Katra Sebine

Adela Anastasia's page

283 posts. Alias of DBH.


Full Name

Adela Anastasia

Race

Human

Classes/Levels

Cleric 2. AC17/10/17. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Gender

Female

Size

m

Age

22

Strength 13
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 16
Charisma 14

About Adela Anastasia

ADELA ANASTASIA

Female Human (Kellid) cleric 2. NG medium humanoid (human)

Init +0; Senses Perception +9,

Languages Common, Draconic, Hallit, Necril

AC 17, touch 10, flat-footed 17.

hp 18 (2HD), Fort +5, Ref +0, Will +6

Speed 30 ft. (6 squares)

Ranged masterwork heavy crossbow +2 (1d10/19-20)
Melee cold iron morningstar +2 (1d8+1)
Melee cold iron dagger +2 (1d4+1/19-20)
Ranged cold iron dagger (thrown) +1 (1d4+1/19-20)

Base Atk +1; CMB +2; CMD 12

Special Actions Channel Positive Energy (1d6, DC 13, 5/day), Lore Keeper,

Prepared Spells Prepared Spell List
Cleric (CL 2nd):
1st - bless , command (DC 14) , comprehend languages (DC ) , *cure light wounds (DC 14)
0th - create water , detect magic , guidance (DC 13) , light
*: Domain spell.
Deity Pharasma; Domains Healing, Knowledge,

Abilities Str 13, Dex 10, Con 12, Int 14, Wis 16, Cha 14

Special Qualities Aura, Bonus Feat, Orisons, Rebuke Death (6/day), Skilled, Spontaneous Casting,

Feats Fast Learner, Selective Channeling

Skills: Acrobatics -4, Acrobatics (When Jumping) -8, Appraise +2, Bluff +2, Climb -3, Craft (Untrained) +2, Diplomacy +7, Disguise +2, Escape Artist -4, Fly -4, Heal +8, Intimidate +2, Knowledge (Arcana) +6, Knowledge (Planes) +6, Knowledge (Religion) +7, Perception +9, Perform (Untrained) +2, Ride -4, Sense Motive +7, Spellcraft +6, Stealth -4, Survival +3, Swim -3,

Possessions Possessions cold iron morningstar; masterwork light steel shield; masterwork chainmail; holy symbol, silver; cold iron dagger; Pouch, Belt [ String (50 ft.); Soap; ]; Canteen ;

Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 13 Will save to halve the damage. You can use this ability 5 times per day.

Domains

Lore Keeper (Sp) You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 20.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Rebuke Death (Sp) You can touch a living creature as a standard action, healing it of 1d4+1 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 6 times per day.

Rostlander You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hearty stock and were raised with simple sensibilities of hard work winning well deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. As you are thoroughly Brevic, the call for champions willing to expand your land's influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to quest southward.

Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).

Adela Anastasia.

23. 5.8. A slender, attractive young woman from Restov. Her thick brunette hair in a long braid down her back. She greets the world with an expression of calm interest on her face.

Born and raised in Restov to a moderately-well off family Adela was noted as a quiet, well-behaved child. Her childhood was comfortable, only the death of her grandmother marred it.

Adela showed great interest in the funeral and spent much time afterwards discussing what would happen to her Grandmother’s soul with the Priest of Pharasma who conducted the service.

This began her interest in serving Pharasma and she studied hard at the temple. Despite becoming an attractive, young woman her calm acceptance of death gave her a slightly disturbing air to those who tried courting her.

“It was their time.” While true doesn’t comfort family members hoping for a touch more sympathy.

With the call for adventurers to reclaim the Stolen lands Adela believes that she is needed. Both to heal, and to deal with the damned undead that must be there in a land that has no Church of Pharasma.

Adela has one sibling, an older brother named Jakub who joined the Aldori swordlords and did well. Now serving in the Restov guard. They get on well and are fond of one another despite being such different people. Jakub being a typical proud and fiery Swordlord, very conscious of his honour and determined to prove himself.