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The Veiled Lady casts her protective wards on Horul and moves so that Horul is between her and the dark witch!
Blackfeather Jack releases his flock of woody ravens! The first flies directly in her face, eliciting some foreign cursing, but she ducks out of the way of the others! Critical hit! 8 damage to the witch!
Ramona's puppet continues to dance, while she calls out to Horul, urging the bugbear to break free of his bonds. Then methodically hurls a sling stone at the witch, catching her in the shoulder! 7 damage to the witch!
Horul struggles, but the chains seem to just wrap tighter around him!
Initiative Order
[sHorul
Hag hp -15
Veiled Lady Krinolyn
Blackfeather Jack hp 15/20
Ramona
Toasty! hp 44/50
Had to look back, I believe the hp totals are correct. Thankfully, Horul's critical failure was not on his turn, so he can still attempt an escape on his turn! Horul, you are up!

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Athletics:1d20 + 8 ⇒ (5) + 8 = 13
As the hobgoblin can't move he sends an invective towards the hag.
All in all you're so ridiculous. You know you'll fall under my soldiers strikes. Set me free before it comes or you will perish.
Intimidate: 1d20 + 5 ⇒ (13) + 5 = 18

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Horul's bravado seems like it does not move her. The hag cackles, You will just have to watch as I kill your little soldiers, one by one...
She steps up to Krinolyn, Shall we start with this little one?
◆ Stride, ◆ Strike (Claw), ◆ Strike (Claw)
Claw 1: 1d20 + 16 ⇒ (3) + 16 = 19 Damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21 slashing
Claw 1: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24 Damage: 2d8 + 6 ⇒ (5, 1) + 6 = 12 slashing
Believe that both hit, even with the raised shield. Which should drop you. Please correct me if I am wrong!
Initiative Order
Horul
Hag hp -15
Veiled Lady Krinolyn hp 0
Blackfeather Jack hp 15/20
Ramona
Toasty! hp 44/50

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Ramona will continue puppeteering.
Then, she will cast Soothe on the Veiled Lady, healing: 1d10 + 4 ⇒ (7) + 4 = 11 HP.

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Believe that both hit, even with the raised shield. Which should drop you. Please correct me if I am wrong!
That's is correct.
Things happen so quickly that Veiled Lady finds herself lying on the ground. She heals herself first before crawling away from the hag.
2-action Heal (Rank 1), Healing Hands: 2d10 + 8 ⇒ (8, 7) + 8 = 23 HP for Veiled Lady
◆◆ Heal
◆ Crawl

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With flame on, Toasty! heads forward and conjures up all the fire he can, and strikes out with reach from his staff.
Courageous spellstike vs Hag: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Hero Point if that's a miss: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
bludgeoning+fire+fire damage: 2d8 + 4 + 1 + 3d6 + 2 + 1d4 + 2 ⇒ (4, 7) + 4 + 1 + (5, 6, 4) + 2 + (2) + 2 = 37
2 Flame Wisps remain (3 if that's a miss)
Striking Staff 2d8
Strength +4
Courage +1
Ignition(2) 3d6
Courage +1
Burn It +1
Flame Wisp +1d4
Courage +1
Burn It +1

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”RUN WHILE YOU STILL DRAW BREATH!”, Jack cries, as two more crows swoop toward her.
Elemental Blast (Wood, 2-action, 1-action)
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Sorry, forgot the +2 to hit and +1 damage from the level bump

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Toasty! closes the distance to within reach of their staff and conjures up all the fire they can muster and unleases it through their staff.
courageous Spellstrike: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Hero Point Spellstrike: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Bludgeoning+fire+fire+fire: 2d8 + 4 + 1 + 1 + 3d6 + 2 + 1d4 + 2 ⇒ (3, 5) + 4 + 1 + 1 + (2, 5, 6) + 2 + (2) + 2 = 33
On crit everything except the flamewisp (1d4+2) doubles, add deadly and 2d4 persistent fire damage
Deadly?: 1d6 ⇒ 4
Total on Crit: 66
Striking Staff 2d8
Strength +4
Courage +1
Ignition(2) +3d6
Courage +1
Burn It! +1
Flame Wisp +1d4
Courage +1
Burn It! +1
Arcane Cascade +1
If it does have resistance/weakness I've got 3 separate sources of damage.
Staff: 13 bludgeoning and 1 fire.
Ignition: 15 Fire
Flame Wisp 4 Fire

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Krinolyn, you will make a Death save this round, since Ramona goes after you, then your heal and crawl will take place on the next round. Though, I do not believe that you can die from failing this check, yet...
The Krinolyn lies dying on the forest floor until Ramona calls upon the song of life, to pull the leshy priestess from the brink!
Jack sends another twiggy murder at the witch battering her! -12 hp!
Toasty steps up to a healthy distance and swings his staff at a distance! The dark fae barely gets he black iron claws up to block the attack!
Horul is up!
Initiative Order
Horul
Hag hp -27
Veiled Lady Krinolyn hp 11/28
Blackfeather Jack hp 15/20
Ramona
Toasty! hp 44/50

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DC 11 Flat Recovery Check: 1d20 ⇒ 9 Failure, Dying 2

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Athletics: 1d20 + 8 ⇒ (2) + 8 = 10
Athletics, hero point: 1d20 + 8 ⇒ (20) + 8 = 28
Finally he breaks free.
Now I've things to explain to you.
And he casts an electric spell on the hag.
Electric arc: 3d4 ⇒ (1, 2, 2) = 5
Reflex DC 19

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Nice! You may also Stride 5 ft, if you are so inclined!
Reflex: 1d20 + 12 ⇒ (20) + 12 = 32
The hag's head jerks to look with incredulity as Horul bursts from her iron cage and rolls out of the way of his lightning arcing across the clearing! Sorry! Crit on the save...
The dark witch flicks her wrist and her claws shoot out, extending at Toasty! Claw with Reach 10 ft at Toasty!: 1d20 + 16 ⇒ (12) + 16 = 28 2d8 + 6 ⇒ (6, 6) + 6 = 18 slashing! Grab: 1d20 + 16 ⇒ (8) + 16 = 24 They slash at the goblin and then curl around him holding him fast! Toasty is grabbed. Off-guard and immobile. He can still attack, but Manipulate actions have a DC 5 flat check to succeed. I think that is right.
With her other hand, she slashes at Horul! Claw at Horul, agile: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32 2d8 + 6 ⇒ (6, 6) + 6 = 18 slashing Crit, for 36 damage! Sorry guys! I roll like crap for my PCs then roll 2 crits in the same turn for the bad guys! >.<
Then she turns a discerning eye to Toasty... You are an interesting little goblin... Such power!
Initiative Order
Horul hp 2/38
Hag hp -27
Veiled Lady Krinolyn hp 11/28
Blackfeather Jack hp 15/20
Ramona
Toasty! hp 26/50

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Toasty! retorts "Power... Fire Power!"
As they refresh their spell strike and lash out again.
spellstrike vs Hag: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
bludgeoning+fire+fire damage: 2d8 + 4 + 1 + 3d6 + 2 + 1d4 + 2 ⇒ (4, 2) + 4 + 1 + (4, 4, 4) + 2 + (2) + 2 = 29
flat to cast while grappled: 1d20 ⇒ 12

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Veiled Lady stands up now that the hag is focused on her other allies. She then conjures a magical ward for Toasty!
◆ Stand
◆◆ Forbidding Ward for Toasty! vs Ward (1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects)

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Oh, I forgot. Never mind that last one and I will heal myself first.

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Continue puppeteering (Anthem)
Telekinetic Projectile: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25for: 2d6 ⇒ (3, 3) = 6 damage.

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Another aerial assault flies toward the hag, their flaming eyes leaving trails behind them.
Elemental Blast (Wood, 2-action, 1-action)
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 6 ⇒ (1) + 6 = 7B
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 2 ⇒ (4) + 2 = 6B

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Krinolyn pulls herself away from the fae and heals herself, pouring the life energy of the surround forest into her body, renewing her vigor! Back to full, I believe!
Jack hurls more twiggy crows at the witch but she bats them aside with her long talons!
Ramona hurls a log from the forest floor at the witch, smacking her in the head! -6 hp!
Then Toasty swings down hard, wreathing the dark fae in flames! -29 hp!
She screeches in fury, You die first, little one!
Initiative Order
Horul hp 2/38
Hag hp -62
Veiled Lady Krinolyn full hp
Blackfeather Jack hp 15/20
Ramona
Toasty! hp 26/50
EDIT:

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Perception: 1d20 + 5 ⇒ (1) + 5 = 6
The alchemist doesn't care about what might occurred around them and strikes the hag furiously.
+1 Breaching pike: 1d20 + 9 ⇒ (2) + 9 = 11
+1 Breaching pike, hero point: 1d20 + 9 ⇒ (14) + 9 = 23
Damage piercing, fire: 1d6 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12
Poison: Graveroot : DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison damage (1 round); Stage 2 1d12 poison damage and stupefied 1 (1 round); Stage 3 2d6 poison damage and stupefied 2 (1 round)
Then he pulls out and drinks a lesser elixir of life.
Elixir of life: 1d6 ⇒ 6

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Are you including the Courageous Anthem? Also, if you shifted 5 ft left, would you and Toasty have flank, because you both have reach?

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No I forgot courageous anthem. So it would make 24 to hit for 13 damage.

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Turns it into a hit!
Horul's pike scores a hit on the hag, but sparks against her iron-like flesh! resist 5 brings the total down to 8 hp...
The fae matron snaps her gaze upon Horul, I will come back to you!
She then turns her attention back to Toasty... Claw, 10 ft reach: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20 Grab: 1d20 + 16 ⇒ (6) + 16 = 22 Continued grapple
Seeing that Toasty has not fallen again, she strikes again! Claw, 10 ft MAP: 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27damage: 2d8 + 6 ⇒ (8, 7) + 6 = 21 Toasty is down!
Satisfied that the nasty goblin is dying, the black iron fae turns her attention back to Horul with a backhanded strike! Claw, 10 ft reach w/ MAP: 1d20 + 16 - 8 ⇒ (20) + 16 - 8 = 28 I am so sorry. Horul is down at Dying 2.
Her eyes glitter as she sees the scarf flutter to the ground!
Everyone else is up! So close
Initiative Order
Horul hp 2/38
Hag hp -70
Veiled Lady Krinolyn full hp
Blackfeather Jack hp 15/20
Ramona
Toasty! hp 26/50

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Continue puppeteering (Anthem)
Cast Soothe on Horul. He heals: 1d10 + 4 ⇒ (9) + 4 = 13
"Fellas. Maybe we need to retreat?"

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euh and what about the hag’s save against poison?

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"Fellas. Maybe we need to retreat?"
Jack’s burning gaze doesn’t leave the hag. ”NOT TODAY!”, he cries. Two more crows streak toward her.
Elemental Blast (Wood, 2-action, 1-action)
Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 6 ⇒ (1) + 6 = 7B
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (6) + 2 = 8B

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Blackfeather Jack wrote
|Attack: 1d20 + 10 ⇒ (17) + 10 = 27
|Damage: 1d8 + 6 ⇒ (1) + 6 = 7B
|Attack: 1d20 + 5 ⇒ (6) + 5 = 11
|Damage: 1d8 + 2 ⇒ (6) + 2 = 8B
Remember to add +1 to attack and damage

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I think it is factored in... Normally he puts +5 to damage.
@Horul, oop, thanks for the reminder! Fort Save: 1d20 + 16 ⇒ (16) + 16 = 32 Crit on the save. Sorry! I knew she had a high Fort save, so I was sure she would make it. I think I shoved it to the back of my mind so it was easy to forget! >.<
As the hag reaches greedily for the scarf, Jack calls to his crows again as two reform from the scattered twigs and fly at the witch again! The first slams into her head, sending her reeling!
Her head snaps to look at the little Leshy, and she coughs up some black blood, Curse you... curse you all! I will remember this!
Ramona once again sings the song of life for Horul and the hobgoblin's eyes flutter open!
Toasty can roll a Death Save and Horul can act before the hag goes. Horul, you are prone, but your pike is still close enough to your hand that you can pick it up as a Free Action.
Initiative Order
Horul hp 13/38, prone
Hag hp -77
Veiled Lady Krinolyn
Blackfeather Jack hp 15/20
Ramona
Toasty! hp 0/50

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I think Toasty is also playing before the hag this round.

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Yeah, but Toasty is down. Is there some way that he might come back with 1 hp? My understanding is that no matter even if he rolls a nat 20, he still only stabilizes at 0 hp.

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[dice=death save DC 11 (toughness) ]1d20
Dying 1
Shouldn't that drop you to Dying 0 and stable? Or were you Wounded 1 when you dropped?

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Veiled Lady sends mental jolt to the hag. She also heals Horul with a touch.
1-action Heal, Rank 1, w Healing Hands: 1d10 ⇒ 4 HP for Horul
◆◆ Daze, DC 18 basic Will save vs 1d6 ⇒ 4 mental damage to Hag (and Stunned 1 on Crit Fail)
◆ Heal

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The hobgoblin stands up, picks up the scarf and moves away.

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Horul snatches the scarf from the ground and scrambles away!
The black iron hag looks from Toasty to Horul and back to Ramona, Curse you all, I will remember this, for my memory is as long as the river of time, itself!
She runs into the same twisted ironwood tree that she emerged from and is gone! Combat over.
As the portal in the tree closes, there is an ethereal sound of shattering glass and a little figure with moss-like skin and a conical hat tumbles out of the scarf! It stands and bows and your minds are flooded with feelings of gratitude. You get the sense that you may keep the relic and that you are welcome here in this part of the forest, anytime you choose to return.
The fox-headed thief returns sheepishly and places the bag on the forest floor and bows their head, prostrating themselves before you. If you allow them, they leave quietly bowing to you repeatedly as they back away.
As you prepare to rejoin the caravan, the spirits leave their hosts and bow respectfully to them before wandering the forest once again...
When you return to the caravan, Lin Po grins widely and calls to you, I knew you would do it! Amazing!
Li Tan is much more reserved, but it is clear that you have made quite an impression on her.
The remainder of the trip is quiet, only filled with Lin Po's terrible singing as he introduces you to Goka road songs.
When you arrive in Minkai, Venture Captain Li is there to welcome you and brings you in for a debriefing. She seems relieved that everyone made it back alive and listens to the tales of your exploits, fascinated that the relic housed, or imprisoned, a kami all this time and neither she nor their benefactor had any idea...
She tells you that your payment has been arranged and sent to your rooms, and bids you enjoy a bit of vacation, taking advantage of the onsen (hot springs) before setting off on your next adventure!
Thank you all for playing and I hope that I did okay! Give me a couple of days and I will prepare your chronicles. This is my first time using RPG Chronicles...