Game Master S's "Fly Free or Die"

Game Master Chris Marsh

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Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+1[/dice]
[dice=Angel]d20+3[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+7[/dice]

STATUS CHECK
Status Check:
Aldo (SP: 24/24, HP: 28/28, RP: 7/7)
Angel (SP: 24/24 , HP: 26/26, RP: 6/6)
Chip (SP: 21/21, HP:22/22, RP: 4/4)
Kaz (SP: 32/32, HP: 34/34, RP: 4/4)

Tactical Tracker
Commerce Tracker
Ship combat Tracker


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CN Human Cyberborn Mechanic 5 She/Her| SP 35/35 HP 34/34 | RP 6/6 | EAC 18, KAC 20 | Fort +5; Ref +8; Will +2 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel carefully steps away and takes another shot at the guard to the north.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (20) + 7 = 27
E+F: 1d10 + 4 ⇒ (10) + 4 = 14

CRIT!


CN Human Cyberborn Mechanic 5 She/Her| SP 35/35 HP 34/34 | RP 6/6 | EAC 18, KAC 20 | Fort +5; Ref +8; Will +2 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Extra Crit Damage: 1d10 + 4 ⇒ (10) + 4 = 14


| Hope for the Future | Fly Free or Die | | Ship Roles |

Angel sees a clean shot and TAKES it, striking the vesk guard in center mass! It'll take more than that to take it down, but it's a great start!

Round 3:
Kaz (SP: 2/32, HP: 24/34): Go

Angel (SP: 24+8/24): CRIT!
Chip (SP: 21+8/24): Go

Masked Vesk: TBD
Aldo (SP: 24/24): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 48
Black:
White: 28


none Android Mechanic/5 Init:+3 ST 32/32 HP 28/28 EAC 15 KAC 16 Perc 11 F6 R8 W2
attacks:
[dice=Swagger Handcannon]1d20+8[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+8[/dice] [dice=damage]1d6+2[/dice]

Chip decides to switch his aim to the same guard Angel injured. The drone also fires at it.

Laser pistol: 1d20 + 6 ⇒ (15) + 6 = 21
fire: 1d4 + 2 ⇒ (2) + 2 = 4

drone attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage, P: 1d6 + 2 ⇒ (1) + 2 = 3


| Hope for the Future | Fly Free or Die | | Ship Roles |

Chip whips around as he and his drone both wound the guard

Round 3:
Kaz (SP: 2/32, HP: 24/34): Go

Angel (SP: 24+8/24): CRIT!
Chip (SP: 21+8/24): Hit
Masked Vesk: TBD
Aldo (SP: 24/24): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 48
Black:
White: 35


Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

The vesk hisses with pain but keeps his attack on the masked opponent.

Melee attack 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Vesky claws 1d4 + 9 ⇒ (1) + 9 = 10

Melee attack 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Vesky claws 1d4 + 9 ⇒ (3) + 9 = 12


| Hope for the Future | Fly Free or Die | | Ship Roles |

The fight is brutal. Kaz's fists are merely natural weapons, not powered up like teh masked vesk, but he's still a solidier, and still packs a punch. His first one cracks the vesk right in the face mask.

"It didn't have to be this way! Just submit nd you can still keep your lives!" For a moment you all see a shimmer of energy around her shield. It's not magic. It's not tech... it's something though.

She then levels a mystically powered fist at Kaz's liver:
Entropic Fist: 1d20 + 14 ⇒ (17) + 14 = 31 for Acid and B: 1d6 + 10 ⇒ (3) + 10 = 13

Round 3:
Kaz (SP: 0/32, HP: 13/34): Hit
Angel (SP: 24+8/24): CRIT!
Chip (SP: 21+8/24): Hit
Masked Vesk: ATK
Aldo (SP: 24/24): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 58
Black:
White: 35


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

”It doesn’t have to be this way?! Is that seriously what you said? We get to keep our lives?! What are you, insane? We’re here just to conduct some decent trade and make a bit of a profit so I can retire and enjoy my life, but instead I’m here because the edge took away my pension and I’m stuck dealing with the scum of the galaxy trying to eek out a living. You know what? You suck just as much as those corporate bastards! Prepare to die!”

Clever Feint:
. Clever Feint (Ex) As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check. The DC of this check is equal to either 10 + your opponent's Sense Motive total skill bonus or 15 + 1-1/2 × the opponent's CR, whichever is greater. This is the same DC as a check to feint against that enemy (though this isn't a standard check to feint, so Improved Feint and Greater Feint don't apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies' attacks until the end of your next turn.

Aldo fires another clever attack at masky vesk!

Bluff: 1d20 + 12 + 1d6 ⇒ (12) + 12 + (6) = 30

Azimuth Laser Pistol: 1d20 + 4 ⇒ (9) + 4 = 13
Fire damage: 1d4 + 2 ⇒ (2) + 2 = 4


| Hope for the Future | Fly Free or Die | | Ship Roles |

"No, you know too much. you know my secrets!" the vesk seems to not care what Aldo says, though she is distracted by the banter. Unfortunately, he can't make good with his aim.

the two guards continue to maneuver for something specific, it's just hard to tell what. They each swing their empowered claws at you:

ATK: 1d20 + 11 ⇒ (18) + 11 = 29 for DMG: 1d4 + 7 ⇒ (1) + 7 = 8

ATK: 1d20 + 11 ⇒ (18) + 11 = 29 for DMG: 1d4 + 7 ⇒ (1) + 7 = 8

Aldo and Chip both take the hit, though Chip's force field absorbs it all!

Round 4:
Kaz (SP: 0/32, HP: 13/34): Go
Angel (SP: 24+8/24): Go
Chip (SP: 21/24): Go

Masked Vesk: TBD
Aldo (SP: 16/24): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 58
Black:
White: 35


Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

Kaz stays on target.

Melee attack 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10

Melee attack 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Claws 1d4 + 9 ⇒ (2) + 9 = 11


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Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

actually Kaz does NOT stay on target


CN Human Cyberborn Mechanic 5 She/Her| SP 35/35 HP 34/34 | RP 6/6 | EAC 18, KAC 20 | Fort +5; Ref +8; Will +2 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel steps back and shoots at the guard fighting Aldo.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (12) + 7 = 19
E+F: 1d10 + 4 ⇒ (4) + 4 = 8


| Hope for the Future | Fly Free or Die | | Ship Roles |

Kaz's target bobs and weaves, leaving the big vesk frustrated.

Aldo makes the other guard pay, drawing first blood on it!

Round 4:
Kaz (SP: 0/32, HP: 13/34): Miss
Angel (SP: 24+8/24): Hit
Chip (SP: 21/24): Go

Masked Vesk: TBD
Aldo (SP: 16/24): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 58
Black: 8
White: 35


none Android Mechanic/5 Init:+3 ST 32/32 HP 28/28 EAC 15 KAC 16 Perc 11 F6 R8 W2
attacks:
[dice=Swagger Handcannon]1d20+8[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+8[/dice] [dice=damage]1d6+2[/dice]

Chip continues to concentrate on the same enemy as Kaz.

Laser pistol: 1d20 + 6 ⇒ (10) + 6 = 16
fire: 1d4 + 2 ⇒ (1) + 2 = 3

drone attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage, P: 1d6 + 2 ⇒ (3) + 2 = 5


| Hope for the Future | Fly Free or Die | | Ship Roles |

Chip risks a hit by attacking the leader:
AoO: 1d20 + 11 ⇒ (14) + 11 = 25 for DMG: 1d3 + 5 ⇒ (1) + 5 = 6

Unfortunately she misses by a hair. The drone strikes though!

The leader is made of some stern stuff and takes the light hit with a grunt and continues to lay into Kaz:
Entropic Strike: 1d20 + 14 ⇒ (12) + 14 = 26 for DMG: 1d6 + 10 ⇒ (3) + 10 = 13
The party looks on in horror as Kaz slumps to the ground, motionless.

The masked vesk laughs and turns her attention on the rest of you.

Round 4:
Kaz (SP: 0/32, HP: 0/34): Miss
Angel (SP: 24+8/24): Hit
Chip (SP: 15/24): Hit
Masked Vesk: ATK
Aldo (SP: 16/24): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 63
Black: 8
White: 35


Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

drek!


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

"If you thought you sucked before, now you really suck!"

Aldo rushes up and stabs Kaz with a Mk1 healing serum.

Healing: 1d8 ⇒ 7


| Hope for the Future | Fly Free or Die | | Ship Roles |

Kaz suddenly jerks back to consciousness! Unarmed and laying on the floor, it's still deathly dangerous.

"They'll b enone of that!" the leader says as the two guards work in tandem to put down two more of you:

Strike v. Aldo: 1d20 + 11 ⇒ (11) + 11 = 22 for DMG: 1d3 + 5 ⇒ (2) + 5 = 7
It then steps to flank as the other guard

Strike v. Chip: 1d20 + 11 ⇒ (20) + 11 = 31 for DMG: 2d3 + 10 ⇒ (2, 3) + 10 = 15

Round 5:
Kaz (SP: 0/32, HP: 7/34): Go
Angel (SP: 24+8/24): Go
Chip (HP: 22/22): Go

Masked Vesk: TBD
Aldo (SP: 9/24): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 63
Black: 8
White: 35


none Android Mechanic/5 Init:+3 ST 32/32 HP 28/28 EAC 15 KAC 16 Perc 11 F6 R8 W2
attacks:
[dice=Swagger Handcannon]1d20+8[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+8[/dice] [dice=damage]1d6+2[/dice]

can Chip move anywhere that won't draw?

also, currently Chip has 0 SP and 30 HP (including the 8 temp from shield)


| Hope for the Future | Fly Free or Die | | Ship Roles |

Fixing. Chip can take a guarded step (5' of movement that doesn't provoke.

Round 5:
Kaz (SP: 0/32, HP: 7/34): Go
Angel (SP: 24+8/24): Go
Chip (HP: 22+8/22): Go

Masked Vesk: TBD
Aldo (SP: 9/24): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 63
Black: 8
White: 35


Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

Kaz stabs himself with a Mk 2 healing serum.

2d8 ⇒ (8, 3) = 11

is that his entire round action?


CN Human Cyberborn Mechanic 5 She/Her| SP 35/35 HP 34/34 | RP 6/6 | EAC 18, KAC 20 | Fort +5; Ref +8; Will +2 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"I'm on it, Chip! Trying to get one off your back!"

Angel peals off another shot at the closest guard.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (3) + 7 = 10
E+F: 1d10 + 4 ⇒ (5) + 4 = 9


| Hope for the Future | Fly Free or Die | | Ship Roles |

Kaz keeps his attention on the masked foe while jabbing himself with a stim. Unfortuantely, Angel's cover is a miss.

Round 5:
Kaz (SP: 0/32, HP: 18/34): Heal
Angel (SP: 24+8/24): Miss
Chip (HP: 22+8/22): Go

Masked Vesk: TBD
Aldo (SP: 9/24): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 63
Black: 8
White: 35


none Android Mechanic/5 Init:+3 ST 32/32 HP 28/28 EAC 15 KAC 16 Perc 11 F6 R8 W2
attacks:
[dice=Swagger Handcannon]1d20+8[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+8[/dice] [dice=damage]1d6+2[/dice]

Chip sidles away a step to get out of the flank, and opts to keep it safe by not firing this round. The drone feels no such restraint and continues to fire upon the masked vesk.

drone attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage, P: 1d6 + 2 ⇒ (3) + 2 = 5

POINT OF ORDER: these attacks are enhanced physical strikes, correct? Not mechanical in any way (and thus not subject to my Overload ability)? because if one can be overloaded I'll try it.


| Hope for the Future | Fly Free or Die | | Ship Roles |

Correct, these are Vanguard Entropic strikes, not tech.

Chip plays it safe, trying to inch his way to safety. The masked vesk, starting to drag, and unable to summon any more entropic power snarls, "Stay down and just DIE!"

ATK v. Kaz: 1d20 + 14 ⇒ (6) + 14 = 20 for DMG: 1d3 + 8 ⇒ (2) + 8 = 10

Kaz continues to struggle to stay conscious, but the hit wasn't as powerful as it was before.

Round 5:
Kaz (SP: 0/32, HP: 8/34): Heal
Angel (SP: 24+8/24): Miss
Chip (HP: 22+8/22): Hit
Masked Vesk: ATK[b]
Aldo (SP: 9/24): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 68
Black: 8
White: 35


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

Aldo keeps using his clever attack to keep the masked vesk off his game and let everybody else take out the villain.

Clever Feint:
Clever Feint (Ex) As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check. The DC of this check is equal to either 10 + your opponent's Sense Motive total skill bonus or 15 + 1-1/2 × the opponent's CR, whichever is greater. This is the same DC as a check to feint against that enemy (though this isn't a standard check to feint, so Improved Feint and Greater Feint don't apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies' attacks until the end of your next turn.

Aldo fires another clever attack at masky vesk!

Bluff vs. DC 15 + 1-1/2 × the opponent's CR: 1d20 + 12 + 1d6 ⇒ (9) + 12 + (3) = 24

Azimuth Laser Pistol: 1d20 + 4 ⇒ (15) + 4 = 19
Fire damage: 1d4 + 2 ⇒ (4) + 2 = 6


| Hope for the Future | Fly Free or Die | | Ship Roles |

Aldo's feint catches the masked vesk Off-Guard to everyone for 1 round!, and then shoots her, giving the leader a quick opening: AoO: 1d20 + 14 ⇒ (8) + 14 = 22 for DMG: 1d3 + 8 ⇒ (1) + 8 = 9 and Guard AoO: 1d20 + 11 ⇒ (4) + 11 = 15 for DMG: 1d3 + 5 ⇒ (2) + 5 = 7, but still the laser strikes her in the chest! She's barely standing after the hit!

The guards, however, are less injured, and they focus on keeping help at bay!
The one right behind Aldo continues his assault:
Guard v. Aldo: 1d20 + 11 ⇒ (5) + 11 = 16 for DMG: 1d3 + 5 ⇒ (2) + 5 = 7 he then blocks any party retreat!

The other guard lays into Chip:
Guard v. Alo: 1d20 + 11 ⇒ (2) + 11 = 13 who gets extremely lucky!

Round 6:
Kaz (SP: 0/32, HP: 8/34): Go
Angel (SP: 24+8/24): Go
Chip (HP: 22+8/22): Go

Masked Vesk: TBD
Aldo (SP: 0/24, HP: 14/28): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Red: 72
Black: 8
White: 35


CN Human Cyberborn Mechanic 5 She/Her| SP 35/35 HP 34/34 | RP 6/6 | EAC 18, KAC 20 | Fort +5; Ref +8; Will +2 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel changes her focus to the masked vesk leader.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (17) + 7 = 24
E+F: 1d10 + 4 ⇒ (3) + 4 = 7


none Android Mechanic/5 Init:+3 ST 32/32 HP 28/28 EAC 15 KAC 16 Perc 11 F6 R8 W2
attacks:
[dice=Swagger Handcannon]1d20+8[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+8[/dice] [dice=damage]1d6+2[/dice]

Chip shifts to a safe place, and he and his drone FIRE

prioritize the leader, then the previous vesk Angel critted

Laser pistol: 1d20 + 6 ⇒ (17) + 6 = 23
fire: 1d4 + 2 ⇒ (3) + 2 = 5

drone attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage, P: 1d6 + 2 ⇒ (6) + 2 = 8


| Hope for the Future | Fly Free or Die | | Ship Roles |

Chip, his drone, and Angel all triangulate shots. Plasma, laser, and bullets connect to kill the mask vesk! the two guards scream furiously, "RENEVAYA! NO!" They immediately adopt reckless stances with only vengeance in mind.

Round 6:
Kaz (SP: 0/32, HP: 8/34): Go

Angel (SP: 24+8/24): Kiss Kiss
Chip (HP: 22+8/22): Bang Banf
Masked Vesk: TBD
Aldo (SP: 0/24, HP: 14/28): TBD
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Black: 8
White: 35


Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

Trying to stay alive Kaz gives himself his last “medpack”.

Mark I serum 1d8 ⇒ 7


| Hope for the Future | Fly Free or Die | | Ship Roles |

Kaz keeps pumping himself up with stims while the remaining guards are distracted.

Round 6:
Kaz (SP: 0/32, HP: 15/34): Stim
Angel (SP: 24+8/24): Kiss Kiss
Chip (HP: 22+8/22): Bang Bang
Aldo (SP: 0/24, HP: 14/28): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Black: 8
White: 35


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

Recognizing the precarious position they are in, he tries to buy the party some time.

"Hey, I'm really sorry about your boss, but you have to realize that he was keeping us here against our will. We have no issue with you and if you want to get out of here and leave us be, we have no problem with that."

Diplomacy: 1d20 + 15 + 1d6 ⇒ (17) + 15 + (1) = 33


| Hope for the Future | Fly Free or Die | | Ship Roles |

Despite a masterclass of persuasion, Aldo's exhortation not only falls on deaf ears, but immediately after one of the remaining guards closes distance with Chip and slams his fist down on a Big Red Button. Alarm klaxxons rip through the air. The screen shows robotic drones en route.

The guard then turns to backhand Chip:
ATK: 1d20 + 11 ⇒ (9) + 11 = 20 for DMG: 1d3 + 8 ⇒ (2) + 8 = 10

The other beats on Aldo after sniping, "Fool. We're still winning!"
ATK: 1d20 + 11 ⇒ (8) + 11 = 19 for DMG: 1d3 + 8 ⇒ (2) + 8 = 10

Round 7:
Kaz (SP: 0/32, HP: 15/34): Go
Angel (SP: 24+8/24): Go
Chip (HP: 20/22): Go
Aldo (SP: 0/24, HP: 4/28): Go[/b]
Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Black: 8
White: 35


| Hope for the Future | Fly Free or Die | | Ship Roles |

Round 7:
Kaz (SP: 0/32, HP: 15/34): Go
Angel (SP: 24+8/24): Go
Chip (HP: 20/22): Go
Aldo (SP: 0/24, HP: 4/28): Go

Guards: TBD


CN Human Cyberborn Mechanic 5 She/Her| SP 35/35 HP 34/34 | RP 6/6 | EAC 18, KAC 20 | Fort +5; Ref +8; Will +2 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel targets the nearest guard.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (6) + 7 = 13
E+F: 1d10 + 4 ⇒ (1) + 4 = 5

Ugh.


Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

Kaz knows there is only one way out of this. He strikes at the nearest guard while he wishes his dosko wasnt still in the hold.

Melee attack 1d20 + 9 ⇒ (3) + 9 = 12
Claws 1d4 + 9 ⇒ (4) + 9 = 13

Melee attack 1d20 + 9 ⇒ (2) + 9 = 11

The vesk rushes his footwork


| Hope for the Future | Fly Free or Die | | Ship Roles |

Neither Angel nor Kaz give it good enough to bring a guard down. The klaxxons continue to blare.

Round 7:
Kaz (SP: 0/32, HP: 15/34): Miss
Angel (SP: 24+8/24): Miss
Chip (HP: 20/22): Go
Aldo (SP: 0/24, HP: 4/28): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Black: 8
White: 35


none Android Mechanic/5 Init:+3 ST 32/32 HP 28/28 EAC 15 KAC 16 Perc 11 F6 R8 W2
attacks:
[dice=Swagger Handcannon]1d20+8[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+8[/dice] [dice=damage]1d6+2[/dice]

Chip fires at the white guard, while the drone flies to the console to try to disable the alarm!

Laser pistol: 1d20 + 6 ⇒ (4) + 6 = 10
fire: 1d4 + 2 ⇒ (2) + 2 = 4

Engineering: 1d20 + 16 ⇒ (16) + 16 = 32


| Hope for the Future | Fly Free or Die | | Ship Roles |

Chip's shot misses, but the drone manages to clear the klaxxon. Unfortunately while no more drones show up on the screen, the ones en route don't seem to be slowing down.

Neither Angel nor Kaz give it good enough to bring a guard down. The klaxxons continue to blare.

Round 7:
Kaz (SP: 0/32, HP: 15/34): Miss
Angel (SP: 24+8/24): Miss
Chip (HP: 20/22): Miss
Aldo (SP: 0/24, HP: 4/28): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Black: 8
White: 35


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
Quote:
"Fool. We're still winning!"

"I gave you a chance but now I am going to send Kaz on you!"

Aldo uses another clever attack on White.

Clever Feint (Bluff): 1d20 + 12 + 1d6 ⇒ (1) + 12 + (1) = 14
Azimuth Laser Pistol: 1d20 + 4 ⇒ (6) + 4 = 10
Fire Damage: 1d4 + 2 ⇒ (2) + 2 = 4


| Hope for the Future | Fly Free or Die | | Ship Roles |

The wild aim does little to help Aldo's case. The guard closes in on Aldo while the other continues to work on Chip:

Claw v. Aldo: 1d20 + 11 ⇒ (10) + 11 = 21 for DMG: 1d3 + 5 ⇒ (2) + 5 = 7 Dropping him!
Claw v. Chip: 1d20 + 11 ⇒ (14) + 11 = 25 for DMG: 1d3 + 5 ⇒ (2) + 5 = 7

Round 8:
Kaz (SP: 0/32, HP: 15/34): Go
Angel (SP: 24+8/24): Go
Chip (HP: 13/22): Go
Aldo (SP: 0/24, HP: 0/28): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Black: 8
White: 35


none Android Mechanic/5 Init:+3 ST 32/32 HP 28/28 EAC 15 KAC 16 Perc 11 F6 R8 W2
attacks:
[dice=Swagger Handcannon]1d20+8[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+8[/dice] [dice=damage]1d6+2[/dice]

Chip steps away from the group, trying to keep the guard as busy as he can. The drone uses the console to try to affect the incoming drones.

If it's feasible to take control of the drones, I'll give that a shot. If it's not, then I'll try simply calling them off.

Engineering: 1d20 + 16 ⇒ (19) + 16 = 35

if it's computers, subtract 4


Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

Kaz doesnt waste breath on swearing about the situation. With things getting more and more desperate he keeps on the attack. At this point its do or die…

Melee attack 1d20 + 9 ⇒ (11) + 9 = 20
Vesky claws 1d4 + 9 ⇒ (4) + 9 = 13


| Hope for the Future | Fly Free or Die | | Ship Roles |

Per slack, moving the action to a drone shot. DMG: 1d4 + 2 ⇒ (3) + 2 = 5

Kaz and the drone both connect on their respective targets. A quick look at the screen shows that you've got about a minute before the drones get down to this level.

Round 8:
Kaz (SP: 0/32, HP: 15/34): Hit
Angel (SP: 24+8/24): Go

Chip (HP: 13/22): Hit
Aldo (SP: 0/24, HP: 0/28): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Black: 21
White: 40


Aasimar Envoy 5 SP 40/40 HP34/34 RP 7/7 | EAC 12 KAC 13 | F +3 R +6 W +4 | Init +2 | Perc +10, Dipl +16, SM +7 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges

Aldo tries with all his will to stabilize and fight on!

Expend 1 resolve to stabilize!


CN Human Cyberborn Mechanic 5 She/Her| SP 35/35 HP 34/34 | RP 6/6 | EAC 18, KAC 20 | Fort +5; Ref +8; Will +2 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel steps a bit closer and shoots again at the most injured guard.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (4) + 7 = 11
E+F: 1d10 + 4 ⇒ (9) + 4 = 13


| Hope for the Future | Fly Free or Die | | Ship Roles |

There's no time for Aldo, and Angel rushes her shot.

Fueled by the scent of vitory, the guards press:
White fist v. Chip's face.: 1d20 + 11 ⇒ (10) + 11 = 21 for DMG: 1d3 + 5 ⇒ (1) + 5 = 6

Red foot v. Kaz's ribs: 1d20 + 11 ⇒ (6) + 11 = 17 MISS

Round 9:
Kaz (SP: 0/32, HP: 15/34): Go
Angel (SP: 24+8/24): Go
Chip (HP: 8/22): Go
Aldo (SP: 0/24, HP: 0/28): Go

Guards: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Black: 21
White: 40


Male Vesk Soldier 5 (SP 41/41, HP 41/41, RP 4/4, EAC22, KAC23, Fort+6, Ref+5, Will+5, Init+8, Percp+9

Kaz swipes in an overhand right going for the face.

Melee attack 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Claws 1d4 + 9 ⇒ (2) + 9 = 11

Melee attack 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
Claws 1d4 + 9 ⇒ (4) + 9 = 13


none Android Mechanic/5 Init:+3 ST 32/32 HP 28/28 EAC 15 KAC 16 Perc 11 F6 R8 W2
attacks:
[dice=Swagger Handcannon]1d20+8[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+8[/dice] [dice=damage]1d6+2[/dice]

Chip scoots over, trying to get to a position where he can fire again safely. The drone continues to fire on White

drone attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage, P: 1d6 + 2 ⇒ (1) + 2 = 3

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