| Race |
Cleric 5 / HP 63/63, Perc +13, AC 22, Fort +11 Ref +11 Will +13 / Active conditions: Toughness, Fleet, Mobility |
| Strength |
2 |
| Dexterity |
4 |
| Constitution |
2 |
| Intelligence |
0 |
| Wisdom |
5 |
| Charisma |
0 |
About Atlach
PFS #212081-2022
Experience 48
Faction Grand Archive
Wealth 8.48 GP, 48 Grand Archive, 2 EA
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Atlach
Cleric 5 (Remastered)
M Medium Humanoid (Human)
Senses Perc +13
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Defense
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AC 22
HP 63
Fort +11, Ref +11, Will +13
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Offense
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Speed 30 ft.
Melee +1 striking Shortsword +12 (2d6+1)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks None
Spell Attack Roll +11
Spell DC 21
Spells
. . Cantrips— Vitality lash, Guidance, Shield, Needle darts, Rousing splash
. . 1st lvl— Protection, Command, Bless
. . 2d lvl— Resist energy, Clod in Metal, Blood vandetta
. . 3d lvl— Fireball, Dispel magic
. . Heal: 4x
Focus Spells
. . Dazzling flash, Agile Feet
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Statistics
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Str +2, Dex +4, Con +2, Int +0, Wis +4, Cha +0
Class DC 21
Background Once bitten
Ancestry Feats Versatile heritage (Toughness), Natural ambition (Healing hands), Natural ambition (Syncretism: Expand Domain initiate: Travel)
Skill Feats Battle medicine, Pilgrim's token, Cat fall, Continual recovery
Class Feats Doctrine cloistered (Sun Domain), Healing hands, Rogue Dedication, Mobility
General Feats Toughness, Fleet
Languages Common, Mwangi
Skills Acrobatics +11, Arcana +0, Athletics +1, Crafting +0, Deception +0, Diplomacy +7, Intimidation +0, Undead Lore +7, Pathfinder lore +7, Medicine +14, Nature +11, Occultism +0, Performance +0, Religion +13, Society +0, Stealth +11, Survival +11, Thievery +3
Worn items Backpack, Religious symbol (Silver) (The Prismatic Ray), +1 Leather armor, Healer's gloves
Readied items +1 striking Shortsword, Healer's toolkit, Cold iron chunk, lesser Soothing Tonic, lesser Mistform Elixir
Other items Flint & Steel, Waterskin, Trail rations (1 week), Bedroll, Wayfinder
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