Little Girl

Erigga Ironheart's page

384 posts. Alias of Sir Longears.


Race

| HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1

Classes/Levels

| Speed 30ft | Active conditions: none. | Hero Points: 3

Gender

Female N halfling fighter 4

Size

2 ft. 10 in., 29 lbs

Age

23

Alignment

N

Deity

Chaldira and Desna

Languages

Halfling, Taldoran, Varisian

Strength 15
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 12
Charisma 9

About Erigga Ironheart

Female halfling fighter 4
N Small humanoid (halfling)
Init +4; Senses Perception +8
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DEFENSE
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AC 23, touch 14, flat-footed 20 (+7 armor, +3 Dex, +2 shield, +1 size)
hp 46 (4d10+12+4)
Fort +8, Ref +6, Will +4; +3 vs. fear
Defensive Abilities bravery +1, fearless
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OFFENSE
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Speed 30 ft.
Melee acid kukri +11 (1d3+5/18-20 plus 1d6 acid) or
Melee dagger +9 (1d3+4/19-20) or
Ranged dagger +9 (1d3+4/19-20) [10 ft.] or
Ranged mw sling +9 (1d3+2) [50 ft.]
Special Attacks risky strike
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STATISTICS
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Str 15, Dex 16, Con 14, Int 12, Wis 12, Cha 9
Base Atk +4; CMB +6; CMD 18
Feats Blundering Defense, Cautious Fighter, Uncanny Defense, Weapon Focus (light blades), Weapon Specialization
Traits Helpful, Trustworthy
Skills (20 Ranks, 8 Background)
Acrobatics +5 (4 ranks, 3 Dex, -2 ACP)
<> +2 to jump
Climb +6 (1 rank, 3 class, 2 Str)
Craft (leather) +6 (2 ranks, 3 class, 1 Int)
Diplomacy +7 (4 ranks, 3 class, -1 Cha, 1 trait)
Handle Animal +6 (4 ranks, 3 class, -1 Cha)
K. Engineering +6 (2 ranks, 3 class, 1 Int)
Perception +8 (4 ranks, 1 Wis, 2 race, 1 comp)
Ride +5 (1 rank, 3 class, 3 Dex, -2 ACP)
Survival +5 (1 rank, 3 class, 1 Wis)
Stealth +9 (4 ranks, 3 Dex, 4 size, -2 ACP)
Swim +4 (1 rank, 3 class, 2 Str, -2 ACP)
Armor Check -2 (-2 armor)
Languages Halfling, Taldan, Varisian
SQ armor training 1, defensive stance, fleet of foot, halfling luck, keen senses, total defense, weapon familiarity
ABP +1 armor attunement, +1 resistance to saves, +1 weapon attunement
HP Rolls 6, 8, 6
HP Retraining 4
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EQUIPMENT
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Weapons dagger (2gp, 0.5lb), acid kukri (6,308gp, 0.5lb), mw sling (300gp)
Worn bandolier (5sp), cold-weather outfit (30gp), furs (12gp, 2.5lb), mw agile breastplate (550gp, 12.5lb), mw darkwood heavy wooden shield (207gp, 2.5lb), ioun torch (75gp)
Slotted Items
Wands, Rods, Etc
Mw Backpack (50gp, 2lbs) bedroll (1sp, 2.5lb), mess kit (2sp, 1lb), trail rations [5] (5sp, 0.5lb), waterskin (1gp, 2lb)
-Consumables: sling bullets [10] (1cp, 0.25lb)
handy haversack (2,000gp, 2.5lb) courtier's outfit (50gp, 3lbs), explorer's outfit (30gp, 4lbs), flint and steel (1gp), jewelry (75gp), rope (1gp, 10lb), silver bell of the prince, soap (1cp, 0.5lb)
-consumables: acid [2] (10gp, 1lb), alchemist's fire [2] (20gp, 1lb), antiplague (50gp), antitoxin (50gp), potion of cure moderate wounds [2] (300gp)
Belt Pouch coins (68gp, 5sp)
Other dusty rose prism (cracked) ioun stone (500gp), incandescent blue sphere (cracked) ioun stone (200gp), ioun torch (75gp)

Light Load 49.5 (43.5) lbs; Medium Load 99.75 (87) lbs; Heavy Load 150 (131.25) lbs; Lift/Drag 300/750 (262.5/656.25) lbs

Current Load 27.5 lbs worn + 10.5 lbs backpack = 38 lbs (light load)
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SPECIAL ABILITIES
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Armor Training (Ex) Erigga learned to be more maneuverable while wearing armor. Whenever she is wearing armor, she reduces the armor check penalty by 1 and increases the maximum Dexterity bonus allowed by her armor by 1. In addition, she can also move at her normal speed while wearing medium armor.
Blundering Defense (feat) Whenever Erigga is on defensive stance or uses the total defense action, adjacent allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus she gains from the action she is taking.
Bravery (Ex) Erigga gains a +1 bonus on Will saves against fear.
Cautious Fighter (feat) When on defensive stance or using total defense, Erigga's dodge bonus to AC and CMD increase by 2.
Defensive Stance Erigga can choose to take a -2 penalty on melee attack rolls and combat maneuver checks to gain a +3 dodge bonus to her AC and CMD. She must choose to use defensive stance before making an attack roll and its effects last until her next turn.
Fearless (race) Erigga receives a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Fleet of Foot (race) Some halflings are quicker than their kin but less cautious. Erigga has a base speed of 30 feet.
Halfling Luck (race) Erigga receives a +1 racial bonus on all saving throws.
Helpful (trait - racial) Erigga see nothing wrong with letting others achieve greatness so long as the job gets done. Whenever she successfully performs an aid another action, she grants her ally a +4 bonus instead of the normal +2.
Keen Senses (race) Erigga receives a +2 racial bonus on Perception checks.
Risky Strike Erigga can choose to take a –2 penalty on all attack rolls and combat maneuver checks to gain a +4 bonus on all damage rolls. This bonus to damage is increased by half if she is making an attack with a non-light weapon using two hands. Erigga must choose to use Risky Strike before making an attack roll, and its effects last until her next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Social (trait - social) Erigga is always on the lookout for reward and danger. She gains a +1 trait bonus on Perception checks, and Perception is always a class skill for her.
Total Defense Erigga can defend herself as a standard action. She gets a +6 dodge bonus to her AC and CMD for 1 round. Erigga can’t combine total defense with defensive stance. Erigga can’t make attacks of opportunity while using total defense.
Uncanny Defense (feat) While on defensive stance or taking the total defense action, Erigga gains a bonus on her Reflex saving throws and to her CMD equal to 1/2 of the dodge bonus to AC she gained from taking that action.
Weapon Familiarity (race) Erigga is proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Background:
Erigga Ironart was born and raised in Tamran, her family owning a dairy farm on its outskirts. Her father, Aron, has always been a farmer, and the same is true for his parents. Her mother, Illa, has always been a farmer, and the same is true for her parents as well. Her brothers always had the great aspiration of... being farmers. Sigh. Erigga could certainly live without ever milking a cow again, the stink of fresh shit splattering on her boot, the cheese ripening and smelling like old socks. But you gotta do what you gotta do.

It was hard work farming, not that hard work bothered her. It never did. Wake up just before first light. Get the feed, get the buckets, get the animals moving. Tie them. That was pretty important when the freaking animals were so freaking huge. That was one thing people usually did not consider, how huge is a cow through the eyes of a halfling. Damn, some of those udders were bigger than her. The weight of a bucket full of milk. Even her Da struggled to carry them. One of those beasts fall on top of you and you are gone. Death by moo. Bring all the milk to Ma. Stir the tuns, let it curdle. Clean the pens, cart the shit. Then have breakfast, about the same time the city folk were considering waking up. Back to work then. The grass will not cut itself. Pigs, chickens, the vegetable garden, the orchard. Press the cheese, store them, pack the ones already ripened for sale, tie the donkeys to the cart... but you gotta do what you gotta do.

On her free time, Erigga would play with her brothers. They played with wooden swords and wooden horses, for she was the youngest and the only girl. It was not a proper thing a girl would do, her Ma used to say. She wasn't entirely wrong, though, since ten out of ten times she'd get beaten by her brothers. No ill intent, not entirely at least, but she was smaller and weaker, so it happened. But she was angry and more stubborn than a donkey stuck in the mud. Someday she'd beat them and she'd be the one laughing.

She'd dreamt of leaving her farm. Doing something else. Anything else. There should be more in life than that. But dreams don't fill bellies, her Da was always saying. Dreams were useless, that was a given, unless you do something to make them real.

Her neighbor was a grizzled one armed tanner. Mister Jahdi. Rugged, tough, mean looking. Spoke in a strange way, said he came from Vudra, if there was such a place called that. Strange fellow, but honest enough. Had an older wife. Or mother. Erigga never got the courage to ask. If he looked mean, she had a frown that could curdle milk. Perhaps her Ma should hire the old hag to help in the dairy. Erigga would sell them hides.

One day Mister Jahdi caught her practicing with her sword. She was older now and her brothers barely played soldier anymore, but she had promised herself to beat them one day and it hasn't happened yet. The old f+#+er laughed at her. Said her feet were on the wrong place. Big mistake on his part, for Erigga was a smart girl and if Mister Jahdi was saying that, it meant he knew where her feet should be. She annoyed him into teaching her, like water grinding against stone. He'd not do it for free, though. She'd need to help him with his leathers. Farm work, plus sword practice, plus helping her neighbor. She once heard a traveler talking about restless dead, zombies. She was convinced a zombie was created when someone died of too much work in a farm. You gotta do what you gotta do.

The first time she beat her brothers. They got pissed. Said it was luck. She did it again. They got livid and ganged up on her. It wasn't fair. Her Da beat them in return. That was much more fair, but they stopped playing with her, as if she was a cheater. She could have stopped practicing, but if she was honest with herself, she liked Mister Jahdi and he liked her as well, or at least liked to stay away from his hag of a wife. Or mother.

Her Da caught her practicing one day and grounded her. He'd not hear of it. Mister Jahdi came and talked to him, convinced him to let her keep with the practices. Mister Jahdi was great. Her Da was still angry, though, and her brothers were even worse. It was like she was a stranger in her own home.

At 20 she moved to Tamran. Her brothers were b*!&@ing about all the work that she'd leave for them. Her mother cried. Her father shook his head, disappointed, but then he hugged her and kissed her head. Did he cry as well? Probably just some dust in his eyes. Mister Jahdi gave her a curved knife of his, the handle changed to fit her smaller hand. He did it in secret though, not to spook her Da.

Tamran was a big city. So many people. Too many people. Erigga got a job with Mister Daviren Hosk at the Goblin Squash Stables. Silly name if someone were to ask her, but no one ever did. Back to work with animals. Sigh. But she had some experience with them and she needed the coins, at least until she got a job that was at least less stinky. She tried to join the guard, but they would laugh at her. F+@%ers. She was no child. She'd teach them as she did with her brothers. She kept waking up before the sun. Good time for practice and exercise. She'd get tired as usual, but it did not bother her before so it'd not bother her now. You gotta do what you gotta do.

Description and Personality:
Erigga is a pretty ordinary halfling girl. Brown hair, brown eyes, dimples, tiny amount of freckles. Not too pretty, not too high, not too thin, pretty average all over the place, with exception for her eyes and expression. Her eyes are deep, determined and serious and people feel as if they could read their souls. Her clothes are simple but well kept. She carries her curved knife, called kukri, with her while she keeps her "brand new" armor and shield at her room.

Erigga is usually very excitable and with big mood swings that she tries to reign. She is optimistic to a certain point, but realizes that shit will not get done on their own. She is a hard worker, honest and pragmatic. Agreeable to a certain extent... she'll not go out of her way to please everyone, but will also not throw stones at people just for the sake of it. She is spontaneous and freethinking, but also cautious and reserved. Dream big, but work towards them. Don't take a step bigger than your legs.