PFS1 The Emerald Spire: Level 3 - Splinterden by GM Colin (Inactive)

Game Master Colin_Mercer

chronicle sheets


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On Time Out
Darnellios Lanthoril wrote:
no one's name is bolded...and RL stuff happens man..no worries here...

On the very top of the initiative order, our sorcerer Tat Gnosor is up!

Maybe he can do something about clustered enemies.....

Silver Crusade

Died in The Emerald Spire: Splinterden (Level 3) PFS character # 10 Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Tat Gnosor quickly moves to the doors and extends his hands. "Burn!"

casting burning hands (Link) at yellow, orange, red and green - see red cone on the map
fire damage: 5d4 + 5 ⇒ (3, 1, 2, 1, 2) + 5 = 14 + 1 point of force damage, Reflex DC 17 for half


On Time Out

GM Roll:

Red Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Orange Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Yellow Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
Green Reflex: 1d20 + 5 ⇒ (5) + 5 = 10

Blue shortsword: 1d20 + 3 ⇒ (13) + 3 = 16 1d6 + 1 ⇒ (4) + 1 = 5
Purple shortsword: 1d20 + 4 ⇒ (6) + 4 = 10 1d6 + 2 ⇒ (1) + 2 = 3

"AAAAAAAhhhh!" The four splinters are greeted by a fan of flame. Most of them didn't fare well with that and fall unconcious.

"You will pay for this!"Blue and Purple rushes down the hallway and try to stab Tat, but their blade didn't connect.

Initiative, round 1
==========
Tat
-----
Yellow -15
Purple
Green -15
Blue
-----
Khon’Ur
Imp
Tusk

-----
Red -8
Cyan
-----
Gabriel
Darnellios
-----
Orange -15
==========
Bolds are up!

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 3 Half-orc | HP 27/27 | AC 23 T 11 FF22 | CMB +6, CMD 17 | F +4, R +5, W +4 | Init +1 | Perc +4 Speed 20 (30)ft | Active conditions: Long Strider

Imp heard the sound moves to the combat. He realizes there is no space for him and hence decides to ready an attack when any enemy approaches.


On Time Out

Correction on the initiative tracker, red is not dead (yet), and is alive and standing.

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Aarrghhh, DIE! Khon'Ur runs forward, gaining strength from his demonic patron on the move and brings down a waraxe on one of the enemies with two hands.

VS BLUE:
Waraxe + Fury of the Abyss + PA (2H): 1d20 + 6 ⇒ (20) + 6 = 261d10 + 8 ⇒ (6) + 8 = 14
UPD Confirm?: 1d20 + 6 ⇒ (3) + 6 = 92d10 + 16 ⇒ (4, 3) + 16 = 23 = 37 total if it somehow hits

Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13 - In case it's necessary to jump on the boxes.

AC20 for this round


On Time Out

Khon'Ur vault across the crates and put Blue splinter to the ground with one clean swipe of his waraxe. Lots of body piles in front of the dwarf and the gnome, scorched and bloody.

Initiative, round 1
==========
Tat
-----
Yellow -15
Purple
Green -15
Blue -14
-----
Khon’Ur
Imp Readying
Tusk
-----
Red -8
Cyan
-----
Gabriel
Darnellios
-----
Orange -15
==========
Bolds are up!

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Draw loaded pistol, fire at purple hit: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 vs touch, yes I have precision shot, and point blank hence the +1.
dmg: 1d8 + 1 ⇒ (3) + 1 = 4


On Time Out

BANG! Tusk wounded the Purple splinter with his pistol shot. It does get loud in this crowded hallway.

GM Roll:

Red: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (2) + 1 = 3

"Fall back! Fall back!" The wounded red splinter shouts as he run toward the other end of the hallway and takes a right turn, disappearing out of your sight. The cyan splinter, on the other hand, moves up to avenge his colleague, but can't seem to hit anything in this bloody mess.

Initiative, round 1
==========
Tat
-----
Yellow -15
Purple -4
Green -15
Blue -14
-----
Khon’Ur
Imp Readying
Tusk
-----
Red -8
Cyan
-----
Gabriel
Darnellios

-----
Orange -15
==========
Bolds are up!

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

Darnellios tries to hit the cyan hued bandit with his bow.

arrow: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 81d6 ⇒ 5

Grand Lodge

Gabriel attempts to overwhelm Purple's mind.

Daze. DC 17 Will negates.


On Time Out

GM Roll:
Will: 1d20 + 1 ⇒ (16) + 1 = 17

Darnellios' arrow missed its target, and Purple managed to shrug off Gabriel's dazing attempt.

Initiative, round 2
==========
Tat
-----
Yellow -15
Purple -4
Green -15
Blue -14
-----
Khon’Ur
Imp Readying
Tusk
-----
Red -8
Cyan
-----
Gabriel
Darnellios
-----
Orange -15
==========
Bolds are up!

Silver Crusade

Died in The Emerald Spire: Splinterden (Level 3) PFS character # 10 Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Tat decides he doesn't like to be on the front line anymore - there are people with blades stabbing at him! Therefore, and also to give the other Pathfinders an opportunity to shine, he withdraws.
full-round action withdraw

"See you later! Well, maybe not..."


On Time Out

GM Roll:

purple: 1d20 + 4 ⇒ (6) + 4 = 10 1d6 + 2 ⇒ (5) + 2 = 7

Purple fails to penetrate Khon'Ur's armor as well. He then backs off a bit to maintain safe distance.

Initiative, round 2
==========
Tat
-----
Yellow -15
Purple -4
Green -15
Blue -14
-----
Khon’Ur
Imp
Tusk

-----
Red -8
Cyan
-----
Gabriel
Darnellios
-----
Orange -15
==========
Bolds are up!

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 3 Half-orc | HP 27/27 | AC 23 T 11 FF22 | CMB +6, CMD 17 | F +4, R +5, W +4 | Init +1 | Perc +4 Speed 20 (30)ft | Active conditions: Long Strider

Imp takes a 5' step and plays his trick again.
Feint: 1d20 + 10 ⇒ (13) + 10 = 23
attack: 1d20 + 5 ⇒ (20) + 5 = 25
I guess I don't have Divine Favor right now
damage: 1d4 + 4 ⇒ (1) + 4 = 5
hidden strike: 1d4 ⇒ 1

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Tusk reloads his pistol rapid reload and fires at blue or purple if Impedance just killed him hit: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Too bad guns don't crit on 19 vs touch, precise shot dmg: 1d8 + 1 ⇒ (5) + 1 = 6 By the way Impedance, not sure if you noticed, but you rolled a nat 20, so roll again to see if you had just crit.

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 3 Half-orc | HP 27/27 | AC 23 T 11 FF22 | CMB +6, CMD 17 | F +4, R +5, W +4 | Init +1 | Perc +4 Speed 20 (30)ft | Active conditions: Long Strider

Yes I noticed that, just left and returned
crit confirm: 1d20 + 5 ⇒ (11) + 5 = 16
xtra dmg: 1d4 + 4 ⇒ (3) + 4 = 7


On Time Out

Impedance steps up and cut the cyan splinter in half! Tusk also lands a shot at Purple.

Initiative, round 2
==========
Tat
-----
Yellow -15
Purple -10
Green -15
Blue -14
-----
Khon’Ur
Imp
Tusk
-----
Red -8
Cyan -13
-----
Gabriel
Darnellios
-----
Orange -15
==========
Bolds are up!

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Waraxe + Fury of the Abyss + PA (2H): 1d20 + 6 ⇒ (4) + 6 = 101d10 + 8 ⇒ (9) + 8 = 17

Hahah! What a massacre! Konar furiously rushes at the next enemy over the bodies of the already fallen, and unleashes a very strong but not too accurate blow...


On Time Out

Initiative, round 2
==========
Tat
-----
Yellow -15
Purple -10
Green -15
Blue -14
-----
Khon’Ur
Imp
Tusk
-----
Red -8
Cyan -13
-----
Gabriel
Darnellios

-----
Orange -15
==========
Bolds are up!

Grand Lodge

Gabriel attempts to overwhelm Purple's mind again.

Daze. DC 17 Will negates.


On Time Out

GM roll:
1d20 + 1 ⇒ (15) + 1 = 16

Second time the charm it seems. Gabriel successfully overwhelmed Purple's mind.

Initiative, round 2
==========
Tat
-----
Yellow -15
Purple -10 daze 1
Green -15
Blue -14
-----
Khon’Ur
Imp
Tusk
-----
Red -8
Cyan -13
-----
Gabriel
Darnellios
-----
Orange -15
==========
Bolds are up!

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

Seeing hos the one brigand is thouroughly dumbfounded, Darnellios seizes the opportunity and gets in around him and tries to skewer him with his rapier.

move and flank

attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d6 ⇒ 11d6 ⇒ 6


On Time Out

Darnellios did some serious damage to the purple splinter, yet he remain dazed and standing. Khon'Ur, Imp, and/or Tusk would have no problem finishing it off.

The red splinter had flee into deeper part of their stronghold. Do you wish to chase after him so that he can't warn others, or do you wish to take your time sweeping the floor Pathfindering for loots that might be helpful?

Or, split the party so half of you stay to clean up while half of you chase after him. It is an option as well...

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Give chase, bloody abyss, give chase! We'll rob tha bodies later! They will be lying where they be! In bloody pursuit, damn yee!


On Time Out

Impedance player texted me and voted for chasing after the fleeing splinters as well.

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

On it... Darnellios takes off after the fleeing bandits.

Silver Crusade

Died in The Emerald Spire: Splinterden (Level 3) PFS character # 10 Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Chasing works for me, but - being a gnome - Tat isn't the quickest...


On Time Out

Looks like most people agree to chase, then we will stay in initiative. Looks like Tat has moved.

GM Roll:

1d20 + 2 + 10 ⇒ (4) + 2 + 10 = 16
1d20 + 7 + 10 ⇒ (6) + 7 + 10 = 23
1d20 + 8 + 10 ⇒ (3) + 8 + 10 = 21

The Pathfinders give chase to the fleeing splinter. No doubt that he is going to lead you to their base!

Initiative, round 3
==========
Tat
Khon’Ur
Imp
Tusk
-----
Red -8
-----
Gabriel
Darnellios
==========
Bolds are up!

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Could you show, for example, with an arrow, where exactly he ran away?


On Time Out

Red arrow added at Slide no.3 (the middle map)
Imp reports that there's a double door that's open at the end of the hallway. The splinter probably ran that way.

Silver Crusade

Died in The Emerald Spire: Splinterden (Level 3) PFS character # 10 Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
GM_Colin wrote:
Looks like Tat has moved.

Yes, sorry. I forgot to post that Tat has moved.

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Um, Guys Says Tusk. He looks down at his axe and his empty gun. So Tusk had to drop his axe to pull out his gun. Tusk reloads his gun and sheathes his gun. That is 2 moves.
His next turn will be spent picking his axe back up at the spot he dropped it, which is the spot he is in. And then moving.

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Tusk, ye lazy ass, ye'll shoot later!! Grab tha bloody axe an' follow us! (double move)


On Time Out

GM Roll:

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (2) + 3 = 5

Initiative, round 3
==========
Tat
Khon’Ur
Imp
Tusk
-----
Red -3
-----
Gabriel
Darnellios

==========
Bolds are up!

Grand Lodge

Not wanting to be left behind, Gabriel hustles forward.

Double move.

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

The rogue scampers after the bandits. double move...on tabket...can someone move me please and ty!


On Time Out

GM Roll:

Fort Khon'Ur: 1d20 + 8 + 10 ⇒ (1) + 8 + 10 = 19
Fort Darnellios: 1d20 + 2 + 10 ⇒ (17) + 2 + 10 = 29

Snake: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d6 + 1 ⇒ (2) + 1 = 3
Brown: 1d20 + 3 ⇒ (13) + 3 = 161d8 ⇒ 5
Pink: 1d20 + 3 ⇒ (1) + 3 = 41d8 ⇒ 2

The rogue chase after the rogue into a cavern. This large natural cave has been widened by excavation. Masonry walls enclose structures within the cave, including what looks like a temple to the north and a crypt to the west. In the eastern end, a low stone wall encloses a large pool of water.
Darnellios saw him just finish drinking a potion in front of the open doors of what looks to be a place of worship. "Damn it" the red splinter curses when he see Darnellios quickly catching up.

The door to the east suddenly opens (in middle map), revealing a room full of small cages containing rabbits, mice, rats, cats, and dogs. "Steelix, I choose you!" There's a metalic snake and a man in that menagerie room.

Two splinters come out of the temple-ish building (in top map) and fires their crossbow at Darnellios, and both misses as well. Their bolts bounces harmlessly off the wall behind the rogue.

Initiative, round 4
==========
Tat
-----
Tarrin
Snake
-----
Khon’Ur
Imp
Tusk
-----
Red -3
-----
Gabriel
Darnellios
-----
Jaris
Brown
Pink
==========
Bolds are up!

Kn Arcana DC12:
It's an Iron Cobra. It's a N Small construct that got DR 5/-.

Silver Crusade

Died in The Emerald Spire: Splinterden (Level 3) PFS character # 10 Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Tat hustles forward. move action
When he spots the metallic snake, he stops for a split second and recalls some information on it.

Knowledge: Arcana: 1d20 + 10 ⇒ (17) + 10 = 27

"Uh-oh... there's an Iron Cobra! A construct, hard to damage with weapons..." (DR 5/-)

@GM: The roll exceeded the DC by 15. Do I get three additional pieces of information? If yes: Immunities, Resistances and Special Attacks, please.
Also, I'd like to hold Tat's standard action until I know more about the Iron Cobra. (If it is immune to magic, it's very likely that Tat will use it to retreat strategically move to the back of the group.)


On Time Out
Tat Gnosor wrote:

Tat hustles forward. move action

When he spots the metallic snake, he stops for a split second and recalls some information on it
"Uh-oh... there's an Iron Cobra! A construct, hard to damage with weapons..." (DR 5/-)
@GM: The roll exceeded the DC by 15. Do I get three additional pieces of information? If yes: Immunities, Resistances and Special Attacks, please.
Also, I'd like to hold Tat's standard action until I know more about the Iron Cobra. (If it is immune to magic, it's very likely that Tat will use it to retreat strategically move to the back of the group.)

It got the standard Construct immunity, SR 13, and poison that is loaded into the construct, That's all that is to it.

Silver Crusade

Died in The Emerald Spire: Splinterden (Level 3) PFS character # 10 Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Spell resistance? Ugh... :-(

"...loaded with poison and resistant to spells! I think it's best to let you more sturdy guys handle it. Tusk, we need you at the front line!"

With that Tat turns on his heel and runs to the back of the group. standard action to move back

As Tarrin and the (his?) snake are next in initiative, Tat doesn't want to be in their reach.


On Time Out

GM Roll:

1d20 + 5 ⇒ (15) + 5 = 20 1d4 + 4 ⇒ (1) + 4 = 5
1d20 + 2 ⇒ (17) + 2 = 19 1d6 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (8) + 3 = 11

The snakes guards the door and the man behind it. Darnellios sees a woman walks to be among the splinters and casts a spell.

Imp walks up to the snake and slash it with his kukri, but fails to leave any dent on the metallic snakes. The snake tries to bite back but fail to penetrate the full plate as well.

Initiative, round 4
==========
Tat
-----
Tarrin
Snake
-----
Khon’Ur
Imp
Tusk
-----
Red -3
-----
Gabriel
Darnellios
-----
Jaris
Brown
Pink
==========
Bolds are up!

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

A bloody snake! Dinna waste me time!

Waraxe + Fury of the Abyss + PA (2H): 1d20 + 6 ⇒ (12) + 6 = 181d10 + 8 ⇒ (2) + 8 = 10

Khon'Ur comes up and hits the construct.

AC20

The Exchange

Male Android Planar Rifter Gunner Gunslinger-1 Mobile Fighter-1 Arcanist-3: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:8, Ref:6, Will:3 Constructed Trait, HP: 46/46, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:6/6, 25%(15%) spell failure

Tusk will pick up his axe, 1st move and move around, 2nd action.
Tusk opened that door and walked in, not sure if there are guards in here or not, but he is moving around to the back to flank.


On Time Out

GM Roll:

Will(Imp): 1d20 + 3 ⇒ (7) + 3 = 10
Will(Khon’Ur): 1d20 + 7 ⇒ (2) + 7 = 9
Imp reroll: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
UBS: 2d4 ⇒ (3, 2) = 5
BS: 1d4 ⇒ 1
1d20 + 4 ⇒ (15) + 4 = 19 1d8 ⇒ 5
1d20 + 4 ⇒ (20) + 4 = 24 1d8 ⇒ 4
1d20 + 4 ⇒ (4) + 4 = 8 1d8 ⇒ 6
1d20 + 4 ⇒ (9) + 4 = 13 1d6 + 1 ⇒ (6) + 1 = 7

Fort(Darnellios): 1d20 + 2 ⇒ (17) + 2 = 19Fort(Darnellios): 1d20 + 2 ⇒ (20) + 2 = 22

As both frontliner approach, vivid cone of clashing colors springs forth from the man's hand and covers Imp and Khon'Ur. Imp drops to the ground immediately, and Khon'Ur drops his weapon as well.

Two more splinters black and white join the battle and fires crossbow at Darnellios. The red splinter come up and stabs Darnellios with his short sword but the rogue dodges away.

Initiative, round 4
==========
Tat
-----
Tarrin
Snake
Jaris
-----
Khon’Ur Stunned, Blinded
Imp Unconcious, Prone, Stunnded, Blinded
Tusk
-----
Black
White
Red -3
-----
Gabriel
Darnellios -9

-----
Brown
Pink
==========
Bolds are up!

Grand Lodge

Gabriel peeks around the corner, and attempts to overwhelm Red's mind.

Daze. DC 17 Will negates.


On Time Out

1d20 + 1 ⇒ (12) + 1 = 13

Red splinter is easily dazed by our white mage. Their little flanking plan against the rogue ends way too soon....

Initiative, round 4
==========
Tat
-----
Tarrin
Snake
Jaris
-----
Khon’Ur Stunned, Blinded
Imp Unconcious, Prone, Stunnded, Blinded
Tusk
-----
Black
White
Red -3 Daze 1
-----
Gabriel
Darnellios -9
-----
Brown
Pink
==========
Bolds are up!

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

Son of a motherless goat! Darnellios curses as he gets struck by the bolts. He stabs at the dazed bandit and slink back to join his colleagues.

attack red: 1d20 + 7 ⇒ (20) + 7 = 271d6 ⇒ 6

attack and move back..since he's dazed i assume he can't attack as i move out

crit?: 1d20 + 6 ⇒ (14) + 6 = 201d6 ⇒ 2


On Time Out

GM Roll:

1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11 1d6 + 1 + 6 ⇒ (5) + 1 + 6 = 12
Fort(Imp): 1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 4 ⇒ (15) + 4 = 191d8 ⇒ 6
Fort(Imp): 1d20 + 2 ⇒ (2) + 2 = 4

Darnellios takes down the dazed red splinter with a deadly stab.

Pink comes up and stabs the unconcious vigilante, while the brown splinters reloads and send a bolt through. Both hit and deliver poison in Imp's system

Initiative, round 5
==========
Tat
-----
Tarrin
Snake
Jaris
-----
Khon’Ur Stunned, Blinded
Imp -18 Unconcious, Prone, Stunnded, Blinded 1 CON dmg
Tusk
-----
Black
White
Red -11
-----
Gabriel
Darnellios -9
-----
Brown
Pink
==========
Bolds are up!

Silver Crusade

Died in The Emerald Spire: Splinterden (Level 3) PFS character # 10 Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Uh-oh, that did not sound good. And those colors I just saw are trouble - I think that was arcane magic...

After seeing flashes of light and hearing dropped items and also bodies, Tat runs around the corner again. He quickly analyzes the new situation and casts a spell himself. magic missile at Tarrin

MM, Havoc of the Society: 2d4 + 2 + 1 ⇒ (2, 1) + 2 + 1 = 6

I hope it was this one who cast the spell. We need that magic user down, fast!

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