GM Turin's Wraith of the Righteous

Game Master Turin Starfall

In the year 4606 the Worldwound opened spilling poison and demons over the land of Sarkoris. Now, in 4712 the fourth crusade is slowly dying out and there is little to hope for. Are you willing to join the war against the demonic horde.

Map 1


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Sovereign Court

At times when the GM says nothing about your submission and thus you don't don't know if it's passed muster or not. :P


@Shedinn Delmirev Your short three points on your abilities. Where did you get the extra feat? Your short at least one language (more if you put more points in intelligence). Add one hp to your hps. I'll take a closer look later.


May the stars shine brightly on all travelers gathered!


HA! You were right, Turin. I overcharged myself by, like, 8 gold.

Man, that's a heck of an eye, bud. How did you catch that? Amazing. I would never have caught that.

Anyway, will go over him one more time this weekend just to make sure I haven't missed something else. Thanks for the heads up on that stuff. I appreciate it. :)


Turin has quite the eye!
Certain characters of mine, I would say would probably pay the extra because they are not market savvy....


Oh my...been ill this week, wanted to be finished prior to the deadline, but I guess I'll come in close to the end.
Just wanted to give a sign of life, regardless, even if I got no work done this week.


Victor is ready, I would adjust based on rest of chosen party if he takes a more ranged or more melee focus.


Tossing in the witch/slayer. A support-heavy role. Hexes, trapfinding, skill monkey, many languages.

Stat Block:
Aylah al Yanimere, TN Human Witch (Ashiftah + Hedge Witch) / Slayer (Vanilla) 1
HP 13
Init 3

STR 10
DEX 16
CON 14
INT 20
WIS 10
CHA 8

Fort 4
Ref 5
Will 2

BAB 1
CMD 1
CMB 14

Languages: Abyssal, Draconic, Dwarven, Hallit, Kelish, Taldane, Sign Language

Traits: Chance Encounter, Pragmatic Activator

Alternative Racials: Dimdweller

SQ
Darkvision; Empathic Healing; Protecting Veil; Spontaneous Healing; Witch Hexes: Cackle; Flight; Protective Luck; Witch Patron: Trickery;

Class Features
Cantrips, hex, 1st studied target, track

Feats
Extra Hex, Extra Hex

Acrobatics 7;
Appraise 5;
Bluff 3;
Climb 0;
Craft Clocksmithing ( Background skill ) 9;
Diplomacy -1;
Disable Device 4;
Disguise -1;
Escape Artist 3;
Fly 7;
Handle Animal -1;
Heal 4;
Intimidate -1;
Knowledge Arcana 9;
Knowledge Dungeoneering 5;
Knowledge Engineering (Background Skill) 6;
Knowledge Geography 5;
Knowledge History 5;
Knowledge Local 5;
Knowledge Nature 5;
Knowledge Nobility 5;
Knowledge Planes 9;
Knowledge Religion 5;
Linguistics 5;
Perception 4;
Perform -1;
Profession 0;
Ride 3;
Sense Motive 0;
Sleight of Hand 3;
Spellcraft 9;
Stealth 7;
Survival 4;
Swim 8;
Use Magic Device 9

Twenty and one questions:
1. What is your character’s name?
Aylah al Yanimere

2. How old is your character?
Mid to late 20's

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
Aylah is a young woman of about 5'5", lean stature. Her straight, chestnut hair is cut short, barely covering her neck. Her olive skin and green eyes show signs of Garundi heritage. She wears multi-layered clothing with red and dark green colours. She usually wears a semi-transparent veil over her face, covering the area from the eyes down, but the tattoos around her eyes are visible. Simple patterns made of dark red dots.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Aylah tends to be punctual, sometimes even correcting people when she is sure she is right. Her eyes show a curious and playful nature. She speaks with a Qadiran accent, but is often timid in conversation, often times waiting her turn to speak for too long, until the subject changes. When she speaks, it is to tell an anecdote or joke, or to try to resolve the problem at hand as quick as possible.

5. Where was your character born? Where were you raised? By who?
Born and raised by her parents in Qadira, on the island Yanimere. A frequent stop point for slaver ships moving through the area to restock.

6. Who are your parents? Are they alive? What do they do for a living?
Her father and mother, Asil and Hadil respectively, live on the island of Yanimere between the Inner Sea and the Obari Ocean. Asil is a harbour marshall, and Hadil is tending to their house.

7. Do you have any other family or friends?
An older sister - Nadya, despite all odds, managed to become a sailor on a slave trade ship.

8. What is your character’s marital status? Kids?
Aylah was engaged in an arranged marriage to connect two wealthy families, but fled into mandatory military service instead.

9. What is your character’s alignment?
True Neutral, leaning to NG. Or the other way around.

10. What is your character’s moral code?
Deep at her roots, Aylah is a nihilist. If a person is in a bad situation in life, they either brought it on themselves, or did not fight it enough. Everyone has a chance to push back, and if they do not, it's not the world fault for their fate. She will support a decision of anyone to get out of the bad place they had found themselves in, and she will even help if asked, but they need to ask first. Despite that, she is known for playing tricks on others. Victimless jokes on friends and foes alike. She likes to think she has powers to nudge fates.

11. Does your character have goals?
As a military woman, Aylah understand the inevitability of death. After all, more than half of her regiment had already perished in the worldwound. She intends to carry on her duty until she is called off this assignment - to help hold off the tide of creatures coming from the rift until she is able.

12. Is your character religious? what deity?
While Aylah comes from a family of Sarenites, she prays to an enigmatic entity that in return grants her powers. She is not entirely sure what the creature is, but if she had to hazard a guess, it would be some sort of mischievous jinn. But that is an assumption on her part.

13. What are your character’s personal beliefs?
See answer 10.

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
See answer 4.

15. Why does your character adventure?
She is on an assignment from the Qadiran military. Now - she is in the Qadiran military to run away from an arranged wedding, but that's another story.

16. How does your character view his/her role as an adventurer?
She likes to make sure to keep her friends and colleagues alive and kicking, mostly. This is done by placing protective wards on them, and scouting ahead for trouble.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
She always wears her wedding veil, a gold-rim under her eyes with a dark red semi-transparent cloth beneath. She has tattoos around her eyes. Simple patterns made of dark red dots created in a symmetric manner.

18. How does your character get along with others?
She is USUALLY quiet, but friendly. SHe likes playing tricks on people, as long as nobody gets hurt. Physically or emotionally.

19. Is there anything that your character hates?
Having nothing to do. When she has nothing to do, she tinkers with clockwork devices. An old habit of playing with sextants and compasses, breaking them, then fixing them when nobody is looking.

20. Is there anything that your character fears?
Being sold into slavery. Despite her family making a fortune on the slave trade, she despises the practice, and saw it first hand since she was a child.

Beyond just this, you need to make sure you explain why your character is in Kenabres (Mendev) on Armasse (on 16th Arodus, 4712)
She is posted here on a military mission. As an auxiliary.

No extensive backstory so far. Most of what I had in mind is in the twenty questions above. I will expand if the character is picked and played.

Chance encounter campaign trait.


Hello everyone, I just discovered this recruitment and the idea sounds great! :-D

I only have one day so I’ll be speedy to create a character and background until tomorrow!!


Presenting Belg Slagback for your consideration.

Thanks for being a GM!


Seems like a close finish. I decided to re-use the profile of Finja.
Still working on background and shopping needs to be done.
(The latter being a minor thing considering neither side of the build is very gear-dependent).


The deadline has arrived so best of luck everyone!


Most relaxed I have ever been on a selection :).


Ah, I thought deadline is today. Then have fun everyone! ;-)


Viktor Hämndson wrote:
Most relaxed I have ever been on a selection :).

Lol!


Two hours and 27 minutes.


Recruitment is closed. I should have my final decisions tomorrow.


Good luck all!

Sovereign Court

Drum Roll............


Ok I've made my decision.
Viktor Hämndson and Finja of Aaramor are automatically in. And I choose Aris'arial of Winters Fall, Parvin Ghazalah, Theoden Orrick. Please report to the discussion thread. Thanks to all who applied. I hope you get to use your submissions at another time. With that I wish everyone good luck.


Have fun all.


Congratulations everyone!

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