Game Master S's "Fly Free or Die"

Game Master Chris Marsh

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Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+2[/dice]
[dice=Angel]d20+8[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+8[/dice]

STATUS CHECK
Status Check:
Aldo (SP: 24/24, HP: 28/28, RP: 7/7)
Angel (SP: 24/24 , HP: 26/26, RP: 6/6)
Chip (SP: 21/21, HP:22/22, RP: 4/4)
Kaz (SP: 32/32, HP: 34/34, RP: 4/4)

Tactical Tracker
Commerce Tracker
Ship combat Tracker


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Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

Kaz grits his teeth as he takes a pretty good hit from the sub. Yet, even in pain he is happy his powerful blow destroyed the sub. He managed to get off an opportune attack as the fleeing droid gave him an opening.

AoO 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Advanced doshko 2d12 + 11 ⇒ (1, 12) + 11 = 24

Round action
The vesk takes another swing at the android if he can

UW melee 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Adv doshko 2d12 + 11 ⇒ (6, 1) + 11 = 18


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo swims up and shoots the pulsecaster before he escapes.

Range Attack vs. EAC: 1d20 + 5 ⇒ (16) + 5 = 21
Electricity Damage: 1d6 + 5 ⇒ (6) + 5 = 11


none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

Chip and the drone both fire again

Swagger Handcannon: 1d20 + 8 ⇒ (9) + 8 = 17
P: 1d12 + 2 ⇒ (8) + 2 = 10

drone attack: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d6 + 2 ⇒ (3) + 2 = 5


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The team tightens the noose. Kaz's parting blow leaves an easy target as Aldo ends the assassin!

You're underwater, but your vehicle is safe for you to relax on your way. Your victory also earns the party 3,200 XP. I also STRONGLY suggest looking at the XP tracker that I just updated...


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Unsure of the predatory species in the area, there's no telling if these bodies will be found by EJ or not, so the party opts to get on with it.

Not before taking their stuff though! The shobhad armor is too much to get, but everything else is lootable:

  • 3 red star plasma array rifles with two batteries (20 charges each)
  • thunderstrike pulse gauntlet with one battery (20 charges)
  • graphite carbon skin
  • vapor cavitation pistol with two batteries (20 charges each)
  • survival knife

    The most direct route to Terra 5 from Elysia takes 3 hours of travel.
    About an hour into the journey, you start to hear a deep, booming, and intermittent percussive noise that gradually grows in frequency. Life Science checks please! Also, if your Perception and/or Initiative modifiers changed with the level up, please let me know.


  • Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

    Kaz’s perception increases to +10

    The vesk busies himself with going over their new loot. He checks to make everything is in goodworking order.


    none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
    attacks:
    [dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

    Life Science: 1d20 + 9 ⇒ (19) + 9 = 28

    [ooc]due to being at a con this weekend I'm not going to be able to level Chip until at least Sunday night, sorry.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Chip deduces that this noise originates from a large creature of some kind, possibly as a warning or threat display...

    It means you're ready when it comes into view. The bell of this enormous jellyfish is as large as your sub. A sinister bloom of tentacles dangles and writhes below. It's clearly faster than you, so there's no escape, but you're ready thanks to Chip. You are IN the vehicle, so don't forget about the vehicle rules

    INITIATIVE:
    Hostiles: 1d20 + 2 ⇒ (11) + 2 = 13
    Aldo: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12
    Angel: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
    Chip: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
    Kaz: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31

    Round 1:
    Kaz (HP: 30/41*): Go
    Angel: Go
    Chip: Go

    Jellyfish: TBD
    Aldo: TBD

    Bad News: TBD

    *You can spend an RP to have recovered between the last fight and now.

    ******************************************
    TACTICAL MAP
    Location: Underwater Combat
    [ooc]GM’s Tracker
    Party Conditions: Inspiring Boost: Kazx | Inspiring Combo: Locked until Round 3
    Gravity:Normal
    Atmosphere: Underwater
    Lighting: Normal
    Battlefield terrain: Normal

    DM:

    Sigma: 17

    DMG to the boat: 20


    Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

    Slight Retcon after learning there was a threat.

    [b] Does this underwater ship have guns? Torpedos? [b]. Kaz looks for the gunmery chair.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Kaz is supremely disappointed when he realizes there are no guns.


    Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

    The vesk spills out into the water as he shoulders his trusty reaction cannon w/ magical underwater adaptor.

    Ranged combat 1d20 + 11 ⇒ (12) + 11 = 23
    L reaction cannon 1d10 + 6 ⇒ (6) + 6 = 12


    Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

    Untrained Life Science: 1d20 + 1 ⇒ (10) + 1 = 11

    "We have no weapons on this tub! We've got to get out there and deal with this jelly beast before it crushes our only means of transportation! Let's move and get out there to deal with this!


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Kaz swims out and takes the shot with an easy hit! Aldo takes a good look, but has NO idea what it is.

    Round 1:
    Kaz (HP: 30/41*): Hit
    Angel: Go
    Chip: Go

    Jellyfish: TBD
    Aldo: TBD

    *You can spend an RP to have recovered between the last fight and now.

    ******************************************
    TACTICAL MAP
    Location: Underwater Combat
    GM’s Tracker
    Party Conditions: Inspiring Boost: Kazx | Inspiring Combo: Locked until Round 3
    Gravity:Normal
    Atmosphere: Underwater
    Lighting: Normal
    Battlefield terrain: Normal

    DM:

    Jelly: 12

    DMG to the boat: 20


    none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
    attacks:
    [dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

    Chip looks at the giant jellyfish thoughtfully, trying to determine the best methods of attack...

    Life Science: 1d20 + 9 ⇒ (15) + 9 = 24
    I'm assuming an active knowledge check takes a move action

    then he commands his drone to go out and fire on it

    drone attack: 1d20 + 7 ⇒ (17) + 7 = 24
    damage: 1d6 + 5 ⇒ (5) + 5 = 10


    CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Angel swims out and activates her energy shield.

    10 Temporary HPs


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Knowledge checks only take actions in 2e. Chip doesn't know anything the party hasn't already shared.

    Angel swims out, ready for a fight. Chip's drone connects with a shot. The jelly then forms itself into a large concave disc and emits sudden, violent vibrations as a ranged attack!

    ATK v. EAC: 1d20 + 14 ⇒ (14) + 14 = 28 for DMG: 1d6 + 5 ⇒ (5) + 5 = 10 V. EVERYONE... including your ship.

    Round 1:
    Kaz (HP: 20/41*): Hit
    Angel (Shield: 0/10, SP: 42/42): Shield
    Chip (SP: 30/40): Move
    -----Drone (HP: 50/60) ATK
    Jellyfish: ATK
    Aldo (SP:38/48): Go

    *You can spend an RP to have recovered between the last fight and now.

    ******************************************
    TACTICAL MAP
    Location: Underwater Combat
    GM’s Tracker
    Party Conditions: Inspiring Boost: Kazx | Inspiring Combo: Locked until Round 3
    Gravity:Normal
    Atmosphere: Underwater
    Lighting: Normal
    Battlefield terrain: Normal

    DM:

    Jelly: 22

    DMG to the boat: 30


    1 person marked this as a favorite.
    Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

    "Kaz, we need minced jam! Take out that jelly fish!"

    Aldo uses his inspiring combo to give Kaz an inspiring boost.

    Heals Kaz's Stamina: 17 = 17 Stamina Points

    He then takes a shot at it with his Pulsecaster Rifle!

    Pulsecaster Rifle vs. EAC: 1d20 + 6 ⇒ (15) + 6 = 21
    Electricity Damage: 1d6 + 5 ⇒ (4) + 5 = 9


    Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

    The vesk kicks his finned feet and lashes his tail side to side swimming a bit closer. He stops swimming and drifts a tiny bit as he gently squeezes off another shot. Even in mid combat he marvels for a moment at the strange device attached

    ranged combat 1d20 + 11 ⇒ (4) + 11 = 15
    reaction cannon 1d10 + 6 ⇒ (3) + 6 = 9

    I would very much to have a slight retcon of spending a RP for a rest while Kaz was back in the sub after the last fight


    CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Angel fires at the jelly!

    Rail Gun, Tactical (with Combat Tracking):: 1d20 + 11 ⇒ (17) + 11 = 28
    Piercing:: 1d10 + 5 ⇒ (6) + 5 = 11


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Aldo quickly gives Kaz a boost while He connects. Unfortunately Kaz can't connect himself, but angel MORE than makes up for it.

    Round 2:
    Kaz (SP: 38/48, HP: 30/41): Miss
    Angel (Shield: 0/10, SP: 42/42): Hit
    Chip (SP: 30/40): Go
    -----Drone (HP: 50/60) Go

    Jellyfish: TBD
    Aldo (SP:38/48): TBD

    ******************************************
    TACTICAL MAP
    Location: Underwater Combat
    GM’s Tracker
    Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
    Gravity:Normal
    Atmosphere: Underwater
    Lighting: Normal
    Battlefield terrain: Normal

    DM:

    Jelly: 42

    DMG to the boat: 30


    none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
    attacks:
    [dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

    Chip and the drone both fire--then they both spread out away from each other, hoping to find a spot that wont' catch EVERYone in the attack next time

    Swagger Handcannon: 1d20 + 9 ⇒ (4) + 9 = 13
    P: 1d12 + 2 ⇒ (5) + 2 = 7

    drone attack: 1d20 + 7 ⇒ (4) + 7 = 11
    damage: 1d6 + 5 ⇒ (5) + 5 = 10


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Though large, the jellyfish is quick! It also counters just as quick, releasing its sonic wave while pulling distance:

    ATK: 1d20 + 18 ⇒ (3) + 18 = 21 focused on the incoming Kaz, but not with aim enough to harm him.

    Round 2:
    Kaz (SP: 38/48, HP: 30/41): Miss
    Angel (Shield: 0/10, SP: 42/42): Hit
    Chip (SP: 30/40): Miss
    -----Drone (HP: 50/60) Miss
    Jellyfish: ATK
    Aldo (SP:38/48): Go

    ******************************************
    TACTICAL MAP
    Location: Underwater Combat
    GM’s Tracker
    Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
    Gravity:Normal
    Atmosphere: Underwater
    Lighting: Normal
    Battlefield terrain: Normal

    DM:

    Jelly: 42

    DMG to the boat: 30


    Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

    Aldo uses a clever attack and fires the Pulsecaster rifle at the jellyfish!

    Bluff Check vs. DC 15 + 1-1/2 × the opponent's CR: 1d20 + 14 + 1d6 ⇒ (3) + 14 + (5) = 22

    Ranged Attack vs. EAC: 1d20 + 6 ⇒ (13) + 6 = 19
    Electricity Damage: 1d6 + 5 ⇒ (1) + 5 = 6

    However, he seems completely distracted its pulsing.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Aldo, expecting to miss, actually connects with the mineral-encrusted jelly!

    Aldo quickly gives Kaz a boost while He connects. Unfortunately Kaz can't connect himself, but angel MORE than makes up for it.

    Round 3:
    Kaz (SP: 38/48, HP: 30/41): Go
    Angel (Shield: 0/10, SP: 42/42): Go
    Chip (SP: 30/40): Go
    -----Drone (HP: 50/60) Go

    Jellyfish: TBD
    Aldo (SP:38/48): TBD

    ******************************************
    TACTICAL MAP
    Location: Underwater Combat
    GM’s Tracker
    Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
    Gravity:Normal
    Atmosphere: Underwater
    Lighting: Normal
    Battlefield terrain: Normal

    DM:

    Jelly: 48

    DMG to the boat: 30


    Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

    Kaz keeps kicking his fins as he moves closer. Trying to adjust to underwater shooting on the move he takes another shot at the strange jelly creature.

    Ranged attack 1d20 + 11 ⇒ (12) + 11 = 23
    Reaction Cannon 1d10 + 6 ⇒ (2) + 6 = 8


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Kaz makes an easy hit. The jelly begins to shudder and vibrate. The minerals embedded begin to flash as they reflect light...

    Round 3:
    Kaz (SP: 38/48, HP: 30/41): Hit
    Angel (Shield: 0/10, SP: 42/42): Go
    Chip (SP: 30/40): Go
    -----Drone (HP: 50/60) Go

    Jellyfish: TBD
    Aldo (SP:38/48): TBD

    ******************************************
    TACTICAL MAP
    Location: Underwater Combat
    GM’s Tracker
    Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
    Gravity:Normal
    Atmosphere: Underwater
    Lighting: Normal
    Battlefield terrain: Normal

    DM:

    Jelly: 56

    DMG to the boat: 30


    CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    "IT'S GOING TO BLOW! GET DOWN, KAZ!

    Rail Gun, Tactical (with Combat Tracking):: 1d20 + 11 ⇒ (7) + 11 = 18
    Piercing:: 1d10 + 5 ⇒ (1) + 5 = 6


    none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
    attacks:
    [dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

    Chip keeps firing, hoping he's far enough away to avoid the Jellyfish Blow

    Swagger Handcannon: 1d20 + 9 ⇒ (1) + 9 = 10
    P: 1d12 + 2 ⇒ (9) + 2 = 11

    drone attack: 1d20 + 7 ⇒ (7) + 7 = 14
    damage: 1d6 + 5 ⇒ (1) + 5 = 6


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Angel scores a hit, but neither Chip nor his drone connect. It's ALMOST enough to kill the jellyfish. Almost.

    In an instinctual reflex, it tries to slam Kaz:
    Slam: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
    Slam: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14

    But to no avail!

    Round 3:
    Kaz (SP: 38/48, HP: 30/41): Hit
    Angel (Shield: 0/10, SP: 42/42): Hit
    Chip (SP: 30/40): Miss
    -----Drone (HP: 50/60) Miss
    Jellyfish: ATK
    Aldo (SP:38/48): Go

    ******************************************
    TACTICAL MAP
    Location: Underwater Combat
    GM’s Tracker
    Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
    Gravity:Normal
    Atmosphere: Underwater
    Lighting: Normal
    Battlefield terrain: Normal

    DM:

    Jelly: 62

    DMG to the boat: 30


    Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

    Aldo uses an inspiring combo to both Fire at the jellyfish and to give Chip and Inspiring Boost.

    Pulsecaster Rifle vs. EAC: 1d20 + 6 ⇒ (12) + 6 = 18
    Electricity Damage: 1d6 + 6 ⇒ (3) + 6 = 9

    ”Chip, Look lively! We have nearly got this and we need you!”

    Aldo’s inspiring boost restores 17 stamina points to Chip (up to his maximum)!

    Inspiring Combo can be used again in 1d10 - 5 ⇒ (9) - 5 = 4 rounds.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Aldo's shot is all it takes! The jellyfish stops moving, and now that it simply rocks with the current, it looks like it actually does scoop up gems and minerals to create that effect. You could likely harvest them if you want to take 20 minutes. Regardless, the party earns 1,600 XP.


    1 person marked this as a favorite.
    Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

    "When nature provides an unseen windfall, we need to take it! Let's take as many gems as we can from this jellybeast!"

    Take 20 minutes to harvest the gems and minerals!


    1 person marked this as a favorite.
    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Still tangled in part of its jelly lattice are precious minerals worth a total of 10,000 credits!

    Just as you wrap it up, you get an alert on your personal comms, "This is Avarin. Your cargo has been cleared, so you’re free to leave Entha within the hour."

    DC 17 Sense Motive:
    You are most definitely being asked to leave the planet immediately.


    Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

    Sense Motive: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (4) = 15 <--- Perhaps Aldo doesn't want to doubt the veracity of her statement!

    "Copy that, Avarin."

    "You hear that boys?! We are going to be out of Ethna within the hour!"

    Aldo will also take ten minutes to rest, use a resolve point, and restore his stamina.

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