[OPVI] PF2e B12 - Somewhere Below (P7) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Grand Archive

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

I have three glyphs. Hilary has 3 glyphs. I think that Tiger has at least 3 glyphs.

I think the group is at the point where everyone starts with 2 hero points (plus any campaign coins) each game.

Yes, people would get their school consumables.

Grand Archive

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor
GM Tiger wrote:
Bitty Blue wrote:
I am leveling to 3, and Ashun was 4 XP behind Bitty, so with another 2 XP you would level to 3. Perhaps we can run Quest 15 after this?
I was planning to do Q15 for GDXII when it drops later this month. :)

If we are going to play it, that is fine. I will just slow track something later so that I am at a multiple of 4 xp after it.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Funnily enough, Bun will be 1 XP short after this (I'm planning to run Q01 and give him the credit to level to 3rd.) Sam will be 4 XP short of 3rd as well.

Until now, with the exception of 04-01 and B04, I was running all the games.

I also have 3 glyphs.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Yeah, I am at 18 XP currently. After applying this I will still need another 4 XP adventure to get to level 3. I also have 2 XP extra, but I'm not sure why I would want to just lose that. Having them doesn't hurt anything as far as I know.

Horizon Hunters

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"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Branch's player needs everything to be multiples of four. Don't question it!

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Actually, so do I. The new quests kinda threw a wrench into the works, given that they're repeatable...

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

I have some bandwidth coming up, actually. My Q14 for Gameday is almost done. Surprisingly Lions of Katapesh (01-14) turned out to be less painful than I thought (at low tier, at any rate).

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 4 | F:9 R:9 W:9 | hp:44/44 | AC:18 | P:9 I:9 | DC:20 | HP:1 | GA | 124312-2019

I also have three glyphs and, given that I've played and GMed this multiple times, Konbu may stay in the background.


Konbu wrote:
given that I've played and GMed this multiple times,

I suspect that the only ones of us who haven't are me and Ashun. Maybe Galvaka isn't repeating it.


I'm aware that 'unanimous group decisions' and 'play-by-post' don't mix well. If anyone has suggestions to try and alleviate that so that this step of the scenario doesn't, by itself, take 4 IRL days, I would appreciate it.

Grand Archive

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Have the people who haven’t run or played it decide.

I have both run and played it.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Ashun is too passive to take lead
But he'll give his opinion about the topic if needed

edit: currently not home, will write something in about two hours or so

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

If we all sit back and don't say anything, Poor Ashun will be making decisions all by himself. Let's all participate, and just choose what our characters would.

Bee, go for the rule of two. If the first two players to post agree on a course of action, go with it in PBP.


Bitty Blue wrote:
If we all sit back and don't say anything, Poor Ashun will be making decisions all by himself. Let's all participate, and just choose what our characters would.

Yeah, that is a lot of pressure to put on just one or two players out of six.

Bitty Blue wrote:
Bee, go for the rule of two. If the first two players to post agree on a course of action, go with it in PBP.

I'll probably do that. Right now the vote is 2/6 for the middle tier.

I hesitate to move plot along faster than once a day unless everyone has actually posted something. It doesn't have to be something significant - I am a big fan of 'null posting'. But I think that everyone should have a chance to say something before plot decisions are decided on.

Envoy's Alliance

1 person marked this as a favorite.
"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

I was looking through the exploration activities again, and was wondering how funny it would be if everyone picked "Follow the leader"

Would that be a circle of "no u"?

Grand Archive

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Would like clarification.

GM Lantern wrote:
Green areas are not grass. Those are bogs that you have to wade through (difficult terrain) if medium size or larger, or swim through if small or less.

Yet my heritage is Paddler Shoony. I like water.

You hail from shoonies who have lived long and successfully among the reeds and cattails of swamps and marshes, and have adapted to the challenges of living near waterlogged areas. You ignore difficult terrain and greater difficult terrain from bogs. When you roll a success to Swim, you get a critical success instead.

Can I ignore the difficult terrain, or must I swim because I’m size small? The heritage still gives me an advantage. Just seems a bummer that the first time I hit a bog it is too deep.


Ooof. That does sting a bit.

How about if a small character wants to, they can still wade through the water, but it is greater difficult terrain. That lets your heritage work while not deviating too much from the printed words.

Envoy's Alliance

1 person marked this as a favorite.
"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

sorry!
Bot for me as needed
Brother's birthday today


For damage boost and Spellstrike: I don't know if this has an official ruling either. But I think of it as similar to Double Slice, Swipe, Flurry of Blows, or Twin Takedown. Being subordinate actions, the Strike and Spell are separate enough to both get boosted. A spell with multiple damage types would only get boosted once.

Radiant Oath

2 people marked this as a favorite.
2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Oh in other news, Dad's home. We were allowed to go home Saturday morning. Of course, I had to get up early to leave early and therefore again short on sleep... :)

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

In your tracker, can you note who is grabbed and who is not? Does my dinosaur need to escape Black this round?


Yes, noting that on the tracker would be good.

Egg doesn't need to escape, but it would certainly be useful.

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Did Bitty crit? If so, she should have done 17 damage even with those miserable damage rolls.


Bitty Blue wrote:
Did Bitty crit? If so, she should have done 17 damage even with those miserable damage rolls.

Yes. That is correct. We cross posted. And then my edit got overwritten by a different edit.

Let me get this straight on my tracking file and that will keep things consistent.


1 person marked this as a favorite.

Yay!

I’m not the only person who uses a tracking file!

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

what do you mean by a "tracking file"?


A plain text file that I keep on my computer. It holds the data that I keep track of for things like initiative order, HP, status, and other such things. Then I edit the file as I see things come up in gameplay. Then when I need to repost, it is just a matter of copy/paste.


I also tend to have things like monster notes and progress status in the tracking file. I use it a lot more for PF1 than the others, but always use it for the combat posts.

Things like tracking treasure, tracking successses towards a secondary success condition, spells or spell slots used, etc..

Radiant Oath

1 person marked this as a favorite.
2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Oh. I always use a tracking file. That's actually how I prep my scenarios. I use a plain text file with all the info. Especially if it's a scenario I've run before, I almost never refer to the PDF... I've found that it makes my life easier... and I usually have all the dice expressions laid out like a botting spoiler so I just copy/paste the lines.

Granted, it takes longer to prep but it runs faster...

Grand Archive

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor
Bun Helsing wrote:

Oh. I always use a tracking file. That's actually how I prep my scenarios. I use a plain text file with all the info. Especially if it's a scenario I've run before, I almost never refer to the PDF... I've found that it makes my life easier... and I usually have all the dice expressions laid out like a botting spoiler so I just copy/paste the lines.

Granted, it takes longer to prep but it runs faster...

With that sort of prep, you should consider putting some of that out on PFSPrep.

I do the dice expressions as I need them.

If I’m doing PF1 or Starfinder I will collect the Perception and Initative blocks. With PF2, at times I wish I had the macro sheet to do the GM rolls in person.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

my prep is basically grabbing the dialogue and making my own notes. I put monsters in a separate file with the adjustments for CP values. It's probably a bit slower than what most people do but when I actually run the scenario it's all in one place.

Unless it's the first run (e.g. 03-15, 05-01), I can update fairly quickly -- other than doing the blow-by-blow in combat.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

I've never run official stuff, but my notes tend to be "eh, I guess this could be fun, sure." or "do that, if not, do this, good luck future me"
Then the time comes, and I go "WHAT DID PAST ME MEAN BY THAT? WHY DID HE CHOOSE A LICH? THEY ARE UNDERWATER!!" then I panic and throw aliens into the midst


I probably have to mention that Chill Touch has a melee range and Ashun doesn't have that long of reach as far as I know.

Daze would cast that far though.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Oh! My bad.
It is Daze then.

Who would've tought that Chill Touch would require you to TOUCH the target? O:

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

GM - Round Tracker still has Black (Frog) in it... :)

Horizon Hunters

Female Goblin Magus 2 | HP 26/26 | AC 18 (19 w/ Shield) | F: +8 R: +7 W: +5 | Speed 25’ (30’ w/ arcane cascade) | Exploration: Avoid Notice| Conditions: None

I was preparing my turn and I ran into an odd rules question relating to teleporting out of grapples. This is come up a few times when I was running and I had given my ruling on what makes sense, but I wanted to check here to make sure I had this correct.

I have Dimensional Assault as a focus spell that can let me teleport 15 feet and attack. It doesn't have the manipulate trait. Do I need to make a check of some sort to counteract the immobilize still, or does teleporting away bypass that?


With it being verbal only, and no move trait... it looks like it is a get out of grapple free spell.


Bun Helsing wrote:
GM - Round Tracker still has Black (Frog) in it... :)

Hopefully I wouldn't have it doing anything for its turn while dead.

But at this point, I wouldn't put it past me.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Can I treat everyone's wounds after the combat? Or is there some limit or something?

Grand Archive

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor
Ashun wrote:

Can I treat everyone's wounds after the combat? Or is there some limit or something?

You have the Medicine skill. Assuming you have Healer’s Tools as well, you can treat one person every 10 minutes. They can not receive treatment again for one hour.

Each successful treatment would cure 2d8 HP.

This is from Treat Wounds under the Medicine skill.

With Risky Surgery, you can do 1d8 damage to the patient before checking if the medicine check is successful. It then gives +2 to the Medicine check and any success is a Critical Success meaning you would do 4d8 healing.

Branch also has Medicine skill with a healer’s kit and can help people heal out of combat. Since he has Battle Medicine, he can do it in combat as well.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Oh, right! I forgot I got risky surgery for level 2. Thanks!
neat
I'll probably get Battle Medicine or Continual Recovery for 5
Also, upgrade my healer's tools to +1 after this run.

Grand Archive

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Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

You need to be level 3 for the improved tools.

Might want to think about the Battle Medic’s Baton (if you own Treasure Vault) or hold out for the Healer’s Gloves at level 4.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

I thought you could buy things that were a bit above your level as long as you could afford them. Am I wrong on that?

Grand Archive

1 person marked this as a favorite.
Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor
Corabee Cori wrote:
I thought you could buy things that were a bit above your level as long as you could afford them. Am I wrong on that?

The full details for purchasing can be found in the Pathfinder second edition Guide to Organized Play.

The two most common cases are:

  • Any common equipment in sanctioned Pathfinder content with an item level less than or equal to your character’s level (minimum 2).
  • Any equipment listed on your character’s Chronicles with an item level less than or equal to your character’s level + 2. Weapons and Armor found on Chronicles can be upgraded following the normal rules for upgrading. You have access to any item listed on a Chronicle.

    So, no you may not buy equipment above your level in the normal case. Chronicles get around that to a limited extent.

    Please read the guide for full details.

    Note that I had to go look it up because the rules are different between Starfinder and Pathfinder. I didn’t want to give the wrong rules.

  • Radiant Oath

    1 person marked this as a favorite.
    2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

    Bun appears to be deadly against frogs...


    A few things to note.

    One, I am feeling a bit sick. So if my post quality drops or becomes less frequent, that is probably why. I'll try to stay on top of this though.

    Two, I'm seeing two points that the scenario mentions awarding hero points at that we have gotten to now. I'm not sure how to choose who to award those to.

    I did forward through some potential scenes because I couldn't think of how to make them interesting for everyone to interact with. But feel free to go back and fill in details of how your characters interact in those scenes if desired. It is a lot easier for players in PBP to go backwards in time than try and guess what is going to happen in the future. I'm pretty fast at responding, but even I am not available to bounce ideas off of in anything remotely close to what is needed to have the players be in charge of leading the plot.

    Radiant Oath

    2 people marked this as a favorite.
    2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

    take care of yourself first, GM! Get thome retht.

    Grand Archive

    1 person marked this as a favorite.
    Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

    Yes, take care of your own health first.


    Of course.


    GM Idly rolls dice for no reason:
    1d3 ⇒ 3

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