Major K'Aldrian Kort 1ATD, Ret. |
.46126.0 gp to spend
+.2000.0 gp sell old belt
-12000.0 gp upgrade headband to +4
-36000.0 gp upgrade belt to +4/+4
-...10.0 gp s%*@ton cold iron arrows
--------
...116.0 gp to spend
...116.0 gp to spend
+10000.0 gp pouch from princess----------
+10116.0 gp to spend
Kort is looking to borrow 6000gp for a pair of fancy boots with wings, or is happy to loan out if someone needs the gold.
GMEuan |
Sorry, I try to do these things late in the week so folks have time over the weekend. There's no rush on this, but...
Level Up!
I do believe you should now be level 14.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. If it's the 'same' sheet, no need, just let me know when you're done updating it so I can give a once over. Thanks.
You gain all of your new abilities right away, including new spells and the like. You can presume you leveled up yesterday and have all your new abilities fresh.
Major K'Aldrian Kort 1ATD, Ret. |
...116.0 gp to spend
+10000.0 gp pouch from princess
----------
+10116.0 gp to spend
+10116.0 gp to spend
+.4213.0 gp Axis monies------------
.14323.0 gp to spend
Major K'Aldrian Kort 1ATD, Ret. |
Last level: June 13, 2023
+8 hp (+1/4 aroden bonus)
+spellz
+11 skillz, mad
----------------
+1 DDevice
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Rel)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+2 Fly
---------------
+1 Know (History)
+1 Know (Engineering)
The Night Swan |
Level: Vigilante
+1 BAB
+9 HP
New Social Talent: Triumphant Return (not very helpful on its own now but is a prerequisite for something else)
Skills 6 class + 2 int + 1 human + 1 headband + 2 background
Acrobatics +1
Bluff +1
Diplomacy +1
Disguise +3
Intimidate +1
Knowledge (nobility) +1
Knowledge (local) +1
Sense Motive +1
Sleight of Hand +1
UMD +1
Kamari |
+1 Magus level
+4 skills (shows 5 overspent because of +5 to acrobatics for Ring of Unquenchable Passions not in Hero Lab)
+1 acrobatics, +3 perception
+1 hero point brings it back to max of 2
Magus Level 2
+1 BAB
+3 FORT, +3 Will
+1 0-level & 1st-level spells per day
+2 spells to spell book – Enlarge Person, Frostbite
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
#/# remaining
Panache 6/6
Arcane Pool 3/3
Pearl of Power 1/2
Hero Points 2/2
Prepared Spells
Level 0 (4 per day)
Dancing Lights
Daze
Mage Hand
Prestidigitation
Level 1 (3 per day)
Enlarge Person
Long Arm
Shield
Funds
Previous total: 11,610.5 gp
Sales on Axis: + 4,213.0 gp
Available: 15,823.5
Kamari |
Previous Total: 15,283.5
Purchases on Axis: 8,610
Available: 6,673.5
7x2 1st level scrolls = 14 x 25 = 350 gp
Burning Hands
Chill Touch
Color Spray
Fallback Strategy
Obscuring Mist
Shock Shield
Shocking Grasp
Writing spells into spell book(10gp each)
Shock Shield
Shocking Grasp
Bottled lightning 40gp x6 = 240
Stormstones 150gp x6 = 900
Jar of Lightning 800gp x2 = 1600
Swarmbane Clasp 3,000gp x1
Swordmaster's Flair blue scarf (slot: none) 2,500 x1
Hero Points 2/2
#/# daily uses remaining
Panache 6/6
Arcane Pool 3/3
Pearl of Power 1/2
Koriana's blade gemstones
White - Magic missiles 1/1
Pink - Mind-affecting spells 1/1
Black - Negative energy 1/1
Green - Poison 1/1
Prepared Spells
Level 0 (4 per day)
Dancing Lights
Daze
Mage Hand
Prestidigitation
Level 1 (3 per day)
Shocking Grasp
Shock Shield
Shield
GMEuan |
Level Up!
I do believe you should now be level 15.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. If it's the 'same' sheet, no need, just let me know when you're done updating it so I can give a once over. Thanks.
You gain all of your new abilities right away, including new spells and the like.
The Night Swan |
Level: Vigilante
+1 BAB
+1 Reflex
+1 Will
+9 HP
New Feat: Armor Trick (heavy armor)
New Vigilante Talent: Sweeping Strike (cleave and great cleave as bonus feats and can continue a great cleave without hitting)
Skills 6 class + 2 int + 1 human + 1 headband + 2 background
Acrobatics +1
Bluff +1
Diplomacy +1
Intimidate +1
Knowledge (arcana) +1
Knowledge (nobility) +1
Knowledge (local) +1
Sense Motive +1
Sleight of Hand +1
UMD +1
(I also audited my skill points and found I was short 2 so extra +2 to stealth)
Major K'Aldrian Kort 1ATD, Ret. |
1 person marked this as a favorite. |
A Taldan Yankee in Plane Axis Kort 14
Re-reading this, I thought it was some funny s$+~ back then when I posted it, and still think it's some funny s@!! now. I'll never again have anything as half as good...or obscure, apparently. Not even the freakin' English major appreciated it.
Last level: Spet 25, 2023
+8 hp (+1/4 aroden bonus)
+spellz
+feat Improved Precise Shot
+11 skillz, mad
----------------
+1 DDevice
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Rel)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+2 Fly
---------------
+1 Know (History)
+1 Know (Engineering)
Kamari |
+1 level of Magus - trusting Hero Lab on what this increases
Magus 3, Swashbuckler 11, Vigilante 1
+1 1st level spell/day
2 spells to spell book: Blurred Movement. Darting Duplicate.
+4 skills: +4 Knowledge engineering
+1 feat: Structural Strike
Black blade
Major K'Aldrian Kort 1ATD, Ret. |
.82536.0 gp to spend
.82536.0 gp to spend
+.1000.0 gp sell amulet+..550.0 gp sell mithral shirt
-25000.0 gp upgrade belt to +6/+6
-22400.0 gp celestial armor
-12000.0 gp boots of speed
-.3000.0 gp 10*potion of barkskin (+2)
-.1500.0 gp 2*potion of fly
-.6000.0 gp 8*wand of CLW
-.3000.0 gp diamond dust
-11000.0 gp extend metamagic rod
-.8000.0 gp ioun stone (pale blue +2 str)
===========
.4186.0 gp to spend
Kamari |
Will probably have regrets later, I but didn't want to hold things up.
Current Funds = 6,673.5
+ sell Belt of Physical Might +2 (1/2 of 10,000 = 5,000 g.p.) = 11,673.5
+ current divvy of 50,963 = 62,636.5
- purchases
Belt of Physical Might +4 (Dex, Con) for 40,000
CLW #4 & #5 for 1,500
Corset of the vishkanya (body slot, but under armor) for 3,000
Ring of Protection +2 to +3 for 10,000
Potion of neutralize poison x 3 for 2,250
Scribe scrolls, 2 each for 2 days (40 gp total)
Burning Hands
Color Spray
Fallback Strategy
Obscuring Mist
Remaining = 5,846.5
Remaining = 5,846.5 gp
Hero Points 1/3
#/# daily uses remaining
Panache 6/6 -
Arcane Pool 3/3
Pearl of Power 2/2
Determination from Armor 1/1
Swordmaster's Flair blue scarf 1/1
Winged boots - 3/3 minutes
Princess's tear brooch - 18/18 HP available
Koriana's blade gemstones
White - Magic missiles 1/1
Pink - Mind-affecting spells 1/1
Black - Negative energy 1/1
Green - Poison 1/1
Prepared Spells
Level 0 (4 per day)
Dancing Lights
Daze
Mage Hand
Prestidigitation
Level 1 (4 per day)
Fallback Strategy
Shield
True Strike
Vanish
GMEuan |
Level Up!
I do believe you should now be level 16.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. If it's the 'same' sheet, no need, just let me know when you're done updating it so I can give a once over. Thanks.
No rush to level up. I meant to post it this weekend, and forgot. :)
The Night Swan |
Level: Vigilante
+1 BAB
Ability Bonus: +1 str
+1 Fort
+10 HP
New Social Talent: Instant Recognition (establish renown in a mere 4 hours)
Skills 6 class + 2 int + 1 human + 1 headband + 2 background
Acrobatics +1
Bluff +1
Diplomacy +1
Intimidate +1
Knowledge (arcana) +1
Knowledge (nobility) +1
Knowledge (local) +1
Perception +2
Sense Motive +1
Sleight of Hand +1
UMD +1
I put all of her purchases in a tab on her sheet.
Major K'Aldrian Kort 1ATD, Ret. |
Last level: Feb 4, 2024
+9 hp (+1/4 aroden bonus)
+spellz
+1 Int
+27 skillz, mad
----------------
+1 DDevice
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Rel)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+3 Fly
+15 Bluff
---------------
+1 Know (History)
+1 Know (Geography)
Major K'Aldrian Kort 1ATD, Ret. |
-.3000.0 gp diamond dust
===========
.4186.0 gp to spend
..4186.0 gp to spend
.77722.0 gp 5/28 parcel-.3000.0 gp buy diamond dust
-----------------------------
.78908.0 gp to spend
.78908.0 gp to spend
-54000.0 gp wings of flying
-.2000.0 gp cloak of resist +2
-25000.0 gp ring of evasion
--------------------------------
..1908.0 gp to spend
.3000.0 gp diamond dust
.-750.0 gp communal diamond dust
+3000.0 gp buy more diamond dust
-------------
.5250.0 gp diamond dust
Anyone want the Cloak of Resist +4? I'm not going to end up using it.
Kamari |
Might pick up a few more small items, but this should be enough to move things along before I'm busy for the rest of the day.
+1 Magus Level
+1 Hero Point!
+1 Dexterity
Spell book - Level 2 spells x3
- Ablative Barrier
- Blur
- Frigid Touch
4 skill points
- Acrobatics +1 (Hero Lab shows 5 over due to manual addition for Ring of Unquenchable Passions, which is not in Hero Lab)
- UMD +3
Purchases – 73,380 gp
- Purchase/scribe Aggressive Thundercloud spell – 190 gp
- Purchase/scribe Mirror Image spell – 190 gp
- Armor +2 to +3 = 5,000 gp
- Armor +3 to +4 = 7,000 gp
- Pearl of Power level 2 x2 (4,000 gp each) = 8,000 gp
- Wand of CLW x4 (750 gp each) = 3,000 gp
- Amulet of Natural Armor +3 = 18,000 gp
- Sell Amulet of Natural Armor +2 (8,000 gp) = gain 4,000 gp
- Armband of the golden serpent (wrist slot) = 20,000 gp
- Headband of Vast Intelligence +4 (Bluff; Intimidate) = 16,000 gp
Funds
Prior = 5,846.5 gp
Post 7396 = 77,722 gp
Purchases above = -73,380
Remaining = 10,188.5
Hero Points 2/3
#/# daily uses remaining
Panache 6/6
Arcane Pool 3/3
Pearl of Power level 1: 2/2
Pearl of Power level 2: 2/2
Determination from Armor 1/1
Swordmaster's Flair blue scarf 1/1
Winged boots - 3/3 minutes
Princess's tear brooch - 18/18 HP available
Koriana's blade gemstones
White - Magic missiles 1/1
Pink - Mind-affecting spells 1/1
Black - Negative energy 1/1
Green - Poison 1/1
Prepared Spells
Level 0 (4 per day)
Dancing Lights
Daze
Mage Hand
Prestidigitation
Level 1 (4 per day)
Blurred Movement
Frostbite
Shield
Vanish
Level 2 (2 per day)
Blur
Frigid Touch
Mallë-o i Otos Elen |
"Resistance Bonus on Wings of Flying +5 31,500gp
"Naginata to +4 (22,000gp)
(overcomes all alignment DR not just evil)"
Belt of Physical Might +2 to +4 (30,000gp)
Fort +1
BAB: +1/+1/+1
Hits 7+
Skills 8/lvl
Artistry (Choreography)
Perform
KnowNob
Percept
Diplo +2
Swim +1
Climb +1
Stat Bump +1 Cha
GMEuan |
Level Up!
I do believe you should now be level 17.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. If it's the 'same' sheet, no need, just let me know when you're done updating it so I can give a once over. Thanks.
You gain all of your new abilities right away, including new spells and the like. However, you do not regain what you’ve already used/cast for today. It’s not a rest exactly, just a gain.
The Night Swan |
Level: Vigilante
+1 BAB (fourth attack unlocked!)
+1 Ref
+1 Will
+10 HP
New Feat: Snake Style
New Vigilante Talent: Armor Skin (combines with Steel Soldier to make her ignore speed reduction and ACP for acrobatics, escape artist, and stealth in heavy armor)
Skills 6 class + 2 int + 1 human + 1 headband + 2 background
Acrobatics +1
Bluff +1
Diplomacy +1
Intimidate +1
Knowledge (nobility) +1
Knowledge (local) +1
Perception +3
Sense Motive +1
Sleight of Hand +1
UMD +1
Kamari |
+1 Magus Level
Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.
+1 Hero Point. Full again at 3.
Bonus combat feat: Greater Weapon Focus (rapier)
17th level feat: Acrobatic Steps
Additional spells per day
- Level 1x1
- Level 2x1
4 skill points
- Acrobatics +1 (Hero Lab shows 5 over due to manual addition for Ring of Unquenchable Passions, which is not in Hero Lab)
- Sense Motive +3
GMEuan |
No immediate rush on the leveling. I imagine this weekend is fine too unless you guys do something really drastic quickly! :) Even then, we'll manage.