Cavalier

Macondi Missani's page

282 posts. Organized Play character for breithauptclan.


Race

HP 26 | AC 18 | Fort +5; Ref +6; Will +7; | Perception +5 low-light vision |

Classes/Levels

Speed 25 | Spell DC 18 | Exploration (search)

Gender

"Huh? Wait, what?" | CG Male Gnome Oracle 2 |

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Macondi Missani

Macondi has always been interested in anything - but mostly magic. He spent a lot of effort developing his innate Gnome magic when he was very young. As he grew older, he developed even more magical abilities, though no one could really explain why. It was quickly determined to be Divine magic, but considering that Macondi and his family are not devoutly religious, the source was not very apparent.

But as he continued to grow up, he continued to be curious about everything around him. And found that not only was he given magic, he also was given knowledge. Though what knowledge that was or how useful it is wasn't predictable. The constant flood of information also makes him rather distractable. Which sometimes causes problems, though he does his best to keep it under control.

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Ancestry, Background, Class:

Ancestry: Gnome
Heritage: Fey-Touched Gnome

Background: Acadamy Dropout

Class: Oracle (Lore)

Character Details:

Alignment: CG
Deity: Shelyn

Nationality: Cloudspire, Terwa Uplands, Mwangi Expanse
Age: 23
Gender & Pronouns: Male, He Him
Height: 3’1"
Weight: 3 bulk
Physical Appearance: Light skin, Dark red hair.

PFS Number: 2422564-2002
Faction: Grand Archive
School: Spells
Bonus Lore: Scouting

Languages:
Common
Gnomish
Sylvan
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Core Stats:

HP: 26
AC: 18

Saves
Fortitude: +5
Reflex: +6
Will: +7

Movement
Speed 25

Senses:
Low-light vision

Feats:

Ancestry 1: First World Magic

Background: Academy Dropout

Class 2: Reach Spell

Skill 2: Quick Identification

Oracle Mystery and Curse (Lore):

Benefits:
You have one additional spell in your repertoire of each level you can cast.
Granted Cantrip: read aura
Trained Skills: Occultism and Lore(library)
Revelation Spells: brain drain

Curse:
Permanent lingering effects - You have a link to true divine knowledge, but your mortal mind struggles to process and act on what you know. Loose materials around you, such as dust, grains of rice, and droplets of water, slowly shift to form strange runes or faint indecipherable writing, and you sometimes speak unintelligible truths or statements in unknown languages without realizing it.

Minor - You take a –4 penalty to initiative

Moderate - You are always flat-footed. At the start of each of your turns, you automatically make one check to Recall Knowledge as a free action. This uses a skill of your choice that has the Recall Knowledge action, using a result equal to 10 + your proficiency bonus in that skill (with no other bonuses, penalties, or modifiers).

Drawing upon your mystery's power while your curse is at its worst causes an irreconcilable conflict between you and the sources of your power. Immediately after casting a revelation spell while under the moderate effect of your curse, you are overwhelmed. While overwhelmed, you can't Cast or Sustain any revelation spells— you effectively lose access to those spells. You can still Refocus to reduce the effects of your curse and regain a Focus Point, but doing so doesn't allow you to cast further revelation spells.

Feat and Ability Mechanics:

Fey-Touched: You gain the Fey trait. You gain a Primal innate Cantrip. You can change the cantrip once per day with a 10 minute exploration activity.

First World Magic: You gain a Primal innate Cantrip.

Dubious Knowledge: When you fail (but not critically fail) a Recall Knowledge check, you get both true and false information.

Spells:

Oracle Spell DC: 17
Primal Innate Spell DC: 17

Focus:
◆◆ Brain Drain
↺ Scholarly Recollection

Cantrips:
◆◆ Spout (First World Magic)
◆◆ Disrupt Undead (Fey Touched Gnome)
◆◆ Stabilize
◆ Guidance
◆◆ Haunting Hymn
◆ Message
◆◆ Prestidigitation
* Read Aura

Level 1:
◆◆ Command
◆◆ Magic Weapon
◆◆ Heal
◆-◆◆◆ Concordant Choir

Skills:

+5 Perception Trained

+5 Acrobatics Trained (armor -1)
+5 Arcana Trained
+3 Athletics Trained (armor -1)
+1 Crafting
+4 Deception
+8 Diplomacy Trained
+4 Intimidation
+1 Medicine
+1 Nature
+5 Occultism Trained
+4 Performance
+5 Religion Trained
+1 Society
+5 Stealth Trained (armor -1)
+1 Survival
+1 Thievery (armor -1)

+5 Lore(Acadamia) Trained
+5 Lore(Library) Trained
+5 Lore(Scouting) Trained

Ability Scores:

A: CON, CHA
B: CHA, DEX
C: CHA
1: DEX, INT, WIS, CHA

Equipment:

Adventurer's pack
Studded Leather armor
Steel Shield