
Kazador Agudo Garrez |

Kaz grits his teeth as he takes a pretty good hit from the sub. Yet, even in pain he is happy his powerful blow destroyed the sub. He managed to get off an opportune attack as the fleeing droid gave him an opening.
AoO 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Advanced doshko 2d12 + 11 ⇒ (1, 12) + 11 = 24
Round action
The vesk takes another swing at the android if he can
UW melee 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Adv doshko 2d12 + 11 ⇒ (6, 1) + 11 = 18

Aldo Cygnaurius |

Aldo swims up and shoots the pulsecaster before he escapes.
Range Attack vs. EAC: 1d20 + 5 ⇒ (16) + 5 = 21
Electricity Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Chip the Android |

Chip and the drone both fire again
Swagger Handcannon: 1d20 + 8 ⇒ (9) + 8 = 17
P: 1d12 + 2 ⇒ (8) + 2 = 10
drone attack: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Game Master S |
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The team tightens the noose. Kaz's parting blow leaves an easy target as Aldo ends the assassin!
You're underwater, but your vehicle is safe for you to relax on your way. Your victory also earns the party 3,200 XP. I also STRONGLY suggest looking at the XP tracker that I just updated...

Game Master S |

Unsure of the predatory species in the area, there's no telling if these bodies will be found by EJ or not, so the party opts to get on with it.
Not before taking their stuff though! The shobhad armor is too much to get, but everything else is lootable:
The most direct route to Terra 5 from Elysia takes 3 hours of travel.
About an hour into the journey, you start to hear a deep, booming, and intermittent percussive noise that gradually grows in frequency. Life Science checks please! Also, if your Perception and/or Initiative modifiers changed with the level up, please let me know.

Chip the Android |

Life Science: 1d20 + 9 ⇒ (19) + 9 = 28
[ooc]due to being at a con this weekend I'm not going to be able to level Chip until at least Sunday night, sorry.

Game Master S |

Chip deduces that this noise originates from a large creature of some kind, possibly as a warning or threat display...
It means you're ready when it comes into view. The bell of this enormous jellyfish is as large as your sub. A sinister bloom of tentacles dangles and writhes below. It's clearly faster than you, so there's no escape, but you're ready thanks to Chip. You are IN the vehicle, so don't forget about the vehicle rules
INITIATIVE:
Hostiles: 1d20 + 2 ⇒ (11) + 2 = 13
Aldo: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Angel: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
Chip: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
Kaz: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31
Round 1:
Kaz (HP: 30/41*): Go
Angel: Go
Chip: Go
Jellyfish: TBD
Aldo: TBD
Bad News: TBD
*You can spend an RP to have recovered between the last fight and now.
******************************************
TACTICAL MAP
Location: Underwater Combat
[ooc]GM’s Tracker
Party Conditions: Inspiring Boost: Kazx | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal
Sigma: 17
DMG to the boat: 20

Game Master S |

Kaz is supremely disappointed when he realizes there are no guns.

Aldo Cygnaurius |

Untrained Life Science: 1d20 + 1 ⇒ (10) + 1 = 11
"We have no weapons on this tub! We've got to get out there and deal with this jelly beast before it crushes our only means of transportation! Let's move and get out there to deal with this!

Game Master S |

Kaz swims out and takes the shot with an easy hit! Aldo takes a good look, but has NO idea what it is.
Round 1:
Kaz (HP: 30/41*): Hit
Angel: Go
Chip: Go
Jellyfish: TBD
Aldo: TBD
*You can spend an RP to have recovered between the last fight and now.
******************************************
TACTICAL MAP
Location: Underwater Combat
GM’s Tracker
Party Conditions: Inspiring Boost: Kazx | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal
Jelly: 12
DMG to the boat: 20

Chip the Android |

Chip looks at the giant jellyfish thoughtfully, trying to determine the best methods of attack...
Life Science: 1d20 + 9 ⇒ (15) + 9 = 24
I'm assuming an active knowledge check takes a move action
then he commands his drone to go out and fire on it
drone attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 5 ⇒ (5) + 5 = 10

Game Master S |

Knowledge checks only take actions in 2e. Chip doesn't know anything the party hasn't already shared.
Angel swims out, ready for a fight. Chip's drone connects with a shot. The jelly then forms itself into a large concave disc and emits sudden, violent vibrations as a ranged attack!
ATK v. EAC: 1d20 + 14 ⇒ (14) + 14 = 28 for DMG: 1d6 + 5 ⇒ (5) + 5 = 10 V. EVERYONE... including your ship.
Round 1:
Kaz (HP: 20/41*): Hit
Angel (Shield: 0/10, SP: 42/42): Shield
Chip (SP: 30/40): Move
-----Drone (HP: 50/60) ATK
Jellyfish: ATK
Aldo (SP:38/48): Go
*You can spend an RP to have recovered between the last fight and now.
******************************************
TACTICAL MAP
Location: Underwater Combat
GM’s Tracker
Party Conditions: Inspiring Boost: Kazx | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal
Jelly: 22
DMG to the boat: 30

Aldo Cygnaurius |
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"Kaz, we need minced jam! Take out that jelly fish!"
Aldo uses his inspiring combo to give Kaz an inspiring boost.
Heals Kaz's Stamina: 17 = 17 Stamina Points
He then takes a shot at it with his Pulsecaster Rifle!
Pulsecaster Rifle vs. EAC: 1d20 + 6 ⇒ (15) + 6 = 21
Electricity Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Kazador Agudo Garrez |

The vesk kicks his finned feet and lashes his tail side to side swimming a bit closer. He stops swimming and drifts a tiny bit as he gently squeezes off another shot. Even in mid combat he marvels for a moment at the strange device attached
ranged combat 1d20 + 11 ⇒ (4) + 11 = 15
reaction cannon 1d10 + 6 ⇒ (3) + 6 = 9
I would very much to have a slight retcon of spending a RP for a rest while Kaz was back in the sub after the last fight

Angel. |

Angel fires at the jelly!
Rail Gun, Tactical (with Combat Tracking):: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing:: 1d10 + 5 ⇒ (6) + 5 = 11

Game Master S |

Aldo quickly gives Kaz a boost while He connects. Unfortunately Kaz can't connect himself, but angel MORE than makes up for it.
Round 2:
Kaz (SP: 38/48, HP: 30/41): Miss
Angel (Shield: 0/10, SP: 42/42): Hit
Chip (SP: 30/40): Go
-----Drone (HP: 50/60) Go
Jellyfish: TBD
Aldo (SP:38/48): TBD
******************************************
TACTICAL MAP
Location: Underwater Combat
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal
Jelly: 42
DMG to the boat: 30

Chip the Android |

Chip and the drone both fire--then they both spread out away from each other, hoping to find a spot that wont' catch EVERYone in the attack next time
Swagger Handcannon: 1d20 + 9 ⇒ (4) + 9 = 13
P: 1d12 + 2 ⇒ (5) + 2 = 7
drone attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d6 + 5 ⇒ (5) + 5 = 10

Game Master S |

Though large, the jellyfish is quick! It also counters just as quick, releasing its sonic wave while pulling distance:
ATK: 1d20 + 18 ⇒ (3) + 18 = 21 focused on the incoming Kaz, but not with aim enough to harm him.
Round 2:
Kaz (SP: 38/48, HP: 30/41): Miss
Angel (Shield: 0/10, SP: 42/42): Hit
Chip (SP: 30/40): Miss
-----Drone (HP: 50/60) Miss
Jellyfish: ATK
Aldo (SP:38/48): Go
******************************************
TACTICAL MAP
Location: Underwater Combat
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal
Jelly: 42
DMG to the boat: 30

Aldo Cygnaurius |

Aldo uses a clever attack and fires the Pulsecaster rifle at the jellyfish!
Bluff Check vs. DC 15 + 1-1/2 × the opponent's CR: 1d20 + 14 + 1d6 ⇒ (3) + 14 + (5) = 22
Ranged Attack vs. EAC: 1d20 + 6 ⇒ (13) + 6 = 19
Electricity Damage: 1d6 + 5 ⇒ (1) + 5 = 6
However, he seems completely distracted its pulsing.

Game Master S |

Aldo, expecting to miss, actually connects with the mineral-encrusted jelly!
Aldo quickly gives Kaz a boost while He connects. Unfortunately Kaz can't connect himself, but angel MORE than makes up for it.
Round 3:
Kaz (SP: 38/48, HP: 30/41): Go
Angel (Shield: 0/10, SP: 42/42): Go
Chip (SP: 30/40): Go
-----Drone (HP: 50/60) Go
Jellyfish: TBD
Aldo (SP:38/48): TBD
******************************************
TACTICAL MAP
Location: Underwater Combat
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal
Jelly: 48
DMG to the boat: 30

Kazador Agudo Garrez |

Kaz keeps kicking his fins as he moves closer. Trying to adjust to underwater shooting on the move he takes another shot at the strange jelly creature.
Ranged attack 1d20 + 11 ⇒ (12) + 11 = 23
Reaction Cannon 1d10 + 6 ⇒ (2) + 6 = 8

Game Master S |

Kaz makes an easy hit. The jelly begins to shudder and vibrate. The minerals embedded begin to flash as they reflect light...
Round 3:
Kaz (SP: 38/48, HP: 30/41): Hit
Angel (Shield: 0/10, SP: 42/42): Go
Chip (SP: 30/40): Go
-----Drone (HP: 50/60) Go
Jellyfish: TBD
Aldo (SP:38/48): TBD
******************************************
TACTICAL MAP
Location: Underwater Combat
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal
Jelly: 56
DMG to the boat: 30

Angel. |

"IT'S GOING TO BLOW! GET DOWN, KAZ!
Rail Gun, Tactical (with Combat Tracking):: 1d20 + 11 ⇒ (7) + 11 = 18
Piercing:: 1d10 + 5 ⇒ (1) + 5 = 6

Chip the Android |

Chip keeps firing, hoping he's far enough away to avoid the Jellyfish Blow
Swagger Handcannon: 1d20 + 9 ⇒ (1) + 9 = 10
P: 1d12 + 2 ⇒ (9) + 2 = 11
drone attack: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Game Master S |

Angel scores a hit, but neither Chip nor his drone connect. It's ALMOST enough to kill the jellyfish. Almost.
In an instinctual reflex, it tries to slam Kaz:
Slam: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Slam: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
But to no avail!
Round 3:
Kaz (SP: 38/48, HP: 30/41): Hit
Angel (Shield: 0/10, SP: 42/42): Hit
Chip (SP: 30/40): Miss
-----Drone (HP: 50/60) Miss
Jellyfish: ATK
Aldo (SP:38/48): Go
******************************************
TACTICAL MAP
Location: Underwater Combat
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal
Jelly: 62
DMG to the boat: 30

Aldo Cygnaurius |

Aldo uses an inspiring combo to both Fire at the jellyfish and to give Chip and Inspiring Boost.
Pulsecaster Rifle vs. EAC: 1d20 + 6 ⇒ (12) + 6 = 18
Electricity Damage: 1d6 + 6 ⇒ (3) + 6 = 9
”Chip, Look lively! We have nearly got this and we need you!”
Aldo’s inspiring boost restores 17 stamina points to Chip (up to his maximum)!
Inspiring Combo can be used again in 1d10 - 5 ⇒ (9) - 5 = 4 rounds.

Game Master S |

Aldo's shot is all it takes! The jellyfish stops moving, and now that it simply rocks with the current, it looks like it actually does scoop up gems and minerals to create that effect. You could likely harvest them if you want to take 20 minutes. Regardless, the party earns 1,600 XP.

Aldo Cygnaurius |
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"When nature provides an unseen windfall, we need to take it! Let's take as many gems as we can from this jellybeast!"
Take 20 minutes to harvest the gems and minerals!

Game Master S |
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Still tangled in part of its jelly lattice are precious minerals worth a total of 10,000 credits!
Just as you wrap it up, you get an alert on your personal comms, "This is Avarin. Your cargo has been cleared, so you’re free to leave Entha within the hour."

Aldo Cygnaurius |

Sense Motive: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (4) = 15 <--- Perhaps Aldo doesn't want to doubt the veracity of her statement!
"Copy that, Avarin."
"You hear that boys?! We are going to be out of Ethna within the hour!"
Aldo will also take ten minutes to rest, use a resolve point, and restore his stamina.