Merisiel

Aris'arial of Winter's Fall's page

23 posts. Alias of Elfriede.


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N Female Elf Arcanist/Alchemist Gestalt 1 | HP 10/10 | AC 15, T 14, FF 11 | CMD: 13 | F 4, R 6, W 1 | Init. +4 | Perc. -1, Low-Light Vision

About Aris'arial of Winter's Fall

Description:

Background:
Aris’arial spent the first twenty years of her life freezing with her elven mother in the alleyways of Kenebres. When Tanelara finally succumbed to the cold, Arisl’arial was still too young to really take care of herself, so after three days without food, she began knocking on doors. At the fifth door, she was greeted by a kindly-looking young woman, who took her in ‘just for the night’. Three weeks later, Selnar Oviaden began teaching the youngling elf the basics of magical theory. Aris was hooked instantly, and over the next sixty years, she eagerly devoured every bit of magical theory Selnar could teach her.

Aris fell into a funk when her adoptive mother passed away at nearly eighty-five, and quietly used her inheritance (and the money from selling Selnar’s old manor) to move to Ustalav. There, she joined the students of the University of Lepidstadt, where she poured her every waking hour into understanding magical theory. Her studies, using alchemy as a method of slowing the magical reactions, allowed her to begin to understand not just the overarching theories of magic, but also some of the underlying principles holding the grand theories up.
After a decade of study, the University realized that Arisl’arial never intended to graduate and removed her from the grounds. A bit put-out, but eager to see the brighter side of the situation, she began looking for more practical applications for her skills. A brief time journeying with a band of adventurers came to a quick end in the River Kingdom of Pitax without so much as a single opportunity to see danger. Instead, the other members of the party seemed content to use their inherited wealth to sit around taverns and invent heroic stories about themselves. Frustrated, Aris left and headed north, back toward home.

Back in Kenebres, Aris found herself put to work in the Crusade’s library there. True to form, she pored over every text she was handed, but found herself craving not only the stories of ancient crusaders, but to experience them herself. Still, there were so many books to manage, and there just never seemed to be time to enlist.

After years of working in the library, someone made passing reference to the marks on her face, and the phrase “Riftwardens” sparked a memory in Aris’s mind. Her adoptive mother, Selnar, had mentioned that name - her father must have been one, for certainly her mother wouldn’t have fit the image Aris had in her mind! With her newly-remembered pedigree of heroics driving her, Aris decided it was time to do her part for the Crusade!

Personality:
Aris’arial is bookish and quiet, a result of her studies and her careful disassociation with the human society she lives in. She was still a girl when her adoptive mother died, and she’s had a hard time forging a bond with the less long-lived races. She’s somewhat aloof and standoffish, trying to keep a professional distance from her fellow adventurers. Aris has a tendency to overplan and be caught off-guard when things don’t turn out the way they’re supposed to, but she’s learning to be flexible and abandon failed strategies. She worships Pharasma quite fervently, hoping that the Lady of Graves is taking care of both her mothers' souls.
Like many elves, Arislarial has the habit of providing only carefully-worded suggestions to her friends and allies, fearing to take control over their decisions. She’s also rarely found without her nose in a book, even when riding or exploring, and some people have told her she falls into a trance with a book on her lap. She denies that as ridiculous. She has very little sense of humor, and in many ways is the perfect ‘straight man’ for anyone looking to make a joke. Not only will she not understand innuendo or comedy, but she’s likely to overanalyze it when those around her start laughing.

Description:
Eyes: Icy-Blue, Hair: Gray-White, wavy, and cut at the shoulder blades, Skin: Eggshell white to lightly tanned, Height: 6”, Weight: 114 lbs, Age: 138

Tall and slim, Arisl’arial appears to be the embodiment of elven grace, mixed with the faint signs of a childhood spent sick and ill-nourished. Her limbs are almost dangerously thin, and without her clothes on, it’s easy to see ribs through her skin, a result of missing meals in favor of experimentation. In humans, her appearance would be that of an albino, but as an elf, her skin, eyes, and hair reflect the conditions of a street-birth in midwinter; her icy-blue eyes, eggshell-toned skin, and grey-white hair with just a hint of blue all call to mind the cold. Aside from a few blue tattoos below her left eye and at the center of her forehead, she prefers little adornment, including jewelry. She wears a thick brown cloak with a hood over a fur-lined crimson wool jacket, which she usually wears well into the summer. She keeps a leather-bound book strapped to her belt, in which are notes and sketches of her research.

Character Sheet:

Aris’arial of Winter’s Fall
Female Elf Arcanist (eldritch font)/Alchemist (mindchemist)
N Medium Humanoid (elf)
Initiative +4; Perception -1; Low Light Vision
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Defense
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AC 15, Touch 14, Flat-Footed 11
HP 10 (1d8+1+1)
Fort +4, Ref +6, Will +1
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Offense
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Speed 30 ft.
Melee
Dagger -1 (1d4-1/19-20)
Ranged
Bomb +4 (1d6+5) (6/day)
Light Crossbow +4 (1d8/19-20)
Special Attacks:
Alchemist Formulae
1st (3/day): Shield, Comprehend Languages, Shield
Arcanist Spells (Concentration +7)
0th (4 Prepped, DC 15): Daze, Acid Splash, Light, Mending
1st (4/day, 1 prepped, DC 16): Grease (DC 17)
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Statistics
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Str 08 Dex 18 Con 12 Int 20 Wis 8 Cha 12
BAB +0, CMB -1, CMD 13
Feats:
{1st} Breadth of Experience: +2 to Knowledge/Profession checks, can make them untrained.
{Race Bonus} Spell Focus (conjuration): +1 to conjuration DCs.
{Class Bonus} Throw Anything: No penalties for throwing improvised weapons, +1 to attack rolls with splash.
{Class Bonus} Brew Potion: Can brew any formula she knows to 3rd level.
Traits:
Riftwarden Orphan (campaign): +2 to Concentration
Forlorn (race): +1 trait bonus to Fort saves.
Skills (Format is name: total (explanation for total) (9 Ranks Total)
Craft (alchemy): +9 (1 ranks, 5 ability, 3 CS)
Knowledge (arcana): +11 (1 ranks, 5 ability, 3 CS, 2 feat)
Knowledge (dungeoneering): +11 (1 ranks, 5 ability, 3 CS, 2 feat)
Knowledge (local): +11 (1 ranks, 5 ability, 3 CS, 2 feat)
Knowledge (planes): +11 (1 ranks, 5 ability, 3 CS, 2 feat)
Knowledge (religion): +11 (1 ranks, 5 ability, 3 CS, 2 feat)
Linguistics: +9 (1 ranks, 5 ability, 3 CS)
Spellcraft: +9 (1 ranks, 5 ability, 3 CS) (+2 to ID items and overcome SR)
BGKnowledge (nobility): +11 (1 ranks, 5 ability, 3 CS, 2 feat)
BGProfession (librarian): +11 (1 ranks, 5 ability, 3 CS, 2 feat)
Languages: Common, Elven, Abyssal, Celestial, Sarkorian, Draconic, Gnome, Infernal
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Equipment
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Equipment (on person): Spellbook (_, 3), Cold Weather Outfit (_, 7), Dagger (2, 1), Light Crossbow (35, 4), 20 Bolts (2, 2), Silken Ceremonial Armor (30, 4), Backpack (2, 2), Alchemist’s Kit (40, 24), Spell Component Pouch (5, 2) [Protected], Ink (8, _), Inkpen (.1, _) Scroll of Snowball (25, _), Scroll of Color Spray (25, _), Marvolo Coin
Encumbrance: 49 (26/53/80)
Finances: 15.9gp
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Race/Class Features
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Elf
Favored Class (arcanist): +1 hit points/level
Illustrious Urbanite: Spell Focus as bonus feat. Replaces Keen Senses.
Arcane Focus: +2 to concentration when casting defensively. Replaces Weapon Familiarity.
Elven Immunities: Immune to Sleep effects, +2 vs. enchantments.
Elven Magic: +2 to CL checks to overcome SR, +2 to Spellcraft to ID magical items.
Low Light Vision: See twice as far as humans in low-light.
Arcanist
Eldritch Font
Arcane Reservoir:Max 5. Powers Arcanist powers, can make spells more powerful.
Arcanist Exploits: 1, 5, 9, 11, 15, 17, 19
Quick Study: 1 point, full-round action, replace prepped spell with new one from spellbook.
Consume Spell: Can eat uncast spells to gain Arcane Reservoir charges, 1/Day.
Planar Spells: +1 spell slot, -1 spells prepared/level.
Alchemist
Mindchemist
Alchemy: Can prepare a number of formulae each day, etc. It’s complicated, follow the link.
Bomb: Class+Int Mod/day, 1d6+Int Fire damage, Splash
Cognatogen: Create a brew that increases mental stats at the cost of physical ones.
Throw Anything: Bonus Feat, +int to damage w/ splash weapons.
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Spellbook:
1st. Snowball, Mage Armor, Color Spray, Grease, Heightened Awareness, Vanish, Feather Fall
Formulae:
1st. Bomber’s Eye, Crafter’s Fortune, Keen Senses, Shield, Tears to Wine, Comprehend Languages, Ant Haul
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