[ACO] PF2e Q11 - A Parchment Tree (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Josef moves to a better vantage point where he can see the enemy. This means Meepette is no longer within his blessed aura, but brings Folmyr into it as he focuses to expand its range.

He then fires upon the thug threatening the little sprite.

◆ Stride
◆ Expand bless emanation to 10 feet
◆ Strike Blue bow (volley, bless): 1d20 + 6 ⇒ (7) + 6 = 13 for piercing damage: 1d8 ⇒ 4

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Dolmandir is surprised by the sudden appearance of the bandit and reacts late.

Nevertheless, he acts quickly, crossbow in hand.

He loads it with some alchemical mixture, reloads it while taking some cover +7 Stealth and shoots!

Alchemical Crossbow: 1d20 + 9 ⇒ (6) + 9 = 15
Alchemical Crossbow (HP): 1d20 + 9 ⇒ (19) + 9 = 28
Damages, P + 1d6E +1d6 precision: 1d10 + 2 + 1d6 + 1d6 ⇒ (6) + 2 + (4) + (6) = 18

(◇) interact: draws crossbow (Way of the Sniper)
(◆) interact: put a lightning bottle in his alchemical crossbow
(◆) take cover and reloads crossbow (Way fo the Sniper)
(◆) Strike

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Meepete will run towards the half orc, seeing that he might be in trouble.

She screams out Youse nots hurt pretty teefs. Mees makes you pay. as she looks to the half orc Mees casts a spell now but you no listen to the secret magic words okay?

She reaches out her hand, still dubious that the half orc is not listening to her magic word and she says, Secret Magic word! as she casts an acid splash at the baddy in front of her

1d20 + 7 ⇒ (18) + 7 = 25
1d6 ⇒ 2 +1 splash acid damage

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |
GM Tiger wrote:
White steps up to Ulvard and tries to strike the warrior and grab him as wel

I know the token is 10 feet away, but the description is that he stepped up to you and tried to grab you. Therefore you don't have to stride to him. You can take a 2nd swing or step if you want.

Envoy's Alliance

LG Human(1/2 O) Barbarian-2; THP 5/5; HP 30/38; hero 2/3; minor healing potion 2/2; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:

I thought maybe he had a ranged weapon.

Ulvard tries a backswing... on the off chance he has time.

strike2,MAP: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
damage: 1d12 + 4 ⇒ (1) + 4 = 5

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

no worries. I thought the same. You're eviscerating that guy

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

White actually stepped towards Ulvard, tried a snagging strike, failed and stepped back. It appears I didn't fix the map to reflect that White stepped back so White is actually still where he started (10 feet from Ulvard). So for Rodthalas and Ulvard, I'll let you keep the dice rolls if you can get it to fit. Sorry about that.

Dolmandir, who you shooting at?

Josef steps out into the street. He points his bow at Blue and fires. The arrow unfortunately flies over the ruffian's head. Meepette says some magic words and shoots acid at Blue, hitting him and causing him to yell in pain.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Bless: 10' around Josef (+1 to attack)
Before Your Turn:
------------------
Those with ** may go

-2-
Josef - AC 16, 27/27
**Folmyr - AC 19, 13/34 (FF)
Red
White
Blue (-13)

-1-
Meepette - AC 15, 13/13
**Dolmandir - AC 18, 13/13 (pending target)
**Rodthalas - AC 18 (20 w/shield), 16/16
**Ulvard - AC 19, 38/38

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

Ah I see. Okidoki. I'll cancel the drawing of the sword. Rodthalas will instead stride towards White and strike with the shield boss which does the same damage of 1d6 but bludgeoning

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Rodthalas walks towards White and smashes him in the face with his shield.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

@GM sorry, shooting at blue!

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

◆ Folmyr begins making clicking sounds with its feet as it begins raging
AC is now 17

Strike Blue: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d12 + 3 + 6 ⇒ (8) + 3 + 6 = 17

Strike Blue: 1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23
Damage: 1d12 + 3 + 6 ⇒ (12) + 3 + 6 = 21

Of course, that all assumed that Blue was still alive. If Blue was dead, then 5-foot step into Red and use the first attack above as the third action. If Blue dropped after the first strike above, then 5-foot step into Red as the third action.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Did het acid splash onto the person behind her target.

Envoy's Alliance

LG Human(1/2 O) Barbarian-2; THP 5/5; HP 30/38; hero 2/3; minor healing potion 2/2; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:

I'll just keep my initial post

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Ulvard draws his sword, strides to White and clobbers him. White reels from the blows and attacks his tormentors.

Rodthalas, Ulvard: 3d2 ⇒ (2, 2, 1) = 5

Snagging Strike vs Ulvard AC 19: 1d20 + 9 ⇒ (6) + 9 = 15
Club vs Ulvard AC 19, MAP: 1d20 + 4 ⇒ (3) + 4 = 7
Club vs Rodthalas AC 19, MAP 2+: 1d20 - 1 ⇒ (17) - 1 = 16

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Bless: 10' around Josef (+1 to attack)
Before Your Turn:
------------------
Those with ** may go

-3-
**Josef - AC 16, 27/27
**Folmyr - AC 19, 13/34
White (-10)

-2-
**Meepette - AC 15, 13/13
**Dolmandir - AC 18, 13/13
**Rodthalas - AC 18 (20 w/shield), 16/16
**Ulvard - AC 19, 38/38

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Meepette wrote:
Did het acid splash onto the person behind her target.

I actually forgot but it doesn't matter at this point...

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

◆◆ Sudden charge into White's space
Strike: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d12 + 3 + 6 ⇒ (11) + 3 + 6 = 20

Second strike: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Folmyr charges at White from across the street and opens a jagged slash in the ruffian's abdomen. The Ruffian is on his last legs but is still up.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Bless: 10' around Josef (+1 to attack)
Before Your Turn:
------------------
Those with ** may go

-3-
**Josef - AC 16, 27/27
Folmyr - AC 19, 13/34
White (-30)

-2-
**Meepette - AC 15, 13/13
**Dolmandir - AC 18, 13/13
**Rodthalas - AC 18 (20 w/shield), 16/16
**Ulvard - AC 19, 38/38

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

"Whoa!" Rodthalas is shocked by the power of the barbarian sprite. He draws his short sword, and he maneuvers to the back of White, effectively flanking him.

◆draw shortsword
◆stride to flank
strike: 1d20 + 9 ⇒ (4) + 9 = 13
piercing: 1d6 + 4 ⇒ (5) + 4 = 9

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

As Rodthalas moves to flank White, White takes a swipe at him.

AoO, Club vs Rodthalas AC 19: 1d20 + 9 ⇒ (15) + 9 = 24
Bludgeoning: 1d8 + 5 ⇒ (7) + 5 = 12

White's club slams into Rodthalas' gut, knocking the wind out of him.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Bless: 10' around Josef (+1 to attack)
Before Your Turn:
------------------
Those with ** may go

-3-
**Josef - AC 16, 27/27
Folmyr - AC 19, 13/34
White (-30)

-2-
**Meepette - AC 15, 13/13
**Dolmandir - AC 18, 13/13
Rodthalas - AC 18 (20 w/shield), 4/16
**Ulvard - AC 19, 38/38

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

His allies need healing. But if he can finish the fight they'll need it less. When they're this close, maybe attacking is more efficient?

Josef hurries over to the other side of the building and looses another arrow. He's way too close, but it brings the melee combatants into his spell.

* Stride
* Stride. Bless aura still 10 feet.
* Strike. Attack (bless, volley): 1d20 + 6 ⇒ (20) + 6 = 26 for piercing damage: 1d8 ⇒ 1 x 2 + deadly: 1d10 ⇒ 9 = 11

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

Rodthalas uses his ↺ Reactive Shield feat to block the blow with his Steel Shield. His shield has hardness 5 so it takes -7 so 13/20. He also takes the remainder of 7 damage, 9/16. Is this correct?

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

The little kobold runs as fast and as far as her little clawed feet will carry her. She is not happy about running so fast and wrinkles her snout in annoyance.

She sees the white baddy still present and in frustration speaks SECRET MAGIC WORD! as ice begins to form around her opponents legs and feet.

Clinging Ice
DC 17 Reflex

Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. Once this spell ends, the target becomes temporarily immune for 1 minute.

Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, and takes a –5-foot circumstance penalty to its Speeds until the spell ends.
Critical Failure The target takes double damage and a –10-foot circumstance penalty to its Speeds until the spell ends.

1d4 ⇒ 2 cold

Envoy's Alliance

LG Human(1/2 O) Barbarian-2; THP 5/5; HP 30/38; hero 2/3; minor healing potion 2/2; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:

Ulvard snarls when his, *his* opponent dares attack someone other than himself.

"Ulvard is The BIGGEST THREAT." he snarls. "STUPID CIVILISED MAN. DEAL WITH BIG THREAT FIRST."

He starts to froth at the mouth at the stupid ignorance of the man in white. And as he does so, his sword begins in keen. Skulls seem to dance along it as he ancestors seem to want to talk civilised-man-flesh.

Rolls don't include bless add +1 if in range. I have not included FF bonus either, so likely another +2 to hit

strike: 1d20 + 8 ⇒ (5) + 8 = 13
damage,rage(negative): 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Then he swings again
strike: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
damage,rage,neg: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8

* rage AC reduced to 18
* strike
* strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Josef crosses the alley between buildings and sends an arrow at the remaining ruffian. The arrow drives into the Ruffian's eye and kills him instantly.

COMBAT OVER

After dealing with the Ruffians, you speak with Onlau, a Tien scribe in the government of Katheer, who operates Royal Concessions. They’ve turned their job in genealogical studies into their passion. As a specialist in noble lineages, their most frequent clients are people seeking familial prestige. Onlau is somewhat shaken by the violence they’ve just witnessed, but they take pride in their professionalism and quickly compose themself. Onlau helps you find the information they seek.

After collecting all four documents, you return to Venture-Captain Esmayl ibn Qatari’s estate, where you have the chance to present their findings. There, you are introduced to a Mwangi Pathfinder agent with twin braids and striking glacial eyes, Karisa Starsight. She personally thanks you for their assistance, saying that she looks forward to building the Sedeq lodge and freeing fellow agents from slavery. Esmayl provides the PCs with a bag of coins worth a total of 14 gp as payment for your work.

FIN

Thanks for playing!

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Thank you to the GM and to my fellow players.

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

Thank you guys for a good game

Envoy's Alliance

LG Human(1/2 O) Barbarian-2; THP 5/5; HP 30/38; hero 2/3; minor healing potion 2/2; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:

Thanks very much guys!

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Thanks!

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Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros - Doug H, Frozen Frost, BretI
Slides - Doug H (Marching Order), Frozen Frost

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

As we are in the high tier, the lvl 1 players will receive Level Bumps:

HIGH TIER LEVEL BUMPS

To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.

You should also remind higher level PCs to apply any mentor boons they might have purchased.

Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Oof. Josef doesn't have a mentor boon. He's just barely level 2 himself and doesn't qualify yet.

I do have a GM Glyph, though

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

Rodthalas has only 8 XP so far (so I've bumped up my stats as per GM Tiger's instructions above). And I've not begun running games yet, so no GM Glyphs to give at this time.

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Mentor Boons don't actually have a level requirement, it's a reputation requirement--liked by a faction, so 20 with one faction.

But XP and reputation correlate, so most characters qualify somewhere late level 2.

I thought Josef was a good fit thematically, plus a Cleric to go with all those martials, but I could switch to a level 1 to keep us low tier if that's easier. Or to a character with a Mentor Boon.

Envoy's Alliance

LG Human(1/2 O) Barbarian-2; THP 5/5; HP 30/38; hero 2/3; minor healing potion 2/2; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:

Only just into L2 myself, so likewise, no mentor boon sorry. Are we really high tier?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Yes. Graeyson is lvl 4. We're only at the base of the higher tier so if you have a lower level character we'll be a high low tier (18 CP).

Envoy's Alliance

LG Human(1/2 O) Barbarian-2; THP 5/5; HP 30/38; hero 2/3; minor healing potion 2/2; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:

I could swap out to Jeeves (l1 monk) if folk would prefer?

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

I can't shift to lower than level 1, which I already am. Lol

Envoy's Alliance

If you thinj he isntoo high lvl I have loeer lcl characters

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

If possible Graeyson, please shift to a level 1 or 2.

Grand Archive

I can bring him along instead of Graeyson but I am not too sure how I would change the Chronicle because I did not use my account when I signed up, or I also have a barbarian or witch that could come.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Lorqinor Brightcoral PFS2 wrote:
I can bring him along instead of Graeyson but I am not too sure how I would change the Chronicle because I did not use my account when I signed up, or I also have a barbarian or witch that could come.

I can fix it if you give me the info.

Envoy's Alliance

What do we need, I have a warpriest, barbarian, a witch, a bard, a wizard, a fighter, a monk, a poppet barbarian, Loquinoris going to be my water kinesticist.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Here is my little kobold witch, named in honor of your friend and mine, from the Sunless Citadel.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Everything is filled out.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Meepette, what's your character number? I'll change the entry in rpgchronicles.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Still waiting for:

Macros/Slides - Rodthalas, Dolmandir

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

Ah sorry about that. Loaded Rodthalas as unmodified 1st level character.

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Sorry, done!

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

She has 2 GM Glyphs.

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Meepette can have my Glyph point, then.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Meepette
43330-2014
Grand Archive
Starting XP 5 GOLD
Chronicle 3
Gold 30.28

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Meepette - done. Who are you handing your glyphs out to?

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Josef, she does not give things away to kobold killers, lol.

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

Lol. It's the module. There's a whole bunch of kobolds and a green dragon wyrmling bothering citizens of Otari.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Oh I know, I think it is funny though.

Is there a benefit to taking alchemist with fighter in your build?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Meepette - so you're not playing the other table?

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

The main benefit lies in less reliance on healers or spellcasters to provide boosts. Its pretty weak at first level, but I can see the progression. Some fellow whose videos I was following had said that even if you don't get any further feats, that's 1 additional reagent per level which can be used to make minor elixirs of life - 1/level. At 3rd Level, that's 3 extra dice of healing at no cost.

Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

Besides I'm a big fan of Roy Greenhilt of the Order of the Stick. That is, he fights with his brain first, not his brawn.
I got an ancient elf for the free alchemy and daily reagents, the magical misfit for trick magic items so he can read scrolls (of healing, longstrider, haste, etc).
So less combat effectiveness for more self-reliance on the long run.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Nice!

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

If you want your downtimes part of your chronicles, go ahead and roll them now.

Radiant Oath

LG Female Human | Back Alley Doctor | Monk Lvl 2 | ◆◇↺ | HP 32/32 | AC 19 | F/R/W: 8/9/9 | Perc +7 | 25 feet | Class DC 17 | Acrobatics/Stealth/Medicine/Nature: +7, Athletics: +5, Lore (Academia, Underworld): +4, Religion(U)/Survival(U)/Thievery(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Academia Lore: 1d20 + 4 ⇒ (10) + 4 = 14

Envoy's Alliance

LG Human(1/2 O) Barbarian-2; THP 5/5; HP 30/38; hero 2/3; minor healing potion 2/2; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:

warfare lore: 1d20 + 5 ⇒ (3) + 5 = 8

Ulvard is too taken in with the sights of the city to pay attention to how it is defended.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Aerondor - among all your characters, my favorite is Ulvard... followed closely by Slipp... :)

Lantern Lodge

SFS 05-99 BftB

Thanks!

I quite enjoy Ulvard as well, the classic "fish out of water"

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Lore Underworld: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Earn Income Scribing Lore: 1d20 + 4 ⇒ (11) + 4 = 15

Success. 5 cp x 8 days = 4 sp.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Josef Shaison wrote:

Earn Income [dice=Scribing Lore]1d20+4

Success. 5 cp x 8 days = 4 sp.

8 days? Quests are only 2 days :)

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Josef also wants to use some vacation days. To... work all day as a scribe.. for a few extra pennies.

5 cp x 2 days = 1 sp

(I actually just totally overlooked that this was a Quest. It says so right there. Has all along, I'm sure.)

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

crafting 1d20 + 7 ⇒ (19) + 7 = 26

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

REPORTED
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Envoy's Alliance

M Ancient Elf Fighter 3 (Wizard Dedication) |Field Medic | HP 39/39 | AC 19 (21 shield) | F +8 R +8 W +8| Perc +8 | Incredible Initiative +2 |◆◆◆◇↺| 30' | Hero 1/3 | Defend | ↺Reactive Shield | ◆◆Double Slice |

Thanks for running GM Tiger

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

CHRONICLES are here as well.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Thank you!

Horizon Hunters

Hunter 2 AC19 | HP 20/20| F +5 R +8 W +6 | Init +8 Perception, +8 Stealth| Low-light vision

Thanks GM!

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