GM Pinvendor's Kingmaker 1e

Game Master pinvendor

Location: D36
Current day: Starday, 23 Gozran, 4710
4710 Calendar

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Female Half-elf Sorceress (Fey Bloodline) 2| HP 14/14; AC 10 (14 with Mage Armor) (T10, FF 10 (14 with Mage Armor), CMD 8)| F:+1, R:+0, W+3 | Init +2; Perception +7; Low-light vision | Spells: 1st 6/6 | Active: Mage Armor

"Yeah, I wasn't too confident we'd be able to talk our way through this, either." Alyssa says with a sigh, as she looks from the cowering mite to the hole leading down. With a shrug, she makes her way there and tries to climb down as well.

Climb take 10: 10 - 2 = 8


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Female Human Cleric 2. AC14/10/14. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Climb Take 10: 1d20 ⇒ 5

Showing the grace of a good girl who stayed home and helped her mother rather than running around the streets and climbing things Adela bumbles down the hole.

Look out below!


Ephemeral GameMaster

Erik's chakram misses the mite and embeds into a root above its big blue head causing it to squawk in alarm. It begins descending faster clearly more afraid of the party then falling.

Climb: 1d20 ⇒ 20

Everyone who is Taking 10 will make it to the bottom without issue, but it is not a speedy descent as you carefully pick your way down using the roots and other handholds. The DC is only 5, so if any of you want to abandon your caution and roll a straight Climb check to get down faster, go ahead now. As it stands, the mite's roll means he is about to leave all of you behind and get away since Taking 10 (10 + Str bonus + ACP, no roll needed) will not be the quick descent needed to catch it.


M Half-Elf Slayer(Sniper) 1 | HP: 12/12||AC 18, Touch 13, FF 15 | Init: +5 | F: +4, R: +5, W: +3, +1 vs Mind Affecting +2 vs enchantment| CMB: +2, CMD: 15| Speed 30ft| Perc: +7, SM: + 5 | Active conditions: none

From the description, I cans still see the mite and it is climbing; it hasn't turned the corner on me...

"Rrgrr" Erik growls in frustration as first throw goes awry. Standing at the top of the hole, he draws his second chakram and tries again...

move action - draw chakram Swift action - no to-hit penalty for ranged attacks
standard action - attack mite with thrown chakram; it may be Flat footed if it is climbing...

To Hit: 1d20 + 1 + 3 + 1 ⇒ (19) + 1 + 3 + 1 = 24 vs FF?? The mite if Flat footed if climbing, unless it has some sort of special
1 bab +3 dex +1 PBS
Damage: 1d8 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (1) = 4
+1 str +1 pbs +1d6 sneak (if FF)


Ephemeral GameMaster

The chakram splits the mite into pieces as the bladed edge slices through its upper abdomen and part of its head. The pieces and accompanying gore fall down into the darkness.

Combat is officially ended. You may continue descending or return to the initial chamber and take the other path out (no climbing needed) if you prefer.


M Half-Elf Slayer(Sniper) 1 | HP: 12/12||AC 18, Touch 13, FF 15 | Init: +5 | F: +4, R: +5, W: +3, +1 vs Mind Affecting +2 vs enchantment| CMB: +2, CMD: 15| Speed 30ft| Perc: +7, SM: + 5 | Active conditions: none

In the sudden silence that follows, Erik whispers harshly: "At the very least, I want my chakrams back, so I say down...."


Female Human Cleric 2. AC14/10/14. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Adela is definitely taking 10 to descend.

Arm hooked around a strong root Adela catches her breath, she can't tell what is happening down below but guesses Eric hit something.

She carefully starts finding footholds to continue going down in the dim light.

Adela is concentrating on not falling at the moment. She can't see much so is following what those ahead of her are doing?

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