Torgra Stigardsdam

Betzolte Ironhame's page

14 posts. Alias of Archpaladin Zousha.


Race

Dwarf

Classes/Levels

[Transmuter 1, AC11, T11, FF10 | HP 9/9, F+2 R+1 W+2 | CMB +2, CMD 13 | Init +3, Perc. +1 | Telekinetic Fist 6/6]

Gender

Female

Size

Medium

Alignment

Neutral Good

Deity

Torag

Location

Kassen, Nirmathas

Languages

Common, Draconic, Dwarven, Goblin, Orc, Varisian

Occupation

Wizard's Apprentice

Strength 15
Dexterity 12
Constitution 14
Intelligence 17
Wisdom 10
Charisma 8

About Betzolte Ironhame

Betzolte Ironhame
Female dwarf transmuter 1
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d6+3)
Fort +2, Ref +1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +2 (1d4+2/19-20)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks hatred
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +4)
. . 1st—color spray (DC 14), enlarge person (DC 14), grease
. . 0 (at will)—detect magic, prestidigitation, read magic
. . Opposition Schools Evocation, Necromancy
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 14, Int 17, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Combat Casting, Scribe Scroll
Traits magical knack, reactionary
Skills Acrobatics +1 (-3 to jump), Appraise +3 (+5 to assess nonmagical metals or gemstones), Climb +3, Knowledge (arcana) +7, Knowledge (history) +7, Linguistics +7, Perception +1 (+3 to notice unusual stonework), Spellcraft +7, Swim +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Goblin, Orc, Varisian
SQ arcane bond (betzolte's golden band), physical enhancement (+1)
Other Gear crossbow bolts (10), dagger, light crossbow, betzolte's ring, spell component pouch, wizard starting spellbook, 10 gp
--------------------
Special Abilities
--------------------
Arcane Bond (Betzolte's Golden Band) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Telekinetic Fist (1d4 bludgeoning, 6/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Transmutation Transmuters use magic to change the world around them.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.