DM Brainiac's Kingmaker 2E: Table 2

Game Master Brainiac

Influence: Amiri 8/8, Ekundayo 5/8, Harrim 3/6, Jaethal 2/8, Linzi 8/8, Nok-Nok 1/12, Tristian 0/8, Valerie 6/8

Hex Map
Loot Spreadsheet


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Grand Archive

Male Kobold |DC: 21 Fighter 5 [ HP 70/70 | AC 22(24)| F+10 R+10 W+11 |P+11 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Establish Trade Agreement(Boating+kobold): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Establish Trade Agreement(Creative Boating+ Kobold): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 We have Established trade agreements with the Sootscales, offering no benefit this turn however and costsRP: 1d4 ⇒ 1down to 6

Celebrate Holiday(Folklore): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 +1 status bonus since Vesi's Magister
It costsRP: 1d4 ⇒ 2 leaving us at 4RP And we have a +1 to loyalty checks till the end of our Next kingdom turn


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Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Knaxshi knows that there are always going to be bandits and thieves around. Trying to go eliminate them sometimes hits the common folk worse. but unchecked, they are going to be a problem. So Knaxshi visits a few places and lets them know that the Stag Lord was taken down because he became a problem. Should they keep control of the situation and prevent it from getting out of hand, there shouldn't be the need for big crackdowns like that like that.

clandestine business: 1d20 + 3 ⇒ (20) + 3 = 23 Woo hoo, critical success
RP: 2d4 ⇒ (4, 3) = 7 luxuries: 1d4 ⇒ 3

With the resources he's liberated in setting up the thieves' guild, he'll funnel though some of the artisans we have to give them more resources to trade.

craft luxuries: 1d20 + 7 ⇒ (16) + 7 = 23 looks like a regular success
RP cost: 1d6 ⇒ 1 +1 luxury

net change +6 RP, +4 luxury goods


Female Ifrit Elementalist Bandit 5 - HP 48/48| AC 21 | F +11 R +11 W +11 | Perception +9 | Focus 0/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 4/4 | Level 3: 3+1/2+1

Go Fish!: 1d20 + 6 ⇒ (18) + 6 = 24
Food earned: 1d4 ⇒ 4
Crit baybee!


Female Ifrit Elementalist Bandit 5 - HP 48/48| AC 21 | F +11 R +11 W +11 | Perception +9 | Focus 0/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 4/4 | Level 3: 3+1/2+1

Claim Hex (Magic): 1d20 + 7 ⇒ (3) + 7 = 10 Down to 9 RP
Fame Reroll Claim Hex (Magic): 1d20 + 7 ⇒ (20) + 7 = 27 Down to 9 RP

Woohoo! An Extra Action!

Establish Worksite: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
Quarry in the new place.

Supplementary Hunting (Ekundayo): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Another crit!
The food gets immediately put into feasts obv (can't store it), but we also gain a Luxury Commodity, and an extra Resource Die for next month.

And moving on to the Civic Actions. We have one Settlement, so we take one of those, to build Houses.

Industry: 1d20 + 6 ⇒ (10) + 6 = 16
Uses 3 RP and 1 Lumber.


here's Ankra to check out.


Female Ifrit Elementalist Bandit 5 - HP 48/48| AC 21 | F +11 R +11 W +11 | Perception +9 | Focus 0/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 4/4 | Level 3: 3+1/2+1

Okay, so first thing we have to do is install Ankra - I don't think I saw what position we're putting him in, but we're only good at one of the methods of installing new leadership anyways, so that's what we'll be using despite any possible circumstance bonuses.

New Leadership (Statecraft): 1d20 + 6 ⇒ (8) + 6 = 14 +2 if this is to make him a Magister or Viceroy

Our Control DC is only 14 so that's a success! The people accept Ankra. He immediately provides the benefits tied to occupying the new role.

Unrest is fine, our one settlement (Safehaven) isn't overcrowded, and we're not at war.

We don't have Trade Trained, so I think we should forego Collecting Taxes from folk this round, especially while we're keeping Unrest at 0.

Ditto Improve Lifestyle. Without Politics Trained, it's a risky move.

We do have the Statecraft to Tap our Treasury, but that's generally an emergency move anyways.

After that comes trading away our Commodities, so I'll take that to Discord since there's more discussion to be had.


Female Ifrit Elementalist Bandit 5 - HP 48/48| AC 21 | F +11 R +11 W +11 | Perception +9 | Focus 0/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 4/4 | Level 3: 3+1/2+1

Resource Dice: 6d4 ⇒ (3, 4, 4, 2, 2, 1) = 16
Trade Commodities (Insider Trading, Sootscales): 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Manage Trade Agreement (Insider Trading): 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24

Create a Masterpiece: 1d20 + 7 ⇒ (20) + 7 = 27
Gain RP: 2d4 ⇒ (3, 2) = 5
Supernatural Solution: 1d20 + 7 ⇒ (8) + 7 = 15
RP Cost: 1d4 ⇒ 3
Prognosticate: 1d20 + 7 ⇒ (6) + 7 = 13


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Non-binary Human (undine) | Druid 5 (Leaf Order) | HP 58/58| AC 22 (+2 with shield raised) | F +11; R +11; W +13 | Perception +13| Focus points 1/1 | Artwork 1 Artwork 2

Supernatural solution: 1d20 + 7 ⇒ (8) + 7 = 15 Success
RP cost: 1d4 ⇒ 2
Send diplomatic envoy (Varnhold) Magic check: 1d20 + 7 ⇒ (10) + 7 = 17 Keeping this one
Send diplomatic envoy (Varnhold) Statecraft check: 1d20 + 6 ⇒ (1) + 6 = 7
Focused attention, Russ'Ruk: 1d20 ⇒ 15 Probably succeeds

Vesi spends half a day performing a ritual aimed at divinating the most auspicious date and time for sending an envoy to Varnhold... nah, just kidding. They use precious spell components as cooking ingredients to make the ultimate trailmix bar as a gift to Maegar Varn.

Grand Archive

Male Kobold |DC: 21 Fighter 5 [ HP 70/70 | AC 22(24)| F+10 R+10 W+11 |P+11 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Focused Attention, Blaze(Prognosticate)(Magic) DC20: 1d20 + 7 ⇒ (8) + 7 = 15
Fail
Creative Solution(Scholarship): 1d20 + 4 ⇒ (3) + 4 = 7
fail
RP cost: 2d6 ⇒ (2, 6) = 8
Focused Attention, Ankra: 1d20 ⇒ 2


focused attention, Blaze prognosticate: 1d20 + 7 ⇒ (10) + 7 = 17
focused attention, Vesi diplomatic envoy: 1d20 + 7 ⇒ (7) + 7 = 14
send Diplomatic Envoy, Brevoy, statecraft: 1d20 + 6 ⇒ (18) + 6 = 24


Non-binary Human (undine) | Druid 5 (Leaf Order) | HP 58/58| AC 22 (+2 with shield raised) | F +11; R +11; W +13 | Perception +13| Focus points 1/1 | Artwork 1 Artwork 2

Heads up that I will be on holiday from this Friday until September 1st. I'll try to post during this time, but frequency will be lower.


Female Ifrit Elementalist Bandit 5 - HP 48/48| AC 21 | F +11 R +11 W +11 | Perception +9 | Focus 0/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 4/4 | Level 3: 3+1/2+1

Claim Hex: 1d20 + 7 ⇒ (2) + 7 = 9 With the Beeg Tree
Fame: 1d20 + 7 ⇒ (16) + 7 = 23 From critically succeeding on a check earlier

Go hunt with Ekundayo: 1d20 + 5 ⇒ (18) + 5 = 23
I think let's take this as extra RP for the next round

Go Fish: 1d20 + 6 ⇒ (5) + 6 = 11
Fame: 1d20 + 6 ⇒ (6) + 6 = 12From the Masterpiece

Using Magic Solutions
Build General Store: 1d20 + 3 ⇒ (6) + 3 = 9
Magic: 1d20 + 7 ⇒ (1) + 7 = 8
Hmm. well. Supernatural Solution is a Fortune effect, so no rerolls. Bummer. At least we don't have to keep the crit fail so we only have to pay 4 RP to build it next turn?

"Nononononono just stay calm! The living flames are here to help build!!!"

Grand Archive

Male Kobold |DC: 21 Fighter 5 [ HP 70/70 | AC 22(24)| F+10 R+10 W+11 |P+11 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Extra action from the Crit success for claiming the Tree Hex
Go Fish(Again): 1d20 + 6 ⇒ (17) + 6 = 23
+1 food commodity

After a very easy process of claiming the ancient tree Russ and his group return to the calm peaceful waves of the young city and Fish away the day, bringing in quite the haul.

"How are the waters today Vesi?"


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Non-binary Human (undine) | Druid 5 (Leaf Order) | HP 58/58| AC 22 (+2 with shield raised) | F +11; R +11; W +13 | Perception +13| Focus points 1/1 | Artwork 1 Artwork 2

Vesi is sobbing over the side of the boat.

"I - *hic* can't do this! I got a big one, and h-he *sniff* begged me to put him back. He said he had three thousand children to take care of. T-Three thousand!"

Grand Archive

Male Kobold |DC: 21 Fighter 5 [ HP 70/70 | AC 22(24)| F+10 R+10 W+11 |P+11 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Russ looks to any of the other fishers who all seem to shrug unknowingly. So he moves over to Vesi's side patting the druid on the back.

"There there Vesi, but we have to let nature take it's course otherwise we'll have too many fish and they'll all starve. Besides look at it the kobold way, we don't have singular parents we're communally raised. So while the little fishies lost one father they gained a whole community to make sure they stay safe."

He doesn't mention the fact that it's a community that's just as likely to eat them as their neighbors, but hey it's an honest attempt to comfort the ailing druid.


If people are trying to get touch with me through discord, I'm having trouble with it.


Non-binary Human (undine) | Druid 5 (Leaf Order) | HP 58/58| AC 22 (+2 with shield raised) | F +11; R +11; W +13 | Perception +13| Focus points 1/1 | Artwork 1 Artwork 2

Hi everyone, heads up that next week (June 16-20) I will be travelling for work and won't be able to post.

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