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About Aris'arial of Winter's FallDescription:
Background: Aris’arial spent the first twenty years of her life freezing with her elven mother in the alleyways of Kenebres. When Tanelara finally succumbed to the cold, Arisl’arial was still too young to really take care of herself, so after three days without food, she began knocking on doors. At the fifth door, she was greeted by a kindly-looking young woman, who took her in ‘just for the night’. Three weeks later, Selnar Oviaden began teaching the youngling elf the basics of magical theory. Aris was hooked instantly, and over the next sixty years, she eagerly devoured every bit of magical theory Selnar could teach her. Aris fell into a funk when her adoptive mother passed away at nearly eighty-five, and quietly used her inheritance (and the money from selling Selnar’s old manor) to move to Ustalav. There, she joined the students of the University of Lepidstadt, where she poured her every waking hour into understanding magical theory. Her studies, using alchemy as a method of slowing the magical reactions, allowed her to begin to understand not just the overarching theories of magic, but also some of the underlying principles holding the grand theories up.
Back in Kenebres, Aris found herself put to work in the Crusade’s library there. True to form, she pored over every text she was handed, but found herself craving not only the stories of ancient crusaders, but to experience them herself. Still, there were so many books to manage, and there just never seemed to be time to enlist. After years of working in the library, someone made passing reference to the marks on her face, and the phrase “Riftwardens” sparked a memory in Aris’s mind. Her adoptive mother, Selnar, had mentioned that name - her father must have been one, for certainly her mother wouldn’t have fit the image Aris had in her mind! With her newly-remembered pedigree of heroics driving her, Aris decided it was time to do her part for the Crusade! Personality:
Description:
Tall and slim, Arisl’arial appears to be the embodiment of elven grace, mixed with the faint signs of a childhood spent sick and ill-nourished. Her limbs are almost dangerously thin, and without her clothes on, it’s easy to see ribs through her skin, a result of missing meals in favor of experimentation. In humans, her appearance would be that of an albino, but as an elf, her skin, eyes, and hair reflect the conditions of a street-birth in midwinter; her icy-blue eyes, eggshell-toned skin, and grey-white hair with just a hint of blue all call to mind the cold. Aside from a few blue tattoos below her left eye and at the center of her forehead, she prefers little adornment, including jewelry. She wears a thick brown cloak with a hood over a fur-lined crimson wool jacket, which she usually wears well into the summer. She keeps a leather-bound book strapped to her belt, in which are notes and sketches of her research. Character Sheet:
Aris’arial of Winter’s Fall Female Elf Arcanist (eldritch font)/Alchemist (mindchemist) N Medium Humanoid (elf) Initiative +4; Perception -1; Low Light Vision -------------------- Defense -------------------- AC 15, Touch 14, Flat-Footed 11 HP 10 (1d8+1+1) Fort +4, Ref +6, Will +1 -------------------- Offense -------------------- Speed 30 ft. Melee Dagger -1 (1d4-1/19-20) Ranged Bomb +4 (1d6+5) (6/day) Light Crossbow +4 (1d8/19-20) Special Attacks: Alchemist Formulae 1st (3/day): Shield, Comprehend Languages, Shield Arcanist Spells (Concentration +7) 0th (4 Prepped, DC 15): Daze, Acid Splash, Light, Mending 1st (4/day, 1 prepped, DC 16): Grease (DC 17) -------------------- Statistics -------------------- Str 08 Dex 18 Con 12 Int 20 Wis 8 Cha 12 BAB +0, CMB -1, CMD 13 Feats: {1st} Breadth of Experience: +2 to Knowledge/Profession checks, can make them untrained. {Race Bonus} Spell Focus (conjuration): +1 to conjuration DCs. {Class Bonus} Throw Anything: No penalties for throwing improvised weapons, +1 to attack rolls with splash. {Class Bonus} Brew Potion: Can brew any formula she knows to 3rd level. Traits: Riftwarden Orphan (campaign): +2 to Concentration Forlorn (race): +1 trait bonus to Fort saves. Skills (Format is name: total (explanation for total) (9 Ranks Total) Craft (alchemy): +9 (1 ranks, 5 ability, 3 CS) Knowledge (arcana): +11 (1 ranks, 5 ability, 3 CS, 2 feat) Knowledge (dungeoneering): +11 (1 ranks, 5 ability, 3 CS, 2 feat) Knowledge (local): +11 (1 ranks, 5 ability, 3 CS, 2 feat) Knowledge (planes): +11 (1 ranks, 5 ability, 3 CS, 2 feat) Knowledge (religion): +11 (1 ranks, 5 ability, 3 CS, 2 feat) Linguistics: +9 (1 ranks, 5 ability, 3 CS) Spellcraft: +9 (1 ranks, 5 ability, 3 CS) (+2 to ID items and overcome SR) BGKnowledge (nobility): +11 (1 ranks, 5 ability, 3 CS, 2 feat) BGProfession (librarian): +11 (1 ranks, 5 ability, 3 CS, 2 feat) Languages: Common, Elven, Abyssal, Celestial, Sarkorian, Draconic, Gnome, Infernal -------------------- Equipment -------------------- Equipment (on person): Spellbook (_, 3), Cold Weather Outfit (_, 7), Dagger (2, 1), Light Crossbow (35, 4), 20 Bolts (2, 2), Silken Ceremonial Armor (30, 4), Backpack (2, 2), Alchemist’s Kit (40, 24), Spell Component Pouch (5, 2) [Protected], Ink (8, _), Inkpen (.1, _) Scroll of Snowball (25, _), Scroll of Color Spray (25, _), Marvolo Coin Encumbrance: 49 (26/53/80) Finances: 15.9gp -------------------- Race/Class Features -------------------- Elf Favored Class (arcanist): +1 hit points/level Illustrious Urbanite: Spell Focus as bonus feat. Replaces Keen Senses. Arcane Focus: +2 to concentration when casting defensively. Replaces Weapon Familiarity. Elven Immunities: Immune to Sleep effects, +2 vs. enchantments. Elven Magic: +2 to CL checks to overcome SR, +2 to Spellcraft to ID magical items. Low Light Vision: See twice as far as humans in low-light. Arcanist Eldritch Font Arcane Reservoir:Max 5. Powers Arcanist powers, can make spells more powerful. Arcanist Exploits: 1, 5, 9, 11, 15, 17, 19 Quick Study: 1 point, full-round action, replace prepped spell with new one from spellbook. Consume Spell: Can eat uncast spells to gain Arcane Reservoir charges, 1/Day. Planar Spells: +1 spell slot, -1 spells prepared/level. Alchemist Mindchemist Alchemy: Can prepare a number of formulae each day, etc. It’s complicated, follow the link. Bomb: Class+Int Mod/day, 1d6+Int Fire damage, Splash Cognatogen: Create a brew that increases mental stats at the cost of physical ones. Throw Anything: Bonus Feat, +int to damage w/ splash weapons. -------------------- Spellbook: 1st. Snowball, Mage Armor, Color Spray, Grease, Heightened Awareness, Vanish, Feather Fall Formulae: 1st. Bomber’s Eye, Crafter’s Fortune, Keen Senses, Shield, Tears to Wine, Comprehend Languages, Ant Haul ==================================================================== |