[OPVI] PF2e B12 - Somewhere Below (P7) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

Bun gives a talk on fighting undead.

Warfare Lore: 1d20 + 4 ⇒ (20) + 4 = 24

He even manages to secure Egg's services to demonstrate the concepts.

1.6gp

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

I'll start Q15 when I get back. It's a bit hectic time wise in the next few days.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

btw, that was very well done. What do you think of GM'ing? :)


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@Ashun, let me know one way or the other whether you want to spend the last remaining cost of crafting in GP so that you get the items on this chronicle or just put down the crafting time.

Bun Helsing wrote:
btw, that was very well done. What do you think of GM'ing? :)

It is both fun and very stressful. Not something I plan to do on a regular basis, and certainly not with unknown players coming from general recruitment.

There is a lot of detail work that goes on in setting up the NPC characters (both allies and enemies) as well as battle maps, descriptions of scenes, characterizations of NPCs, and other such things. But even though that is a lot of work, it is actually pretty fun.

What I have the most trouble with is the mantle of authority. I don't like confronting people and telling them that they did something incorrectly. I'm kicking around the idea of having a deputy GM that I could pass that along to. I mention to them that I noticed something that doesn't actually work, and then they can bring it up in discussion or PM.

One thing that I think went really well is an adaptation to play-by-post format that I used: having the GM narrate things into the future - up until the next major decision point - and letting the players backfill the role-play into the story framework that has been set up. In an in-person game, often the GM will let the players lead the story into the future. But that takes a lot of back-and-forth conversation with the GM as the players ask questions about what is possible or available. In PBP, that back-and-forth takes literal days (and in PFS scenarios, going off the script is frowned on anyway). By having the GM sketch out the future, the players can reliably and confidently insert themselves into the scenes that have been presented.

How did that formatting feel to you as players?

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

to a certain extent GM'ing for strangers is easier because there's no expectation.

But I know what you mean. First game I ever ran was Bounty 10 (Dinosaurs) and I had a Venture Officer in the game. It was fine though I was super intimidated. Now the same VO is one of my regulars... You get used to it... The worst I've found is running something I've never played.


I emailed out the chronicles. I am working on reporting the event. Hopefully I did the chronicles right. And hopefully I get the reporting right.

Question: This is a Grand Archive scenario, yes? So that gives 2 bonus reputation for people signing in as Grand Archive credit, right?


OK. After wrangling some bits and pixels, I think I have the scenario reported with Paizo PFS.

I also notice that the chronicle sign ups for Q15 is available. ;)

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Sorry, I am back.
Yes, I do plant on spending the last 2 SP to finish the potions.


OK. Yeah, that does seem like a better idea to me considering the rule about only having one crafting project going for any particular downtime.

I have mine already finished, but you should be able to put that on the notes for the next scenario - that you are paying a bit of silver before the scenario to finish a crafting project before the next downtime starts.

Though, that said - if it would work better for some reason (like actually getting the items in time for the next scenario) I may be able to edit the chronicles even now. I'm not entirely sure on that.

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

There is no need to edit the chronicle.

Downtime can be done by the player. Expenses are also something the player is responsible for tracking. There is no reason they could not pay the 2 sp to complete the project between games and have the item available for the next game.

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

@Bun Was that VO me? I assure you, I'm not very intimidating.

Chronicle received, acted on and filed.
RPC Chronicles for 2Q15 updated with Konbu who is now level 3.

Radiant Oath

◆◇↺ | Spell Templates
Konbu wrote:

@Bun Was that VO me? I assure you, I'm not very intimidating.

Chronicle received, acted on and filed.
RPC Chronicles for 2Q15 updated with Konbu who is now level 3.

Nope. The first game I ran ever was on Discord. Mike Hallet was a VL at that time.

Horizon Hunters

1 person marked this as a favorite.
Female Goblin Magus 2 | HP 26/26 | AC 18 (19 w/ Shield) | F: +8 R: +7 W: +5 | Speed 25’ (30’ w/ arcane cascade) | Exploration: Avoid Notice| Conditions: None
GM Lantern wrote:
How did that formatting feel to you as players?

It felt very good. I took a bit to mull this over and I have very good feelings on how you handled the adventure. There are some situations where more back-and-forth works well for the adventure, encounter, or just to give a moment to recover for another leg of the adventure. I agree with you that back-and-forth can really slow down momentum in a game depending on the players. Your handling of pacing felt great.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Ah, right!
I've been kinda off these last few days, so I'm still a bit slow. Sorry.

But yeah! It was very fun, I like the back and forth. Even if it does take a few extra days. Felt good.

I've been GMing (D&D) for ~6 years now, both by voice and text.
I'm going to get a bit more used to PF, but I'm eager to try it out here in the future.
although the adventures I own are quite old

Also
Questions:
1. How do I buy formulas and how much do they cost?
2. How do I buy spell scrolls and how much do they cost?
3. Can I craft spell scrolls?
4. If I end up with 420 potions of minor healing, can I distribute them to whoever I want and crash the PFS economy by overflowing the market with healing consumables?
5. Suggestions for my next crafting endeavor? <3

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

Tho, GM Lantern, Do you want to try another adventure? ;)

Or doth Ashun want a go at it?

420 Minor Heal potionth?!

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---
Bun Helsing wrote:
Or doth Ashun want a go at it?

Nah, not yet. I gotta rev up back again.

Bun Helsing wrote:
420 Minor Heal potionth?!

Nice.

I mean, hipothetically.


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LG Male Android Toymaker Fervor Witch 7 | HP 71 | AC 25 | Fort +13; Ref +13; Will +13; (+1 vs emotion, fear, disease, poison, radiation) | Perception +11 low-light vision, darkvision| Speed 30 | Spell DC 25 | Conditions: | Hero Points 1/3 |
Ashun wrote:

1. How do I buy formulas and how much do they cost?

2. How do I buy spell scrolls and how much do they cost?
3. Can I craft spell scrolls?
4. If I end up with 420 potions of minor healing, can I distribute them to whoever I want and crash the PFS economy by overflowing the market with healing consumables?
5. Suggestions for my next crafting endeavor? <3

1) Formulas. I'm expecting that there are additional restrictions for PFS on which ones are available. But it should be the same restrictions on which items you could buy - common items or PFS allowed items, no higher than your character level, and from books that you have access to.

2) Scrolls. The item level and the price depends on the spell rank of the spell it holds.

3) Maybe. You need Magical Crafting - which in turn needs Expert proficiency in the Crafting skill.

4) Your allies will still be limited by the actions needed to use them. But I assume that you can hand out healing potions at the beginning of each scenario or before a particular scene. At the end of the scenario, the permanent items are yours again.

5) Not really.


Bun Helsing wrote:
Tho, GM Lantern, Do you want to try another adventure? ;)

Not right now. At least let me recover from this one first.

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor
Ashun wrote:
5. Suggestions for my next crafting endeavor? <3

Since you have Alchemical Crafting, Elixirs of Life are always useful.

To make crafting work, you want items with a level less than your own that you will use repeatedly. Elixir of Life, Eagle-Eye Elixir, Darkvision Elixir, those sorts of things. By making something below your level, you are increasing the chances of getting a critical success on the crafting. The DC is based on the item level.

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

You did great, Lantern!

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

Agreed!


Thanks.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

Eating my toys at the moment... will be playing [with] ketchup shortly :)

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

scenario consumables for this scenario?

Radiant Oath

◆◇↺ | Spell Templates

Nope. Quests don't give consumables.

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

Konbu is now level 3 - everything has been updated.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)
GM Tiger wrote:
btw, if you've leveled up, please update the macros/slides

I didn't level up, but I did notice that I still have my level 1 stats in the slides. Fixed now.

Radiant Oath

◆◇↺ | Spell Templates

ok. I have your new stats. It will reflect in the next update.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Awesome. Thanks ♥️

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Question
I have read the Exploration Activities a few times now, and I am curious...
On this specific circumstance of this adventure, what is the difference between Investigate and Detect Magic?

I RPd that Ashun is paying close attention to the walls, sculptures, bas-reliefs, while keeping Detect Magic active in case of trace ammounts of magic in them or their surroundings.

Does investigate have more dice/secret rolls? Do I get more info or more chance of more info?
Does Detect Magic help with that? Or in this specific case is just to not let any magic effect fly by? Or is investigation related rolls (like arcana/occultism/etc) part of the Detect Magic activity?

It's like he's looking for minute details, not searching all around him like the Exploration Activity suggests.
.

tl;dr
Can I keep Investigate activity while maintaining Detect Magic active?

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

I think the idea is that you would pick one. Though I think it is possible to do two activities, but only for very brief amounts of time without getting exhausted, and only with GM approval.

Investigate is for finding hidden doors or secret writing or important papers peeking out from behind a chair.

Detect Magic is a special case of Repeat a Spell (it lifts some of the restrictions of a general Repeat a Spell exploration activity). You are using the Detect Magic spell repeated at intervals in order to sense anything magical in the area - though you won't know precisely where it is without further investigation.

You can also do a pick-your-own improvised exploration activity. They are balanced around doing a 1-action thing. Such as the ◆Dueling Parry that I was mentioning in-game earlier. These should also be run past the GM for approval.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)
Corabee Cori wrote:
Investigate is for finding hidden doors or secret writing or important papers peeking out from behind a chair.

Minor correction. Taking some time and looking up the various exploration activities, this is better describing the Search activity - where you make perception checks to find things that aren't obvious or right out in the open.

Investigate is for doing Recall Knowledge to read the writing on the wall that is in plain view. So if you are walking down the hallways of the Grand Lodge that has signs on all of the doors labeling the rooms, investigate (Recall Knowledge: Society) would help you to navigate around or find a particular room that you are looking for.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

What I would want, is to focus on the writings, and ping Detect Magic to see if anything is magic, if not, turn off Detect Magic. Still mostly Investigate, but with a pinch of magic.

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Since Branch is doing Detect Magic, I would say go straight Investigate for the macros then. That would have you analyzing things that are obvious or pointed out.

Here is the list of normal exploration activities.

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Healing Potions won't do damage when thrown. That is holy water's job. On the other hand, a three action heal spell can really damage a group of undead while healing all your friends.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Well... Healing potions heal, so if you chuck them at the undead... ;p

But yeah, I thought about using Heal, but everyone is fine.
I didn't prepare elixirs this time, so I'll be a bit more frugal before casting it.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Healing doesn't do damage, and damage doesn't heal.

You can't use the positive energy damage of Barbarian Spirit Instinct to punch your friends back healthy again. So you also don't get to use the positive energy healing of healing potions to damage undead.

The Heal spell can damage undead because it switches to doing positive energy damage when targeting undead.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Yeah, I know, I know...
Just thought it'd be funny.

Also

Bee wrote:
You can't use the positive energy damage of Barbarian Spirit Instinct to punch your friends back healthy again.

That'd be pretty fng cool

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)
Ashun wrote:

Also

Bee wrote:
You can't use the positive energy damage of Barbarian Spirit Instinct to punch your friends back healthy again.
That'd be pretty fng cool

Yeah, I got quite a chuckle from that when I first saw it mentioned on the rules forum. That's why I use that as the example of using damage to heal.

Radiant Oath

◆◇↺ | Spell Templates

Remember though that you're in a former lich's lair -- the place practically reeks of magic... just the bad kind :)

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

I'm away for this weekend. There'll be some wifi at the camp / resort that I'm at, but please feel free to bot Bitty.

(And Macondi, can you bot Barak if needed?)

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Oracle 2 | HP 26 | AC 18 | Fort +5; Ref +6; Will +7; | Perception +5 low-light vision | Speed 25 | Spell DC 18 | Exploration (search)
Bitty Blue wrote:

I'm away for this weekend. There'll be some wifi at the camp / resort that I'm at, but please feel free to bot Bitty.

(And Macondi, can you bot Barak if needed?)

Sure.

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Oracle 2 | HP 26 | AC 18 | Fort +5; Ref +6; Will +7; | Perception +5 low-light vision | Speed 25 | Spell DC 18 | Exploration (search)
Macondi Missani wrote:
Bitty Blue wrote:

I'm away for this weekend. There'll be some wifi at the camp / resort that I'm at, but please feel free to bot Bitty.

(And Macondi, can you bot Barak if needed?)

Sure.

I don't think I will need to bot Barak at this point, but if everyone else surprises me and gets their turns in shortly, I can to keep things going.

Radiant Oath

◆◇↺ | Spell Templates

so what's next? what do people want to play after? :)

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

The Aslynn scenario I forgot the name looked cool.
But I'm up for anything with this group, y'all fun :D

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

I'm also open to pretty much anything. And have very little experience with any of them. So I'll leave the decision to the others who either have more of a preference, or have more restrictions on what they have left to play.

Radiant Oath

◆◇↺ | Spell Templates
Ashun wrote:

The Aslynn scenario I forgot the name looked cool.

But I'm up for anything with this group, y'all fun :D

What Aslynn scenario? There are a few but those are all higher level adventures. The only 1-4 that I know of is 04-01 but we already played that one.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---
GM Tiger wrote:
What Aslynn scenario? There are a few but those are all higher level adventures. The only 1-4 that I know of is 04-01 but we already played that one.

Oh, I didn't know.

I know nothing about adventures (aside from the ones I've already played)

But I am a bit more inclined to ones where there is stuff outside of battle to roll and be creative to mess around. (like the flooded king's court or cat's craddle)

But also anything that agree with Bee, it's a bit easier for those who have more restrictions on what they can play to pick something.

Radiant Oath

◆◇↺ | Spell Templates

In short you like skill checks and role play... hmmm... I'll have to see what I have... or someone else can run something (e.g. Macondi) :)

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

The Arclord Who Never Was and Arclord’s Abode are both 1-4 adventures linking to the season 4 Aslynn meta-plot. They are both very fun adventures.

Unfortunately I know that both Hilary and I have played both of those.

How many people are in the PFS Session Tracker? I could update it again for my games and we could see what non-repeatable scenarios are available.

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