Iadrin

Steinolf Stone's page

89 posts. Alias of RelicBlackOUT.


Full Name

Steinolf Stone

Race

Ulfen (Human)

Classes/Levels

Slayer 1 I HP 9/12 I AC: 17(18 vs Traps) T: 12(13 vs Traps) FF:15 I CMB:4 CMD:16 I Fort 5(10 vs Cold Weather) Ref 4(5 vs Traps) Will 0 I Percep 4(5 traps) Sense Motive 4 Survival 4(5 Track) I Initiative 4 I Speed 30

Gender

Male

Size

Medium

Age

34

Alignment

Neutral

Languages

Common, Skald, Elven

Occupation

Hunter, Trapper, Guide

Strength 18
Dexterity 14
Constitution 14
Intelligence 11
Wisdom 11
Charisma 11

About Steinolf Stone

Attack: Heavy Pick/Shield 2/2 1d8+3 / 1d3+1
Battle Axe/Shield 2/2 1d6+3 / 1d3+1

Battle Axe +4 1d8+3x3 Slashing
Heavy Pick +4 1d6+3x4 Piercing

Initiative 4= 2 Dex +2 Trait

BAB 1
Fort 5(10 Cold Weather)=2 +2 Con +1 Trait (+5 vs Cold Weather)
Ref 4=2 +2 Ref
Will 0=0 +0 Wis
+1 trait bonus on saving throws against traps and natural hazards.

Languages: Common, Skald, Elven.

Favorite Class Slayer: Human 1/6 Bonus Slayer Trait

Skills:
8 =6 +1 Int +1 Human Skilled
2 Background Skills: K-Geography & Linguistic

Climb Str 7= 1 Rank +3 Str +3 In Class
Disable Device Dex: 9=1 Rank +2 Dex +3 Class +2 MW Tools +1/2 level Trapfinding
K-Dungeoneering Int
K-Geography Int 5=1 BS +1 Int +3 Class
K-Local Int 5=1 Rank +1 Int +3 Class
Linguistic Int 2=1 BS +1 Int
Perception Wis 4(5 traps)=1 Rank +0 Wis +3 Class (+1/2 level trapfinding)
Ride Dex 6=1 Rank +2 Dex +3 Class
Sense Motive Wis 4=1 Rank +0 Wis +3 Class
Stealth Dex 6=1 Rank +2 Dex +3 Class
Survival Wis 4(5 track)=1 Rank +0 Wis +3 Class (+1/2 level for track)
Swim Str

Feats:

1st lvl: Two Weapon Fighting: Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. -2/-2

Human: Extra Slayer Talent (Trapfinding) Benefit: The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.

Trapfinding
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Trap Sense (Ex)
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.

Traits:

Northern Ancestry: One of your parents came from the North, and the tales of the frozen lands at the top of the world that you grew up listening to excited your imagination. Alternatively, maybe one of your ancestors passed on the blood of some frost-rimed creature. You feel most alive during the chill of winter, and as a child, you spent hours playing in the snow. You rarely feel the cold, and you’ve always had a restless longing to travel north. You gain a +1 trait bonus on Fortitude saves, as well as cold resistance 2; this resistance does not stack with cold resistance gained from any other source.

Spirits in the Stone (Human): You have an almost instinctive ability to sense danger and peril in ruined structures.

Benefit Whenever you’re in ruins, you gain a +2 trait bonus on Initiative checks and a +1 trait bonus on saving throws against traps and natural hazards.

Class Features:

Weapon and Armor Proficiency
A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Studied Target (Ex)
[Errata] A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex)
A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

Journal in Skald:

My mother, Clair Stone, is a Taldorian woman born in Oppara to her merchant parents. As she grew older she learned the trade from her parents as they prepared to become traveling merchants. By the time she hit her late teens her family and her self were fully fledged traveling merchants, caravan and all. They traveled all of Golarion bringing goods and services to everyone from small hamlets to capitals of entire nations.

During a stay in Trollheim in the Land of the Linnorm Kings, Clair’s eye caught the attention of one of the Trollheim citizens, a Ulfen man named Steinolf. Over the few weeks as they traded for gems, furs, and silver, Clair and Steinolf made many late night rendezvous.By the time it became obvious that my mother was pregnant both Trollheim and Steinolf were a forgotten past, but not to Clair. Fortunately enough, this is where my journey began.

The family tried to continue to travel but with a new born baby on the way it became difficult for Clair. The family eventually took part of their merchandise and coin and set up a small shop in Oppara to operate and care for her newborn son, Steinolf.

As I grew, my mother tried to acquire books and items that told of both her heritage and my fathers heritage. My most prized possessions that I was gifted from my mother are my Battleaxe, Heaven Pick, and Round Wooden Shield. All were similar to the ones my father used.

Having Ulfen blood in my veins made it to where I stood out in Oppara. My pale skin and red hair made it to where I was picked on in my younger years. This is where I learned my skills as a hunter, guide, and trapper. Once puberty came around I was no longer the target of bullies. I quickly grew into a man of 6’3” and got involved with the guard of the capital. This helped bring in a little coin for my mother and I, but I still had a passion for travel and adventure.

Late one evening someone broke into our shop and it woke my mother from our house above. The next morning when I awoke I came down to find my mother dead in a pool of blood along with our shop ransacked and robbed.

Instinctively, all of the training I had learned about tracking down a prey kicked in. This time the prey was a person, but I rationalized it that he was just a different kind of animal. I quickly took the gear I might need and left in pursuit.

It would have normally not been so easy, but this animal left a slight trail of blood in his wake, my mother put up a fight. It was just like following a deer in the woods that had been injured by an arrow. It made similar stumbles and falls on its way to freedom.

It took a week to find the animal, but weeks for him to heal up before I could challenge him. While I stalked my prey I began to learn things about him, he had no friends and family, he was skilled at snares and other traps, and quick with a short blade two of them.

What is that old phrase? Keep your friends close, and your enemies closer? I remember my mother telling me about how my father would fight using both his weapon and shield. Maybe this man with two swords could show me how to do this kind of fighting.

I approached him at his camp sight off the road a bit and that is when I met my first mentor in life, Nintos. But, that is a story for a different day....

4713 AR on Oathday, 17th Earstus

Equipment:

20 Gold 16 Silver 20 Copper
Battle Axe 1d8x3 Slashing
Heavy Pick 1d6x4 Piercing
Light Round Wooden Shield +1 AC -1 AC Check 1d3x2 Bludgeoning
Leather Lamellar +4 AC -2 Ac Check
4x Daggers 1d4 19-20x2 Slashing or Piercing
Slayers Kit- Backpack, bedroll, belt pouch, flint & steel, iron pot, manacles, mess kit, 10x torches, 5x trail rations, rope, waterskin.
MW Thieve’s Tools
10x Chalk
Crowbar +2 Str check to open or pry
Hammer
Journal - Ink - Inkpen
10x Pitons
Grappling Hook

Winter Outfit: This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.
Map of Heldren & Border Woods