Amiri: Influence 8/8
Amiri is a tall and muscular human woman, clad in a mix of animal skins, leathers, and battle-scarred hide armor. She wears a massive greatsword in a leather scabbard across her back.
Discovery: Perception, Society, Warfare Lore
Influence Skills: Athletics (to physically impress Amiri), Deception, Diplomacy, Intimidation (to show Amiri you’re not afraid of her), Performance, Survival (to show Amiri that you’re capable in the wilds)
Ekundayo: Influence 5/8
Discovery: Hunting Lore, Nature, Perception
Influence Skills: Crafting (to appeal to Ekundayo’s sense of artisanship), Deception, Diplomacy, Giant Lore (to show Ekundayo you know much of his favored enemies), Intimidation, Survival (to impress Ekundayo with your ability to get along in the wild)
Harrim: Influence 3/6
Harrim is a middle-aged dwarf cleric with a bald head and a long, salt-and-pepper beard. He wears a religious symbol of Groetus, God of the End Times.
Discovery: Dwarven Lore, Perception, Religion
Influence Skills: Deception, Diplomacy, Dwarven Lore (to talk about dwarven history with Harrim), Groetus Lore (to speak to Harrim knowledgeably about his faith), Performance, Religion (to impress upon Harrim your own faith)
Jaethal: Influence 2/8
Jaethal is deathly pale and wears dark clothing. Her raven-black hair is long, and she has no jewelry. Leaning against the table next to her is a massive, wickedly sharp scythe.
Discovery: Perception, Religion, Urgathoa Lore
Influence Skills: Deception, Diplomacy, Intimidation (to impress Jaethal with your fearsome nature), Performance, Religion (to show Jaethal you have strong faith), Urgathoa Lore (to impress Jaethal with knowledge about her goddess)
Jubilost: Influence 0/8
Jubilost is a limber, sprightly gnome with dark hair and a serious expression on his face. He prefers to dress fastidiously in scholarly fashion, but after weeks of exploring, he has grown a bit bedraggled.
Discovery: Academia Lore, Crafting, Perception
Influence Skills: Academia Lore (to keep up with Jubilost in a scholastic debate), Crafting (to talk shop about alchemy), Deception, Diplomacy, any non-Academia Lore skill (to impress Jubilost with your knowledge), Intimidation
Linzi: Influence 8/8
Linzi is a young halfling woman wearing leather armor and a weather-worn cloak. She keeps a large leather-bound journal in front of her, into which she sketches profile images of everyone present at the table and scribbles occasional notes and verses for tunes she’ll never finish.
Discovery: Occultism, Perception, Society
Influence Skills: Deception, Diplomacy, Intimidation, Performance (to delight Linzi's artistic sense), Occultism (to show off the breadth of your esoteric knowledge), Performance (to delight Linzi's artistic sense)
Nok-Nok: Influence 1/12
Discovery: Goblin Lore, Religion, Perception
Influence Skills: Deception, Diplomacy, Intimidation, Religion (to use knowledge about Lamashtu to show Nok-Nok that the Demon Queen is not the best deity to follow if one wants to become a hero), Thievery (to share with Nok-Nok some advice on how to disarm traps or use thieving skills for good rather than evil), Underworld Lore (to “talk shop” with Nok-Nok about underhanded practices)
Tristian: Influence 0/8
Discovery: Perception, Religion, Sarenrae Lore
Influence Skills: Deception, Diplomacy, Intimidation, Medicine (to trade information on best practices and traditions in caregiving), Religion (to show Tristian the depth of your own faith and beliefs), Sarenrae Lore (to share stories of recovery and redemption or to join him in prayer)
Valerie: Influence 6/8
Valerie is a tall, exceptionally beautiful woman with striking blue eyes and a warrior’s physique.
Discovery: Perception, Society, Warfare Lore
Influence Skills: Deception, Diplomacy (to act properly and impress Valerie with your decorum), Intimidation, Society (to speak pleasantly upon current events), Warfare Lore (to compare notes on fighting styles or chat about military history)