Envoy of Balance

Udaya Udas's page

539 posts. Alias of stormraven.


HP: 25/25 | AC:17 ; T:16 ; FF:14 ; CMD:21 | Fort:+4 ; Ref:+6 ; Will:+7 | Init:+2 ; PER:+8

About Udaya Udas

Udaya Udas
Female garuda-blooded aasimar (plumekith)
cleric of Shelyn 3/unchained monk 3/gestalt 3 (FCB: 3 skill pts)
LG Medium outsider (native)

Init +2; Senses darkvision 60 ft.; Perception +8
Aura deflection aura (2 ft.)

AC 17, touch 16, flat-footed 14 (+1 armor, +2 Dex, +1 dodge, +3 Wis)
HP 25 (3d10)

Fort +4, Ref +6, Will +7
+2 trait bonus vs. charm and compulsion (circumstance)
+1 resistance (included)

Defensive Abilities
Resist acid 5, cold 5, electricity 5

Speed 40 ft.

> Kama +5/+5 1d6+2 S (20/×2) Trip or
> MW glaive +7/+7 1d10+3 S (20/×3) or
> Unarmed +5/+5 1d6+2 B (20/×2)

> Shuriken +5/+5 1d2+2 P (20/×2)

Space 5 ft.; Reach 5 ft. (10 ft. with masterwork glaive)

Special Abilities
5/day — Channel Positive Energy (2d6; Will DC:13 for 1/2)
3/day — Stunning Fist (Fort DC:14 to negate)
4/day — Ki Pool [(free) Ki Strike - as Magic; (1 pt) Ki FOB +1 strike as SWIFT on FULL Att action]
Flurry of Blows (unchained)

Spell-Like Abilities (CL 3rd; Concentration +5)
1/day — See Invisibility

Domain Spell-Like Abilities (CL 3rd; Concentration +6)
6/day — Bit of Luck
1/day — Deflection Aura (3 rounds)
1/day — Shield of Faith (campaign trait)

Cleric Spells:
(CL 3rd; Concentration +6)
2nd Level
> Barkskin[D]
> Communal Protection from Evil
> Spiritual Weapon

1st Level
> Bless
> Forbid Action (DC 14)
> Murderous Command (DC 14)
> Shield[D]

Orisons (at will)
> Detect magic
> Detect Poison
> Sotto Voce (DC 13)
> Stabilize

D Domain spell; Domains Protection (Defense[APG] subdomain), Luck (Fate[APG] subdomain)

Str 14, Dex 14, Con 10, Int 11, Wis 17, Cha 14
Base Atk +3; CMB +5; CMD 21

Feats Combat Reflexes, Crusader's Flurry, Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus (glaive)

Traits Birthmark of Shelyn (back of hand), Touched by Divinity (Shelyn)

> Acrobatics +9 (+13 to jump)
> Appraise +4
> Bluff +2
> Climb +6
> Craft (tattoo) +8
> Diplomacy +6
> Disguise +2
> Escape Artist +6
> Fly +4
> Heal +3
> Intimidate +2
> Knowledge (arcana) +4
> Knowledge (history) +4
> Knowledge (planes) +4
> Knowledge (religion) +5
> Linguistics +4
> Ride +2
> Sense Motive +7
> Spellcraft +4
> Stealth +6
> Survival +3
> Swim +6

Racial Modifiers +2 Acrobatics, +2 Fly

Languages Common, Varisian

SQ Fast Movement (unchained), Scion of Humanity[ARG]

Cleric Vestments
bracers of armor +1
pearl of power (1st level)
Wand of Daylight [team item]

MW glaive
(15) Shuriken

MW Adventurer's Sash
> (1) Alchemist's Fire
> (1) Holy Water
> (1) Tanglefoot bag
> (1) Thunderstone
> (2) Potion of Cure Serious Wounds [team item - 3d8+7]
> (1) Potion of Restoration [team item]
> Flint & Steel
> Whetstone
> Money: 9 pp, 5 gp, 3 sp, 8 cp

MW Backpack
> Scroll Case: scroll of lesser restoration (x2)
> Bedroll
> MW Tattooing Tools
> (1) Black Ink
> (1) Color Ink
> Grappling Hook
> Silk Rope (50')
> Silver Holy Symbol of Shelyn
> Prayer Book of Shelyn
> (7) trail rations
> (1) Waterskin

When asked about her relationship with Shelyn, all Udaya can say is "It's complicated." Even as a little girl, UU was always drawn to the Eternal Maiden (Trait: Touched by Divinity). But that wasn't unusual, was it? She was Varisian (Scion of Humanity) after all - Shelyn was a cottage industry among her people. You couldn't swing a dead cat in a caravan without hitting a couple aspiring bards and entertainers. And though she often had dreams of songbirds and that ugly splotch on the back of her hand (Trait: Birthmark) kinda-sorta looked like a songbird... Shelyn's blessed always seemed to be so talented. They could sing, dance, paint, play an instrument, or write a friggin' poem. UU couldn't do ANY of that. Udaya's miniscule talent (Craft: Tattoos) wasn't screaming 'Shelyn's favorite'. So she kept her dedication to Shelyn quiet and stayed on the move with the caravan while earning coin as a tattooist.

It wasn't until her late teenage years, when UU's unearthly heritage (Plumekith Aasimar) really started to assert itself that she had to revisit her career choice. That, and a 'chance' meeting on the road with a warrior-priestess of Shelyn. She had to be one of the nastiest looking hags UU had ever seen. And her only talents were a gift for sharp-tongued criticism and displaying artistry at delivering a decisive, single-handed, beat-down on a group of highwaymen. Nine Hells thought UU, maybe I can do that! She put down her tattoo needles and apprenticed with the old lady (Class Combo: Cleric/Monk). In her six years of apprenticeship and even when she took on the mantle of a warrior-priestess - UU never learned the old woman's name. They were just 'old lady' and 'stupid girl'. Though, after 5 years, UU was pleased that she was promoted (grudgingly) to 'girl'.

UU spent a couple years as an itinerant priestess putting boot-to-ass for Shelyn before the dreams returned. This time, they were more like nightmares. The songbird was battered, sometimes wounded. It always flew North to circle over a beseiged city, fortified by walls within walls. The city's defenses were taxed, pressed on all sides by waves of demonic foes pouring from a great rent in the land miles away. The bird enters the city, settles on a haggard tree in a small courtyard garden and begins to sing. After the second sleepless week of these dreams, UU headed for Kenabres - the location could be no other. Roaming the city, using her dreams as a guide, Udaya soon found the courtyard. Every day, around her duties, she returned to the courtyard waiting for the bird to appear and give her further guidance. She was there when the unthinkable happened.

When the assault and explosions rocked the city, a nearby building cracked and began to collapse into the courtyard. Udaya dove for the sturdiest wall she saw. The building slid into the courtyard, raining debris. The wall prevented Udaya from being crushed but she was buried alive in the rubble. Falling masonry smashed her into unconsciousness. Fortunately, the courtyard wasn't in a strategic location, so there were few demons patrolling the area when UU woke up several hours later. She crawled through the rubble, adding more scrapes and cuts to her litany of wounds, as she dug her way out of the remains of the building and courtyard. Once free, she cautiously moved towards a major road where she hid in the remains of a sewer, watching and listening. She didn't see any organized groups of crusaders. She spotted several demons but didn't understand their accursed language. Nevertheless, patterns in their movement and anger in their attitudes started to emerge. It all suggested where they were meeting resistance - which meant crusaders in enough numbers to worry them. She carefully slunk toward the center of action. Where she could avoid demons, she did. When she caught one alone that looked injured from recent fighting, she took the risk and killed it. Just before dawn, after more hours of sneaking and spying, she pieced together that Defender's Heart was the likely source of crusader resistance. She pushed on towards it while skirting likely demon strong-points. As soon as she saw an organized patrol of crusaders, she joined them for the rest of their patrol and return to the Defender's Heart.

Personality & Appearance:
Udaya Udas - Inspiration
UU doesn't preach or try to convert anyone. She is irreverent and bawdy but generally pragmatic.

Udaya appears as a tall Varisian woman with dark olive skin, brown eyes, and an unruly mane of black hair. She wears a thick cotton monk's gi in beige and a black pleated hakama. Atop both, slung diagonally across her chest, is a simple, almost military, grey cassock of her faith. She is never without her well-used and razor-sharp glaive featuring a curved blade. Her Aasimar heritage manifests as a black faerie-fire-like halo when she is angry.

Special Abilities
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for all d20 rolls for one rnd.
Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Fate) You are infused with luck, and your mere presence can spread good fortune.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crusader's Flurry May use flurry of blows with deity's favored melee weapon
Darkvision (60 feet) You can see in the dark (black and white only).
Deflection Aura (3 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD (deflection bonuses)
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Stunning Fist (3/day, DC 14) You can stun an opponent with an unarmed attack.

Advancement Ideas:
In no particular order...
Feat: Select Channel
Feat: Quick Channel
Feat: Bladed Brush
Feat: Phalanx Formation
Feat: Quicken Spell-Like Ability (Bit of Luck)
Feat: Power Attack + Furious Focus