[OPVI] PF2e B12 - Somewhere Below (P7) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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I also put pictures of these named NPCs on the slides.

Wayfinders Contributor

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Get better GM!

Hey, everyone, I wanted to share with you this nice mention in the blog!

I'm so excited!

Hmm


I'm feeling better enough to play. Talking hurts. But that isn't necessary here.


Bitty?

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Hilary and I will be at a convention this weekend. I should still be able to post at least once a day, but it may be somewhat irregular.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

Ith thith Thkalcon? :)

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Yup, SkalCon is this weekend. There will also be a SkalConline in November.


Do we bot Bitty? Does someone want to do that?

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

I botted myself. Sorry, SkalCon is this weekend and we're frantically prepping. Feel free to bot me if I'm late again. I have a botting spoiler in my profile!

Hugs,
Hmm

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

What adventures are you frantically prepping for? :)

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor
Bun Helsing wrote:
What adventures are you frantically prepping for? :)

SFS 5-99: Battle for the Bulwark (5-6)

SFS 6-05: Unearthing Ulumbia

Maybe
PFS2 Intro: Year of Unfettered Exploration

Hilary
PFS2 5-03: Heidmarch Heist


self botting is even better.

Let me get some things sorted out at work and I'll get more content posted.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

Better late than never. Bun now has a botting spoiler...


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As a mild request, temporary bonuses are easy to forget - especially if you have pre-written roll code in a botting spoiler. And if the bonuses are all added together and not labeled, then it is hard to tell if they have been included or not. So if you would, list the bonuses out separately and label them.

For example, Galvaka typically has a +7 bonus on Strike. With Inspire Courage (status) and Magic Weapon (item), that increases to +9.

But if that is rolled as:
Strike: 1d20 + 9 ⇒ (10) + 9 = 19

it is hard to tell if the bonuses have been included or not.

If you instead write it out as:
Strike, IC, MW: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13

then it is a lot easier to see that nothing has been forgotten.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Oh, right. Courage and Stoke the Heart are both statuses, and thus don't stack.
Oh well... Too late.


Stoke is a bigger bonus though, so it would be an improvement.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

tru dat

Also
One day I'll get Daze to hit.

I think out of the 8~10 times I used it, only once I've had an enemy take damage for it.
Hoping for a cf before 100 uses!


1 person marked this as a favorite.
Ashun wrote:

One day I'll get Daze to hit.

I think out of the 8~10 times I used it, only once I've had an enemy take damage for it.

Well, it did do damage. A Basic Will save does half damage if they succeed at the save.

Ashun wrote:
Hoping for a cf before 100 uses!

Yeah, crit fail effects are nice to see once in a while.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---
GM Lantern wrote:
Well, it did do damage. A Basic Will save does half damage if they succeed at the save.

Oh. I didn't know! Neat!

I thought it was either full or no damage.


Combat over. Give me a bit and I will progress plot a bit. Busy at the moment.

But feel free to converse with yourselves or initiate conversation with Rain.


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@Ashun:

The flavor and description of how you are doing alchemy in your cauldron is fantastic. I really like that. And it works great.

Also, on a detailed analysis, I am pretty sure that mechanically what you are doing is fine. No rules problems.

What does become a bit of a problem is that your mechanics description of it is a bit confusing. From your post here it looks like you are mechanically using Quick Alchemy to turn a reagent into an item directly. And with Alchemist Archetype, you won't have the ability to take until level 4.

On looking back to your Daily Preparations post I see that you did choose Elixir of Life as one of your two items to create with one of your two reagents.

So like I said - everything looks fine for the rules.

My suggestion is to make that more obvious. How about this?

During daily preparations:

Advanced Alchemy: reagents 2
● Elixir of Life (minor)
● Elixir of Life (minor)
● Antidote (lesser)
● Antidote (lesser)

Then when you use one, re-post the entire list and mark off what you used.


Advanced Alchemy items:
● Elixir of Life (minor)
● Elixir of Life (minor)
● Antidote (lesser)
● Antidote (lesser)

You can instead put them in spoiler tags so that it doesn't take up screen space for a big pile of game mechanics.

Advanced Alchemy items:

● Elixir of Life (minor)
● Elixir of Life (minor)
● Antidote (lesser)
● Antidote (lesser)

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Oh! Great idea. That does make a lot easier to handle these!
For sure, I'll start using it next time.


I'm going to have less time available this weekend than normal. I'll keep up with the RP and exploration, but I don't think I am going to try and set up combat until Monday.

Verdant Wheel

1 person marked this as a favorite.
Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

The spreadsheet is currently giving me the wrong initiative modifier. It should be Arcana +1 for a +9.


Yeah, I have noticed that the spreadsheet doesn't account for the +1 bonus from someone using Scout activity.

Detect Magic as reason to use Arcana for initiative seems reasonable.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

I actually have a newer version of the macros but it's also a bit buggy... With something this complex I don't know if we can truly automate it without using something over the top...

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

The easy way to do the Detect Magic is assume the skill for their type of magic is their best of the four skills, max( arcana, occultism, nature, religion).

The way to make the expressions a little easier to parse would be to add a cell that just checks for scouting. It still will have problems because anyone with incredible initiative would not get a bonus.

The ugly and complex way to deal with that would require each character to indicate their circumstance bonus to initiative and then they would add max(their bonus, scouting bonus) to initiative.

Doing all this would make the spreadsheet much more complicated. We might want to just do initiative manually.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

I'll post the new Macros that Mike Hallet modified. It took Doug H's original and your mods, and added cybernetic implants to it... It does account for Initiative circumstance bonuses.

I'll post it and you decide if you want to use it :)

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

Macros v2

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

From what I know about how ad-hoc user-chosen stuff works with fixed-algorithm things - the best, most reliable, and most flexible would be to have the initiative be a free-typed 'activity' to use, a skill dropdown to use for initiative that defaults to perception, but has everything else available, and have a cell or three to put in a custom bonus or penalty for the characters.

I'm just envisioning my Lore Oracle and the mid-scenario gaining of a -4 penalty to initiative, no matter what skill is used - but only when the skill is used for initiative. I can''t imagine any macro spreadsheet being able to handle that automatically.

Leave the intelligence for the people and use the computer to take care of the boilerplate and syntax creation.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

yes, but GMs and systems admins are lazy and want everything done from the comfort of their workstations... ;)

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

Is anyone else having problems with the Paizo forums i.e. the 'My Account' button not working after the first use?

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

I'm not having anything go wrong.

Browser cache?

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

My turn. It appears to me that the paizo css sheet is not accessible (deleted/moved, or incorrect permissions) - which makes the forums, and the rest of the Paizo website, look really bad. Everything works - it is just really hard to read.

Anyone else having this problem?

Horizon Hunters

Female Goblin Magus 2 | HP 26/26 | AC 18 (19 w/ Shield) | F: +8 R: +7 W: +5 | Speed 25’ (30’ w/ arcane cascade) | Exploration: Avoid Notice| Conditions: None

I'm not currently having that problem.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◆◇↺ | Ammo: 20/20 Infused, 14/14 Normal | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 |

it's fixed now. but yes, the CSS was out of whack for awhile.

Grand Archive

Nonbinary Seaweed Leshy Thaumaturge - 3 | F:8 R:8 W:8 | hp:35/35 | AC:17 | P:8 I:8 | DC:19 | HP:1 | GA | 124312-2019

Chrome just updated and the 'My Account' button is now working. Odd though, Edge had the same problem.

But yeah, the css does bork sometimes, I've actually got used to navigating through it.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Yeah. Seems to be working now.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Fun Fact: My first and only adventure using Ashun outside of PFS was the Torment and Legacy demo.
Which happens to take place in Otari.

Spoilers for Torment and Legacy:
We managed to hire the ogre as a town guard and Ashun also being a changeling helped Hanaar integrate back into society. Fun and wholesome.

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)

Lore (cooking): 1d20 + 6 ⇒ (12) + 6 = 18

Bee has an absolute blast at the cooking show. He trades recipes with several other people there. His own dishes earn him sixth place - which, out of 50 contestants isn't too bad.

post-adventure downtime rolls as needed.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

Question.
Are all Potions magical?
Because I got a new lore last level up and wrote "Magical Potion", but it may be redundant.

On another note. I absolutely love Bun. My dumb brain can barely understand what I'm reading at first glance, and it's so funny I almost always catch myself chuckling.

edit: forgot downtime
Lore (Potion): 1d20 + 8 ⇒ (9) + 8 = 17
Ashun spends some time cataloging and analyzing some funny colourful weird-tasting drinks for the society.

Also, if it's 12 days of downtime for Ashun
Potion crafting went from 9.4 gp to 11.8 gp. Literally 1 day remaning for a batch of 6 minor healing.

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor
Ashun wrote:

Question.

Are all Potions magical?
Because I got a new lore last level up and wrote "Magical Potion", but it may be redundant.

My understanding is that potions are all magical, but elixirs are not.

I’m not sure how often you will have an opportunity to use Lore Potion.

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

Branch spends his downtime writing up what he observed about the summoning pillar and the undead it brought in.

Lore Undead: 1d20 + 8 ⇒ (8) + 8 = 16

Horizon Hunters

"Of course that was part of the plan." | CG Male Gnome Swashbuckler 3 | HP 41 | AC 20 (22 parrying) | Fort +8; Ref +11; Will +7; | Perception +7 low-light vision | Speed 30 (35 with panache) | Class DC 19 | Exploration (Dueling Parry)
Branch Barker wrote:
Ashun wrote:

Question.

Are all Potions magical?
Because I got a new lore last level up and wrote "Magical Potion", but it may be redundant.
My understanding is that potions are all magical, but elixirs are not.

The description of the Potion trait mentions that they are magical, but it is actually the Magical trait on the potion that really makes them magical. But I think that all potions currently printed are magical. And it would be a very strange potion that is not magical.

Branch Barker wrote:
I’m not sure how often you will have an opportunity to use Lore Potion.

Agreed. It isn't one of the Lore categories in the example list. So while I think it is a valid Lore category, I don't think any scenarios are going to ask for it. I don't see anything wrong with using it for earn income though.


Trying to fill out chronicle sheets.

@Ashun: It is 12 days of downtime for being Field Commissioned. I am really fuzzy on how the crafting rules are implemented in PFS though.

Can one of the more experienced GMs on here help me out with this. If using the days for crafting, then there would be 0 earn income, yes? If the crafting is done with only some of those days, then those days would earn 0, but the remaining days could be used for earn income?

Also, in the CRB rules, you can't reduce the cost of an item below 50%. You can spend 4 days and buy it at full price, or spend 4 days + a bunch more days of downtime and get it for half price (which is spent up-front). But you can't spend 4 days + a ton of days of downtime and get it for zero price. I'm assuming that this carries over into PFS crafting too.

Envoy's Alliance

"Indeed" | 2379001-2001 | Male Changeling Witch 3 | HP 26 / 26 | AC 16 | F +5 R +6 W +10 | Perc +8 | 25 Speed | Hero Points 2/2 | Exploration Activity: Investigate | Active Conditions: ---

I don't know about earn income
But I did pay the 12 gp (half of 24) to start crafting.

Verdant Wheel

Male Shoony LG Wizard 2 | HP 20/20 | AC 17 (18 w/ Shield) | F: +5 R: +6 W: +6; Blunt Snout vs inhaled or olfactory effects | Speed 25’ | Exploration: Detect Magic | Conditions: Mage Armor

So crafting can be used in two ways.

Work for someone else (Earn Income) in which case you just use it the same way as you would a Lore or Performance skill to Earn Income.

To create items, in which case you must have the formula for the item(s) and the DC is based on the item level. You may never craft something above your own level.

In the second case, you pay 50% of the item cost for materials and make the original crafting check. The details are spelled out here and the only thing that Society Play changes is that you can only have one crafting project you work on for each 8 day period.

Crafting only has you make the check once. The results determine how much progress you make through the rest of crafting that item.


OK. Yeah, I remember Ashun working on some crafting project for quite a while already.

So then 12 more days of crafting for this scenario. And if you only have one day left of crafting, you might just pay the remaining cost in GP - or more likely SP. Finish the project now and have a fresh start for downtime for the next scenario.

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Lore (Plane of Air): 1d20 + 6 ⇒ (2) + 6 = 8

Bitty tries to set up more lectures on the Plane of Air, but gets no takers.

Horizon Hunters

Female Goblin Magus 2 | HP 26/26 | AC 18 (19 w/ Shield) | F: +8 R: +7 W: +5 | Speed 25’ (30’ w/ arcane cascade) | Exploration: Avoid Notice| Conditions: None

I'll roll my downtime as well.

Crafting (downtime): 1d20 + 7 ⇒ (14) + 7 = 21
So 4 sp I believe.

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