Welcome back, Thom! I hope the travel went well. Bickle wrote:
Supersuperlative wrote:
So, we have an operative double double tap!
* _ Drake _ * wrote:
Thanks for the tip, Drake. :D I'll be sure to check them out when they're released! A shame they didn't go into a little detail in the video.
GM Quirk wrote:
THAC0? That's the villain from the Avengers movie, right? I remember him from the original Baldur's Gate.
8-10-U8 "Attenuate" wrote:
This is SO COOL!
Ha! It gave me a laugh, too. :D Although, my stomach dropped soon after when I realised there was more negotiating to follow! It's not a usual role for me to play and I'm finding it challenging - very enjoyable but a challenge nonetheless I really loved everyone's contributions to the interrogation scene, too!
GM Quirk wrote:
I hadn't seen Rion as being directly connected to the mining operations. Perhaps he's descended from one of Sehver's siblings or maybe the youngest child descended from a 3rd or 4th child, etc, so that there's a less direct connection, but still enough to leads to awkward pressure for legal/political/financial favours on occasion (going both ways). I'm still writing up the backstory post, but the short pitch is that he was a detective/sheriff and while working a case involving some crime syndicate, they had his family killed in retaliation. The case ended up being dismissed and the syndicate continued without any consequence. Rion turned in his badge and has gone freelance and is out for justice.
You forgot [dicebin]d20[/dicebin] and [incinerate]d20[/incinerate] Interesting. I have frequently observed that I get the same result if I roll several dice at once in a post. Whether that is confirmation bias or not, I'm not sure. For some time now, I have made it my practice to leave the final ] off the dice code when making several rolls at a time and then complete one roll code at a time while selecting preview for each addition. It has generally helped to prevent sticking the same result (great when it's 18 or 19, not so with 1's). I also usually name my attacks 1 and 2, so you might be onto something with the naming conventions I'm using here for Thommo. Thanks for picking that up. :) Hopefully it helps.
Welcome aboard, Drake. Supersuperlative, here. I've been part of this - and a few spin-offs - for quite some time now. I had a similar introduction to the D&D world through the cartoon. My path was a little different from there, though. Choose Your Own Adventure books and the Sierra Quest games (King's Quest, Space Quest, Quest for Glory), Dragon's Lance (and other fantasy) book series, before discovering the fantastic Baldur's Gate series, which in turn ked to my many, many year love affair with Neverwinter Nights and my introduction to the 3.5 ruleset used within. I began consuming many of setting materials for use within my NWN games but it was only about 13 years ago that I first played an actual TTRPG session (of Pathfinder). I've run a few games for students groups at my work over the years, but most of my playing experience has been via PbP, and almost exclusively Starfinder.
A rabbit hole or a mining shaft, GMQ? ;) Nice images! Really starting to get a sense of the setting. Bonus archetypes, you say? Hmm. Not something I've used before. A nice little wrinkle to explore. Reminds me a little of gestalt characters. No story to share thus far, but following the inspiration of my fellow players, here's what I have so far for Rion: ● Hephaistos character sheet (still need to decide on an additional language)
It's been real cool seeing everyone's concepts coming together. Also, the interesting ways I've been introduced to for character portraits - Heroforge and Nano Banana! Thanks for sharing! Sorry to hear you had to cancel, Janosian. I hope the weather isn't too unkind to you northern hemisphere folk. We have a nice 31 degree C (87ish F) summer day today. Snow is something I have very very little experience with.
Nevermind, GMQ. I thought to go over some of the older setting information (not much on SF 2E settlements as yet for me) and found this on AoN for SF1E under Akiton:
Quote: Akiton today has no centralized government, and its cold deserts, dry seabeds, and frigid polar ice caps host neverending skirmishes and proxy wars between various cities, clans, corporations, tribes, and offworld factions. It’s a world where unscrupulous business interests can engage in unregulated or morally questionable research and exploitation and where criminals, fugitives, and the lost come to escape justice, hide from their enemies, or try to make a fresh start. So that (provided you're going to be sticking with the canon in your campaign) answers that question. :) Perhaps fittingly, could be looking at an Wild West sheriff-like position? ;)
I've only pbp experience with SF 2E, so I don’t have lot more experience than you, ET. However, one of my SFS2E pcs is a Soldier and I have wrestled with the same conceptual shifts as you describe. Having played several soldiers in SF1E, it seemed very different. The main thing I've learned is that with area/auto fire for soldiers in 2E, you're not making an attack roll - creatures caught within the area have to make the save vs your class DC or suffer the consequences (damage and suppression). That said, you do make an attack roll (strike) as part of the area/auto attack against a primary target and, if you hit, they get an extra splash of damage plus only pass the previously mentioned save on a critical success. Feel free to check out my alias for Thomas Orrick to see how it plays with a Bombard Fighting style, if you don't mind the spoilers. Currently on his second SFS mission. Having great fun playing him, too. There was some discussion early on in first mission (in Discussion and Gameplay) as we were trying to figure out how it all worked.
I almost forgot! I also look forward to finding out a little more about how the 3 Fold Conspiracy wraps up, but am also conscious of the work involved. Plus, another benefit of the small location and episodal nature might be opportunies for others to run a some mini missions/side plots for GMQ to have a chance to play!
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