DM Salsa Presents - Chronicles of Kassen

Game Master AdamWarnock

BattleMaps | Chronicles of Kassen | HeroLab Files | Loot Sheet | Downtime Asset Tracker | Downtime Activity Tracker

Perception Rolls:

[dice=Betzolte Percepiton]1d20+7[/dice]
[dice=Erigga Perception]1d20+8[/dice]
[dice=Grobradon Perception]1d20+11[/dice]
[dice=Maidie Perception]1d20+7[/dice]
[dice=Tanglefoot Perception]1d20+7[/dice]
[dice=Moon Perception]1d20+12[/dice]
[dice=Histya Perception]1d20+5[/dice]

[dice=Meep Perception]1d20+8[/dice]


Initiative Rolls:

[dice=Betzolte Initiative]1d20+3[/dice]
[dice=Erigga Initiative]1d20+4[/dice]
[dice=Grobradon Initiative]1d20+1[/dice]
[dice=Maidie Initiative]1d20+10[/dice]
[dice=Moon Initiative]1d20+3[/dice]
[dice=Histya Initiative]1d20+5[/dice]

[dice=Meep Initiative]1d20+3[/dice]


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HP:18 | AC:18 ; T:17 ; FF:12 ; CMD:17 | Fort:+4 ; Ref:+8 ; Will:+1 | Init:+5 (+7 forest) ; SM:+1 ; PER:+5 (+7 forest) (low-light vision, scent)

Finally seeing a target that she can reach without concern for the waving plants, Histya slinks between the animated plants and the wall of thorns to leap on the goblin spellcaster!

STAND: Goblin Acolyte 1

It looks like a straight line to me but if Histya can’t charge then her AC will be normal and it’ll just be the Bite for HIT: 13 | DAM: 5

FULL: Bite (crit: 20/2x | B/P/S) + Claws (crit: 20/2x | B/S) + Rake (crit: 20/2x | B/S)
Mods: Charge, Pounce, Rake, PA, Inspire
BITE: 1d20 + 7 + 2 - 1 + 1 ⇒ (6) + 7 + 2 - 1 + 1 = 15 | DAM: 1d4 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
Claw #1: 1d20 + 7 + 2 - 1 + 1 ⇒ (12) + 7 + 2 - 1 + 1 = 21 | DAM: 1d2 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
Claw #2: 1d20 + 7 + 2 - 1 + 1 ⇒ (12) + 7 + 2 - 1 + 1 = 21 | DAM: 1d2 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
Rake #1: 1d20 + 7 + 2 - 1 + 1 ⇒ (19) + 7 + 2 - 1 + 1 = 28 | DAM: 1d2 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6
Rake #2: 1d20 + 7 + 2 - 1 + 1 ⇒ (2) + 7 + 2 - 1 + 1 = 11 | DAM: 1d2 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5

Histya Status:
HP: 18 / 18 | AC:18 / T:17 / FF:12 | CMD:17/11 <- AC:16 due to charge


Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)

Cragg-el slam AoO w/inspire vs Goblin ranger 2 : 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Slam damage: 1d6 + 11 + 1 ⇒ (5) + 11 + 1 = 17


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

Erigga runs and jumps towards the goblins, slashing them mid-air with her acid blade.

Acrobatics DC 10: 1d20 + 7 ⇒ (6) + 7 = 13

Attack, inspire courage, risky strike: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16
Damage, inspire courage, risky strike: 1d3 + 5 + 1 + 4 ⇒ (2) + 5 + 1 + 4 = 12 plus Acid: 1d6 ⇒ 6

Reflex DC 13: 1d20 + 6 ⇒ (10) + 6 = 16


Kassen Battle Maps

GM Screen:

Goblin Troop 2: 4 damage
Acolyte 1: 16 damage
Acolyte 2: 11 damage
Ranger 2: 15 damage

Both Moon and Cragg-el miss the squirming goblin as he shimmies for his life.

Erigga doesn't fair much better, her attack being driven back by the wall of blades and shields from the slavering goblin horde.

Histya, however, does manage to catch up with the goblin caster. It fends off the bite, only to scream as the leopard's claws tear into its flesh.

Maidie, Grob, and Betz still to go.


Kassen Battle Maps

Sorry Erigga, you do hit with the dex penalty for being entangled

Slight Retcon

GM Screen:
Goblin Troop 2: 22 damage
Acolyte 1: 16 damage
Acolyte 2: 11 damage
Ranger 2: 15 damage

Erigga's risky strike pays off as her flashing blade leaves a trail of dying and screaming goblins in its wake as acid burns their flesh and the keen blade opens it wide.


Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)

Undeterred, Cragg-el continues his assault on the prone goblin, pummeling it with rock-lined fists.

Cragg-el slam AoO w/inspire vs Goblin ranger 2 : 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Slam damage: 1d6 + 11 + 1 ⇒ (2) + 11 + 1 = 14

From her airborne position, Maidie notes that Histya is busy mauling one of the goblin spellcasters and decides to eliminate the other with her wand.

Magic missiles vs Goblin Acolyte 2: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10


Kassen Battle Maps

GM Screen:

Goblin Troop 2: 22 damage
Acolyte 1: 16 damage
Acolyte 2: 21 damage
Ranger 2: Dead

The goblin that had evaded Erigga's and Moon's blows only delays the inevitable. It screams for a moment before Cragg-el crushes its ribcage.

Meanwhile, Maidie's bolts of arcane power unerringly slam into the goblin spellcaster. Badly hurt, the goblin looks to be reconsidering its course of action.


Male Half Orc Druid 4 (HP: 19/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

Grobradon takes a sling toss at the goblin, asking others "HOw we doing?"

To hit on Goblin Ranger #1 bard bonus included 1d20 + 6 ⇒ (14) + 6 = 20

Dmg if that hits: 1d4 + 3 ⇒ (3) + 3 = 6


Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]

Reflex Save: 1d20 + 3 ⇒ (5) + 3 = 8

Betzolte barely has time to cry out in victory before the greenery regains its courage and wraps around her.

"GAK!" she grunts.


Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]

"OH NO YE DON'T!" she bellows as she tries to march towards the acolyte regardless, straining and pulling to rip herself free.

Strength to break free: 1d20 + 3 ⇒ (3) + 3 = 6


Kassen Battle Maps

GM Screen:

Goblin Troop 2: 23 damage
Acolyte 1: 16 damage
Acolyte 2: Flees!

Goblin Troop 2
Escape Artist: 1d20 + 3 ⇒ (6) + 3 = 9

Goblin Rangers
Ranger 4 REF DC 13: 1d20 + 7 ⇒ (14) + 7 = 21
Ranger 4 (Spear) Vs. Betz: 1d20 + 5 ⇒ (7) + 5 = 12 Miss!

Ranger 1 Bow vs. Moon: 1d20 + 9 ⇒ (17) + 9 = 26
Ranger 1 Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Ranger 3 Bow vs. Maidie: 1d20 + 9 ⇒ (2) + 9 = 11 Miss!

Goblin Acolyte
Casts Charm Animal on Histya

Goblin Rider
Stealth: 1d20 + 5 ⇒ (4) + 5 = 9

Emerald
Bow vs. Goblin Troop 2: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 ⇒ 1

Emerald lets another arrow fly at the mass of goblins struggling against the vines. A loud screech and a string of curses and laughter tells that she hit something, but not something vital enough to kill one of the vermin.

As the goblin caster that Betzolte is trying to get to runs off, the remaining spider riding goblin tries to disappear into the trees.

Perception DC 9:

You spot the large spider and the goblin riding it. It appears that the goblin isn't as clever as it thinks it is.

Meanwhile, two of the goblin rangers take shots at Moon and Maidie. The arrow aimed at Moon pierces through her arm. 7 points of piercing damage

The one aimed at Maidie sails harmlessly under her as she flies above the battle field.

The goblin troop fails to extract itself from the mass of entangling roots and vines, and can only seethe at Erigga.

The last ranger tries to stab Betzolte with its spear, but meets little success.

The remaining caster gets clear of Histya's claws (5 foot step) and tries to cast a spell on the leopard. Casting Charm Animal DC 13 Will save from Histya

Party's up! Inspire courage is also up.


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Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

Moon pulls another arrow from her flesh. The wounds are starting to add up… but the goblin ranger won’t live to see it. She stalks carefully across the greasy ground and tries to carve the bow-wielding bastard in half. She accentuates the blow with another verse.

”Rooshi’s bad magic didn’t help their side
Big Mama cursed the Bugwump Tribe!
Zelka is dead, we took her head,
Soon Lugruk has only his mutt to bed!”

”‘Lugruk, dog-mounted’ will be his name!”

MOVE: On map
STAND: Attack Ranger 1
FREE: Chanting!

Acrobatics DC10 (walk across grease): 1d20 + 9 ⇒ (17) + 9 = 26

STAND: +1 Shocking Elven Curve Blade (crit: 18-20/2x | S)
Mods: 2H, 2H-PA, Shocking, Inspired
HIT: 1d20 + 9 - 2 + 1 ⇒ (13) + 9 - 2 + 1 = 21 | DAM: 1d10 + 7 + 6 + 1d6 + 1 ⇒ (7) + 7 + 6 + (1) + 1 = 22

Moon Status:
HP: 10 / 35 | AC:19 / T:14 / FF:15 | CMD:22/18
Arrows (45): xxxxx
Blunts (45): xxxxx
Iron Arrows (3):
Lead Blades (1):
Hero Points (3):
Kassen Battle Boon: 1x
Kassen Death Boon: 1x

Lead Blades – Rnd x of 10 – all my melee weapons act as one size larger


HP:18 | AC:18 ; T:17 ; FF:12 ; CMD:17 | Fort:+4 ; Ref:+8 ; Will:+1 | Init:+5 (+7 forest) ; SM:+1 ; PER:+5 (+7 forest) (low-light vision, scent)

The battle cat growls and begins to stalk the goblin, then blinks and suddenly stops. Her tail swishes in a playful manner.

Will Save vs DC13: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12 Inspire Courage

Histya Status:
HP: 18 / 18 | AC:18 / T:17 / FF:12 | CMD:17/11


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

While luck has favored her, Erigga tries not to think about it. She keeps fighting the goblins, knowing that at any moment the tide might turn against them.

Attack, inspire courage, risky strike: 1d20 + 11 + 1 - 2 ⇒ (18) + 11 + 1 - 2 = 28
Crit?: 1d20 + 10 ⇒ (4) + 10 = 14
Damage, inspire courage, risky strike: 1d3 + 5 + 1 + 4 ⇒ (2) + 5 + 1 + 4 = 12 plus Acid: 1d6 ⇒ 5

Reflex DC 13: 1d20 + 6 ⇒ (20) + 6 = 26


Male Half Orc Druid 4 (HP: 19/31; AC 19, (t11, ff17); F+5,R+2,W+7; init +1/Per +12)

Grobradon races forward, and lays his hand on the back of Moon, "Gozreh promote new growth." then adding "Gonna be so pissed at you if you die on me."

CLW: 1d8 + 4 ⇒ (8) + 4 = 12


Kassen Battle Maps

Missing Maidie and Betz.


Kassen Battle Maps

Oops, missed Grob's attack. Sorry.

GM Screen:
Goblin Troop 2: 23 damage
Acolyte 1: 16 damage
Ranger 1: Dead!

Grob's flung stone arcs high into the air and comes streaking back like a meteor into the goblin's skull, dazing it just long enough for Moon to lop off its head.


Kassen Battle Maps

Seeing that its spell actually worked, the goblin acolyte points to Emerald and speaks in broken common.

"That one want play! Go play," it says.


HP:18 | AC:18 ; T:17 ; FF:12 ; CMD:17 | Fort:+4 ; Ref:+8 ; Will:+1 | Init:+5 (+7 forest) ; SM:+1 ; PER:+5 (+7 forest) (low-light vision, scent)

The leopard watches her goblin pal quizzically. Moon's commands are partly words, partly gestures, and partly an empathic understanding of each other. Only after the gobbo gestures a few times in Emerald's direction does Histya get the idea. She romps over to the dragon-girl then looks back at the goblin, an almost excited now what? look on her feline face.


Kassen Battle Maps

The goblin acolyte, half-terrified out of its wits freezes for a moment before making a pouncing gesture and then mimes hugging and licking an imaginary Emerald.

Moon, can you roll me a stealth check for Histya?


HP:18 | AC:18 ; T:17 ; FF:12 ; CMD:17 | Fort:+4 ; Ref:+8 ; Will:+1 | Init:+5 (+7 forest) ; SM:+1 ; PER:+5 (+7 forest) (low-light vision, scent)

Stealth: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 (+4 in undergrowth, +2 in forests)

The cat moves in an agitated circle, trying to figure out what her pal is asking her to do. Initially, she thinks he wants to play but he keeps gesturing at the girl... But the girl doesn't seem playful. Still, maybe she needs encouragement.

Histya has learned from Moon that claws aren't fun... so she rises on her hind legs and tries to 'rassle' the girl.

STAND: Grapple
Mods: Inspired (Ironically)
CMB: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17


Kassen Battle Maps

Emerald Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Distracted by the fight going on in front of her, Emerald is completely unaware of the shenanigans happening behind her. Her first indication that something strange is happening is when Histya wraps her up from behind.

"Whu? Histya?! What are you doing?!"


Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]

Betzolte grunts and growls as she tries to break free from the vines.

Strength: 1d20 + 3 ⇒ (17) + 3 = 20

I presume that indeed breaks free?

The vines pop and tear as her struggle is successful. Then she wheels about to hack at the goblin that dared approach her!

+1 flaming dwarven waraxe: 1d20 + 6 ⇒ (16) + 6 = 221d10 + 1d6 + 4 ⇒ (4) + (1) + 4 = 9


Kassen Battle Maps

GM Screen:

Goblin Troop 2: 40 damage
Acolyte 1: 16 damage
Ranger 4: 9 damage

Goblin Rider Target: 1-Maidie, 2-Emerald, 3-Goblin Acolyte: 1d3 ⇒ 1

Goblin Rider bow v. Maidie: 1d20 + 3 ⇒ (5) + 3 = 8

Ranger 4 Spear v. Betz: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Reflex: 1d20 + 7 ⇒ (1) + 7 = 8

Escape Artist: 1d20 + 4 ⇒ (13) + 4 = 17

Ranger 3 v. Erigga: 1d20 + 9 ⇒ (3) + 9 = 12

Goblin Troop Escape: 1d20 + 3 ⇒ (17) + 3 = 20

Damage to Erigga: 3d6 ⇒ (2, 2, 6) = 10

Emerald, confused about what's gotten into Histya tries to get loose from the grapple.

CMB: 1d20 + 6 ⇒ (5) + 6 = 11

But only manages to get turned around so that she's facing the big cat and is burying her face into Histya's thick and fluffy coat.

Erigga thins the horde, but there's still enough of the blighters to hurt her as they finally break free and swarm her. Take 10 points of damage.

Meanwhile, Maidie dodges two arrows sent her way, one by teh spider riding goblin and the other by one of the remaining goblin rangers.

The other goblin ranger, after taking a nasty gash from Betzolte and getting tangled up in the vines writhing about decides to get some distance between itself and the sturdy dwarven warmage. It flees south, opening itself up to a counter from Betzolte's axe. Take an attack of opportunity, Betz.

The goblin acolyte, seeing Histya playing with Emerald, makes a break for it while thanking whatever gods it worships that it got so lucky.

Erigga takes 10 damage.
Betzolte has an Attack of Opportunity.
Emerald is currently grappled.
Party is up!


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

Clutch heal roll, Grob. Thanks!

The ranger is openly relieved at her wounds stitching closed. She was getting light-headed. Moon steps cautiously from the greased foliage. ”Pissed? At me? Guess I better live then, Grob. I can’t risk your deadly wrath.” Feeling much better, she advances on the goblin and rider, offering her final polished verse.

”Weak Bugwumps drag in other tribes.
Watch every tribes’ fighters die!
Manylegs, Stickfoot, and Bloodmoon…
Our big magics mean they’re doomed!”

”Cuz we’re the wizards of Kassen!” She sees Histya playing with Emerald; Irritation bubbles up. ”Dammit, Histya! Get over here and help!”

Let me know if that is enough to get Histya off of Emerald.

MOVE: On map
STAND: Cleave Attack Spider + Goblin Rider 1
FREE: Chanting!

Acrobatics DC10 (walk across grease): 1d20 + 9 ⇒ (8) + 9 = 17

STAND: +1 Shocking Elven Curve Blade (crit: 18-20/2x | S)
Mods: 2H, 2H-PA, Shocking, Cleave
HIT @ Spider: 1d20 + 9 ⇒ (13) + 9 = 22 | DAM: 1d10 + 7 + 6 + 1d6 ⇒ (1) + 7 + 6 + (2) = 16 IF this hits, cleave on rider
HIT @ Rider #1: 1d20 + 9 ⇒ (17) + 9 = 26 | DAM: 1d10 + 7 + 6 + 1d6 ⇒ (5) + 7 + 6 + (5) = 23

Moon Status:
HP: 22 / 35 | AC:19 / T:14 / FF:15 | CMD:22/18 <-- AC:17 for round due to Cleave
Arrows (45): xxxxx
Blunts (45): xxxxx
Iron Arrows (3):
Lead Blades (1):
Hero Points (3):
Kassen Battle Boon: 1x
Kassen Death Boon: 1x

Lead Blades – Rnd x of 10 – all my melee weapons act as one size larger


Kassen Battle Maps

Yup that's enough to get Histya off Emerald, much to the dragon-girl's relief.

Goblin and spider are cleaved in twain by the brutally efficient Moon.


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Female human conjurer 4 | HP 33/33 | AC 17/17/13 (21/17/17 w/ mage armor), CMD:12 | Fort: +4, Ref:+6, Will: +8 | Perc: +7 , Init:+10 | (Shift (10 ft) 7/7) | Hero Points: 3 | Status: mage armor (4 hrs)

I missed last round, but Cragg-el's summoning duration (6 rounds) is about up anyway. Lets just say Maidie lobbed some acid that missed.

Maidie feels the connection that binds Cragg-el to the Material Plane fade and waver. Sure enough, the brave little pile of living rock looks at her with regret, then slowly sinks back into the soil.

After giving a silent salute to the departing elemental warrior, she continues to snipe targets from her airborne position. With both spellcasters out of sight, she turns her attention to the remaining rangers.

Magic missiles vs Goblin Ranger 3: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12


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HP:18 | AC:18 ; T:17 ; FF:12 ; CMD:17 | Fort:+4 ; Ref:+8 ; Will:+1 | Init:+5 (+7 forest) ; SM:+1 ; PER:+5 (+7 forest) (low-light vision, scent)

Confused by the different two-legs, Histya slinks back over to her favorite one.

2x MOVE


Female N halfling fighter 4 | HP: 46/46 | AC: 23 (14 Tch, 20 Fl) | CMB: +6, CMD: 18 | F: +8, R: +6, W: +4 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Active conditions: none. | Hero Points: 3

AOO, inspire courage, risky strike: 1d20 + 11 + 1 - 2 ⇒ (10) + 11 + 1 - 2 = 20
Damage, inspire courage, risky strike: 1d3 + 5 + 1 + 4 ⇒ (1) + 5 + 1 + 4 = 11 plus Acid: 1d6 ⇒ 6

As the goblins swarm her, Erigga raises her shield again and, in a whirling motion tries to slash as many of them as possible. When the stabs stop coming her way, the small halfling is panting. Mister Jahdi would not believe it, and her brothers would call her a liar.

She shakes her head. It was not over yet. Tightening the grip of her sword, she tries to run over the grasping plants as she sees Maidie's magic assaulting one of the goblin rangers, so she leaps at him in hopes of finishing it off!

Acrobatics DC 10: 1d20 + 7 ⇒ (7) + 7 = 14

Attack, inspire courage, risky strike: 1d20 + 11 + 1 - 2 ⇒ (16) + 11 + 1 - 2 = 26
Damage, inspire courage, risky strike: 1d3 + 5 + 1 + 4 ⇒ (3) + 5 + 1 + 4 = 13 plus Acid: 1d6 ⇒ 1


Female Dwarf [Transmuter 3/Unchained Barbarian 1, AC16, T11, FF15 | HP 36/36, F+6 R+3 W+4 | CMB +4, CMD 15 | Init +3, Perc. +7 | Telekinetic Fist 6/6]

Betzolte takes an opportunistic hack at the passing enemy!

+1 dwarven waraxe: 1d20 + 6 ⇒ (20) + 6 = 261d10 + 1d6 + 4 ⇒ (4) + (2) + 4 = 10

Gonna wait to see if that takes the enemy down before I decide what to go after next.


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

That's a possible crit, Betz.

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