
![]() |
4 people marked this as a favorite. |

Get better GM!
Hey, everyone, I wanted to share with you this nice mention in the blog!
I'm so excited!
Hmm

![]() |

Hilary and I will be at a convention this weekend. I should still be able to post at least once a day, but it may be somewhat irregular.

![]() |

I botted myself. Sorry, SkalCon is this weekend and we're frantically prepping. Feel free to bot me if I'm late again. I have a botting spoiler in my profile!
Hugs,
Hmm

![]() |

What adventures are you frantically prepping for? :)

![]() |

What adventures are you frantically prepping for? :)
SFS 5-99: Battle for the Bulwark (5-6)
SFS 6-05: Unearthing UlumbiaMaybe
PFS2 Intro: Year of Unfettered Exploration
Hilary
PFS2 5-03: Heidmarch Heist

![]() |

Better late than never. Bun now has a botting spoiler...

GM Lantern |
2 people marked this as a favorite. |

As a mild request, temporary bonuses are easy to forget - especially if you have pre-written roll code in a botting spoiler. And if the bonuses are all added together and not labeled, then it is hard to tell if they have been included or not. So if you would, list the bonuses out separately and label them.
For example, Galvaka typically has a +7 bonus on Strike. With Inspire Courage (status) and Magic Weapon (item), that increases to +9.
But if that is rolled as:
Strike: 1d20 + 9 ⇒ (10) + 9 = 19
it is hard to tell if the bonuses have been included or not.
If you instead write it out as:
Strike, IC, MW: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13
then it is a lot easier to see that nothing has been forgotten.

![]() |

tru dat
Also
One day I'll get Daze to hit.
I think out of the 8~10 times I used it, only once I've had an enemy take damage for it.
Hoping for a cf before 100 uses!

GM Lantern |
1 person marked this as a favorite. |

One day I'll get Daze to hit.
I think out of the 8~10 times I used it, only once I've had an enemy take damage for it.
Well, it did do damage. A Basic Will save does half damage if they succeed at the save.
Hoping for a cf before 100 uses!
Yeah, crit fail effects are nice to see once in a while.

![]() |

Well, it did do damage. A Basic Will save does half damage if they succeed at the save.
Oh. I didn't know! Neat!
I thought it was either full or no damage.
GM Lantern |
1 person marked this as a favorite. |

@Ashun:
The flavor and description of how you are doing alchemy in your cauldron is fantastic. I really like that. And it works great.
Also, on a detailed analysis, I am pretty sure that mechanically what you are doing is fine. No rules problems.
What does become a bit of a problem is that your mechanics description of it is a bit confusing. From your post here it looks like you are mechanically using Quick Alchemy to turn a reagent into an item directly. And with Alchemist Archetype, you won't have the ability to take until level 4.
On looking back to your Daily Preparations post I see that you did choose Elixir of Life as one of your two items to create with one of your two reagents.
So like I said - everything looks fine for the rules.
My suggestion is to make that more obvious. How about this?
During daily preparations:
Advanced Alchemy: reagents 2
● Elixir of Life (minor)
● Elixir of Life (minor)
● Antidote (lesser)
● Antidote (lesser)
Then when you use one, re-post the entire list and mark off what you used.
Advanced Alchemy items:
● Elixir of Life (minor)
● Elixir of Life (minor)
● Antidote (lesser)
● Antidote (lesser)
You can instead put them in spoiler tags so that it doesn't take up screen space for a big pile of game mechanics.
● Elixir of Life (minor)
● Antidote (lesser)
● Antidote (lesser)

![]() |

I actually have a newer version of the macros but it's also a bit buggy... With something this complex I don't know if we can truly automate it without using something over the top...

![]() |

The easy way to do the Detect Magic is assume the skill for their type of magic is their best of the four skills, max( arcana, occultism, nature, religion).
The way to make the expressions a little easier to parse would be to add a cell that just checks for scouting. It still will have problems because anyone with incredible initiative would not get a bonus.
The ugly and complex way to deal with that would require each character to indicate their circumstance bonus to initiative and then they would add max(their bonus, scouting bonus) to initiative.
Doing all this would make the spreadsheet much more complicated. We might want to just do initiative manually.

![]() |

I'll post the new Macros that Mike Hallet modified. It took Doug H's original and your mods, and added cybernetic implants to it... It does account for Initiative circumstance bonuses.
I'll post it and you decide if you want to use it :)

![]() |

![]() |

From what I know about how ad-hoc user-chosen stuff works with fixed-algorithm things - the best, most reliable, and most flexible would be to have the initiative be a free-typed 'activity' to use, a skill dropdown to use for initiative that defaults to perception, but has everything else available, and have a cell or three to put in a custom bonus or penalty for the characters.
I'm just envisioning my Lore Oracle and the mid-scenario gaining of a -4 penalty to initiative, no matter what skill is used - but only when the skill is used for initiative. I can''t imagine any macro spreadsheet being able to handle that automatically.
Leave the intelligence for the people and use the computer to take care of the boilerplate and syntax creation.

![]() |

yes, but GMs and systems admins are lazy and want everything done from the comfort of their workstations... ;)

![]() |

My turn. It appears to me that the paizo css sheet is not accessible (deleted/moved, or incorrect permissions) - which makes the forums, and the rest of the Paizo website, look really bad. Everything works - it is just really hard to read.
Anyone else having this problem?

![]() |

it's fixed now. but yes, the CSS was out of whack for awhile.

![]() |

Chrome just updated and the 'My Account' button is now working. Odd though, Edge had the same problem.
But yeah, the css does bork sometimes, I've actually got used to navigating through it.

![]() |

Fun Fact: My first and only adventure using Ashun outside of PFS was the Torment and Legacy demo.
Which happens to take place in Otari.

![]() |

Lore (cooking): 1d20 + 6 ⇒ (12) + 6 = 18
Bee has an absolute blast at the cooking show. He trades recipes with several other people there. His own dishes earn him sixth place - which, out of 50 contestants isn't too bad.
post-adventure downtime rolls as needed.

![]() |

Question.
Are all Potions magical?
Because I got a new lore last level up and wrote "Magical Potion", but it may be redundant.
On another note. I absolutely love Bun. My dumb brain can barely understand what I'm reading at first glance, and it's so funny I almost always catch myself chuckling.
edit: forgot downtime
Lore (Potion): 1d20 + 8 ⇒ (9) + 8 = 17
Ashun spends some time cataloging and analyzing some funny colourful weird-tasting drinks for the society.
Also, if it's 12 days of downtime for Ashun
Potion crafting went from 9.4 gp to 11.8 gp. Literally 1 day remaning for a batch of 6 minor healing.

![]() |

Question.
Are all Potions magical?
Because I got a new lore last level up and wrote "Magical Potion", but it may be redundant.
My understanding is that potions are all magical, but elixirs are not.
I’m not sure how often you will have an opportunity to use Lore Potion.

![]() |

Branch spends his downtime writing up what he observed about the summoning pillar and the undead it brought in.
Lore Undead: 1d20 + 8 ⇒ (8) + 8 = 16

![]() |

Ashun wrote:My understanding is that potions are all magical, but elixirs are not.Question.
Are all Potions magical?
Because I got a new lore last level up and wrote "Magical Potion", but it may be redundant.
The description of the Potion trait mentions that they are magical, but it is actually the Magical trait on the potion that really makes them magical. But I think that all potions currently printed are magical. And it would be a very strange potion that is not magical.
I’m not sure how often you will have an opportunity to use Lore Potion.
Agreed. It isn't one of the Lore categories in the example list. So while I think it is a valid Lore category, I don't think any scenarios are going to ask for it. I don't see anything wrong with using it for earn income though.

GM Lantern |

Trying to fill out chronicle sheets.
@Ashun: It is 12 days of downtime for being Field Commissioned. I am really fuzzy on how the crafting rules are implemented in PFS though.
Can one of the more experienced GMs on here help me out with this. If using the days for crafting, then there would be 0 earn income, yes? If the crafting is done with only some of those days, then those days would earn 0, but the remaining days could be used for earn income?
Also, in the CRB rules, you can't reduce the cost of an item below 50%. You can spend 4 days and buy it at full price, or spend 4 days + a bunch more days of downtime and get it for half price (which is spent up-front). But you can't spend 4 days + a ton of days of downtime and get it for zero price. I'm assuming that this carries over into PFS crafting too.

![]() |

So crafting can be used in two ways.
Work for someone else (Earn Income) in which case you just use it the same way as you would a Lore or Performance skill to Earn Income.
To create items, in which case you must have the formula for the item(s) and the DC is based on the item level. You may never craft something above your own level.
In the second case, you pay 50% of the item cost for materials and make the original crafting check. The details are spelled out here and the only thing that Society Play changes is that you can only have one crafting project you work on for each 8 day period.
Crafting only has you make the check once. The results determine how much progress you make through the rest of crafting that item.

GM Lantern |

OK. Yeah, I remember Ashun working on some crafting project for quite a while already.
So then 12 more days of crafting for this scenario. And if you only have one day left of crafting, you might just pay the remaining cost in GP - or more likely SP. Finish the project now and have a fresh start for downtime for the next scenario.

![]() |

Lore (Plane of Air): 1d20 + 6 ⇒ (2) + 6 = 8
Bitty tries to set up more lectures on the Plane of Air, but gets no takers.