GRIM*! Gaming Network wrote:
Thanks. I was cool with most of that. It was the Primary Attack that I wasn't sure if it worked like the usual Area Damage or just resolved damage on a hit in the same way a pistol or rifle would. I had initially thought the latter but began second guessing the more I read. Appreciate you taking the time to help!
I'm a little confused by the interaction of Primary Target and Area weapons - how does the attack roll factor into it? I get that a hit will cause failure and suppression for the target (unless they get a crit success). Does it effect the Primary Target damage in any way? ie. Does a miss mean that the Area Fire damage isn't taken or reduced in some way? Or is still dependent on the subsequent Reflex save for both? Or does each (Primary Target damage and Area Fire) require a separate Reflex save from the Primary Target? Primary Target:
You can focus fire on a single target when unleashing the full devastation of your powerful area weaponry. Before you make an area attack with a weapon (such as from the Area Fire or Auto-Fire actions), you can make a ranged Strike as a free action with the same weapon against a single creature in the area, who’s selected as your primary target. If your attack is a burst, you must select the creature closest to the center of the attack. If your attack is a cone or line, you must select the creature closest to you. If two or more creatures are equidistant, you can choose which one is your primary target. On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. This Strike doesn’t count toward your multiple attack penalty. Area Fire: You attempt to hit each creature in a designated area, which has a range equal to the weapon's range increment (for cone or line) or a designated radius of the explosion (for burst). For burst, you can position the center point anywhere within your first range increment. Any creatures in the area must succeed at a basic Reflex save against your class DC plus the tracking value of the weapon (you don't roll an attack roll). This damage is area damage. Creatures who critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon's critical specialization effect. Area Fire has an expend equal to the value listed on the weapon.
GM Andrew Jones wrote: My guess would be a couple of weeks. I've got 3 Gameday games I'm playing that are going into their final encounter, so I'll probably wait until those are finished up. Thanks, that's great. No rush, I only wanted to make sure Shadir was ready and raring for the mission when the time came. Looking forward to it.
Shadir would not have personally taken a sample, given the unnatural state of affairs. He also would not have prevented his crewmates from doing so should they have desired. He would have reported it (as he did in Gameplay) to the Starfinders on their return, so that they could investigate it further.
I think we're on our last encounter as we've already done our rolls to Earn an Income and some other house keeping in preparation. That being said, I have also created the soldier pc and am keen to try it out. I will start building the profile soon, so no need to delay on my account as I could roll with them if the other games not wrapped up (and might decided to do so, even if it is).
Thanks GRIM*! Hi, everyone. I'm currently playing my first SF 2e game in the current Gameday event. It appears we will be wrapping up very soon. If that pc is available in time, I'd have a solarian with some Survival, tracking and Medicine capabilities. That said, if Big Red is coming along (Hi Big Red!), we'd have some double up with two solarians. We are currently playing in the same Ganeday table. Alternatively, I'd like to take a Soldier for a spin to see how they differ from 1e - I enjoyed playing different flavours of Soldier in the previous edition. Looking forward to hearing other ideas!
GRIM*! Gaming Network wrote:
I'd like to join, too, if you'll have me.
Thanks GM AJ. I've updated my email. With regard to the earning income roll, Shadir does not have any craft, profession or lore skills so am I understanding correctly that he won't have a downtime roll? EDIT: actually, I just discovered he has Underworld Lore from his Bounty Hunter background. Earn Income (Underworld Lore): 1d20 + 3 ⇒ (9) + 3 = 12
Just my 2c here as I don't have any greater knowledge of the rules nor am I able to point to particular rules to support this, however, from what I understand, monster rules/abilities work differently than those for PCs and I have also heard (perhaps to be taken with a grain of salt) multiple instances on actual play podcasts (both PF/SF 1E and PF 2E) of monsters getting a free grab on hit and then being able to cause further damage if they maintain the grapple/grab. I'm not sure whethet this is the case or not for this ability, but it seems in line with others I have seen or heard of.
GM Andrew Jones wrote:
GM AJ: Shadir doesn't have Solar Shield, he is using a carbon shield: Price 25 credits, AC Bonus +2, Speed Penalty —Bulk 1, Hardness 5, HP(BT) 20(10) I was also going to clarify that Shadir is currently using his Solar Flare not his Solar Weapon but, upon rereading the rules to check, I have discovered that I had incorrectly inferred that restriction upon the manifestations from previous experience in 1E. Huh. So he does have his flare. And his spear. And nimbus. And his shield. It is nice to learn new things :)
Awesome! Very fun. I understand what you mean about the ooze. I feel the same. It reminded me of the brain slugs from Futurama. (I think that clip kind of supports your point)
Reynar doesn't have anything in the way of Sciences or Medicine, which on first look seem to make the most sense. Now, it's not lost on me that you are already being very generous in allowing greater dexterity than Psychokinetic Hand normally permits and - bare with me, here - following along this same vein for a reason behind this unusual dexterity, I would like to propose the use of Profession (Musician) skill for extracting the ooze. I'm picturing that his hands - deft from years of guitar practise - are able to manipulate the gravitational field to a finer degree of accuracy to help massage and ease the ooze from its current lair within the android's cranium. It is one of his better skills (+9) but not his best, so I don't feel it is cherry-picking. What do you think?
GM Andrew Jones wrote: I will say that I haven't played the 2E Solarians yet, so if you're using their abilities please try to explain anything I should know about them, like the attuning effects. No problem. This is my first time playing one so we'll learn together! I just discovered that the Attune action can be used as a free action while rolling Initiative and have added a note on that to the first slide.
GM Andrew Jones wrote:
RPG Chronicles and Game Slides have been entered. Also made first (basic) post in Gameplay. Updating profile is a work in progress. Thanks for the patience everyone.
Hi, everyone. Unfortunately, I need to withdraw from the game. Real life has risen up to bite hard and I can't be certain that I will be able to dedicate the time to do the game justice. It appears as though there will still be 4 players and the game can continue. My apologies about the last minute change to plans.
My thoughts are the same - forge the documents or some way hack the system to have the necessary forms and documents already sighted and processed. Or find someone who can do it for us. Although Rar'gul's home on Nchak is close by (at least, in relative terms), with the misinformation on us out, I'm thinking there may be unwelcome eyes and/or ears there. Unless there is/are some religious entities/institutions to be found locally he could call upon? In terms of Rar'gul's personal contribution, beyond the physical attributes, he has some traing in Culture, Diplomacy, Intimidate and Mysticism.
That does sound fun, B_G! I say go with fun, Janosian - where there's a will, there's a way. We'll get through. Besides, it sounds like the melee evolutionist would work just fine. Cellion, a good point about skills. If I go with the ranged solarian, I re-spec him a little, since he was geared to fill the captain role for starship combat in the AP (CHA is his highest stat). A small disclaimer - my characters are rarely optimised.
When we first discussed the idea of the proteges, my thoughts were to play a PC I'd made previously for an ill-fated PbP AP. He is a (coincidentally pahtra) ranged solarian, leaning more into revelations (particularly graviton) than martial prowess. I think this should still be different enough from Cellion's concept to not step on one another's toes. Otherwise, I would like to take an enhanced witchwarper out for a spin.
|