
Arabella Stormworth-Darling |

Sorry to learn about the issues with a sick cat. We have two and went through something like that about ten years ago with one who developed a urinary track blockage.
As for the SW RIFTS game, I'm a sucker for new character creation, especially in the RIFTS system, which is interesting. I'm creating a character for this game, which has been keeping me busy the last day or two.

Brook Longshot |

Sorry to learn about the issues with a sick cat. We have two and went through something like that about ten years ago with one who developed a urinary track blockage.
As for the SW RIFTS game, I'm a sucker for new character creation, especially in the RIFTS system, which is interesting. I'm creating a character for this game, which has been keeping me busy the last day or two.
Elton's campaigns can be a lot of fun actually :)

Daisy Mae Puckett |

Arabella Stormworth-Darling wrote:I think I've played in some of his games, probably Pathfinder or Starfinder society games.and Daisy is in his Eberron campaign :)
Yep. Can be a little slow but it's been going fine.

Brook Longshot |

Brook Longshot wrote:Yep. Can be a little slow but it's been going fine.Arabella Stormworth-Darling wrote:I think I've played in some of his games, probably Pathfinder or Starfinder society games.and Daisy is in his Eberron campaign :)
Totally - there are times when paused PbP just requires a little faith

Arabella Stormworth-Darling |

Persuasion: 1d8 ⇒ 2
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 5
Charismatic Reroll
Persuasion: 1d8 ⇒ 5
Wild: 1d6 ⇒ 2
+2 from Shepherd edge
Result = 6 + 5 + 2 = 13
Raise -> +1 on kind of job roll.
Destination: 1d3 ⇒ 1
1=Core, 2=Border, 3=Rim
Core world
Networking roll to determine the kind of job :
Kind of Job: 1d4 + 1 ⇒ (1) + 1 = 2
Second class passengers expect to live as the crew lives; they pay 30p per week. You can find 2d6 of them.
Passengers: 2d6 ⇒ (5, 2) = 7
Haggling: Persuasion roll
Persuasion: 1d8 ⇒ 2
Wild: 1d6 ⇒ 5
Charismatic Reroll
Persuasion: 1d8 ⇒ 7
Wild: 1d6 ⇒ 5
+2 from Shepherd edge
Result = 7 + 2 = 9
Core Planet: 1d13 ⇒ 1
Bernadette (first planet to be terraformed, ark ship in capital @ New Paris, Launching point for settler heading away from core, underground slave trade, religious centers, Restricted landing zone)
100 Type of Job Page 13
Type of Job: 1d100 ⇒ 80
Cargo and Passengers
101 Cargo Jobs p. 14
Cargo Jobs: 1d100 ⇒ 5
Alcoholic Drinks (Wine, Brandy, Whisky, Moonshine) Glass bottles in straw in wooden crates)
02 Cargo Payment Offered p. 20
Cargo Payment Offered: 1d100 ⇒ 91
Credits on return, either electronically transferred or in barcoded legal tender.
103 Cargo Delivery Requirements p. 21
Requirements: 1d10 ⇒ 6
Cargo must be delivered quickly to the drop-off. Determine distance from pickup to drop off, deadline is that distance at typical speed so no side-trips or margin for unexpected issues.
104 Who is Offering the Cargo Job? p. 21
Who is offering the cargo job?: 1d100 ⇒ 5
Avoiding the Middleman, originator of goods is setting up his/her/their own deal.
105 Cargo Locations p. 23
Source location: 1d20 ⇒ 14
Military Restricted Area: Sensitive and dangerous activities restrict access.
Destination Location: 1d20 ⇒ 6
Corporate grounds set up for shipping and receiving with freighters.
106 Cargo Special Circumstances p. 24
# of Special Circumstances: 1d4 - 1 ⇒ (4) - 1 = 3
Cargo Special Circumstances 1: 1d100 ⇒ 90
Old Friends: The recipient turns out to be an old friend or even old romantic interest of one of the crew.
Cargo Special Circumstances 2: 1d100 ⇒ 80
Honest? Mistake: After already being paid by the sender, the recipient produces payment as well. Will they say anything? If they do, reward them for passing a test.
Cargo Special Circumstances 3: 1d100 ⇒ 90
Duplicate result, reroll.
Cargo Special Circumstances 3, reroll: 1d100 ⇒ 97
Special Reward: The recipient is so pleased by their service and receipt of the cargo that they offer the crew a bonus: rare information, hospitality, free fuel, free repairs, etc.
Passengers
201 Number of Passengers p. 26
1d100 ⇒ 33
1 individual
202 Passenger Motivations p. 27
Passenger Motivations: 1d100 ⇒ 65
Regular travel for a job is likely relegated to employees of a company. They might be traveling to negotiate more business with a regular partner, supplier, or distribution group. They could be ferrying business data or small cargoes, ensuring the safe delivery or collecting high value prototypes. The passenger is likely an old hand at travelling this way.
203 Passenger Occupation - Common p. 28
Passenger Occupation, Common: 1d20 ⇒ 1
Corporate Drone
or for something unusual:
204 Passenger Occupation - Unusual p. 28
Passenger Occupation, Unusual: 1d100 ⇒ 85
Spaceship Technician
205 Passenger Payment Offered p. 31
Type of Payment offered: 1d100 ⇒ 90
Hard Currency
206 Passenger Delivery Requirements p. 32
Passenger Delivery Requirements: 1d12 ⇒ 5
The passenger must be delivered as fast as possible to the destination. Determine distance from pickup to drop off, deadline is that distance at maximum speed.
207 Who is offering the passenger job? p. 33
Who is offering the passenger job?: 1d100 ⇒ 40
Passenger his/her/their self.
208 Passenger Locations p. 34
Pick-up Location: 1d20 ⇒ 6
1-13 Spaceport
14-20 Roll off next table
Pick-up Location, non-spaceport: 1d20 ⇒ 12
Spaceport
Drop Off Location: 1d20 ⇒ 20
1-13 Spaceport
14-20 Roll off next table
Drop Off Location, non-spaceport: 1d20 ⇒ 12
An urban area set up for shipping/receiving but abandoned for years.
209 Passenger Special Circumstances p. 35
# of Special Circumstances: 1d4 - 1 ⇒ (1) - 1 = 0

Arabella Stormworth-Darling |

Arabella's husband's connection to the Alliance
Key: 1-25 criminal; 26-66 Neutral; 67-100 Alliance]
Blackthorn: 1d100 ⇒ 8
Arabella's estranged husband, unknown to her, has committed crimes against the Alliance that are pretty serious.
Does Arabella know about this?
Key: low = no, high = yes
1d100 ⇒ 62
She suspects he may be since her requests for information on him have gone unanswered, and he was a scoundrel who disappeared with their 2 year-old daughter.
Has her daughter since established a positive or negative standing with the Alliance.
Low = negative, high = positive
1d100 ⇒ 4
Unbeknownst to Arabella, her daughter is a full-fledged browncoat enemy of the Alliance.