GM Turin's Wraith of the Righteous

Game Master Turin Starfall

In the year 4606 the Worldwound opened spilling poison and demons over the land of Sarkoris. Now, in 4712 the fourth crusade is slowly dying out and there is little to hope for. Are you willing to join the war against the demonic horde.

Map 1


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Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2
Finja of Aaramor wrote:

Cute. The mercenary company that actually cares about public relations with civilians is the one that consists of Orcs and Kellids.

On the other hand, I suppose they need it the most to prevent the administrative decision makers from coming under fire for contracting them.

I have a bunch of rumors on them written up.

Subject to GM approval, here it is:

Orchestra:

Rumor: The Orchestra is on incredibly bad terms with Torag's church, because they are very chaotic scum.

Partly true. The Orchestra indeed veers towards the Chaotic, and is on bad terms with the church of Torag, but the reason is fairly understandible.
While fighting alongside Lastwall against Tar-Baphon, Toragite Paladins executed Vampires taken prisoner by the Orchestra.
The orchestra was in negotiations for a prisoner exchange, orchestra prisoners taken by Tar Baphon were killed in response.

Rumor: The Orchestra conspires with demons!

Partly true. For purposes of ransom or exchange agreements, orchestra leadership frequently sends sendings, as per the spell, to a "ransom broker" in Alyushinyrra.

Rumor: Demons sometimes privilege Orchestra prisoners

Partly true: If you are a demon, You could corrupt an Orchestra prisoner, Eat him, or ransom him (or corrupt him and then ransom him to get insiders in the orchestra).
With the average crusader, there are only the first 2 options.

TLDR: The Orchestra tends to treat Demons as extraplanar invaders, who can in part be reasoned with (especially Demons that dont follow Deskari or Baphomet). As a result, they are less afraid of them, far more likely to make fun of them as well, but also more susceptible to getting corrupted.


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HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)
Aris'arial of Winter's Fall wrote:
@Finja: How much "like a kid" do you want to be treated?

Ha, a great question, with no clear answer.

To be honest, Finja probably is a bit scared of growing up.
She has a (subjectively) unaging foster family, and until recently, an older brother who was somewhat of a role model.
Everything seems to go much too fast for her, even though from non-elven friends she understands thats a normal pace.
But while she has plans and wishes for the future, she is probably afraid of being old enough to leave the nest, of making her own destiny.

Long story short, she'll enjoy being treated "as a kid". It provides safety(in terms of stuff she knows and feels good about), human contact and closeness(she is not romantically or sexually active, so a good hug or some cuddling goes a long way in terms of that), and allows her to just play and be silly.
On the other hand, she(and those who know her close enough, probably Aris among them) know that she is a gifted child with sorcerous blood and splendid martial mastery of her own body. And she understands that in times of dire need, capability aligns with responsibility.

So...in the end, she fully expects to pull her weight, do to what needs doing, and be rational about all that. But if at the end of the day, you cook her some hot cocoa and let her share your tent or teach her some song at the campfire, she'll gladly jump at the opportunity to just BE a kid, when she doesn't need to be something else.

Hope that makes sense?


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Viktor has a relatively soft spot for kids, but is unlikely to regard Finja as one, if its medium sized its adult :).

But maybe she will react to his comedy attempts.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Amusing you would mention that, as I had a convo with GM.

I was REALLY, REALLY tempted to make her small size.
But for a monk, that is even worse than for other martials, so not knowing what GM has in store for us, I decided against it with a heavy heart.

And put her past the first growth spurt of puberty, so that she's on the brink of adulthood(and can reasonably be medium without really being in the age category)


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

I came across some interesting mechanical things!

--Mythic arcane strike is absolutely hilarious as a two weapon wielder!
Why? If I see this correctly, I can add the training ability to both weapons, granting me 2 exta combat feats, and giving me essentially martial flexibility but better. Even better, many good teamwork feats are also combat feats. For out monk sorceror, most style feats are also combat feats.

--I semi forgot how great the bard spell list is at.

--Pathwise, definitly trickster. Treacherous critical allows me to dirty trick on ranged attacks, which is pretty neat.

--Tier 3 abilities, mirror dodge, beyond morality and sardonic wit are all really great


N Female Elf Arcanist/Alchemist Gestalt 1 | HP 10/10 | AC 15, T 14, FF 11 | CMD: 13 | F 4, R 6, W 1 | Init. +4 | Perc. -1, Low-Light Vision Portrait

Are we currently in combat with the spider? Just out of curiosity.


Sorry about yesterday. Celebrating a little early. No you are not in combat with the spider at the moment.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

FYI: Most games put the "current map"-link into the description part...(where it says "In the year 4606 the Worldwound opened spilling poison and demons over the land of Sarkoris. Now, in 4712 the fourth crusade is slowly dying out and there is little to hope for. Are you willing to join the war against the demonic horde." for us).

That way, on the "overview", players can swiftly click on the map link, then jump to the new posts, plus it's a static link on top of the map.

If you want to put them in the campaign info tab, I'll roll with that, but the link in the overview is a tried and tested system for a reason :)
So if you'd consider that, I'd appreciate it.


N Female Elf Arcanist/Alchemist Gestalt 1 | HP 10/10 | AC 15, T 14, FF 11 | CMD: 13 | F 4, R 6, W 1 | Init. +4 | Perc. -1, Low-Light Vision Portrait

Happy Thanksgiving to those of you celebrating today. Happy November 24th to those who aren't.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)
Parvin Ghazalah wrote:
Ha! I guess I scanned the post without reading it carefully enough. Finja has wings? How? I didn't know there was a way to do that at 1st level. Also for some reason I thought a boy had done the talking. Oh well.

Small, nonfunctional wings - as you would probably see in an anime

(that I hope can get functionality by the time I get proper ones from bloodline.) :D
Specifically, I picked a couple of "alternate physical features" for Aasimar.
Finjas set:
8 Build: graceful
20 Ears: pointed
28 Face: perfectly symmetrical
35 Hair: turns silver in moonlight
54 Shadow: prismatic
67 Voice: musical
72 Wings: feathered
78 Other: androgynous
88 Other: no body hair
94 Other: sweet taste

Most of them are very subtle - i focused on the shadow, the hair and the wings as something giving away her heritage - the others are more of less just flavor.

Also, happy thanksgiving to those celebrating it.

The boy(her foster brother) dared Finja into walking up to you and asking you for the food - but she did the talking(and quite a decent roll, too, but I considered the bluff far-fetched).


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Sorry about flaking out the past couple days. I have no excuse. Family just kept me busy. But I'm back. I hope everyone Who celebrates Thanksgiving had a peasant one.


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Good question I should have asked. Would you guys like it if I roll your initiative?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Fine by me.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Either is fine by me.
I think the only thing I don't like is saves being auto-rolled for me.
There are plenty of nasty abilities that take you out of a fight. I can roll bad and suffer that fate.
But not even getting to roll myself and being taken out hits in a different way.


Dam Viktor that damage. I might have to start increasing the HP of the plain creatures.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Its kind of controlled by having a rather limited amount of throwing axes available, I can recover them in a 50% chance, and they are short ranged, but yeah, throwing an axe at level 1 is quite effective if you got 18 STR, as d6+4, or d6+5 (due to arcane strike) is pretty reasonable.

If Viktor crits with his bardiche, any CR appropriate enemy gets erased. Thats generally a feature of attacking with a 2 handed martial melee weapon though. Upping the HP early on is a good call, we have a massively more potent point buy, are are Gestalt.


@ Viktor Dam I just realized what you where talking about with the AoO. I forgot a bardiche is a Reach weapon. Sorry.


Finja of Aaramor wrote:

FYI: Most games put the "current map"-link into the description part...(where it says "In the year 4606 the Worldwound opened spilling poison and demons over the land of Sarkoris. Now, in 4712 the fourth crusade is slowly dying out and there is little to hope for. Are you willing to join the war against the demonic horde." for us).

That way, on the "overview", players can swiftly click on the map link, then jump to the new posts, plus it's a static link on top of the map.

If you want to put them in the campaign info tab, I'll roll with that, but the link in the overview is a tried and tested system for a reason :)
So if you'd consider that, I'd appreciate it.

I don't know how to edit that part. But I can edit the info tab that's why I put it there.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Its his fighting style at low levels, chuck a throwing axe, get an AoO. A couple of tribal people fought like that, kind of (they had a shield, several javelins and a slightly longer spear, depending on how much fire they were taking themselfs they would use shield and slightly longer spear one handed, or slightly longer spear 2 handed).

I picked a Bardiche because its also an axe.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)
GM Turin wrote:
Finja of Aaramor wrote:

FYI: Most games put the "current map"-link into the description part...(where it says "In the year 4606 the Worldwound opened spilling poison and demons over the land of Sarkoris. Now, in 4712 the fourth crusade is slowly dying out and there is little to hope for. Are you willing to join the war against the demonic horde." for us).

That way, on the "overview", players can swiftly click on the map link, then jump to the new posts, plus it's a static link on top of the map.

If you want to put them in the campaign info tab, I'll roll with that, but the link in the overview is a tried and tested system for a reason :)
So if you'd consider that, I'd appreciate it.

I don't know how to edit that part. But I can edit the info tab that's why I put it there.

If you go to the campaign overview(campaign info), you have a button "Edit this campaign" - the top part of that screen is "Short Campaign Info" with the added disclaimer "Displayed in campaign listings, so keep it brief".

Currently, for this campaign, it reads "In the year 4606 the Worldwound opened spilling poison and demons over the land of Sarkoris. Now, in 4712 the fourth crusade is slowly dying out and there is little to hope for. Are you willing to join the war against the demonic horde."

That part is often used for linking current combat maps, a loot sheet if it exists, any other variable trackers etc...(feel free to check mine, or someone elses campaign overview to see what info other campaigns place there).

Also, I see you noticed I pre-posted my action because I was unsure if I could...thanks. Btw, that is also the reason most games use block initiative. So everybody that goes before the next enemy gets to post and it's resolved in posting order, rather than actual initiative score. I think there is only one maggot left - if one of the more martial characters attacks it there's a good chance combat will be over - using individual initiative will slow combats down.
I'm fine with either, but if you choose the later, we may want to drop a lot of the "filler" combats and level by milestone.


@ Finja Thanks I didn't know you could do that.


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N Female Elf Arcanist/Alchemist Gestalt 1 | HP 10/10 | AC 15, T 14, FF 11 | CMD: 13 | F 4, R 6, W 1 | Init. +4 | Perc. -1, Low-Light Vision Portrait

Sorry I've been a bit disengaged this weekend. I put in my resignation at the school I teach at last week, and there's been a fair amount of stress and stuff associated with that. Plus, extra work taking my stuff out of the classroom and stuff like that. I'm going to try to get back into things on here, but just wanted to let everyone know what's going on in case I'm not consistent for a bit.


Aris'arial of Winter's Fall wrote:
Sorry I've been a bit disengaged this weekend. I put in my resignation at the school I teach at last week, and there's been a fair amount of stress and stuff associated with that. Plus, extra work taking my stuff out of the classroom and stuff like that. I'm going to try to get back into things on here, but just wanted to let everyone know what's going on in case I'm not consistent for a bit.

No worries. Thanks for the information. Good luck with the job hunt.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

I'll take this chance to once again petition for block initiative.

Even if you don't like it usually, maybe at least give it a try? For play-by-post it allows a much better flow than strict sequential posting.


Female Aasimar Bard (Dawnflower Dervish) 1 HP: 11/11 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +6, W: +2 (+2 Deathless Spirit, +1 vs Poison) | Init: +4 | Perc: +4, SM: +0 | Speed 30' | Performance 14/14

Yes, block initiative can make a world of difference in keeping things moving along.

Also, while few people are fans of botting characters, having a policy in place for it can really help keep the pace of the game up. Something like 48 hours to post or a character is botted in combat situations is fairly typical.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Added a bot me policy.


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From now on I think block initiative is a good choice. And a 48 hour bot policy sounds good to me too.


It seems we are loosing Theoden Orrick. I was expecting some losses so it's no real worry. It's up to you if you want to recruit another member. Its not needed so I leave it up to you.


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

That is early. Did he give a reason?
I concur that it is not strictly needed, but we are very close to the start. That means contacting someone from the recruitment as replacement is quite possible, we can easily find another survivor around the next corner.

If he really does want to quit I'd say we refill the spot, not strictly out of necessity but because we are so close to the start, giving a chance to someone else.


Female Aasimar Bard (Dawnflower Dervish) 1 HP: 11/11 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +6, W: +2 (+2 Deathless Spirit, +1 vs Poison) | Init: +4 | Perc: +4, SM: +0 | Speed 30' | Performance 14/14

Oh! But Theoden posted just yesterday? Did he message you about dropping Turin?

If we losing him then we're out of paladins in the party. Maybe we should pick up another one? This seems like the kind of AP that needs a paladin.


N Female Elf Arcanist/Alchemist Gestalt 1 | HP 10/10 | AC 15, T 14, FF 11 | CMD: 13 | F 4, R 6, W 1 | Init. +4 | Perc. -1, Low-Light Vision Portrait

I'm sorry I haven't posted on schedule. My life's been pretty crazy, and will continue to be so until Saturday. I'm not bailing, I've just got a lot going on with my job ending and stuff.


@Parvin Yes he PMed me and he said he was sorry to leave but had to. The way I was running it I had planned on using the paladin for a few things but nothing I can't work around.

@Aris'arial no worries. As long as your still with us I call that a win.


Female Aasimar Bard (Dawnflower Dervish) 1 HP: 11/11 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +6, W: +2 (+2 Deathless Spirit, +1 vs Poison) | Init: +4 | Perc: +4, SM: +0 | Speed 30' | Performance 14/14

With Theoden out, I'd vote for recruiting a replacement. It's less about party power level, we're probably fine with four, and more about healthy role play. I can't explain why, but in PbP games parties of four tend to break into a couple of dyadic relationships where two pairs of two characters form. Most all the interaction take place within the dyads with each dyad largely ignoring the other. It can get stale quickly.

Parties with an odd number of characters seem to avoid this problem. Even if a dyad does form, it involves a minority of the party so the other 3 still have plenty of RP options.


Female Aasimar Bard (Dawnflower Dervish) 1 HP: 11/11 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +6, W: +2 (+2 Deathless Spirit, +1 vs Poison) | Init: +4 | Perc: +4, SM: +0 | Speed 30' | Performance 14/14

As for the scales, I'm not picky about what Parvin gets. None of them are so ideal it's a must have for me, and Parvin traded Celestial Resistance for Deathless Spirit, so she can even take the resistance scale as an aasimar. I'm fine to take what's left after others choose.

It seems to me Alter Self would be very good for a full arcane caster since going small helps with dexterity and AC, while having no effect on spell effectiveness.

Actually I guess Alter Self is the one Parvin wouldn't want. She has no use for a strength boost, so would want smaller for dexterity. However her weapons would then be oversized and cancel the offensive Dex bonuses.


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Just recruiting from people in the recruitment threat should work, Ironperenti is also DMing, a regular and extremely reliable.

His submission was a Inquisitor brawler, I guess he would be amendable to something Paladinny.


I need to go to the hospital for a few days so I can't really post.


Female Aasimar Bard (Dawnflower Dervish) 1 HP: 11/11 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +6, W: +2 (+2 Deathless Spirit, +1 vs Poison) | Init: +4 | Perc: +4, SM: +0 | Speed 30' | Performance 14/14
GM Turin wrote:

I need to go to the hospital for a few days so I can't really post.

I hope it's nothing very serious! Take care!


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Hope you either arent bad in the first place or get better!


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

No worries, you just get better fast. And I hope it's scheduled, otherwise you got some bad timing if you celebrate one of the numerous holidays coming up.

Game-wise it's probably fine, as things traditionally seem to slow down very much around this time of the year.


Female Aasimar Bard (Dawnflower Dervish) 1 HP: 11/11 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +6, W: +2 (+2 Deathless Spirit, +1 vs Poison) | Init: +4 | Perc: +4, SM: +0 | Speed 30' | Performance 14/14

Happy Holidays Everyone!


HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)

Happy (belated) holidays of whatever sort you celebrate!


Male Human Slayer/Spell warrior AC17/15/12 Fort 4 Ref 4 Will 1/5 CMB=5, CMD=17 Perc=3 Init=2

Viktors research notes on the traditions of Nocticula, actually safe for work edition:

Nocticula-mas:

Relatively recent "unholyday" (age <200 Golarian years) based on some other deities, apparently from earth, which is weird because as far as I know clerics on Earth wield no divine power, worship, who also has a thorned crown as one of his or her holy or unholy symbols. Probably tounge in cheek?

Tradition:
Children that have been sufficiently "naughty" receive presents from a nighttime visitor with a sack?
Children who have not been sufficiently naughty get put in the sack, where a set of different things, few of them pleseant, happen to them.
Children who manage to ambush the nighttime visitor and put it in the sack, turning the tables, are recogniced as adults, whatever this means in context. No actual knowledge in terms of what kind of thing bears the sack? If its a Succubus it could just ethereal jaunt out? Demon-Humor?

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