Elemental Bloodline: A genie ancestor or some other elemental influence has imbued Blaze's blood with primal fury.
Spell List: Primal
Bloodline Skills Intimidation, Nature
Granted Spells cantrip produce flame*, 1st: burning hands*, 2nd: resist energy, 3rd: fireball*, 4th: freedom of movement, 5th: elemental form, 6th: repulsion, 7th: energy aegis, 8th: prismatic wall, 9th: storm of vengeance
Bloodline Spells initial: elemental toss*, advanced: elemental motion, greater: elemental blast*
Blood Magic Elemental energy surrounds Ember or a target. Either she gains a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 fire damage per spell level. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.
Signature Spells: Blaze has learned to cast some of her spells more flexibly. For each spell level, she chooses on spell to be a signature spell. She doesn't need to learn heightened versions of signature spells separately.
**Class Feats**
Dangerous Sorcery:
Blaze's legacy grants her great destructive power. When she Casts a Spell from her spell slots, if the spell deals damage and doesn't have a duration, she gains a status bonus to that spell's damage equal to the spell level.
**Multiclass Feats**
Bard Dedication:
Blaze can cast spells like a bard. She gains a spell repertoire with two common cantrips. She is trained in Occult spells, Occultism, and Performance. She may take Maestro muse feats.
**Ancestry Feats**
Sinister Appearance
Blaze possesses horns and red eyes, and could be mistaken for a tiefling. She has the trained proficiency rank in Intimidation. She gains the Intimidating Glare skill feat, as well as a +2 circumstance bonus on Deception checks to Impersonate when pretending to be a version of herself who is a tiefling.
**Skill Feats**
Pickpocket:
Blaze can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. She can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If she becomes a master in Thievery, she can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty.
Intimidating Glare:
Blaze can Demoralize with a mere glare. When she does, Demoralize loses the auditory trait and gains the visual trait, and she doesn’t take a penalty if the creature doesn’t understand his language.
Additional Lore:
Blaze's knowledge has expanded to encompass a new field.
**General Feats**
Adopted Ancestry:
Blaze is fully immersed in Chitterwood culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. She may take Goblin Ancestry feats that do not depend on physiology.
Umok - the town without fire
People of the Stirge
190 songs about being attacked by Owlbears
Distrustful of Shelyn
Daralathyxl - The Sixth King
I am and have been for quite some time just…. totally, ridiculously, desperately in love with you.
Sugar and salty and everything naughty
At the denmother's warnings I did scoff
for from bravery's tankard I did quaff.
I had no traces of fear,
nor a sound did I hear,
till an Owlbear bit my head off.