Sabriyya Kalmeralm

Shanti the Healer's page

109 posts. Organized Play character for UncleFroggy.


Full Name

Shanti the Healer

Race

HP 32/32 | AC 19 | F/R/W: 8/9/9 | Perc +7 | 25 feet | Class DC 17 |

Classes/Levels

Acrobatics/Stealth/Medicine/Nature: +7, Athletics: +5, Lore (Academia, Underworld): +4, Religion(U)/Survival(U)/Thievery(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Gender

LG Female Human | Back Alley Doctor | Monk Lvl 2 | ◆◇↺ |

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Shanti the Healer

Female Human Monk 2
LG, Medium, Human Humanoid
Heritage: Versatile
Background: Back-Alley Doctor
Perception: +7
Languages: Common, Elven
STR 12 (+1), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 16 (+3), CHA 10 (+0)
AC 19, HP 32, Fort +8, Will/Ref +9
Class DC: 17
Speed: 25 feet

PFS Info:

PFS#: 2396852-2022
PFS School: Generalist
PFS School Item: Minor Healing Potion

Skills:

Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Acrobatics/Stealth/Medicine/Nature: +7
Athletics: +5
Lore (Academia, Underworld): +4
Religion(U)/Survival(U)/Thievery(U): +3

Melee Strikes:

Fist +7/+3/-1 (1d6 +1 Bludgeoning; Agile, Finesse, Nonlethal)
Fire Talon +7/+3/-1 (1d4 +1 Fire; Agile, Finesse, Unarmed)
Dagger +7/+3/-1 (1d4 +1 Piercing; Agile, Finesse, Versatile S, Thrown 10')
Throwing Knife +7/+3/-1 (1d4 +1 Piercing; Agile, Finesse, Thrown 20')

Ranged Strikes:

Throwing Knife +7/+3/-1 (1d4 +1 Piercing; Agile, Finesse, Thrown 20')
Dagger +7/+3/-1 (1d4 +1 Piercing; Agile, Finesse, Versatile S, Thrown 10')
Hand Crossbow +7/+2/-3 (1d6 Piercing; Range 60')

Feats and Abilities:

Ancestry Feats: Natural Ambition
Skill Feats:
Risky Surgery - Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you Treat Wounds, you can deal 1d8 slashing damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.

Cat Fall - Treat falls as 10' shorter
Class Features:
Flurry of Blows - Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally.
Powerful Fist - You don't take the -2 penalty when making a lethal attack with a nonlethal unarmed attack
Class Feats:
Rain of Embers Stance - You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames. The only Strikes you can make are fire talon Strikes. These deal 1d4 fire damage; are in the brawling group; and have the agile, finesse, fire, nonlethal, and unarmed traits. While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1).

Stunning Fist - The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.

Natural Ambition: Ki Strike
General Feats:
Battle Medicine - 1 action attempt a DC 15 Medicine check to regain 2d8 HP
Other Abilities: Radiant Oath Champion

Focus Spells:

Focus Points: 1/1
Focus Spells:
Ki Strike
You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive.

Equipment:

Combat Gear: Dagger(1), Throwing Knife(7), Hand Crossbow (14 bolts)
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers tools
Magic Items: Wayfinder
Bulk: 3 (Encumbered at: 6; Maximum at: 11)
Potions:
Coins: 45.32gp