venture-Captain Naiaj stands with arms crossed, surveying the gathered Starfinders and the damaged fortress. She nods once, grimly, adding, "Today was hard. Tomorrow will be hard. But the worst is behind us. Together, we pick ourselves up. Together we rise."
Beside them, Radaszam the Dealmaker lets out a cry, "Glory to the Starfinders! There's still plenty of work to do, but tonight we celebrate our triumph and honor those who have fallen to reclaim this fortress. Sangoro's Bulwark is ours once more!"
Table GMs, please wrap up your tables, issue chronicle sheets and report your games. Thank you.
GM Numbat |
2 people marked this as a favorite. |
House GM post
I would like to thank all our players for participating in this multi-table adventure and supporting Starfinder Society Organized Play. I hope you enjoyed.
I would also like to thank all our volunteers who GMed, backed up our GMs, organized the convention, and generally make Organized Play possible. I would particularly like to thank bigrin42 and OgreNoah for being my backup and support team during a very chaotic period in my life.
I look forward to playing with many of you in the future and wish you all great gaming experiences wherever you play.
GM Numbat
DM Kludde |
After this action-filled adventure, the Starfinders return for some well-deserved rest and recreation on Akiton, at the shores on the Dustwarren Sea. Soothed by the sloshing sound of silt, there is ample time to sample cocktails and listen to the local shobhad dirges.
Better enjoy the moment... who knows what kind of missions may come up next.
Thank you all for playing! The chronicles are ready, including a workaround for that lack of space. You can download either the 'regular' or the 'enhanced' version. For extra effect, you can print it double-sided on a transparency sheet.
Also, as always, anyone looking for a follow-up game is welcome to check out this page to see if there's anything you like! (If anyone is interested in 6-09, I'm worried I might have one-or-two no-shows there, so another player is definitely welcome to keep the table viable!)
D'zyliit M'shkenka, M.D. |
Everything looks fantastic Kludde. Thanks so much for running!
And thanks to all of you! Enjoyed playing with you all! (and hope Blinky's fur didn't get too badly ruffled and scorched!)
Blinky 'Bamboozle' Bluegum |
Thanks all! Awesome chronicle sheets!
Blinky dusts himself off and then realises he's still holding the generals sword after all that. Once he farewells the team, he heads off for a well earned break!
And to level up! Blinky is now a LOT nastier as a melee beast! Dyz & Crew, thanks for keeping him standing as he bashed holes in bad guys.
Officer Swizzers |
Great fun! Thanks GM (and fellow players)!