'23-'24 Round Robin w/ S01-06 Lost on the Spirit Road

Game Master Frozen Frost

Round Robin Calendar:

□) #1-01 "The Absalom Initiation" w/ GM rainzax @ June/July/Aug '23
□) #4-01 "Year of Boundless Wonder" w/ GM Kwinten Aug/Sept/Oct '23
□) #3-01 "Year of Shattered Sanctuaries" w/ GM Frost @ Oct/Nov/Dec '23
□) #1-10 "Tarnbreaker's Trail" w/ TechnoDM @ Nov/Dec/Jan '23/'24
□) #1-14 "Lions of Katapesh" w/ GM J.G @ Jan/Feb/Mar '24
□) #1-06 "Lost on Spirit Road" w/ GM Aeshuura @ Mar/Apr/May '24


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Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Horul has the envoy alliance one.

Grand Lodge

MACROS | RPG Chronicles | Slides

The experienced ones are giving everyone an extra Hero Point. I think Toasty is also using his Coin for an extra Hero Point that he can also give to another player during gameplay.

Grand Lodge

MACROS | RPG Chronicles | Slides

Veiled Lady, can you fill the Macro as well? I noticed that you were not on there. Thanks! I am about to make some secret rolls...

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Done.

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Ramona is no more with us?

Horizon Hunters

Bard 2 | HP 26 | AC 18 (+2 w/shield raised) | F +5 R +7 W +6| Perc +6 | Deception, Performance +8 | Acrobatics, Stealth, Thievery +7 | Underworld Lore, Occultism, Society +5 | Medicine +4 | Exploration: Detect Magic | ◆◇↺

I'm here

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

But not posted in gameplay, right?

Horizon Hunters

Bard 2 | HP 26 | AC 18 (+2 w/shield raised) | F +5 R +7 W +6| Perc +6 | Deception, Performance +8 | Acrobatics, Stealth, Thievery +7 | Underworld Lore, Occultism, Society +5 | Medicine +4 | Exploration: Detect Magic | ◆◇↺

True

Grand Lodge

MACROS | RPG Chronicles | Slides

Is this intentional? Is Ramona making a dramatic entrance? ^_^

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

it was the sense of my questions.

Vigilant Seal

M Goblin Magus 4 | HP (25/50) | AC 21 | F +10, R +7, W +8 | Perception +6 | Darkvision

Toasty! has already been introduced to mushrooms and flammability when our GM took a couple extra days to get a scenario going and us goblins caused our own trouble.

Spoilers for the opening of 4-01

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

To be clear: Horul's weapon always has an alchemist's fire in the weapon siphon and Graveroot on his breaching pike.

Grand Lodge

MACROS | RPG Chronicles | Slides

Good to know. I don't know much about what that means, so I will rely on you to explain it when it comes into play.

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

It means a lot of different damage on one hit indeed.

Horizon Hunters

Gourd Leshy Kineticist 1 HP 20 | AC 16 | F +9 R +7 W +4 | Perc +4 | Stealth +5 ** LEVEL BUMP ** +2 to hit

Why would Jack get +2 to his attack rolls? If you mean the level bump, I added +1.

Vigilant Seal

M Goblin Magus 4 | HP (25/50) | AC 21 | F +10, R +7, W +8 | Perception +6 | Darkvision

Combat Mentor from Toasty! increases the level bump to attack rolls to +2.

Horizon Hunters

Gourd Leshy Kineticist 1 HP 20 | AC 16 | F +9 R +7 W +4 | Perc +4 | Stealth +5 ** LEVEL BUMP ** +2 to hit
Toasty! wrote:
Combat Mentor from Toasty! increases the level bump to attack rolls to +2.

Right, forgot about that. Thank you both!

So that’s another +1 to those strikes.

Envoy's Alliance

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Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

And next round you get the +1 of Courageous anthem if sustained.

Vigilant Seal

M Goblin Magus 4 | HP (25/50) | AC 21 | F +10, R +7, W +8 | Perception +6 | Darkvision

Fascinating Performance only triggers when you take the specific "Perform" action, not anytime you make a performance check.

There's a couple tricky bits like that in PF2 that are super easy to miss. Note the capital P in Perform in Fascinating Performance, that's in theory at least how we know it's talking about a specific action, rather than a more general reference.

Horizon Hunters

Bard 2 | HP 26 | AC 18 (+2 w/shield raised) | F +5 R +7 W +6| Perc +6 | Deception, Performance +8 | Acrobatics, Stealth, Thievery +7 | Underworld Lore, Occultism, Society +5 | Medicine +4 | Exploration: Detect Magic | ◆◇↺

Then nix the Fascinating Performance in my actions.

Grand Lodge

MACROS | RPG Chronicles | Slides

Okay!

Horizon Hunters

Bard 2 | HP 26 | AC 18 (+2 w/shield raised) | F +5 R +7 W +6| Perc +6 | Deception, Performance +8 | Acrobatics, Stealth, Thievery +7 | Underworld Lore, Occultism, Society +5 | Medicine +4 | Exploration: Detect Magic | ◆◇↺

Just to let you know, I will be away Monday through Wednesday of next week.

Grand Lodge

MACROS | RPG Chronicles | Slides

Okay! ^_^

Grand Lodge

MACROS | RPG Chronicles | Slides

Is treasure like old 1e PFS where you get to keep consumables if unused? I am confused by 'each of these consumables represents 1 treasure bundle'. Does this mean that you either keep the consumable or get a treasure bundle? Or does it mean that at the end of the module, you don't keep the alchemist's fire but can use the money to purchase it if you want to keep it?

Grand Lodge

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MACROS | RPG Chronicles | Slides

I'm not going to lie, I am loving Jack!

Grand Lodge

MACROS | RPG Chronicles | Slides

Going to give a little time to RP before I move you along down the road...

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Treasures found during the adventure are converted into Treasure Bundles. Each Treasure Bundle has an equivalent gold based on character’s level that is rewarded after the adventure. Some treasures can be found in the Chronicle which gives you access to it to buy it after the adventure.

On the phone right now so I copy-pasted below the words from the OP Guide:

As characters work their way through the adventure, they will discover or earn Treasure Bundles. These are simplified units that represent an even share of the adventure’s rewards. Typically a scenario will award 8 Treasure Bundles. Characters may also find named items of treasure or consumable magic items. These items are available for use during the adventure and often appear as purchasable items on Chronicles.

Unlike a traditional game in which the PCs would divide recovered magic items and other treasure among themselves, Pathfinder Society awards each participating PC a share of gold pieces based on their respective levels. Rather than divide up the magic items unequally, PCs have equal access to any special treasure found, represented by the items listed on the Chronicle.

At the end of a scenario, the GM should tally the number of Treasure Bundles (TB) found. The value of a Treasure Bundle depends on the level of the character earning it. Most scenarios are designed to award 8 Treasure Bundles, with 2 bonus Treasure Bundles available through exceptional play. The chart below gives the value of individual Treasure Bundles and pre-calculates the most common values.

Grand Lodge

MACROS | RPG Chronicles | Slides

Okay, that I understand. In this case, they give you these alchemist fires that represent 1 treasure bundle each:

Lost on the Spirit Road wrote:

Rewards: Regardless of their initial interactions, the villagers are deeply grateful for the PCs’ help fending

off the rampaging monsters. They provide the PCs with two alchemical items (three if the PCs succeeded at two or three skill checks during their investigation) that they think will help the PCs defeat similar creatures in the Forest of Spirits. The specific type of alchemical item they receive is detailed in Table 1: Village Details (page 16). Each of these consumables represents 1 Treasure Bundle, for a total reward of 2 or 3 Treasure Bundles depending upon the PCs’ success during the investigation.

Which seems odd to me. Does that mean that you can use it during the adventure, but if you do, you lose out on a Treasure Bundle?

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

PCs can use them but they don’t lose out on Treasure Bundle.

Grand Lodge

MACROS | RPG Chronicles | Slides

Perfect, thanks!

Horizon Hunters

Gourd Leshy Kineticist 1 HP 20 | AC 16 | F +9 R +7 W +4 | Perc +4 | Stealth +5 ** LEVEL BUMP ** +2 to hit
Aeshuura wrote:
I'm not going to lie, I am loving Jack!

Thank you! :-D Jack Skellington was a major inspiration. I’m glad you’re enjoying him!

Grand Lodge

MACROS | RPG Chronicles | Slides

I can't wait to make a Peach-boy Leshy when the Tian Xia Players Guide comes out! I really like leshy, but haven't had a chance to make one...

Horizon Hunters

Gourd Leshy Kineticist 1 HP 20 | AC 16 | F +9 R +7 W +4 | Perc +4 | Stealth +5 ** LEVEL BUMP ** +2 to hit
Aeshuura wrote:
I can't wait to make a Peach-boy Leshy when the Tian Xia Players Guide comes out! I really like leshy, but haven't had a chance to make one...

This is my first one. Just looked up Peach Boy, and that would be a great fit for Tian Xia

Grand Lodge

1 person marked this as a favorite.
MACROS | RPG Chronicles | Slides

Momotaro was one of my favorite childrens' stories growing up. As luck would have it, my wife is from the area that was the birthplace of the stories!

Horizon Hunters

Gourd Leshy Kineticist 1 HP 20 | AC 16 | F +9 R +7 W +4 | Perc +4 | Stealth +5 ** LEVEL BUMP ** +2 to hit

Have you been there? Is it a Mecca for fans?

Grand Lodge

1 person marked this as a favorite.
MACROS | RPG Chronicles | Slides

Yep. It is definitely cool! The airport is actually Momotarou themed, with statues of the hero and his animal companions.

Outside of the train station, there is also a great statue of them as well!

I always bring the Kibi dango (little millet/mochi dumplings) home for omiyage when I visit.

I love Japan and we go back every year.

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

I'd like to inform everyone that I will be unavailable from April 27th to 30th (UTC +8) for an out-of-town summer vacation. Please bot me when needed. Botting instructions are posted on this character's profile.

Grand Lodge

MACROS | RPG Chronicles | Slides

Perfect, thank you!

Horizon Hunters

Gourd Leshy Kineticist 1 HP 20 | AC 16 | F +9 R +7 W +4 | Perc +4 | Stealth +5 ** LEVEL BUMP ** +2 to hit

Do the woods count as difficult terrain?

Grand Lodge

1 person marked this as a favorite.
MACROS | RPG Chronicles | Slides

No, they shouldn't, but can give you lesser cover.

Grand Lodge

MACROS | RPG Chronicles | Slides

Toasty, do you have a striking rune on your staff? I am trying to figure out why you are rolling 2d6 for your staff damage.

Vigilant Seal

M Goblin Magus 4 | HP (25/50) | AC 21 | F +10, R +7, W +8 | Perception +6 | Darkvision

I do indeed. Looks like I didn't properly update the equipment section. Also should be d8s in both hands (which is Toasty!'s default state.

2d8 ⇒ (7, 3) = 10 If you want to fix, otherwise happy to stick with original and just roll correctly going forward.

Grand Lodge

MACROS | RPG Chronicles | Slides

Okay, that sounds good! Quick question, are we able to buy potency and striking runes without a chronicle that has one listed?

Horizon Hunters

Gourd Leshy Kineticist 1 HP 20 | AC 16 | F +9 R +7 W +4 | Perc +4 | Stealth +5 ** LEVEL BUMP ** +2 to hit
Aeshuura wrote:
Okay, that sounds good! Quick question, are we able to buy potency and striking runes without a chronicle that has one listed?

I always thought so, but I can’t cite anything

Grand Lodge

MACROS | RPG Chronicles | Slides

Yeah, I can't find any documentation about it.

Vigilant Seal

1 person marked this as a favorite.
M Goblin Magus 4 | HP (25/50) | AC 21 | F +10, R +7, W +8 | Perception +6 | Darkvision

Purchasing Guidelines

Any common equipment in sanctioned Pathfinder content with an item level less than or equal to your character’s level (minimum 2).

Any uncommon equipment in sanctioned Pathfinder content with an item level less than or equal to your character’s level (minimum 2); your character must have access to this uncommon equipment.

Any equipment listed on your character’s adventure Chronicles with an item level less than or equal to your character’s level + 2. Weapons and Armor found on Chronicles can be upgraded following the normal rules for upgrading.

Any item or service purchased with Achievement Points.
---

So common items that are not otherwise restricted, can be purchased at your level or lower (minimum 2) without showing up on a chronicle etc.

This includes potency and striking runes. Also note that the PFS FAQ says you can upgrade permanent items by just paying the cost difference, so you can just pay 65gp to add striking to your +1 weapon etc. (Don't have to figure out rune transfers, or weird sellbacks when upgrading other items either from lesser to greater versions like a lot of skill items and staves etc)

Items showing up on chronicle sheets are sometimes uncommon, which gives you access that you might otherwise not. Or come with a discount (will be explicitly listed). Or give you access early (Level +2, although mostly doesn't matter because of how wealth works), Or a few early scenarios have items listed that are already available due to being written before the access rules were finalized, by mistake or do to a change in rarity etc.

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