DM Salsa Presents - Chronicles of Kassen

Game Master AdamWarnock

BattleMaps | Chronicles of Kassen | HeroLab Files | Loot Sheet | Downtime Asset Tracker | Downtime Activity Tracker

Perception Rolls:

[dice=Betzolte Percepiton]1d20+7[/dice]
[dice=Erigga Perception]1d20+8[/dice]
[dice=Grobradon Perception]1d20+11[/dice]
[dice=Maidie Perception]1d20+7[/dice]
[dice=Tanglefoot Perception]1d20+7[/dice]
[dice=Moon Perception]1d20+12[/dice]
[dice=Histya Perception]1d20+5[/dice]

[dice=Meep Perception]1d20+8[/dice]


Initiative Rolls:

[dice=Betzolte Initiative]1d20+3[/dice]
[dice=Erigga Initiative]1d20+4[/dice]
[dice=Grobradon Initiative]1d20+1[/dice]
[dice=Maidie Initiative]1d20+10[/dice]
[dice=Moon Initiative]1d20+3[/dice]
[dice=Histya Initiative]1d20+5[/dice]

[dice=Meep Initiative]1d20+3[/dice]


2,451 to 2,500 of 3,053 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>

Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

With the ogre apparently focused on Emerald, Erigga runs along the fallen logs, jumping from one to another and finally sliding to cover her with her shield, winking in the process.

Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17

Double move, drawing kukri in the process. Assuming defensive stance to Emerald. Emerald gains +2 luck bonus to AC and CMD as well as the benefits of soft cover if applicable.

AC: 28 (19 Tch, 20 Fl) | CMB: +4, CMD: 25 | R: +8


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

Betzolte tromps up to the ogre, grips her axe in both hands and makes a mighty, fiery strike!

+1 flaming dwarven waraxe: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d10 + 5 + 2 + 1d6 ⇒ (8) + 5 + 2 + (6) = 21


Kassen Battle Maps

Grob, you're up! Moon and Maidie appear to be delaying until after you go.


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

I don’t think the Stirges can kill the ogre. And Grob would likely need an amazing set of rolls to make it happen so… decision made.

"Histya, let's go!" Moon snaps off a shot at the ogre before turning to chase after the spider. She’s already moving into the woods when the arrow buries itself in the ogre’s neck.

STAND: FIRE @ Ogre
MOVE: On Map

BOOM:

FULL: MW Comp Longbow (crit: 20/3x | P) | Rng Inc: 110’
Mods: Deadly Aim, Range Mod: 0
HIT: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 | DAM: 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8 Crit?
Confirm: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 | CRIT DAM: 2d8 + 6 + 8 ⇒ (8, 3) + 6 + 8 = 25 YES

TOTAL DAM: 8 + 25 = 33

Moon Status:
HP: 35 / 35 | AC:21 / T:14 / FF:16 | CMD:22/18 <- Temp
Arrows (45): xxx
Blunts (45):
Iron Arrows (3):
Lead Blades (1):
Hero Points (3):
Kassen Battle Boon: 1x
Kassen Death Boon: 1x

Barkskin – 40 mins – AC/FF +2
Lead Blades – Rnd x of 10 – all my melee weapons act as one size larger


HP:44 | AC:21 ; T:18 ; FF:15 ; CMD:24 | Fort:+7 ; Ref:+10 ; Will:+4 | Init:+5 (+7 forest) ; SM:+1 ; PER:+5 (+7 forest) (low-light vision, scent)

The cat races across the snow to cat up with her hunting partner.

2x MOVE


Kassen Battle Maps

The ogre gurgles, drowning on its own blood, before falling to the forest floor with a crash. Whatever powers it had are no match for the well-placed arrow.

All that's left is the fleeing spider.

Grob and Maidie are up!


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

Grobradon moves forward and as his chant finishes, two batwinged little insectoids seem to bloom out of nowhere and charge at the fleeing spider avoiding the entangling green at ground level to get it. They move swiftly

Number of Stirges is one 1d3 1d3 ⇒ 2

When they catch up each tries to latch on

To hit #1 touch attack 1d20 + 7 ⇒ (3) + 7 = 10
Con drain if it hits. 10 Percent chance of disease
to hit #2 touch attack 1d20 + 7 ⇒ (10) + 7 = 17
Con drain if it hits. 10 Percent chance of disease

It's Grobs hope that even if the spider seems about to get away, the stirges will exhaust it and make it so they can catch it.


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

Figuring that a charge or two of her wand is worth avoiding the slim chance that the spider will make it back to the goblin tribes or otherwise pose a threat, Maidie fires a round of magic missiles to finish it off.

Magic missile damage : 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10


Kassen Battle Maps

With the ogre dead, the spider stands little chance of escaping. One of the striges grapples onto the spider and begins to drain it as Maidie's barrage of magical darts wound it further. The other stirge grabs hold as the spider struggles to free itself. Soon, its legs curl up tight as its life is drained away.

Combat is over

Emerald shakily gets to her feet. She looks dazed and battered, but some rest should see her set right. Seeing the ogre dead she breaths a sigh of relief and shivers as it sinks in that it was coming after her. After nodding in thanks to Erigga, she goes looking for where her bow got off to when she was sent flying.

Not all of the enemies are dead, however. The goblin tending to the spider, its clothing shredded and smoking from the very bad night it is having, groans as it sits up and sees its predicament. Far from stupid, it raises its hands in surrender.

"Grokki heal! Grokki heal! No kill. Grokki heal. Grokki talk," it says in broken common as its fear-filled eyes dart from one person to the next.

What do y'all do?


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

Grobradon walks towards the surrendering Grokki, "WHERE IS MEEP?!"

Intimidate: 1d20 + 4 ⇒ (12) + 4 = 16


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

”We can handle our own healing. You just keep those hands still and away from any unholy symbols or spell components. Then we’ll see if you can earn the right to keep breathing.” Maidie says in Goblin as she floats down from the tree, wand leveled at the goblin survivor.

”The best way to do that is to tell us where we can find the goblin called Meep, formerly of the Bugwump tribe. Do you know where she is?”


Kassen Battle Maps

GM Screen:

1d100 ⇒ 45

Grokki cowers from Grobradon and pales as she hears Maidie tell her the only way she might keep her life.

"G-grokki no know," she blubbers. "G-grokki n-n-no kn-know Meep. Grokki no know w-where Meep be." The goblin begins to shake as she cries. "Grokki die?"


Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

Erigga already had her blade drawn, so she steps forward and look at the others. "Considering we are in war, unprovoked, you guys know that the odds of the surviving enemy always being a poor fellow is quite small, right?"


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

Grobradon frowns "Grokki, what can you tell us that will help us WIN and save our town? That might.. MIGHT keep you alive. No promises."


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

Moon shoulders her bow and - with Histya’s dubious help - drags the spider’s body back to the edge of the enemy encampment. Then she sets about her ‘routine’ of quickly searching corpses before beheading them. The ogre’s neck takes several solid whacks to cleave through. She periodically throws a look at Grokki.

After finishing her grisly business, she muscles the ogre’s head into an upright position making sure the arrows in his eye and neck feature prominently. Satisfied, she wipes her hands on her pants and turns her attention to the last goblin.

”If you want to live, tell us useful things: Did you come from the Manylegs? Where is your camp? Why was this group sent here? At your camp, is there talk about Halk or others being killed? What are the goblins' mood?”

Perception (searching the dead): 1d20 + 12 ⇒ (17) + 12 = 29


Kassen Battle Maps

Loot:

On the dead:
4 suits of small sized Leather armor
4 small sized dogslicers
4 small sized shortbows
1 suit of medium sized leather armor
1 medium sized morningstar
1 medium sized dagger
3 medium sized javelins
1 suit of large sized hide armor
1 large sized greatclub
4 large sized javelins
various gems worth a total 60 gp
37 gold pieces 128 silver pieces 248 copper pieces

On Grokki:
1 suit of small sized masterwork scale mail
1 small sized heavy wooden shield
1 small sized sickle
2 potions of Cure Light Wounds
1 scroll of shield of faith
1 scroll of summon monster I
1 wooden unholy symbol of Lamashtu
1 agate worth 15 gp
3 gold pieces 42 silver pieces 15 copper pieces

Grokki swallows several times as she tries to get past her obvious terror, especially as Moon searches her after setting up the gruesome display of the ogre's head.

"G-G-Grokki M-M-Manylegs," she stammers out. "Camp that way." she points in the direction Krosk's map had indicated. "Half-day's walk. Okishi Goldfang there. No know Halk deaded. Okishi send Grokki help keep longshanks running away. Big Army excited. Some talk bad. Say Krosk traitor. Say Lugruk traitor. Not say loud. Bosses no like bad talk."


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

The news was mixed, but not terrible. ”You said you were sent to ‘keep longshanks running away’. You mean us - we're the longshanks? Okishi knows we are out here and she sent teams to keep us away from her camp?”


Kassen Battle Maps

Grokki shakes her head.

"No. Keep longshanks in town. Keep longshanks from woods. Okishi no know you. No tell Grokki you here."

The goblin grimaces as she thinks on that last bit.

"Okishi qarraqni," she asks herself.

Goblin:

"Did Okishi trick me?"


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

Betzolte gives an aggravated growl as her rage subsides, her spell ends and she shrinks back down to dwarf-size with a sigh.

"Makes sense: time we spend chasing groups like hers is time we AREN'T hitting the tribe's main camp."

To Erigga's skepticism she shrugs.

"Kinda the way of the world when you're alone against a warband armed for bear, especially when they've adopted a procedure of making damn sure their enemies aren't just playing dead. Fall on your knees and begging for mercy's the best way to stay alive in the face of that. I mean, it worked for Meep. It worked for Krosk's girls. And even for Dik, after a fashion. Word may be spreading among the assembled tribes that victory isn't as assured as Lugruk has made it out to be, and his cause isn't one worth dying for."

She turns back to Grokki.

"And I think you'd agree with that, wouldn't ye, Grokki?" she adds.


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Kassen Battle Maps

Grokki blinks and a look of panic crosses her face when Betzolte asks her if she agrees.

"Er, Y-yes? YES! Grokki agree! Grokki agree!"

She nods her head enthusiastically, but it's clear to just about everyone that Grokki hadn't been paying attention to what Betzolte was saying.


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

"Who is Okishi and why do you think Okishi tricked you?"


Kassen Battle Maps

"Okishi Goldfang lead Manylegs. Send Grokki here. Tell Grokki kill longshanks. Grokki think easy. Grokki think wrong. Grokki pray to Big Mama. Grokki pray like Okishi say. Grokki hurt. Grokki hurt all over."

A chill wind blows through the clearing, causing Grokki to shiver as it slips through the tears in her clothing. Goblin-made clothing was not great at keeping out the drafts at the best of times, and Grokki's outfit is little more than layers of rags after the fight.


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Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

Erigga sighs. It is something very tiring to try to prove a point when deep down she needs to be wrong, but one thing she'd learnt in the farm is that many jobs need to be done you liking it or not. "We are at war, Betz. She is alone now, but before there were two bands fighting each other, and I'm not questioning why she is begging for her life... she is doing what she can to remain breathing, I get that."

"What I'm questioning is how this is so effective against us. It certainly worked for Meek. It might have worked for Krosk's girls, and that is a very strong wishful thinking on our part." She looks at the others. "But there was that one who tried to trick us and escape, and letting Dik loose might still screw us in the ass."

"We are pushing our luck, and I'm a halfling."


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

Having stripped the goblin of her good armor and gear (loot updated), Moon tosses a set of regular goblin leathers back to the priestess. Whether she lives or dies, no sense in making her freeze as well.

She crouches down to regard the goblin. Maybe Okishi tricked you.. or maybe she doesn’t know there are longshank gangs in these woods deading every goblin found.” The ranger debates what to say. If they were going to risk releasing the goblin, she had a few more stories to plant… most of them true. If they were going to kill her, there was no point in wasting breath.

She signals the cat over to ‘guard’ the goblin. ”We have to talk about what to do with you. The cat will watch you. You run and she will kill you.”

Moon moves to the team and gathers a short distance away. She unshoulders her bow and nocks an arrow, holding both casually. ”OK, we need to decide about Grokki. If we let her go, we can’t go after the Manylegs immediately. We’ll need to switch to Bloodmoon or some other group. The only possible advantage is she could sew a little fear and discord… because I’ll tell her where to find Halk among other bits of news. The disadvantages of letting her live are obvious given how close we are to the Manylegs… But I’m surprised the hag’s fae haven’t found us yet. Or have they not bothered sharing that information with the goblins?” It was something the consider. Was the hag playing a different game or was she only concerned when it might be her neck on the line?

”The other option is we let her go. If she goes to join the Manylegs again, we stalk her from a distance and time our attack to her reappearance in the camp. She becomes our distraction, hopefully drawing the scouts’ attentions.”

”The final option is… final. Our location – presumably – is still a secret, and we can go after our next targets.”

Salsa, how close are we to the full moon? How far away is the Bloodmoon tribe? We have to hit them before the moon works in their favor.


Kassen Battle Maps

The moon is still a waxing crescent. Y'all have 11 days before it is full. Doffery can get you to the Bloodmoon camp in, let's say, 3 days.

Grokki quickly changes from her ragged clothing into the less ragged outfit that Moon scrounges up. Hearing Moon mentioning that there may be more gangs out here killing goblins makes the already pale goblin look sickly as the blood drains from her face. She nods jerkily at Moon as the ranger sets Histya to guard the goblin and explains what will happen if she tries to run. Grokki curls up into a tight little ball against the trunk of a tree and doesn't dare move from the spot as she closes her eyes and huddles against the trunk of the tree.

The goblin handled, for now, the question turns to what to do next. Emerald, grimaces as Ganny Blacktongue is brought up.

"What is it that she wants, anyway? I would have thought a hag would prefer having a town around to supply victims," the young dragon turned human says. "As for the goblin," she grimaces again, not liking any of the options. "It's cowed for now, but what happens if we get into a hard fight or it thinks it sees some opportunity to get back at us or curry favor? Killing it would be the simplest option, but it did surrender to us. Doing that would make us no better than a red, white, or black." The way she says the last three words make them sound more like curses.


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

”I don’t think we can afford to let her go free. She’s a priestess of Lamashtu and a spider tamer, not some ordinary grunt. That makes her much more dangerous and valuable to the enemy. And I don’t want to think about what atrocities she’s committed in the service of “Big Momma”,” Maidie says, trying to keep her voice hard but failing.

”As for Ganny Black Tounge, there is something in Kassen that she desperately wants. Something that would increase her power and the threat she poses. This whole invasion is just a part of her ploy to get it. We must defeat her or Kassen will never be safe.”


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Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

Betzolte fumes at Erigga's rebuttal and even more at the grim talk the others make about Grokki.

"Are we just gonna keep gettin' crueler and crueler until we're as rotten as they are?!" she says. "Offering mercy only to go back on it, what would Meep say if she saw us do something like that?! What if we'd done that to HER in that first battle?!"

Her face is red and her eyes are tearing up.


Kassen Battle Maps

"Oh, the Mother of Monsters. Yes, we'd be doing the world a favor by killing it, then. Her worshippers are nothing more than degenerate cacophiles," Emerald sneers when Maidie mentions that Grokki is a priestess of Lamashtu. "Still, we did accept its surrender."

"Why not just send it away, then," Emerald asks after Maidie explains why Ganny Black Tongue is allying with the goblins. "Or destroy it? Surely there are better places to keep something so dangerous than in a small backwater town."


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Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

”I don’t like it any more that you do, Betz, but we’ve been down this road before. Remember Zorlak, the hobgoblin who also surrendered? The pityful performance we’re seeing isn’t redemption, it is self preservation. Emerald is right, if the roles were reversed, she would feed us all to her spider while we were still alive.” Maidie says, sadness in her voice.

”We are racing against time here, and all of Kassen is at stake. If we let a spellcaster go free today, she’ll almost certainly channel the wrath of her cruel godess against us or our kin tomorrow. If we want to save our home, we have to male hard choices. Even if we have to carry the cost of those choices until the end of our days.”


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Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

"The world isn't all black and white, Betzolte. Actually, most of it is grey," Erigga replies, agreeing with Maidie. "We are not going to saying to torture her... we are not doing it because we want, but because we need to. Releasing her will put our mission at great risk and if we fail, what do you think will happen to Kassen?"

"We are at war and in war we have to make hard choices. This is one of them and I doubt it will be the last one. Will it change us? Of course it will, but I say it is a small price to pay if this means your kin and town remain alive to see the spring." Looking at Maidie, she adds. "I can do it."


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Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

Betzolte turns to Erigga and takes a deep breath, gripping her axe tighter.

"I'LL do it."


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Female N halfling fighter 5 | HP: 56/56 | AC: 24 (15 Tch, 21 Fl) | CMB: +7, CMD: 20 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +9, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 2

Erigga steps sideways to give way to Betzolte, but puts a hand on her arm. "I offered because I'm not from Kassen... I'm the outsider." She takes a deep breath.

"I came here on a contract and when this is all done, I'll most likely continue to work for Dalen and there is a good chance we'll never see each other again." She shrugs and sighs.

"Take a look at your friends. You do not need to prove anything, Betz." An attentive mind would notice this is the first time Erigga shortens the dwarf's name. "I'm small, but I can bear this weight, like I did with Zorlak for Maidie."

Sense Motive:
Despite putting a brave face, this is also taxing her. She is certain about sparing the others, though.


Kassen Battle Maps

Emerald doesn't look happy about the group's apparent decision, but before she give voice to her displeasure, Doffery reappears muttering a stream of fae curses.

"Blasted, nymphomanic furball. Can't believe the empty-headed idiot--" His eyes light on Moon. "Moon, aye? Mind if I borrow ye fer a moment. I have need of yer skill with a blade."


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Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

The ranger listens, without comment, until the women seem to be at the point of taking action. ”Grob or I might have an opinion you want to hear first.”

DM-Salsa wrote:
"Blasted, nymphomanic furball. Can't believe the empty-headed idiot--" His eyes light on Moon. "Moon, aye? Mind if I borrow ye fer a moment. I have need of yer skill with a blade."

Moon’s eyebrow rises. Doffery hadn’t spoken to her previously, that she could recall. ”Certainly.” She moves to follow the fae creature. ”What’s the matter?”


Kassen Battle Maps

"Thanks, lass," Doffery says with a bob of his head. "Ye'll see in a moment. I don't think ye'd believe me if I told ye. I hardly believe it meself and I saw what the damned fool did to herself."

Doffery leads Moon and any others who are curious as to what is going on a hundred yards away through the woods. The webbing here is thicker, but even so, the sight that greets you is rather inexplicable. Hanging about chest-height for Moon and Grobradon is a white-furred, red-eyed rabbit so tangled in the webbing that it can't move. How such a things had happened isn't clear.

"Right, can ye cut her down. She's one o' Prince Kernan's messangers," Doffery explains.


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

"Huh." Amused at the strange sight, Moon shoulders her bow, pulls her sword, and begins carefully cutting the rabbit loose of the trap.


Kassen Battle Maps

It takes a few minutes of careful slicing to free the fae rabbit. As soon as she is loose, she transforms into white-haired, red-eyed, and bunny-eared human.

"Oh!Thankyou!Thankyou!Thankyou!" the words come out in a jumble as she leaps at Moon and wraps the ranger up in a hug. "You've saved me for a most dire fate! I'm sure that if I'd been left there I would be subjected to all sorts of dark, twisted fates."

There's a loud thonk as Doffery leaps up in the air and knocks some sense into the fae rabbit.

"Enough of that, you stupid rabbit! Didn't ye have a message," Doffery says as she lets go of Moon and rubs her head where Doffery had just whacked her.

"Well, yeah, but you don't have to be so mean to me, you big stupid meanie," the rabbit whines.

Doffery just gives Moon a look as if to say, See? She really is an idiot.


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

Moon thought it generally paid to be polite. To the rabbit's energetic gratitiude, she replies, "You're very welcome."


Male Half Orc Druid 5 (HP: 38/38; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +13)

"Wait, what if we have the priestess swear by the name of her goddess to leave Kassen alone and depart these lands?" he considers "And to tell none of her allies of our plans or what we did. Just swear by her own sacred... go."


Kassen Battle Maps

Discussing what to do with Grokki
"I don't know if that would work. Lamashtu is the Mother of Monsters, the goddess of beasts. She is just as hostile to civilization in any form as Rovagug," Emerald says. "Besides, would a goblin even think to keep such an oath." She pauses, considering what she said and grimaces. "Then again, I've been wrong about a lot of things lately."

Grokki, meanwhile, continues to cower where she'd curled up when Moon had set Histya to keep watch over her. The large cat lays with her head on her paws and watches the goblin priestess.

Meeting the White Rabbit
"Oh! Where are my manners," the rabbit says before giving Moon a deep bow, the tips of her ears brushing the snow. "Caerna, daughter of Caerbannog, at your service! His highness wanted me to deliver a message to all of you."

She looks around, confusion clear in her round, red eyes.

"Um, there's supposed to be more of you, right?"


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

Meeting the White Rabbit…

Silly Rabbit wrote:
”Caerna, daughter of Caerbannog, at your service!...”

”Moon, daughter of Elliana. Delighted to meet you… I’ll take you to the others.” She heads back to the group.


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]
Erigga Ironheart wrote:

Erigga steps sideways to give way to Betzolte, but puts a hand on her arm. "I offered because I'm not from Kassen... I'm the outsider." She takes a deep breath.

"I came here on a contract and when this is all done, I'll most likely continue to work for Dalen and there is a good chance we'll never see each other again." She shrugs and sighs.

"Take a look at your friends. You do not need to prove anything, Betz." An attentive mind would notice this is the first time Erigga shortens the dwarf's name. "I'm small, but I can bear this weight, like I did with Zorlak for Maidie."

"Aye, but what about proving something to you, Erigga?" Betzolte says with a sigh of her own. "If I don't steel myself now, what'll stop my mettle from breaking when we need it most?"

But as Moon returns with a bunny in tow, she raises her head, a curious look forming.


Kassen Battle Maps

Caerna follows Moon while Doffery shakes his head. A few minutes after leaving, Moon shows up with a fae woman with white hair, red eyes, and bunny ears in tow.

"Oh, wow! It looks you had quite the fight," the bunny girl says as she looks around. She gives Doffery a confused look when the tiny woodland guide clears his throat, then perks up as she remembers why she is here.

"Oh, that's right! I have a message for you all. Prince Kernan wished for you to know that he has found and slain Felidaan. He also wished to know if the curses placed upon Miss Emerald and Miss Maidie had been lifted." She gives the message formally before looking around again. "Um, Miss Moon? Which one of you is Miss Emerald and Miss Maidie?"


Female fairy conjurer 5 | HP 40/40 | AC 18/18/14 (22/18/14 w/ mage armor), CMD:13 | Fort: +4, Ref:+6, Will: +8 | Perc: +8 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Flying altitude: 20 ft | Status: Summoned elementals - 5 rounds remaining

”I’m Maidie. And as you can see, I’m still a fairy.” Maidie says, flying over to do an airborne curtsie in front of the bunny-eared messenger.

”Which is not so bad, once you get used to it. But Emerald is still trapped in human form and can’t remember her name.”


Kassen Battle Maps

Caerna scans the assembled heroes, her eyes lingering on Grobradon with something uncomfortably close to a predator's hunger before they find Emerald standing behind him and looking somewhat ashamed.

"I see, I see," she says with a sagacious nod that's spoiled by her eyes slowly slide back towards Grobradon. "I'll have to let Prince Kernan know," she adds absently.

Doffery hops up on the bunny girl's shoulder and looks at Maidie.

"So, have ye all decided what ye'll be doing with the goblin," he asks.


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

"No one wants to kill her, but we're past 'wants' at this point. We can't have her interfering; we're too close to the enemy... So, unless there's a fae way to vanish her for a few days, we don't have too many choices."


Female Dwarf [Transmuter 4/Unchained Barbarian 1, AC17, T12, FF16 | HP 45/45, F+6 R+3 W+5 | CMB +6, CMD 18 | Init +7, Perc. +8 | Telekinetic Fist 6/6]

"Aye," Betzolte says grimly, hefting her axe to indicate she's ready...or at least she thinks she is...to carry out what she assumes the group's decision is.


Kassen Battle Maps

"I can't make her vanish," Caerna says glumly.

Grokki opens her eyes as she hears the others discussing her fate. Seeing Betzolte heft the axe the dwarf's father made, the goblin pales and looks to Histya before speaking up.

"G-grokki no want die," she croaks, her voice cracking with fear.

Caerna, though, perks up.

"Oh! I have an idea. I can't make her vanish, but I can see if Rhia could use her as a maid or something," the rabbit says brightly as an overeager smile spreads on her face.

"Maid? What maid? Grokki no know what maid," the goblin says, her tone suddenly wary as she sees Caerna grinning at her.


Half-Elf Ranger 5 :: HP:46 | AC:20 ; T:15 ; FF:16 ; CMD:24/20 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+13 (+15 in forests) (Low Light Vision)

"A maid cleans things in a house. It's better than freezing in the woods or getting deaded." She nods to the rabbit girl, "Please do that."


Kassen Battle Maps

"Righto! Will do," Caerna tells Moon with a nod before turning to a slightly confused and very concerned Grokki. "Don't worry, it'll be fun! Rhia's a nice person once you get to know her and I'm sure that we'll get along just fine!"

The rabbit girl grabs Grokki by the neck of her clothing and starts dragging the worried looking goblin away with a giggle. As the pair disappear into the deep gloom of the twilit forest, Caerna's laughter goes from a tinkling, pleasant sound to something downright sinister.

"Alas, that poor goblin is gonna wish she was dead," Doffery says solemnly before turning back to the party. "Well, let's get away from these corpses before they attract wolves or something. I think there's a good place to camp that-a-way." He points off to the west.

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The town of Kassen lies within the Fangwood on the bank of the Tourondel River. After the death of its founder, Ekat Kassen, the townsfolk began a tradition of lighting a lantern from the Everflame that burns over his resting place and keeping it lit through the winter. Every few years, the townsfolk send a group of those coming of age in town, giving them a taste of adventure before they settle down to find a spouse and practice their craft. This year, it is you, young, would-be-heroes that have been chosen to take up this quest. Bring back the Everflame and light Kassen's way through another winter. This year, you have been chosen as one of those young people who are coming of age to participate in the Quest for the Everflame.

===

Welcome brave adventurers to this recruitment for The Crypt of the Everflame. I've modified some things, specifically the layout of the main dungeon, so even if you've played this module before, it'll hopefully have some surprises for you. While the hope is to continue on to the other two adventures in this trilogy, my main goal is to finish Crypt of the Everflame and see where we stand as far as momentum and desire to continue.

I've (badly) made a wiki using World Anvil. You can find the page that links to most of the relevant stuff here. I'm still learning how to use the tool, and to be honest, it's a lot to get used to, and I was at the point of chop bait or fish. I chose to fish. It's a mess, it's probably a pain to navigate, but you should be able to find what you need as far as the game goes. If you can't, let me know and I'll track down a link straight to it.

Recruitment Deadline: September 20th, 2023 @ 10:00 PM CDT (UTC-5, GMT-5)

Campaign and Character Creation Information

System - Pathfinder 1e

SRDs - Archives of Nethys, d20PFSRD

Books Allowed - Core Rulebook, Advanced Player's Guide and Bestiary 1 only.

House Rules and Systems in Use - Hero Points, Elves mature at the same rate as Half-elves until they hit adulthood.

Banned Items, Classes, Archetypes, Etc. - I don't think any of this is available in the allowed books, but just in case: No Gunslinger, No Archetypes that use guns, No Guns, No technologic items.

Races - Core Races Only.

Starting Level - 1st

Starting Wealth - Average for your class

Attributes - 20 point buy or Roll 4d6 drop lowest six times.

Hit Points - Max at 1st level, higher of average (rounded up) or roll from 2nd on

Traits - 2

Alignment - Non-evil alignments only

Submission Requirements

Character Sheet - At a bare minimum, needs to have race, class, and attributes. Would prefer a complete sheet

Character Background - Doesn’t need to be a novel, but I would appreciate at least a few paragraphs explaining who your character is, where they came from, where they are going, and why they got picked as one of the youngsters to be a hero for this year's Quest of the Everflame.

If you need some help fleshing this out, here are a few things that might help.

Ash’s Guide to RPG Personality & Background

10-minute Background

Twenty questions to help you create a backstory for your character:

Found here.

What is your character’s name?
How old is your character?
What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Where was your character born?
Where were you raised?
By who?
Who are your parents?
Are they alive?
What do they do for a living?
Do you have any other family or friends?
What is your character’s marital status?
Kids?
What is your character’s alignment?
What is your character’s moral code?
Does your character have goals?
Is your character religious?
What are your character’s personal beliefs?
Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Why does your character adventure?
How does your character view his/her role as an adventurer?
Does your character have any distinguishing marks (birth-marks, scars, deformities)?
How does your character get along with others?
Is there anything that your character hates?
Is there anything that your character fears?


20 Questions for Deep Character Creation:

Sadly, the page I found this on has since been zapped from the internet. Thankfully I had copied the questions.

Concept
These are the fundamentals, the broadest strokes. Every character should have answers to these five, including NPCs. It’s the quickest way to give the sense of a full individual instead of a cardboard stereotype.

1. What emotion best describes your character? Find one primary emotion your character expresses. Try to use a colorful, specific word to describe it. For instance, instead of “angry” you might say “vengeful” or “raging,” or instead of happy you might say “cheerful” or “exalting.”
2. What emotion does your character evoke in others? How do others react to you? Do you impress, scare, calm, excite, or perhaps annoy? Again try to find the most specific term you can. Is this reaction different between friends and enemies?
3. What does your character need most? If your character had everything he or she needed, why go on an adventure? Most people’s needs are fairly universal, although they can change over time. Common needs are survival, security, companionship, esteem, romance, family, or wisdom. Consider what your character’s starting needs are, and where you want them to be by the end of the adventure or campaign. It helps to establish this need with the GM, to ensure it fits with the themes of the game.
4. What is your character’s goal in life? This should be the principle, underlying motivation for everything your character thinks, says, and does. If your character were lying on the brink of death, what makes him or her cling to life? What could your character lose that he or she would consider worse than death? This goal is often broad, and sometimes unachievable. Whatever the nature of the goal, it should be something your character can strive for his or her entire life. The best goals are ones that can be threatened, as they will help create more compelling adventures. Ideas include justice, revenge, protecting loved ones, redeeming one’s self, or gaining some kind of power. When you think of something, ask yourself “why?” to make sure it isn’t because of some larger, more important goal.
5. How does your character believe this goal can be accomplished? Because the goal can often be ideological, the method to achieving it is sometimes equally insubstantial. Your character’s methods should be strongly tied to beliefs (or lack of beliefs), and primarily be a decision of lifestyle. A character bent on revenge might consider perfecting a fighting discipline, while a character devoted to a cause might consider a religious or philosophical doctrine.

Background
For any campaign, a character should have come from somewhere. Spend any length of time with someone and their history is bound to come up. These questions give your character history, and therefore dramatic and emotional weight.

6. Where did your character come from? Consider your character’s initial roots, before he or she was a teenager. These times are what shape your character the most. Who were your parents? Where did you live? What was your family’s economic and social status? How were you educated? What were the three most important lessons you learned?
7. When did you grow up? Everyone begins taking responsability for their own lives at different times and in different ways. Describe the events related to when your character started taking care of him- or herself.
8. What values does your character hold? Name three things your character considers sacred, and three things he or she is idealogically opposed to. These things will usually stem from a combination of your goals and your personal history. Consider especially where the values came from. Was your character taught these values? Did they develop as a reaction to something your character considered noble or diabolical? Establish lines that your character will not cross in pursuit of his or her goal to add challenge to playing your character.
9. How does your character dress? Start generally with an overall statement of the quality of your character’s appearance, such as projected social status, trade, common activities, or how groomed or slovenly your character is. Begin to hone in on telling details, especially those things that most people take for granted. How exactly does your character style his or her hair? What decorative articles does your character wear, such as jewelry, decorated buttons or buckles, a belt, gloves, etc.?One especially telling detail is footwear. Describe in detail what your character wears on his or her feet, including cut, tightness or looseness, heel height, sole hardness or softness, lacing/buckling/tying or lack thereof, toe shape (square, round, pointed…?), color, material, shininess, cleanliness, repair or disrepair, and any other details you can think of.
10. What are your character’s means? Consider all the resources your character has. This should include material resources such as money and property, social resources such as friends and allies, and personal resources such as skill, courage, strength, wits, etc. It might help to make a list of all your character’s resources that he or she might use to overcome adversity. Consider challenges like fights, puzzles, traveling, persuading (and being persuaded), and any others.

Details
Now we’re picking nits. These five are all about texture and color. These answers take your character beyond an adventure serial persona and into reality. Answers to these make your characters memorable for years.

11. What are your character’s personal tastes? Name at least three things your character enjoys for no reason other than personal preference. A good place to start is with each of the five senses. Consider a sound, smell, taste, feeling, or sight that is uniquely pleasing to your character. Also consider activities such as hobbies or habits. Name three things your character dislikes, as well.
12. What are your character’s opinions? Decide upon at least three major aspects of local society and your character’s opinion on them. This could be generalizations such as rich or poor people, more specific areas like a particular political or religious group, or very specific things like a prominent individual or an aspect of the character’s job. Check with your GM for relevant things in the campaign to have opinions about.
13. What is your character’s comfort zone? What environment, activity, or mindset puts your character at ease? This can add a lot of color to your character during stressful moments, as he or she will have a place to go or a thing to do at these times. It helps to have a comfort zone broken up into the above parts so at least some of it is portable.
14. Who has had the biggest impact on your character’s life? Name and briefly describe at least one person who had a significant impact on how your character perceives the world today. You can name more than one, but they should each reflect different aspects of your character’s beliefs. Use this as a reference point when your character has to make difficult decisions (i.e., “What would so-and-so do?”).
15. What are some of your character’s unexpected quirks? Name three things that are unexpected about the way your character behaves, such as things that go against his or her normal social status, age, or trade. How about three unexpected talents or abilities like being able to sing, or knowing some trivial knowledge, or being good at math? Three things your character can’t do that most other people can such as whistling, swimming, or reading well? How about three things your character fears, such as heights, dogs, or insects?

Player
These five questions direct your play experience itself rather than your character. What do you want out of your game? If a group answers these together, they can expect dramatically rewarding game sessions, and the GM will know clearly what’s expected to give everyone a good time.

16. What kind of story does your character belong in? Who are the characters your character interacts with? What settings does he or she inhabit? What themes are important? What conflicts does your character face? These things are important to understand so your GM can create adventures that will engage your character, and so you will have a better chance at getting along with your fellow players’ characters.
17. What role does your character fill? Roleplaying is all about the ensemble cast. Make sure you fill a unique role in the party, and you aren’t stepping on anyone else’s toes. Consider your role in the interpersonal relations of the party, your role in combat, what skills your character is best at, and what thematic note your character hits.
18. What should the other players know about your character? These should be major thematic points, your character’s general emotion (if it isn’t secret), potential surprises or areas that might be difficult, and any other pertinent information. Also start sketching out potential interactions, such as another character you might go to for help (or who might go to you for help), or someone you’ll probably butt heads with. Getting these things out in the open is important to ensure there aren’t unpleasant surprises.
19. What is your play style? Do you like heavy character immersion, or attention to detail in the rules, or perhaps you’re especially goal-oriented? Maybe you’re a bit competitive. Do you prefer lots of colorful descriptions, or a quicker framework understanding of situations? Do you speak in your character’s voice? You may not even be aware of your own play style. Keep this in mind as you play so you can better communicate with your fellow players about the direction of the party as a whole, and the course of the adventure. This also helps your GM understand your personal needs at the gaming table.
20. How do you want your character to die? Your character won’t live forever, although you might not play him or her to the end. If you had your choice of deaths for your character, what would it be? Death of old age, having survived through all his or her trials? Perhaps a bloody, violent death? A noble sacrifice? Happenstance? It can also provide an unusual layer of texture to your roleplaying, as you have a better understanding of your character’s fate. It will also tell you if your character is a tragic or heroic one. Finally, it can help your GM in resolving conflicts in-game if he or she has an idea of your comfort zone with threats to your character’s life.

Character Personality and Appearance - Doesn’t need to be detailed, a few sentences will do. I would like to know character height, build, age, and distinguishing characteristics.

Roleplaying Sample - Links to other characters you’ve played or, if you don’t have any or want to showcase this character, write a short scene involving them.

Player Questionnaire - Fill out the questionnaire below. It’s mostly to help me know where redlines are, where you’d like the story to go, and what you are expecting from me, though I do like getting to know people.

1. What time zone are you in?

2. How long have you been playing TTRPGs?

3. What’s your favorite part about playing TTRPGs?

4. What do you expect from this game?

5. What do you expect out of your fellow players?

6. What do you expect out of me?

7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game?

Additional Information and Resources:

Paizo Campaign Tools
Chrome and similar WebKit Broswers
Firefox (Possibly out of date. Last update was in 2018, it seems.)
This is a browser plugin that provides some neat features, such as the ability to rearrange your campaign tab, highlighting new posts in a different color, and the ability to set custom character avatars.

Guides on how to PbP
DoomedHero's Guide to Play-By-Post
Building a better DoomedHero: Painlord's Advanced Play-By-Post Guide

Languages
To help keep things consistent, we'll be using the following languages as stand-ins for the many languages of Golarion.

Golarion Language Stand-ins

Spoiler:

Aboleth = R'Lyehian
Abyssal = Urdu
Aklo = Telugu
Ancient Osiriani = Lao
Aquan = Tamil
Auran = Armenian
Azlanti = Greek
Catfolk = Basque
Celestial = Arabic
Draconic = Bengali
Drow = Tamil
Druidic = Irish
Dwarven = Hebrew
Elven = Welsh
Erutaki = Finnish
Giant = Latvian
Gnoll = Indonesian
Gnome = Hungarian
Goblin = Maltese
Halfling = Estonian
Hallit = Russian
Hongali = Albanian
Ignan = Georgian
Infernal = Persian
Kelish = Catalan
Minkaian = Japanese
Necril = Khmer
Orc = Czech
Osiriani = Gujarati
Polyglot = Swahili
Senzar = Macedonian
Shae = Belarusian
Shoanti = Croatian
Skald = Icelandic
Sylvan = Korean
Tengu = Filipino
Terran = Yiddish
Thassilonian = Kannada
Tien = Chinese (Traditional)
Undercommon = Thai
Varisian = Lithuanian
Varki = Malay
Vegepygmy = Zulu
Vudrani = Hindi

Other Language Tools:
Upside Down Text Generator
Zalgo Text Generator
FSymbols Text generators/alterers Various tools for creating and altering text.

For the sake of everyone's sanity, be sure to put the original, english text in a spoiler and mark it as the language being used. In general, it's best to go in order and use a separate spoiler for each one. Especially if you're using the Zalgo generator.

For example wrote:


"میں بیوقوفوں سے گھرا ہوا ہوں۔," The Dread Lord of the Crypts sighed in Abyssal. He picked up his staff and settled into his throne. "Iltqajt sew! X’nista ’nagħmel għalik," he says in the goblin tongue, his voice cheery.

Abyssal

Spoiler:
"I am surrounded by idiots."

Goblin
Spoiler:
"Well met! What may I do for you?"

Tokens and Character Art

If you'd like to make life on your GM a little easier, here are some tools and resources that you can use to create tokens for the battlemap or pick out art for your character. While AI artbots are an option, I'd ask that you not use them due to ethical concerns about how they were/are developed. If you grab something online, please link back to the original artist in your character's profile.

Token creators
Token Tool (Download)
VTT Token Maker (Web app)
Tokenstamp

Art Resources
My Fantasy Character Pinterest Board
DeviantArt
Artstation
Instagram


Contact Information
If you need to contact me or would like to chat outside of the boards, here's my email and Discord username.
Email: salsa.the.geek@gmail.com
Discord: salsathegeek


I'll be taking up to six players. There are a couple of players that I have promised spots to, so there will be up to eight players in total. I've run a game with that many before. It can be a little taxing, but I think I can manage it.


Dotting. Will work on a submission over the weekend.
Nice to see this adventure coming around. Never actually got a chance to play it.


And I almost forgot to mention the deadline. Recruitment will be open until September 20th. That should give everyone plenty of time.

@Plastic Dragon: I've only played in part of it when I was first starting out, but it's a fun one. I'm not going to be 100% faithful to the adventure as written, though. I've tried to streamline things a bit to better fit with the PBP format.

Grand Lodge

dotting for interest

Grand Lodge

Stat: 4d6 - 1 ⇒ (1, 3, 5, 1) - 1 = 9
Stat: 4d6 - 3 ⇒ (6, 6, 3, 3) - 3 = 15
Stat: 4d6 - 2 ⇒ (2, 5, 6, 3) - 2 = 14
Stat: 4d6 - 2 ⇒ (3, 4, 5, 2) - 2 = 12
Stat: 4d6 ⇒ (1, 5, 4, 4) = 14
Stat: 4d6 - 4 ⇒ (4, 5, 4, 4) - 4 = 13

Rolling to see what I get


4d6 ⇒ (2, 2, 6, 2) = 12
4d6 ⇒ (4, 1, 3, 1) = 9
4d6 ⇒ (5, 5, 5, 6) = 21
4d6 ⇒ (6, 3, 4, 4) = 17
4d6 ⇒ (4, 5, 1, 3) = 13
4d6 ⇒ (6, 1, 6, 5) = 18


1 person marked this as a favorite.

Salsa, good to see you again!

For the legit classes (Core) are the Unchained versions allowed?

4d6 - 1 ⇒ (3, 6, 1, 2) - 1 = 11
4d6 - 1 ⇒ (3, 5, 6, 1) - 1 = 14
4d6 - 1 ⇒ (5, 1, 4, 4) - 1 = 13
4d6 - 1 ⇒ (2, 6, 6, 1) - 1 = 14
4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
4d6 - 2 ⇒ (2, 4, 4, 6) - 2 = 14

Salsa:
I owe you a big apology. I bailed on our last game together. I'm immensely sorry about that. It was a shit move on my part and I have no excuse. Sorry. That said, I really like your DMing style and I'd like to play with you again. BUT, if you are gun-shy about playing with me... that's totally understandable. I can promise you I'm in it for the whole game and I won't ghost you this time around. But I've given you good reason to be skeptical. If you'd rather not take that chance, just say so and I'll vanish from this recruitment. Either way, I'm glad to see you on the boards where so many others have vanished in my absence.


stormraven wrote:

Salsa, good to see you again!

For the legit classes (Core) are the Unchained versions allowed?

Great to see you too! I did think about allowing Unchained versions of the classes, but decided against it. I'd like to keep it to just the CRB, APG and familiars you can get from Bestiary 1.

stormraven:

No worries about that. As far as I'm concerned that's water under the bridge. Given the number of games I've flaked out on, I'm not going to judge someone, much less hold a grudge, who flaked out of one of mine.

And thanks for the kind words. It's been a bit since I've GMed a PBP game, so let's see how fast I can get the rust off. :P

Silver Crusade

This halfling may have done this adventure a long time ago with a DM you know.

4d6 ⇒ (5, 6, 3, 4) = 18 15
4d6 ⇒ (2, 6, 2, 2) = 12 10
4d6 ⇒ (4, 4, 5, 6) = 19 15
4d6 ⇒ (1, 6, 4, 3) = 14 13
4d6 ⇒ (6, 4, 4, 3) = 17 14
4d6 ⇒ (5, 3, 4, 2) = 14 12

Will make a grumpy dwarf (8 CHA) of some kind.

A Pathfinder classic this one is!!


dotting for interest!


Dotting for absolute interest. Will have a character ready on Monday


Rolling to see what I get and if I need to wimp out to 20 ;)

4d6 ⇒ (4, 3, 2, 3) = 12
4d6 ⇒ (5, 1, 1, 2) = 9
4d6 ⇒ (2, 6, 3, 6) = 17
4d6 ⇒ (5, 5, 4, 4) = 18
4d6 ⇒ (6, 1, 2, 1) = 10
4d6 ⇒ (6, 2, 5, 1) = 14

So 10, 8, 15, 14, 9, and 13.

Ouch. I think I'll go with the 20 points


DM-Salsa wrote:

Salsa:
...I'm not going to judge someone, much less hold a grudge, who flaked out of one of mine.

And thanks for the kind words. It's been a bit since I've GMed a PBP game, so let's see how fast I can get the rust off. :P

Salsa:
Thanks! I appreciate (and share) the 'no grudges' approach. I feel you about that rust. I just returned from visiting my old stomping grounds and did a brief IRL DM run for my old group... Gads, I had to look so much stuff up I can't believe I forgot!

Related to 'kicking off some rust' - even if you are firm on no Unchained classes, you might want to consider a single exception to that rule - and make it mandatory for any Summoners to be the Unchained version. Unless you don't mind dealing with some of the over-amped bits of the APG class, like the regular Summoner getting Haste as a L2 spell so you'll see it rolled out when the party is 4th level. I thought about running a group of 6-8 4th level characters ALL hit with Haste and it made me shiver. Just my two cents... which you are totally free to ignore! :D

Thanks, Salsa! I'll start noodling some some ideas and see what strikes my fancy. With those uniformly decent rolls, I'm inclined to go with a MAD build or some sort of multiclass. Hmmmm....


Ability Score: 4d6 ⇒ (4, 6, 3, 4) = 17 14
Ability Score: 4d6 ⇒ (6, 6, 1, 6) = 19 18
Ability Score: 4d6 ⇒ (4, 5, 5, 1) = 15 14
Ability Score: 4d6 ⇒ (5, 3, 3, 3) = 14 11
Ability Score: 4d6 ⇒ (4, 3, 4, 2) = 13 11
Ability Score: 4d6 ⇒ (6, 1, 2, 3) = 12 11

It never hurts to roll a few d6, why not just see…


OK, I'm going to go with a multi-class Cleric/Monk. It'll take them a few levels to really hit their stride but they will be a pretty strong support character from the go.


Might as well try my hand (or dice) at some random rolls to compare with the 20 pt build, right?

Ability Score: 4d6 ⇒ (3, 3, 5, 3) = 14 = 11
Ability Score: 4d6 ⇒ (3, 5, 1, 6) = 15 = 14
Ability Score: 4d6 ⇒ (1, 5, 5, 1) = 12 = 11
Ability Score: 4d6 ⇒ (2, 5, 6, 6) = 19 = 17
Ability Score: 4d6 ⇒ (5, 6, 5, 1) = 17 = 16
Ability Score: 4d6 ⇒ (3, 1, 5, 4) = 13 = 12

Can definitely work with this. :D
After looking over the mentors on your link, I'm leaning towards a half-elven Ranger


1 person marked this as a favorite.

Applicants
Completed
-

Dotted
- Plastic Dragon
- Grimdog73
- Critzible
- DjinnBob
- stormraven (Planned Cleric/Monk multiclass)
- Chainmail (Grumpy Dwarf Prestige Class)
- Violant
- rainbow33
- Ridge
- RelicBlackOUT

@stormraven: Point taken regarding the summoner. However, what's good for the goose is good for the gander, and there are ways to mitigate that. A wizard with a wand of Slow, for example. >:3


Ability: 4d6 ⇒ (1, 1, 5, 2) = 9 8
Ability: 4d6 ⇒ (2, 4, 5, 5) = 16 14
Ability: 4d6 ⇒ (1, 4, 3, 5) = 13 12
Ability: 4d6 ⇒ (5, 3, 5, 3) = 16 13
Ability: 4d6 ⇒ (2, 3, 6, 4) = 15 13
Ability: 4d6 ⇒ (4, 5, 6, 4) = 19 15

I usually use the SRD. would a Sorcerer(Sage) fall in line with the books provided?


CucumberTree wrote:
I usually use the SRD. would a Sorcerer(Sage) fall in line with the books provided?

No, it's from Ultimate Magic, sorry.

Also, if anyone else is wondering, Both SRDs (whose links in my first post are not working properly for some reason) list the source for whatever it is your are looking at. Archives of Nethys has it at the top. D20PFSRD has it at the bottom. Hope this helps.


Just so I'm clear... everything has to be from Core or APG? So classes, archetypes, spells, feats, and traits? Am I correct that none of the Campaign Settings materials can be used either?


stormraven wrote:
Just so I'm clear... everything has to be from Core or APG? So classes, archetypes, spells, feats, and traits? Am I correct that none of the Campaign Settings materials can be used either?

Yup, that's exactly it. Just the CRB and APG, no splatbooks or other hardbacks. Think of it like Core only in Pathfinder society. The modules I'm running are some of the first ones written for the PFRPG back in 2009-2010. I thought adding the APG would give enough options for players to have some freedom while still having a similar feel.


1 person marked this as a favorite.

I'm one of twelve people who has never played in a Pathfinder Society game. I'm a heathen. XD

I'm not complaining, just wanted to be sure I understand the build rules.


Okay, Ridge here. Presenting Grobradon Ventar, half orc, and bastard nephew of Colbin Ventar. It's not the most effective nature bond, but I went with plant for added irony sake given who his uncle is.

I think I've got the crunch filled out , it's in the link.

As for his story, I took the 20 questions, mashed a few together, and gave my own character an interview. Anyone is free to look, but while I don't go into too many graphic details, Grobradon came into this world in the usual half orc way, which is to say unpleasantly.

Grobradon's interview:

What's your name? "Grobradon Ventar. If you were from town you'd know about me."
How old are you? "Seventeen winters, but orc blood means I'm more mature than that. Why are you looking for a date?"
What would someone see at first glance of you? "Six and a half feet of slightly green tinged but tanned man with enlarged canine teeth, slightly pointed ears and green eyes that have red pupils in the right light. My hair is long. I wear traveler's gear not that I go far from the town. I keep a sickle and sling handy. I'm in good shape. Not too many village girls seem interested (openly), but they're not screaming in terror either."
Where were you born? "Kassen, but I was conceived near the border of the orc lands. Take a wild guess what happened to my mother. Better yet? Don't. She's suffered enough for being used."
Where were you raised and by whom? "My mother, but the town has SOME decent folks who helped her. More than my Uncle did actually. "
Is she still alive "She better be! What, did some one make a threat?"
What does she do for a living "Smooths wood. She's blind."
Any other family or friends? "Yes. There's my Uncle, Colbin. The one who tried to talk my mother into giving me up when I was an infant, to be fair, he tried to offer me a job as a lumberjack. That didn't last long. My Aunt isn't as bad but she still talks slow to me like I was a damn moron some days. My cousin? She's all right. And yes, I've made friends. Quality over quantity though"
What's your marital status? Any kids "Single. One girl and I went in a private cove to fool around because she wanted to feel 'dangerous'. But she also made me swear never to tell we'd done it. And I'm not telling you her name"
What is your alignment, your moral code? "I believe in the Balance of things on a larger scale, on the minor scale? I look after those who are close to me, I make sure nature is protected. The rest is less my concern, but I'm not a monster no matter what some might think"
Are you religious? "Yes. I'm a druid. I follow Gozreh chiefly.. Olmira lead me to the path when she found out I liked being among trees more than cutting them down."
Any other personal beliefs? Personality quirks? "I've been told I can be hostile when folks pry into my business, but I don't agree. You're prying, and you're not bleeding...yet, so I'm not hostile."
Why do you/would you adventure ? "The same reason any animal takes risks. To survive, or thrive, or aid those in my pack."
What's your role in that? "Adventuring? I'll probably get stuck healing at least a little. Sounds terribly boring. Quicker to take down whoever is trying to cause the injuries on myself or said pack. Best defense is a dead foe. Blame that on the orc blood if you want."
Do you have any other distinguishing features? "Yes, a birthmark shaped like an oakleaf on my left butt cheek. What the hell IS this??"
You get along well with others? "Well enough. I tend to prefer the wilds to large crowds."
Anything you hate? Anything you fear? "For hate, nosey questions are rising rapidly on the list. Fears? The woods destroyed, the folks I do care for taken from me."

*****
For a less 4th wall pushing version...
the real story:

The real story: As the above indicates, Grobradon is the result of an orc attacking his mother, Coldanna Ventar. It was violent, and the orc in question blinded her eyes when she fought back. Coldanna returned back to Kassen so she could be with the only family she had left. And so she could raise her child. She named him Grobradon after a beloved grandfather of hers, who has now passed away.

Her brother, Colbin, wanted her to give away 'the monster baby' up for adoption in some big city and never be spoken of again. As wealthy as the man is, he could have easily provided for his sister, but when she refused to do as he asked; he nearly cut her off entirely from any help or support. When towns folk started to shame him for this treatment of his own sister, he relented by giving her a job, though he still had her live in a shack far from his own dwelling.

Grobradon grew up hearing muttered whispers about what a burden he must be to his mother, and while the town had other half orcs, few of them were shining figures of virtue, and they figured Grobradon would grow up even worse. This was enough to make Grobradon guarded, and so distrustful it almost became a self fulfilling prophecy. Still, he was strong, so he was given a job hauling logs that others felled.

While the wood guild is necessary, Grobradon did not enjoy it. He didn't like how his Uncle just saw trees as profit, and didn't appreciate the beauty of them. Indeed, he discovered the trees gave him a kind of peace he normally couldn't reach.

Enter Olmira, the local druid. A somewhat daffy woman, but also a very wise one. She saw the lad's true heart, and coaxed some trust out of him. He was sure she'd hate him, but rather, she talked. And Grobradon listened. Soon he quit working for his uncle entirely ("The miserable orc blooded ingrate!" His uncle shouted) and became Olmira's apprentice, learning all he could from her.

Now, when he does show up at council, it's to protest expanding into the old wood too deeply. He encourages folks to take deadwood first when they can, and he plants new trees whenever he can. As guarded as he seems to some now, he's far more open than he was before thanks to Olmira and some of her friends.

Now, he's of age. And while he may act like he cares only for the woods, he does have hopes he dare not express. He wants to find a way to restore his mothers' eyes (And is saving up money for some big healing magics). He wants to find a girl who isn't ashamed to admit she's with him. He wants to wildshape, so he can , in a way, be a part of its beauty.


stormraven wrote:

I'm one of twelve people who has never played in a Pathfinder Society game. I'm a heathen. XD

I'm not complaining, just wanted to be sure I understand the build rules.

It's how I got started, so make of that what you will. :P

I didn't think you were complaining in any case, I was just explaining my reasoning for the very limited (compared to what is available anyway) options. Partly because of nerves.

Applicants
Completed
- Grobradon Ventar Male Half-Orc Druid - Ridge

Dotted
- Plastic Dragon
- Grimdog73
- Critzible
- DjinnBob
- stormraven (Planned Cleric/Monk multiclass)
- Chainmail (Grumpy Dwarf Prestige Class)
- Violant
- rainbow33
- RelicBlackOUT
- CucumberTree

Grand Lodge

Hmmm I am leaning towards a halfling. not sure exacrly what class yet. Possibly a Wizard or I may go fighter.


This is stormraven offering Udaya Udas (often called UU). Her character sheet is nearly done. Just her backstory is a work in progress.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As a matter of fact, I have a character already for a Crypt of the Everflame game that only got a little ways off the ground: Betzolte Ironhame, local smith's daughter and aspiring wizard (angling for the Eldritch Knight prestige class though that's beyond the scope of the Everflame's max level)! I'll just touch her up to get her in line with the recruitment's parameters and answer the GM questions this evening!


Here is Steinolf Stone I need to completely rework his crunch because he was a slayer, but I am looking Ranger.

Background:

My mother, Clair Stone, is a Taldorian woman born in Oppara to her merchant parents. As she grew older she learned the trade from her parents as they prepared to become traveling merchants. By the time she hit her late teens her family and her self were fully fledged traveling merchants, caravan and all. They traveled all of Golarion bringing goods and services to everyone from small hamlets to capitals of entire nations.
During a stay in Trollheim in the Land of the Linnorm Kings, Clair’s eye caught the attention of one of the Trollheim citizens, a Ulfen man named Steinolf. Over the few weeks as they traded for gems, furs, and silver, Clair and Steinolf made many late night rendezvous.By the time it became obvious that my mother was pregnant both Trollheim and Steinolf were a forgotten past, but not to Clair. Fortunately enough, this is where my journey began.

The family tried to continue to travel but with a new born baby on the way it became difficult for Clair. The family eventually took part of their merchandise and coin and set up a small shop in Oppara to operate and care for her newborn son, Steinolf.

As I grew, my mother tried to acquire books and items that told of both her heritage and my fathers heritage. My most prized possessions that I was gifted from my mother are my Battleaxe, Heaven Pick, and Round Wooden Shield. All were similar to the ones my father used.

Having Ulfen blood in my veins made it to where I stood out in Oppara. My pale skin and red hair made it to where I was picked on in my younger years. This is where I learned my skills as a hunter, guide, and trapper. Once puberty came around I was no longer the target of bullies. I quickly grew into a man of 6’3” and got involved with the guard of the capital. This helped bring in a little coin for my mother and I, but I still had a passion for travel and adventure.

Late one evening someone broke into our shop and it woke my mother from our house above. The next morning when I awoke I came down to find my mother dead in a pool of blood along with our shop ransacked and robbed.

Instinctively, all of the training I had learned about tracking down a prey kicked in. This time the prey was a person, but I rationalized it that he was just a different kind of animal. I quickly took the gear I might need and left in pursuit.

It would have normally not been so easy, but this animal left a slight trail of blood in his wake, my mother put up a fight. It was just like following a deer in the woods that had been injured by an arrow. It made similar stumbles and falls on its way to freedom.

It took a week to find the animal, but weeks for him to heal up before I could challenge him. While I stalked my prey I began to learn things about him, he had no friends and family, he was skilled at snares and other traps, and quick with a short blade two of them.

What is that old phrase? Keep your friends close, and your enemies closer? I remember my mother telling me about how my father would fight using both his weapon and shield. Maybe this man with two swords could show me how to do this kind of fighting.

I approached him at his camp sight off the road a bit and that is when I met my first mentor in life, Nintos. But, that is a story for a different day....

4713 AR on Oathday, 17th Earstus

Silver Crusade

questionaire:

Player Questionnaire - Fill out the questionnaire below. It’s mostly to help me know where redlines are, where you’d like the story to go, and what you are expecting from me, though I do like getting to know people.

1. What time zone are you in? CST

2. How long have you been playing TTRPGs? 35 years

3. What’s your favorite part about playing TTRPGs? Social interaction

4. What do you expect from this game? Regular posting and good dialogue

5. What do you expect out of your fellow players? A desire to cooperate

6. What do you expect out of me? An interesting story


Dwarf Monk who likes to trip people
4d6 ⇒ (5, 6, 3, 4) = 18 15 STR
4d6 ⇒ (2, 6, 2, 2) = 12 10-2 8 CHA
4d6 ⇒ (4, 4, 5, 6) = 19 15+2 17 WIS
4d6 ⇒ (1, 6, 4, 3) = 14 13+2 15 CON
4d6 ⇒ (6, 4, 4, 3) = 17 14 DEX
4d6 ⇒ (5, 3, 4, 2) = 14 12 INT

Grand Lodge

I may be going for a fighter/rogue now. Unchained Rogue into Fighter.


4d6, Drop lowest: 4d6 ⇒ (4, 2, 6, 5) = 17 15
4d6, Drop lowest: 4d6 ⇒ (5, 4, 1, 1) = 11 10
4d6, Drop lowest: 4d6 ⇒ (6, 4, 1, 5) = 16 15
4d6, Drop lowest: 4d6 ⇒ (2, 1, 2, 6) = 11 10
4d6, Drop lowest: 4d6 ⇒ (2, 2, 1, 1) = 6 5
4d6, Drop lowest: 4d6 ⇒ (6, 3, 5, 3) = 17 14

The Dice Gods Giveth, and the Dice Gods taketh Away...

This will take some thought to see if this build is even viable.


I think UU is totally done. If you've got any questions, let me know.


Dotting to express interest. Thinking of an Inquisitor of some flavour with a 20-point buy.


Critzible wrote:
I may be going for a fighter/rogue now. Unchained Rogue into Fighter.

Pathfinder Unchained isn't one of the sources we're using, so no Unchained Rogue, unfortunately.


Leaning hard towards Bard rather than Ranger now. It's a class I've always wanted to play, but never really gotten the chance. CS and "Interview" forthcoming.


Archpaladin Zousha wrote:
As a matter of fact, I have a character already for a Crypt of the Everflame game that only got a little ways off the ground: Betzolte Ironhame, local smith's daughter and aspiring wizard (angling for the Eldritch Knight prestige class though that's beyond the scope of the Everflame's max level)! I'll just touch her up to get her in line with the recruitment's parameters and answer the GM questions this evening!

This campaign will probably max out at level 6 or 7. I think you could get a level or two of Eldritch knight, but I wanted you to be aware that we might not get to that point depending on how you build her out.


Okay, I think I've gotten everyone. If I've missed something, please let me know. I try my best, but I am only human.

@Ridge: I realized I didn't see your questionnaire, so I moved you from completed to In Progress. If I missed it, let me know and I'll fix this.

@Everyone: Thank you for your interest. I was a little worried that the limited options might drive some people away, but it looks like we've got a bit of interest and more are still coming in. I've heard back from one of the ones that I was holding a seat open for and he'll be passing on this one. That said, I'll be taking up to seven people for a total of eight. The other person is Chainmail, and I've marked him as such.

As a reminder, Recruitment is open until September 20th, so you should have plenty of time to put something together if you're interested.

Applicants
Completed
- Udaya Udas Female Human(Varisian) Cleric of Shelyn (Planned Multiclass into Monk) - stormraven

In Progress
- Grobradon Ventar Male Half-Orc Druid - Ridge
---- Missing: Questionnaire
- ??? Dwarf Monk - Chainmail (Reserved Seat)
---- Missing: Background, Would also like to see more complete stats.
- Betzolte Ironhame Female Dwarf Wizard (Transmuter) - Archpaladin Zousha
---- Missing: Background, Questionnaire
- Steinolf Stone Male Human(Ulfen) Ranger
---- Missing: Background, Questionnaire, Ranger Rebuild

Dotted
- Plastic Dragon (Bard)
- Grimdog73
- Critzible (Halfling? Planned Rogue/Fighter Multiclass)
- DjinnBob
- Violant
- rainbow33
- CucumberTree
- The Waskally
- Dragoncat (Inquistor)


Any chance you could list (or copy/paste) the mentors and what we know about them? For background purposes.


Plastic Dragon wrote:
Any chance you could list (or copy/paste) the mentors and what we know about them? For background purposes.

Yup! Link to where you can find all of that is here: Page listing all of the mentors with links to some background information on them


Might not end up doing an Inquisitor after all. Gonna think about this some more...

Grand Lodge

Question will this go past the adventure?


DM-Salsa wrote:

@Ridge: I realized I didn't see your questionnaire, so I moved you from completed to In Progress. If I missed it, let me know and I'll fix this.

Ooops, "my bad", as they say in the old tongue. I'll answer that now

The Questionaire:

1. What time zone are you in?
Eastern United States Time Zone

2. How long have you been playing TTRPGs?
Many decades in one form or another with a infrequent gaps. I remember when Gary Gygax made a chart for the type of prostitute you'd meet if that tells folks anything.

3. What’s your favorite part about playing TTRPGs?
A good story where everyone leaves their mark. I really like it if the PCs make a change (hopefully a positive one) on the setting by their actions.

4. What do you expect from this game?
I'm hoping it will be fun. I confess I've rarely played druids, and one time I did, it died on the vine fast so I'm also hoping this will be a very belated peek into the class as a player instead of a DM/GM. By no means does that mean I expect all scenes to be ones druids excel at. Sometimes the fun is a fish out of water situation, and every character should have a chance to strut their stuff. :)

5. What do you expect out of your fellow players?
Hopefully a lot of fun interactions, and some mutual courtesy. To be fair, these boards are pretty good for that. I have seen some bad blood arise from when one player tries to assign a role to another player's character without consulting the other player, but that's a rarity here too.

6. What do you expect out of me?
Actually, you've already provided a lot of what I hope for. You answer questions, you're patient with those moments I miss a clue. See above about getting a chance to make a difference in the setting if possible.

7. Redlines?
I think the rules of the forum already have any redlines I'd have covered mostly. I do think somethings don't need EXPLICIT detail (Torture, sexual violence, etc) but again I think that's already Paizo's rules.

Hope that answers what you need and gets me back on the completed list ;)

Scarab Sages

Does the limit on Paizo Books extend to Trait selection, spells, and/or equipment?

I'm thinking about an Alchemist who has a trait for Disable Device so they can sub in as a Rogue for non-magical traps and lockpicking at least. I'd be surprised to see anyone submit a core Rogue character. However there are no traits that early on that give DD.


Critzible wrote:
Question will this go past the adventure?

Do you mean the Crypt of the Everflame or the whole Price of Immortality (I think that's the name) trilogy that includes Masks of the Living God and City of Golden Death?

If the former, then yes, that's the plan. I'm thinking about throwing in a couple of small adventures in between those, but I at least want to run the whole trilogy.

If you mean the latter, then no. I'm not planning on it. I think we'll hit level 6 or 7 before the end, but that's about as high as we'll go.


rdknight wrote:

Does the limit on Paizo Books extend to Trait selection, spells, and/or equipment?

I'm thinking about an Alchemist who has a trait for Disable Device so they can sub in as a Rogue for non-magical traps and lockpicking at least. I'd be surprised to see anyone submit a core Rogue character. However there are no traits that early on that give DD.

Yup, it does. I wanted to try running something that was fairly limited as as far as what options there were. I figured that both the CRB and the APG could give a good selection of player options while also keeping the feel closer to what would have been around at the time these adventures were published.

Also, I figured it'd be a little easy for me to get back into the swing of running PBP games.


DM-Salsa wrote:
Critzible wrote:
Question will this go past the adventure?

Do you mean the Crypt of the Everflame or the whole Price of Immortality (I think that's the name) trilogy that includes Masks of the Living God and City of Golden Death?

If the former, then yes, that's the plan. I'm thinking about throwing in a couple of small adventures in between those, but I at least want to run the whole trilogy.

If you mean the latter, then no. I'm not planning on it. I think we'll hit level 6 or 7 before the end, but that's about as high as we'll go.

Awesome Sauce. :)

Also, a question: I am trying to avoid spoilers online, but I read a comment on a review that said we stat with no equipment? Should we forego buying anything?


Ridge wrote:
I remember when Gary Gygax made a chart for the type of prostitute...

Ah, the Harlots table...

Brazen Strumpet
Saucy Tart
Haughty Courtesan
Sly Pimp
Wanton Wench (my personal fave)
Slovenly Trull
Cheap Trollop

Those are the ones I remember off the top of my head. :D


Ah, so you know the old lore as well. *Nods sagely, strokes chin*


Plastic Dragon wrote:
[A] question: I am trying to avoid spoilers online, but I read a comment on a review that said we stat with no equipment? Should we forego buying anything?

I guess that's one way to run it, but that's not how I'm planning on running things. Go ahead and buy things like armor, weapons, and potions/scrolls. Things like rations, rope, and other survival gear will be provided at the start of the adventure. I should have thought through this and posted it in the first post.

Applicants
Completed
- Udaya Udas Female Human(Varisian) Cleric of Shelyn (Planned Multiclass into Monk) - stormraven
- Grobradon Ventar Male Half-Orc Druid - Ridge

In Progress
- ??? Dwarf Monk - Chainmail
---- Missing: Background, Would also like to see more complete stats.
- Betzolte Ironhame Female Dwarf Wizard (Transmuter) - Archpaladin Zousha
---- Missing: Background, Questionnaire
- Steinolf Stone Male Human(Ulfen) Ranger
---- Missing: Background, Questionnaire, Ranger Rebuild

Dotted
- Plastic Dragon (Bard)
- Grimdog73
- Critzible (Halfling? Planned Rogue/Fighter Multiclass)
- DjinnBob
- Violant
- rainbow33
- CucumberTree
- The Waskally
- Dragoncat
- rdknight (Alchemist?)

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