Ratfolk Troubleshooter

Knaxshi's page

166 posts. Alias of Philo Pharynx.


Classes/Levels

HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Gender

Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV |

About Knaxshi

KM Knaxshi
Ratfolk gunslinger 4 (Advanced Player's Guide 20, Guns & Gears)
Uncommon, Small, Humanoid, Ratfolk
Heritage deep rat
Background local brigand
Perception +11; darkvision, low-light vision
Languages Common, Goblin, Ysoki
Skills Acrobatics +10, Athletics +6, Banditry Lore +7, Crafting +7, Intimidation +6, Medicine +8, Nature +8, Stealth +12, Survival +8, Thievery +10
Str +0, Dex +4, Con +2, Int +1, Wis +2, Cha +0
Items leather armor, +1 jezail[GG], alchemist's toolkit, backpack, batches of infused reagent, bedroll, camouflage suit[GG], chalk (10), firearm cleaning kit[GG], flint and steel, rations (1 week) (2), replacement picks (5), rounds (30), soap, stag's helm, thieves' toolkit, waterproof firearm carrying case[GG], waterskin, purse (4 sp)
--------------------
AC 21; Fort +10; Ref +12; Will +10 (On first failed save vs. controlling effect, roll second save at start of next turn)
HP 46
--------------------
Speed 30 feet
Melee [1] jaws +10 (finesse), Damage 1d6 P
Ranged [1] [i]+1 jezail[/i] +13 (fatal d12, concussive, magical, range increment 90 feet, reload 1), Damage 1d8+1 P
Ancestry Feats Vicious Incisors[APG]
Class Feats Basic Trickery, Mobility, Munitions Crafter[GG], Risky Reload[GG], Rogue Dedication, Running Reload[GG]
General Feats Fleet
Skill Feats Alchemical Crafting, Combat Climber, Forager, Group Coercion, Terrain Stalker
Other Abilities advanced alchemy, infused reagents, singular expertise

2 lesser Alchemical rounds (acid)
2 lesser Alchemical rounds (electric)

[/spoiler]

history:

Knaxshi has lived his life on the move. At first it was with the caravans of his extended family. When scouting, his group took down a group of bandits. One of them had a gun and alchemical equipment. Over the next couple of months, Knaxshi figured out how to fire it and how to use the alchemical kit to make more rounds. Over the next couple of years, he got really good with the gun.

But sometimes even a ysoki needs to leave his family. He decided to travel, find adventure and make his fortune. Everybody knew adventure was the way to make something of yourself and achieve success. So he fell in with the first group that was recruiting. Hannoy Shan was the brains of the group. The one to find the targets, make the plans, and deal with security measures. Gravox was the muscle, a short-tempered half orc with a big butcher's axe. Unalisa was the magic, a genietouched sorceress.

As a group they dealt with some goblins and cave full of kobolds, but then they figured this was too much work. It was easier to haunt the roads and let the prey come to you. Being a bandit wasn't what Knaxshi signed up for. He'd been on the merchant's side of that often enough. But Shan wasn't the type to brook dissent, and he was the kind to take revenge on people he thought had wronged him.

Planning his escape took three months, a keg of black power, 200 foot of rope, a bit of luck and several days of non-stop running. But now that he's free, he's going to be looking for a better set of companions.