Torgra Stigardsdam

Betzolte Ironhame's page

14 posts. Alias of Archpaladin Zousha.




[Transmuter 1, AC11, T11, FF10 | HP 9/9, F+2 R+1 W+2 | CMB +2, CMD 13 | Init +3, Perc. +1 | Telekinetic Fist 6/6]






Neutral Good




Kassen, Nirmathas


Common, Draconic, Dwarven, Goblin, Orc, Varisian


Wizard's Apprentice

Strength 15
Dexterity 12
Constitution 14
Intelligence 17
Wisdom 10
Charisma 8

About Betzolte Ironhame

Betzolte Ironhame
Female dwarf transmuter 1
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d6+3)
Fort +2, Ref +1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee dagger +2 (1d4+2/19-20)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks hatred
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +4)
. . 1st—color spray (DC 14), enlarge person (DC 14), grease
. . 0 (at will)—detect magic, prestidigitation, read magic
. . Opposition Schools Evocation, Necromancy
Str 15, Dex 12, Con 14, Int 17, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Combat Casting, Scribe Scroll
Traits magical knack, reactionary
Skills Acrobatics +1 (-3 to jump), Appraise +3 (+5 to assess nonmagical metals or gemstones), Climb +3, Knowledge (arcana) +7, Knowledge (history) +7, Linguistics +7, Perception +1 (+3 to notice unusual stonework), Spellcraft +7, Swim +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Goblin, Orc, Varisian
SQ arcane bond (betzolte's golden band), physical enhancement (+1)
Other Gear crossbow bolts (10), dagger, light crossbow, betzolte's ring, spell component pouch, wizard starting spellbook, 10 gp
Special Abilities
Arcane Bond (Betzolte's Golden Band) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Telekinetic Fist (1d4 bludgeoning, 6/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Transmutation Transmuters use magic to change the world around them.

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