'23-'24 Round Robin w/ Tarnbreaker's Trail

Game Master Frozen Frost

Sign-Up Sheet (for S01-10)
Slides and Maps (for S01-10)
Macros (for S01-10) |
Challenge Points: 13 (Low Tier, Level 1-2)

Round Robin Calendar:

□) #1-01 "The Absalom Initiation" w/ GM rainzax @ June/July/Aug '23
□) #4-01 "Year of Boundless Wonder" w/ GM Kwinten Aug/Sept/Oct '23
□) #3-01 "Year of Shattered Sanctuaries" w/ GM Frost @ Oct/Nov/Dec '23
□) #1-10 "Tarnbreaker's Trail" w/ TechnoDM @ Nov/Dec/Jan '23/'24
□) #1-14 "Lions of Katapesh" w/ GM J.G @ Jan/Feb/Mar '24
□) #1-06 "Lost on Spirit Road" w/ GM Aeshuura @ Mar/Apr/May '24


201 to 250 of 291 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Slides Loot sheet

Kieran, why did you feint? You won initiative, so Aslynn is flat-footed to you either way.

Grand Archive

Cleric 1 / HP 18/18, Perc +7, AC 15, Fort +4 Ref +5 Will +9 / Active conditions: -

Euh I don’t think people are FF until they act like in pfs1. That’s the reason of the existence of the Surprise attack class feature I believe.


Slides Loot sheet

Ah derp, I see now. Forgot that it's only when using Deception or Stealth, but he was using Scout, so he had to feint to force flat-footed.

Horizon Hunters

human rog 1 | AC 17 (19) | hp 18/18 | Saves F (T) +5, R (E) +8, W (E) +6 | Rog DC (T) 14 | Hero Pts 0

Aye! ^_^

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Thanks for running Kwinten!

Having fulfilled my GM duties, I need to step down from this rotation, reducing my PbP somewhat, to accommodate my new circumstances.

Here is the remaining schedule:

5 players @
□) #3-01 "Year of Shattered Sanctuaries" w/ GM Frost @ Oct/Nov/Dec '23
□) #1-10 "Tarnbreaker's Trail" w/ TechnoDM @ Dec/Jan/Feb '23/'24
□) #1-14 "Lions of Katapesh" w/ GM J.G @ Feb/Mar/Apr '24
□) #1-06 "Lost on Spirit Road" w/ GM Aeshuura @ Apr/May/Jun '24

I can email the staff to transfer the campaign, or next GM can simply takeover?

Cheers.

Verdant Wheel

NG Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Player Name: Frozen Frost
Character Name: Krinolyn "Veiled Lady" Styncorn
Class & Level: Cleric 1
PFS # - Character #: 2403787 - 2028
Faction: Verdant Wheel
Downtime: DC 14 Leshy Lore to Earn Income for Downtime: 1d20 + 2 ⇒ (13) + 2 = 15 (Success)

Verdant Wheel

1 person marked this as a favorite.
NG Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺
rainzax wrote:
I can email the staff to transfer the campaign, or next GM can simply takeover?

The ownership of this campaign can be transferred to me since I will be the next GM, and if it is okay with everyone who will still play/GM the remaining games.

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

Player Name: Deronas
Character Name: Wizel Genius
Class & Level: Sorcerer 1
PFS # - Character #: 212081-2023
Faction: Verdant Wheel

Performance: 1d20 + 7 ⇒ (8) + 7 = 15 Success

Thank you for the game!

Horizon Hunters

Bard 1 | HP 17 | AC 17 (+2 w/shield raised) | F +4 R +6 W +5| Perc +5 | Deception, Diplomacy, Intimidation, Performance +7 | Acrobatics, Stealth, Thievery +6 | Underworld Lore, Occultism +4 | Exploration: Detect Magic

Ira Kroll
Ramona Stonesplitter
Bard 1
5369-2009
Horizon Hunters

Performance: 1d20 + 7 ⇒ (20) + 7 = 27

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Krinolyn ”Veiled Lady” Styncorn wrote:
rainzax wrote:
I can email the staff to transfer the campaign, or next GM can simply takeover?
The ownership of this campaign can be transferred to me since I will be the next GM, and if it is okay with everyone who will still play/GM the remaining games.

I have emailed customs

Vigilant Seal

TN Gnome (Bleachling, Umbral) Tomb Born Thaumaturge (Lantern) / Blessed One 3 | ◆◇↺ | Explore: Investigate w/ automatic check vs trap, hazard, haunt, secret
Stats:
AC 20 | Fortitude (+8), Reflex (+8), Will (+8) | Perception (+9) w/ darkvision | Speed 25 | Reactions @ Empathetic Plea (if attacked), Final Spite (when felled)
♥️ 39/39 | ☀️ □ | ☘️ ☑ | ✋✋ Lantern Implement & Cane Pistol | ⚕ none | School: Burning Hands □

Player Name: rainzax
Character Name: Antiquarian Swix Harlequinn
Class & Level: Thaumaturge Level 2
PFS # - Character #:#2366390-#2018
Faction: Vigilant Seal

Horizon Hunters

human rog 1 | AC 17 (19) | hp 18/18 | Saves F (T) +5, R (E) +8, W (E) +6 | Rog DC (T) 14 | Hero Pts 0

Player Name: Aeshuura (Noel Mock)
Character Name: Kieran
Class & Level: rogue 1
PFS # - Character #: 38303-2003
Faction: Horizon Hunters
Downtime: DC 14 Crafting to Earn Income for Downtime: 1d20 + 3 ⇒ (10) + 3 = 13

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Yay, I can play Haohji again! Are we waiting until October to start the next one?

Verdant Wheel

NG Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

We are just waiting for the chronicles of S04-01 game before we commence for the next game, S03-01. For now, I will post the sign-up sheet for that game: > Sign Up Sheet < for S03-01 Intro: Year of Shattered Sanctuaries.


Slides Loot sheet

Sorry about the delay, been a busy week.

Chronicles can be found HERE. They won't stay there forever (usually until I run another PbP game), but they should remain there for a few months at least. Tell me if there's something wrong with the chronicle and I'll fix it.
I did not note down Earn Income, please do that yourself.

Haohji: Personally, I say we continue. Some scenarios might run long, so might as well have an early start.

Horizon Hunters

Bard 1 | HP 17 | AC 17 (+2 w/shield raised) | F +4 R +6 W +5| Perc +5 | Deception, Diplomacy, Intimidation, Performance +7 | Acrobatics, Stealth, Thievery +6 | Underworld Lore, Occultism +4 | Exploration: Detect Magic

Performance to earn income: 1d20 + 7 ⇒ (17) + 7 = 24

One week = 0.4 gold

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles
Krinolyn ”Veiled Lady” Styncorn wrote:
We are just waiting for the chronicles of S04-01 game before we commence for the next game, S03-01. For now, I will post the sign-up sheet for that game: > Sign Up Sheet < for S03-01 Intro: Year of Shattered Sanctuaries.

Okay, will sign up shortly!

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

GM Rainzax, did we get fame for 1-01?

Verdant Wheel

NG Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Chronicle looks good. Thank you for running, GM Kwinten.


Recruitment Board | Area Templates | ◆◇↺
Krinolyn ”Veiled Lady” Styncorn wrote:
For now, I will post the sign-up sheet for that game: > Sign Up Sheet < for S03-01 Intro: Year of Shattered Sanctuaries.

So far, I have three PCs signed up so far: Ramona, Merellin, and Haoji. Waiting for Wizel to sign up. Once done, we can start the game with 4 players. While waiting, kindly fill up the Slides (page 2 for tokens and marching order) and Macros (for secret skill checks, among others) below:

> Slides <
> Macros <

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

I do the administrative tasks this evening in about 7 hours. Sorry for the delay

I think I will bring another character.

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

By the way, is anyone trained in Medicine? Last time we only had the Veiled Lady to patch us up, but they're now running the adventure.

Verdant Wheel

Gnome Sorcerer 1 / HP 16/16, Perc +3, AC 16(17), Fort +5 Ref +6 Will +5 / Active conditions: Darkvision

I can choose a character with the skill.

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Haohji has training, but right now only has a +4. He has healer's tools, so I can attempt, but won't always be able to make that check...


Recruitment Board | Area Templates | ◆◇↺

I posted the opening scene for the game. Would you like to add two more players to the game?

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

I don't mind! ^_^


Recruitment Board | Area Templates | ◆◇↺

I think we will proceed with four players for this game. Will just wait for Merellin to post introduction.

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

Whelp, sorry, was away for the weekend. Posted my intro.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:

Thanks for running Kwinten!

Having fulfilled my GM duties, I need to step down from this rotation, reducing my PbP somewhat, to accommodate my new circumstances.

Here is the remaining schedule:

5 players @
□) #3-01 "Year of Shattered Sanctuaries" w/ GM Frost @ Oct/Nov/Dec '23
□) #1-10 "Tarnbreaker's Trail" w/ TechnoDM @ Dec/Jan/Feb '23/'24
□) #1-14 "Lions of Katapesh" w/ GM J.G @ Feb/Mar/Apr '24
□) #1-06 "Lost on Spirit Road" w/ GM Aeshuura @ Apr/May/Jun '24

I can email the staff to transfer the campaign, or next GM can simply takeover?

Cheers.

Sike!?

=)

Horizon Hunters

Bard 1 | HP 17 | AC 17 (+2 w/shield raised) | F +4 R +6 W +5| Perc +5 | Deception, Diplomacy, Intimidation, Performance +7 | Acrobatics, Stealth, Thievery +6 | Underworld Lore, Occultism +4 | Exploration: Detect Magic

I will be away this weekend.

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

I am generally not available on weekends. Will respond on Monday!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

@ Horul, here is some text for the Attack trait!

@ GM, I think same-type Persistent Damage overlaps rather than stacks!


Recruitment Board | Area Templates | ◆◇↺

Correct, you will only take the highest damage among the same-type persistent damages you will take.

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

But do I make two Flat checks or one?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

One.

It doesn’t stack, it overlaps.

GM Frost wrote:
Wormcaller, kindly roll the second DC 15 flat check before the damage, if any, can be applied.

1d20 ⇒ 8

Just in case I am wrong, even if I don't think that I am =)

Wormcaller wrote:

◆◆) Evolution Surge to grant Swim Speed

◆) Act Together to Protect Companion (both AC 19)
↺) Life Block (if damage 6 or greater)

With a wave of skeletal hand, gills and fins sprout from the beasty worm's body - it twists and convulses with momentary pain before settling into it's new form!

Link fixed!

Evolution Surge:

Evolution Surge
Focus 1
Uncommon Morph Summoner Transmutation
Source Secrets of Magic pg. 144 1.1
Cast [two-actions] somatic, verbal
Range 100 feet; Targets your eidolon
Duration 1 minute
You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
Your eidolon gains low-light vision and darkvision.
Your eidolon gains scent as an imprecise sense up to 30 feet.
Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait.
Your eidolon gains a +20-foot status bonus to its Speed.


Recruitment Board | Area Templates | ◆◇↺

Under Persistent Damage, it says "If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount." And I understand it like this, say you take two 1d4 persistent fire damage from different Strikes that hit: you roll the flat check for each damage, and if both are Failure, roll the persistent damages and take the higher damage. Unless I am missing something here? Any thoughts?

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

I usually rule that the die type is what matters. If one persistent damage is 1d4 and one is 1d6, you only take 1d6 damage. You'd also have one flat check to put out that fire. With two times 1d4, I'd say you take one instance of 1d4 damage each turn. You can't be on fire twice.

But I agree it's worded vaguely and defer to GM's judgement.

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

If your call is two flat checks, I will make another.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Here is the Concealed condition for folks!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Ouroboros would Hero Point that second attack, but I am unsure if I started the game with 1 or 2 hero points...


Recruitment Board | Area Templates | ◆◇↺

You still have one after that hero point.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

0

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

Coated in darkness, a <redacted> is Concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

Just checking, that means basically everyone has to make a flat check, right? I have low-light vision, but that wouldn't matter in this case.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Haohji PFS wrote:

Sorry, I wasn't clear. As soon as ripped the creature off, the civilian dropped unconscious, indicating that they took the damage immediately. I was just checking, in case I had a chance to save them, myself. But it is moot now, since Ramona got to them! ^_^ Also, when they get healed up, would that stop bleed damage?

Persistent Damage


Recruitment Board | Area Templates | ◆◇↺
Merellin Darcassan wrote:

Coated in darkness, a <redacted> is Concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

Just checking, that means basically everyone has to make a flat check, right? I have low-light vision, but that wouldn't matter in this case.

Yes, even those with low-light vision and darkvision need to roll flat check vs concealment.


Recruitment Board | Area Templates | ◆◇↺
Haohji PFS wrote:

Sorry, I wasn't clear. As soon as ripped the creature off, the civilian dropped unconscious, indicating that they took the damage immediately. I was just checking, in case I had a chance to save them, myself. But it is moot now, since Ramona got to them! ^_^ Also, when they get healed up, would that stop bleed damage?

I just put the civilian in the tracker for tracking purposes, not as part of Initiative. And the 2 HP is enough to reduce its current HP to 0 causes it to be unconscious. I hope it was clear?

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

No, I understand that, I was just trying to figure out if I had a chance to help on my next turn. I guess, I technically would have had my turn to do something if the civilian was on my turn, since the damage would have come at the end of that turn.

However, there is the other part of my question: Does the healing that Ramona gave the civilian halt the bleeding? If the healing was enough to bring the civilian back to full hp, it would stand to reason, but by listed rules it does not seem to be so (thank you Rainzax, for the link, though there is leeway for GMs to make a call based on the situation). I just was wondering if they might still be bleeding out.

EDIT: Answered in the Gameplay Thread! ^_^

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Haohji PFS wrote:
Oop, Since it is attached to me, do I still need to make the flat check?
GM Frost wrote:

Umbral Shroud :

Coated in darkness, a <redacted> is Concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

Concealed

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles
rainzax wrote:
Haohji PFS wrote:
Oop, Since it is attached to me, do I still need to make the flat check?
GM Frost wrote:

Umbral Shroud :

Coated in darkness, a <redacted> is Concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.
Concealed

That doesn't help. If I am touching it, I don't understand why I would be subject to concealed, especially if it is immobile and attached to me. By RAW, I understand what it means, but in this case I need a GM's call.

Envoy's Alliance

Alchemist Toxicologist 2 / HP 26/26, Perc +4, AC 19(20), Fort +7 Ref +7 Will +4 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Numb tonic minor 2/2, Black adder venom 4/4, Alchemist's fire lesser 4/4, 0 reagent

I just inform you that I will be traveling until 20th Oct.

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