About Angel.ANGEL
You have a checkered past; for a time, you smuggled illegal weapons, drugs, and other contraband in and out of the Pact Worlds. After you attracted the attention of the Stewards, they briefly incarcerated you aboard the Steadfast, their flagship. There, you met Xegas Xervanas, a young Steward who’d grown disenchanted with his career path. In conversations with you, Xegas became enthralled with the idea of the smuggler life; he broke you out of the brig and became a smuggler himself, under the codename Jinx. You left that job for something with a bit less heat attached, and although you’ve heard Jinx works as a transport pilot now, you haven’t seen him since. Init +8; Senses Nothing special Perception +10
Save Macros
Defensive Abilities
Melee
[dice=<MELEE WEAPON 2>]1d20+<ATTACK BONUS>[/dice]
Ranged
[dice=Plasma Bolter, Tactical (with Combat Tracking]1d20+11[/dice]
Offensive Abilities
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Skills
Feats Heavy Armour Proficiency, Longarm Proficiency, Shield Proficiency, Skill Focus (Computers, Skill Synergy (Acrobatics, Culture), Skill Synergy (Sense Motive, Stealth), Weapon Focus (Longarms), Improved Initiative Languages Common, Sarcesian, Eoxian, Aklo, Akitonian Other Abilities CYBERBORN
COMBAT TRACKING
MEMORY MODULE You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill. CUSTOM RIG You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Terminal Uplink (Ex) You can use your exocortex to stay vigilant. As a full action, you can upload your exocortex into a computer to which you have root access, directing it to monitor that computer. Once your exocortex is integrated, your custom rig alerts you whenever a creature operates or attempts to hack the computer, similar to the alarm countermeasure. Your exocortex upload can be removed from the computer by other users as if it were a module. If you upload your exocortex into a different computer, you lose the benefits of terminal uplink with the first computer, and the exocortex upload on that computer deletes itself 1d10 minutes later. If you upload your exocortex into a computer with a camera, microphone, or other similar monitoring device, you can perceive the computer’s surroundings with that hardware by using your custom rig, so long as you’re within 100 feet per mechanic level you have of the computer. While observing the computer’s surroundings in this way, you can’t use your exocortex’s memory module, and the number of targets you can track with your exocortex is reduced by one. You must have an exocortex to select this mechanic trick. Weapon Specialization Overload (Ex) As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute. Energy Shield (Ex) As a standard action, you can use your custom rig to activate an energy shield around yourself. This shield provides you with a number of temporary Hit Points equal to your Intelligence modifier plus your mechanic level. The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. Once used, you cannot use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest; your shield automatically shuts off during this period of rest. Wireless Hack (Ex) - 5th Level On any round you don’t use combat tracking, your exocortex can access another computer system within 20 feet, allowing it to attempt a Computers check against that computer each round, using your skill bonus. This counts as a standard action for the purpose of the Computers skill. You must remain within 20 feet of the computer system for the entire time your exocortex is interacting with the computer. If the task requires multiple actions (or even rounds) to accomplish, you can spend your actions to work in concert with your exocortex, counting both your action and the exocortex’s effective standard action toward the total time required. If you don’t have the remote hack class feature, you must be adjacent to the computer to attempt your checks.[/b] Remote Disarm You can attempt Engineering checks to disarm a trap or explosive device at a range equal to 5 feet times your Intelligence modifier, provided the target is in line of sight and line of effect. You must have an exocortex to select this trick. Gear Golemforged Plating II w Jump Jets, Plasma Bolter (Tactical), Comm Unit (Personal), Flashlight, Hygiene Kit, Serum of Healing, Mk1, Spare Batteries x2, Tactical Rail Cannon, Amplified diatha ammunition longarm rounds x 25 ____________________
1. Activate Combat Tracking
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