Savage Firefly - want some "space western" adventures?

Game Master ZenFox42

This is a game set in the Firefly/Serenity universe, using the Savage Worlds system


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I haven't figured out a way to get my router's output to my TV screen, and it would be rather cramped with both of us in front of my computer monitor. I haven't yet subscribed to Disney+, even tho there's 3 new Who episodes out, I'll let you know the pricing, maybe it's affordable.


Maybe you could check with Verizon and see if there's no cost, a one-time cost, or a monthly fee just to *access* On Demand. If it's one of the first two, that shouldn't be too expensive...


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

The Doctor Who episodes I saw On Demand, are not free. Each episode must be bought for something like $6. And the new specials are not showing yet.


Ouch! It's amazing how much "cable" TV gouges us. Comcast split all their channels into themed "packages", but then put a few channels into different themes, so I have to buy multiple packages just to get the few channels I want.


Str d4 
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Ug. That's horrid. If they are on the British version of Netflix (or another streaming platform you already have), pay a few dollars a month for a VPN. You can set your country to England, sign in and get their menu.
I haven't tried it personally but have been told it works well. Now, I don't know where it's streaming over there but it's Dr. Who so I assume it's somewhere accessible. :)

And yes, the streaming situation is out of control. I keep Netflix, it has the widest variety and overall the largest number of movies, shows and documentaries. I keep Disney for all the Marvel and other Disney stuff and have kept HBO for a while but it occasionally gets turned off for several months. Also Amazon prime but... the free shipping more than pays for that so it doesn't count. :)
Even with my rising internet bill i'm still paying a LOT less than when i had cable...


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

So i got back from Hawawii with the wife then slipped and buggered my back up.
Just started moving around slightly and slowly finally.

Man this sux


Str d4 
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I'm glad you waited til you got back at least! :)

Hope you had fun! Also hope your back heals up soon!


Just curious, do you watch your streaming shows on a TV (as opposed to a computer monitor or cell phone)? If so, how do you get the signal from your router to the TV?


Str d4 
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I have a Roku based smart TV. The TV has apps for.. well, everything. :)


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

We're using TVs purchased in the past few years and they are equipped with wifi for things like Amazon Prime and Netflix.


Str d4 
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Merry Christmas to all who celebrate it!

Just have a quiet Christmas with my girlfriend planned. My daughter is coming for dinner tomorrow and we'll call the parental units some time tomorrow as well.


Str d4 
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I'll be at a face to face convention from tomorrow (Friday) til Monday. Will be checking in but may be more delayed than usual. :)


Pace: 6; Parry: 6; Toughness: 7 (2)

Hey everyone, I'm making the difficult decision to end my play by post career here on the boards. My energy levels and mental acuity haven't rebounded post surgery to where I need to be to keep up with my games. As a result, something that was long a source of joy has become a source of frustration and woe.

Thank you for all of the help with the rules and for mentoring me in some Savage Worlds adventures.

Please make me inactive as a player/character.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Good luck. Hope things turn around and you can return to the boards renewed.


Str d4 
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Take care of yourself!


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And then there were three. Should we try to find another player or two?


Sorry to see you go, hope things get better!

I can re-post on the recruitment board and see what happens...


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Hoping that we do get someone.


I'm playing in at least one game where there are only 2 PC's. If y'all are game (pun unavoidable) to continue with 3, I'm fine with that.

I've made a new post in the Recruitment tab, but it's not showing up in Paizo's Recruitment web page as a recent post - anyone know what I need to do to make it show up there?


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Odd. It is showing for me near the top of recruitment.


Huh. It didn't show up on my screen until you players posted there...


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

My work schedule has changed. For the next five weeks, I'll be unable to post generally after 3 PM (same time zone as New York City) on Monday through Thursday. I'll check games in the morning and make what posts I can.

Also, I may be traveling on April 6-9. I should have some access to Wifi and a laptop, but if a post is needed in this period, please
'bot my character. It's possible the trip will not happen, in which case I'll let you know. (I'm hoping to see the total solar eclipse on April 8 in Ohio, USA.)


FWIW, I just saw a video that said that Harpo Marx never spoke because :

1. His brothers realized early on in their stage performance days that he was terrible at memorizing his lines.

2. A critic once said of him "he's only funny until he speaks".


ALL - the Encumbrance rules I suggested for Telekinesis in Recruitment are way too complicated, in that they require the player or I to keep track of how many rounds have gone by before they have to roll again, and at what penalty. To refresh, they currently are :

Up to 2*encumbrance : once every 3 rounds, make a Spirit roll at -1 or take on a level of Fatigue.
Up to 3*encumbrance : once every 2 rounds, make a Spirit roll at -2.
Up to 4* encumbrance : every round, make a Spirit roll at -3.

I'd like to change them to :

Up to 2*encumbrance : once every round, make a Spirit roll at +2 or take on a level of Fatigue.
Up to 3*encumbrance : once every round, make a Spirit roll.
Up to 4* encumbrance : once every round, make a Spirit roll at -2.

Anybody have ANY opinions about this? Thanks!


That sounds good to me...I will also change my powers to reflect the proper choices.


Sorry to keep changing things, but I just realized that a +2 virtually guarantees success (96% or higher), so the +2 to 2*encumbrance is really not a penalty at all. So the revised revised rules are :

Up to 2*encumbrance : once every round, make a Spirit roll or take on a level of Fatigue.
Up to 3*encumbrance : once every round, make a Spirit roll at -1.
Up to 4* encumbrance : once every round, make a Spirit roll at -2.


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Once again, not being the strongest on figuring out how Psy works, it looks good to me.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I am sorry for not posting recently. As I said I would be, I was traveling since Saturday morning and while I had some time on the weekend with Internet access, I had trouble signing on to Paizo and could not bet a password reset to work. I'm just now able to post again, but now I'm crunched for time as I get caught up on my work and all my games. I'll post as soon as I can, but I'm okay with 'botting my character if it will help keep things from bogging down.


Str d4 
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Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
Arabella Stormworth-Darling wrote:
I am sorry for not posting recently. As I said I would be, I was traveling since Saturday morning and while I had some time on the weekend with Internet access, I had trouble signing on to Paizo and could not bet a password reset to work. I'm just now able to post again, but now I'm crunched for time as I get caught up on my work and all my games. I'll post as soon as I can, but I'm okay with 'botting my character if it will help keep things from bogging down.

No worries.

You do remind of of something though. I'm remembering that there have been a few times over the past few years where I go out of town for a few days and just CANNOT login to Paizo. I'll get back and everyone else in my games have posted and will say they had no problems. It's been maybe once a year for 3 or 4 years.

Hmmm...


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I sent a message to Paizo's support team and got a message back suggesting a number of things relating to clearing the cache, disabling ad-blockers which might prevent pop-ups, etc. I can forward that to you in a pm if you like. I haven't tried any of them, since the problems occurred on my laptop and iPad.


Str d4 
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I tried them all, nothing worked for me. :)


I've had the same problems, over the years. Just yesterday Pazio said their system was down.


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Str d4 
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GM_ZenFox42 wrote:
I've had the same problems, over the years. Just yesterday Pazio said their system was down.

Well. I hear at least on the software side they are running some, shall we call it, outdated stuff so... :)


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Will respond properly on Wednesday


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I'll work on the next job later today.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I was looking for a table online to give ideas for space adventure cargo. I actually found a whole book devoted to that. It was not very expensive, so I picked it up. I'm going to use this space to roll a random cargo type to go with the rolls I made in the gameplay thread.

Rolls and details:
Cargo: 1d100 ⇒ 68
Result: Personal Electronics
Examples: Multiband, holocamera, holo-player, bullhorn, datapad, cortex link system, recording equipment (audio, video, holo)
Manner of Cargo: Small crates: wood, plastic, metal. Form fit foam padding

That seems pretty reasonable, especially since the random weight was relatively low. It could also be connected to the job just completed, with someone connected to the videographer with the reporter perhaps having heard about the death of someone with a lot of electronic equipment that needs to be shipped elsewhere for liquidation (see Who is Offering the Cargo Job below).

There are other details the book allows to be rolled for. I'll roll through them just to give the flavor. Obviously, this is all just suggestions. Go with what works.
Cargo Payment offered: 1d100 ⇒ 15
Result: Barter for Trade Goods

Cargo offered: 1d100 ⇒ 5
Result: Alcoholic Drinks Wine, Brandy, Whisky, Moonshine
Glass bottles in straw in wooden crates

Presumably the alcohol would be at the destination and would be swapped for the electronics. Maybe our profit from your own tables could be the profits after selling the alcohol?

Cargo Delivery Requirements: 1d10 ⇒ 7
Result: A specific route is required, possibly incorporating intermediate stops. This route may bring the PCs near rivals or enemies.

Who is offering the Cargo Job: 1d100 ⇒ 53
Result: After the death of a rich person, their goods are being shipped home/to buyers.

Cargo Locations: Typically, freighters would haul uninteresting things to and from expected places. Since adventure gaming is about the exciting stuff, we reduced the probability of a boring result to encourage more interesting encounters. Most of these places could be a modern, populated version or a run-down, ghost-town version… a safe place or a dangerous place.
Roll once for starting point, once for ending point.
Starting Location: 1d20 ⇒ 7
Public access area where shipping and receiving is expected.

Ending Location: 1d20 ⇒ 12
An urban area set up for shipping/receiving but abandoned for years.

Cargo Special Circumstances
Here are some ways to make a job more interesting. The basic terms of a job might seem simple but when you deal with the unexpected, the challenge can go up. They aren’t required but I suggest rolling 1d4-1 to get 0-3 special circumstances. Not all circumstances are negative.
# of Special Circumstances: 1d4 - 1 ⇒ (1) - 1 = 0
So no special circumstances.

There is a chart for distances, but for us that is handled more by the starting and ending regions. I believe we are in a border region going to another star system in the border regions. Our current location in in the Red Star system and we are delivering to the Georgia System, so from one star system to another in the border region.

FWIW, there are tables for jobs that involve passengers.

It has a last optional table for something extra. I'll put the result under a spoiler for the GM's eyes.

GM:
extra: 1d20 ⇒ 14
I don't know if this fits but here is the result.
The job is a lure to bring someone out of hiding. Once they appear, the hammer will try to come down whether it is the Authorities, Crime Bosses, or some other power. Will the crew stand by and let it happen? Will they get lumped in with the targets?
Suggestion: the person who died and left this electronics gear may have left information within a piece of electronics and someone wants to get that and arranged the delivery to an isolated place where they could try to grab the goods.


That is amazing! What's the title of the book?


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Space Encounters by www.dicegeeks.com Actually, that's not it. I will get the title when I get home after work.

I had to order a paperback copy to get the pdf. I'll give you the paperback copy when it is delivered.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

The title is Jobs and Adventure Hooks for Space Freighter Campaigns, by Dragonlaird Gaming (James Laird Davenport).

It's amazing how perfectly it fits our campaign.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I'm going to be out of town this weekend. Next chance to post on Monday.


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

I will also be out of town at a local gaming convention. Will still check in though.


"New Player" arrival is imminent ...


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6
GM_ZenFox42 wrote:
I'm afraid I started that, by making an OOC comment about his first attempted die roll in-game, and then others followed suit. I'll post a referral to check Discussion about any future issues.

GM, I was not begrudging the questions, or the corrections.

My first few skill checks were exactly like his.

Only through patience, and good explanations, did I get a grip of the system.
And yes, I do appreciate the effort you put in on the deadlands swade game to help set me straight.

All I was requesting is that in future if Brook could place questions here, and that will allow us not to clutter gameplay.


My apologies, I really hadn't meant to soil the Gameplay thread either.
I really just wanted to know the right way to do stuff.


Harold - I didn't think you were begrudging anything, but I did want to take responsibility for it.

Brook - since your thermostat-fixing isn't essential to the game, I thought you could make those rolls here so we can discuss them. Make a Psionics roll to activate Boost Trait for your Electronics skill (Success raises its die type by one, a Raise by two). Then make your Electronics skill roll with the new die value.

Arabella - why is a Haggling roll in your new job creation rolls (the ones in the Gamepage)? That would only be needed in case you did a Salvage job, took on Speculative Cargo, or had a Middleman, none of which apply here. Am I missing something?


I guess we're going the Loveboat route then?
"Brook Longshot, your Psychic Character"

I think in my head I was hoping for slightly more RP-based reveal :(


GM_ZenFox42 wrote:

Taking what you said literally, you don't "add" the Wild die roll to the Skill die roll. You roll it independently (re-rolling for Aces as required), and when all the dust has settled, take the better of the two. And yes, there's a lot of previewing of dice rolls to check for Aces.

Also, saying you're using Boost Trait means you have to roll for it too, using your Psionics skill. You could use all your PP to maintain it for up to 7 minutes, which should be enough.
Also, could you please put *all* your latest PC information in your icon's Profile tab, using the "About" window to present all the information you've been sending me in your PM's, thanks!

The process was meant to describe compiling a post, so the addition referred to was additional post lines, not mathmatical.

FOCUS: 1d8 ⇒ 7

So that is sufficient for the Boost to be effective, correct?

ELEC: 1d8 ⇒ 1
WILD: 1d6 ⇒ 6


Pretty good, but *every* Skill and Attribute (Smarts, Vigor, etc.) roll always gets an extra Wild d6 to roll. So make a Wild roll for your Focus (with Acing) and take the better of it and the 7.

Also, for your Electronics roll, the Wild die Aced, so roll another d6 for it.

And, you can just concentrate to activate your Powers, so nothing's been given away in-game, yet.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I roll the haggling just so its available to you when you put all the rolls together. If they don't apply, just ignore the results.


GM_ZenFox42 wrote:

Pretty good, but *every* Skill and Attribute (Smarts, Vigor, etc.) roll always gets an extra Wild d6 to roll. So make a Wild roll for your Focus (with Acing) and take the better of it and the 7.

Also, for your Electronics roll, the Wild die Aced, so roll another d6 for it.

And, you can just concentrate to activate your Powers, so nothing's been given away in-game, yet.

Again, sorry for the dumb questions and stuff, but, given the possible result set, and my process outline, I didn't roll a WILD die because I had previewed the 7 and unless this campaign is super different ... a d6 roll is unlikely to produce a 7 so I didn't roll it and just moved forward. Should the roll be made anyway?

Really just trying to wrap my head around it.

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