Cale the Calistrian

Merellin Darcassan's page

68 posts. Organized Play character for Quentin Coldwater.


Race

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 |

Classes/Levels

Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

About Merellin Darcassan

Merilin
Elf Gunslinger 1
CN, Medium, Elf
Perception +5; low-light vision
Languages Common, Elven
Skills Acrobatics +7, Athletics +5, Deception +5, Diplomacy +5, Intimidation +5, Sailing Lore +3, Scouting Lore +3, Stealth +7, Thievery +7
Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
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AC 18; Fort +6; Ref +9; Will +3
HP 15
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Speed 35 feet

Melee
Whip +7 (Disarm, Finesse, Nonlethal, Reach, Trip) Damage 1d4+2
Shortsword +7 (Agile, Finesse, Versatile S) Damage 1d6+2

Ranged
Hand Cannon +9 (Uncommon, Modular (B/P/S)) Damage1d6+1

Additional feats Acrobatic Performer, Underwater Marauder, Nimble Elf, Sword and Pistol

Additional Specials Gunslinger's way (Way of the Drifter), Surprise Attack

Special abilities:

Sword and Pistol
You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. When you make a successful ranged Strike against an enemy within your reach with your one-handed firearm or one-handed crossbow, that enemy is flat-footed against your next melee attack with a one-handed melee weapon.

When you make a successful melee Strike against an enemy with your one-handed melee weapon, the next ranged Strike you make against that enemy with a one-handed firearm or one-handed crossbow doesn't trigger reactions that would trigger on a ranged attack but not a melee attack, such as Attack of Opportunity. Either of these benefits is lost if not used by the end of your next turn.

Slinger's Reload: Reloading Strike (one action)
You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an unarmed attack), and then Interact to reload. You don't need a free hand to reload in this way.

Into the Fray (free action)
You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies or can't end your movement closer to one, you can't use this Stride.

Surprise Attack
You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.