Lucien Lightfoot |
Nodding along with the others and agreeing that climbing is perhaps not a great idea, Lucien focuses on the lock one more time, trying to get in the old-fashioned way. "Lemme just see, if this fits here and then this slips into place..."
Not sure if you allow continued attempts, but this seems like a much more likely success....
Thievery to Pick a Lock: 1d20 + 6 ⇒ (19) + 6 = 25
Aeshuura |
The lock clicks open with a satisfying click, and the door is unlocked. We enter Exploration mode, so you can choose how you would like to proceed and I will adjudicate it the best I can.
I also updated the Owlbear Rodeo, with the Glassworks map. I hope I haven't forgotten anyone!
Lucien Lightfoot |
...and that's done. Beginner's luck I guess," says Lucien sarcastically, shrugging at Mira. He carefully pushes the door open, looking inside before entering.
"I know we can't climb, but can we move through here quietly, or should I scout ahead?" If the coast looks clear, Lucien will move inside, to the first corner of the hallway being as stealthy as he can. He will peek around the corner of the hall, trying not to expose himself too much, just scouting about what can be seen without opening any of these doors so far.
Lucien's Stealt is +6 if checks are needed.
Mira Damaris |
Sorry guys, life is really kicking me in the butt right now.
Once Lucien clicks the lock, she nods. "I would much prefer an entrance like this over one from above. So much more can go wrong for some of us trying to climb down quietly."
With the door open, she whispers "Sneak in. Don't go more than thirty feet and come right back. Try not to leave my line of sight. If I lose you, I'm coming in."
Aeshuura |
Will you take the Defend Exploration, like Anthony? Or am I reading this right, you are not entering until Lucien scouts out first and returns with his intel?
Lucien Lightfoot |
Lucien waves a dismissive hand back at Mira as he slinks into the Glassworks hallway, but he does actually listen to her advice, moving as quietly as he can, and only going to the first corner to peer around.
Aeshuura |
Anthony, are you following? If so, I will roll a Stealth for you... On the map it looks like you are following.
Aeshuura |
Listening at the first pair of double doors all you can hear is the roar of the furnace. It is much the same at the next door as well. The creaking of Anthony's armor rings loud to Lucien's trainied ear, but no visible or audible response is apparent.
At the very end of the hall, following your mental image of the building, you surmise that this would be the main entrance to the Glassworks, where they have the display room... Listening at the door, you think it might be empty...
Lucien Lightfoot |
"The coast seems clear so far," Lucien whispers over his shoulder. "Have Mira come up and join us,"
Lucien will try the door to the front entrance area if its unlocked. If all seems safe, he will open that door first and look inside. If there is anything visible down that long interior hallway, he will duck back around the corner instead.
Aeshuura |
Opening the door to the display room, Lucien sees display shelves of various glasswares: bottles, window panes, and glasswork art are the primary wares on display.
In this room, there are a pair of doors other than the one you opened. One, leads outside, and another behind the sales counter.
Listening at the door behind the counter, Lucien doesn't hear any activity...
EDIT: It becomes apparent that the sounds of the furnace make hearing things difficult, should something be happening within...
Lucien Lightfoot |
Lucien pockets a few of the smaller glass items from the showroom before heading to the other interior doors. He waves the others inside the front room then opens the double doors carefully. He moves to explore all the rooms in this little hallway, waiting at the next hallway door for the others.
Lucien will move through A2-A4 unless he hears something or runs into any trouble or anything interesting to see. Mostly he is looking for Ameiko or her half-brother.
Aeshuura |
As you pass through the hall, you find that these doors are not locked. A2 & A4 seem to be storerooms, with A2 holding finished products and A4 holding tools, heavy leather aprons, firewood and other miscellaneous supplies. A3 looks like a janitor's closet, filled with cleaning supplies and tools, including brooms, dustpans, and mops.
EDIT: Listening at the end of the hall, Lucien does not hear any activity on the other side of that door to A6.
Lucien Lightfoot |
"I don't know if there's anyone here, which seems odd on a workday, and with the furnace going. But let's press on."
Lucien will also open the next door and take turns carefully opening and exploring the rooms beyond.
Same ideas for A6-A11, working through them in turn, using numerical order is fine. If there is something more than just ordinary work scenes, he will stop everyone and investigate. Same if we hear or see a foe.
Mira Damaris |
"Very odd indeed, something is not right. I have a bad feeling about this."
She bites her lip, thinking. "Perhaps it would be more prudent to let me lead if we are expecting trouble, Lucien?"
Aeshuura |
While the lack of activity is, indeed, troubling, what you find beyond the next door confirms your fears. A6 is a sort of dining area that looks to be a staff mess, but the room is a wreck. Tables are overturned, stools tumbled over.
A quick check in the adjoining rooms reveals that A5 seemed like a dormitory, housing the workers. The bunks are in various states of disarray and there is blood spattered on the wall!
A8 is the kitchen, while there is no blood spatter here the place is a mess. It looks las if it has been ransacked for food...
A9 & A10 are a pantry and store room, respectively. The pantry is a disaster, broken crates and barrels. You find a broken dogslicer in the corner... evidence of goblins.
A7 is the washroom, with an ofuro-style tub and several stools and buckets for washing, the room deeper, a toilet.
Seems like the way into A11 is clear. I will give a moment to take it in and converse, before moving on.
Lucien Lightfoot |
This place was not attacked during the original goblin raid, right? We would've heard about it before now I expect.
Lucien gulps audibly when the blood-stained dorm room is revealed. "Well, so much for the nice day off theory. If Ameiko is indeed here, and goblins are inside this place, she could be in danger, as well as whoever worked or lived here. Yes, Mira, this doesn't look like a stealth job or a light-fingered mission anymore, this looks like brute force and steel will be needed. Please, milady, after you...." He makes a motion indicating her to go-right-ahead.
Lucien does take the time to look in the dorm area to see if there are any survivors or things left behind that could point where Ameiko could be.
Lucien Perception is +6 if you need to make checks. Lucien will let Mira take point from here.
Aeshuura |
The doors and windows are intact. If this was done, it was not during the raid. I have been using your +6 for the Perception checks, worry not. There do not seem to be any survivors here, it looks, based on some streaks along the floor that victims may have been dragged out toward A11...
Snag the Shadowcaster |
Snag follows along behind the others and shakes his head at the dogslicer as they pass by it and says, "Maybe some goblins hide for a while. Run out off food, find kitchen and run away again."
Mira Damaris |
Mira steps forward without hesitation, gripping her warhammer tightly. "Stay close. If there are goblins still here, we need to find them before they find us."
Mira pushes forward, continuing to search for Ameiko and wary of any potential goblins.
Aeshuura |
You find that A11 is some sort of meeting room, probably where the workers would meet for product discussion...
Not hearing anything on the other side of the door, Lucien peeks into the next room, where he finds a myriad of doors. The roar of the furnace is much louder here and warmth radiates from the wall opposite of the door.
Where would you like to check first?
Lucien Lightfoot |
Lucien indicates the doors to the south. "Let's clear all this before we move on, just in case the goblins, or Ameiko, are behind us. It may be slower, but more sure."
I would suggest we work A13, A12, A14 in that order and if all clear, we move to A16 and then A15. Mira is leading through the doors just FYI.
Aeshuura |
A13 seems to be a smaller, more private office for meeting important customers.
A12 seems like a reception for people with business beyond a simple purchase.
A14 seems to have several file cabinets and shelves. A quick perusal seems to indicate business transactions and contracts. It would take more time to sift through them for anything interesting.
A16 contains a wheelbarrow propped up against a wall, shelves containing reagents for differing colors of glass (mostly powders). A safe on the floor hangs open and looks to have been looted of anything valuable. Two other exits from this room, one that leads to a stairway and the other, double doors, just by the sound of it leads to the furnace.
A15 holds more reagents for glassmaking. Various powders and sand.
No presence in any of the rooms...
Downstairs or Furnace?
Lucien Lightfoot |
Lucien spends just a moment looking at the safe, trying to determine if it was cracked/forced or opened by someone who had the key or combination. Is there any sign of forcible opening?
Once he makes whatever determination is possible, he nods to Snag. "Yeah, Snag. I think it's probably the furnace room also. Only one goblin here otherwise, and that's you...We can check downstairs, if the work room is empty also, like the rest of this place."
Unless someone objects, Lucien will open those double doors nearest where we are at the bottom of the map, which appears to be to the East.
Aeshuura |
Lucien opens the door and you are hit by the heat and the roar of the furnace like being hit by a wall. Barely audible over the roar of the flames is the high-pitched giggling of several goblins that you see dancing across tables, throwing glass bottles and similar destructive action!
More disturbing, especially to those of you with low-light vision who see the scene clear as day, are the mutilated bodies of the various workers from the Glassworks! Some hang from chains hooked from the ceiling; Some are missing limbs, or burned beyond recognition.
Assuming combat... Let me know if you have another approach, but this grizzly scene would indicate that this is a murderous bunch.
Mira: 1d20 + 5 ⇒ (16) + 5 = 21
Mangrove: 1d20 + 6 ⇒ (15) + 6 = 21
Snag: 1d20 + 3 ⇒ (12) + 3 = 15
Anthony: 1d20 + 6 ⇒ (4) + 6 = 10
Lucien: 1d20 + 6 ⇒ (1) + 6 = 7
Goblin Warrior 1: 1d20 + 2 ⇒ (11) + 2 = 13
Goblin Warrior 2: 1d20 + 2 ⇒ (17) + 2 = 19
Goblin Warrior 3: 1d20 + 2 ⇒ (4) + 2 = 6
Goblin Warrior 4: 1d20 + 2 ⇒ (8) + 2 = 10
Goblin Warrior 5: 1d20 + 2 ⇒ (3) + 2 = 5
Goblin Warrior 6: 1d20 + 2 ⇒ (17) + 2 = 19
Goblin Warrior 7: 1d20 + 2 ⇒ (17) + 2 = 19
Goblin Warrior 8: 1d20 + 2 ⇒ (20) + 2 = 22
Kusano: 1d20 + 4 ⇒ (19) + 4 = 23
Order
Mangrove
Mira
Goblin Warrior 8
Goblin Warrior 2
Goblin Warrior 6
Goblin Warrior 7
Snag
Anthony Slater
Goblin Warrior 1
Lucien
Goblin Warrior 4
Goblin Warrior 3
Goblin Warrior 5
Mangrove and Mira can go first!
Mangrove |
1d20 + 7 ⇒ (11) + 7 = 18 LL Perception
"Look! There is someone over there".
Mangrove starts to make his way towards the seated individual, singing a song of inspiration as he goes.
◆ Stride
◆ Cast: Courageous Anthem (All +1 to Hit, Damage, and saves vs. Fear)
◆ Raise shield
Aeshuura |
Lucien snags the key from the safe before they open the door to the furnace room, just in case.
Noted
Aeshuura |
1d20+7 LL Perception
"Look! There is someone over there".
Mangrove starts to make his way towards the seated individual, singing a song of inspiration as he goes.◆ Stride
◆ Cast: Courageous Anthem (All +1 to Hit, Damage, and saves vs. Fear)
◆ Raise shield
It is the next alcove. The one that has an obstructed view from the doors. Let me put an icon there...
EDIT: It has been added. You may adjust your positioning if it matters.
Mira Damaris |
Mira hears Manny, but doesn't take the time to appreciate his comment because she's so focused on all of the goblins. She grips her warhammer tightly and charges forward to strike one directly ahead of her Yellow.
Warhammer,CA: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Damage B: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Charge, Strike
Snag the Shadowcaster |
Snag moves into the room and seeing the goblins bloody actions, he moves to attack and aid Mira.
Stride, Cast x2 Electric Arc between Red and Pink, the two closest.
Basic Reflex DC 17: 2d4 ⇒ (3, 2) = 5
Aeshuura |
Filled with the swelling crescendo of Mangrove's courageous anthem, Mira surges forward and crushes the little goblin, sending it bouncing across the floor! Shouldn't you have a second attack, or did you want to raise your shield with you last action?
Magenta goblin uses its torch as a croquet hammer and swings, hitting a glass bottle at Mira! Improvised Attack: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7 The bottle flies over her head, shattering against the wall!
Goblin Yellow2 runs at Mira, barreling into her legs as Red 1 leaps at her shield trying to take her down! Yellow 2 is using an action to move, an action to Aid in a Trip attempt, and a third attempt to cut at her legs! Aid: 1d20 + 2 ⇒ (14) + 2 = 16 Slash: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Red1 ◆Stride, ◆Trip, ◆Grapple
Trip: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 Grapple: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14
As Red1 barrels into Mira, he knocks her over and attempts to grab her, but she fends him off!
Order
Mangrove
Mira Prone
Goblin Warrior 8 (Y1)
Goblin Warrior 2 (M)
Goblin Warrior 6 (Y2)
Goblin Warrior 7 (R1)
Snag
Anthony Slater
Goblin Warrior 1 (W)
Lucien
Goblin Warrior 4 (B)
Goblin Warrior 3 (R2)
Goblin Warrior 5 (G)
Aeshuura |
I see, I forgot where you started from. Sudden charge is still two moves and an attack? You needed three moves? Just verifying...
Mira Damaris |
Oh. I have no idea what I was thinking, you are correct. Let's go with raise shield for third, she'll need it surrounded by the gobbos!