GM Peachbottom's War for the Crown

Game Master Peachbottom

Campaign Folder
Treasure
Persona
Inspiration & Suspicion
Zimar Map

Book 4 Maps

Hero Points:
Henrika: 2 | Icabhod: 2 | Trevor: 2 | Tychus: 1 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 5


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F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
Bartelby Lotheed wrote:

Putting the last few pieces together for our Special Little Guy over here. One question for the group: How much does Craft Magic Arms and Armor appeal to the party? I figure half of us have artifact weapons, none of us use shields, and armor is comparatively cheap on its own.

That said, a discount is a discount, even from a caster level (Part - 2) craftsman. And there's fun flavor in the guy crafting us stuff as pennance.

Henrika could get pretty good value out of him by having him upgrade her celestial armor as well as Jack's full plate. Jack's falchion could use upgrades too. Plus, although it's very expensive, GM Peachbottom did say we could upgrade the relics, so a discount would certainly be nice.

Most of our party only wears light or medium armor, so more celestial armors would probably be very appreciated.


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Henrika wrote:
GM Peachbottom did say we could upgrade the relics, so a discount would certainly be nice.

I did say I was pausing upgrading the relics to see how things played out. I think the weapon relics especially are very powerful on their own. But we'll see how things go. Koriana's Blade and Dignity's Barb are essentially +7 or greater magic weapons. While others have +2 or +3 weapons. But if everyone catches up, which might be awhile, I am open to discussing upgrading relics again.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Seems like it might be time to discuss selling our loot and dividing up treasure again. According to the spreadsheet, we have 19,159 gp, which is approximately 3,800 gp each. I was thinking I could sell Jack's old headband of inspired wisdom +2 for 2,000 gp and ask Xallis and company if they would be so kind as to craft him two magic items: gauntlets of the skilled maneuver (dirty trick), and enchanting Jack's magic sword with the dueling quality. I believe this would cost 5,000 gp.

I'll also try to buy Henrika a wand of heightened awareness (750 gp).

I'm investing a lot of Henrika's resources into Jack, so I hope we get to use him as a cohort in at least some of the encounters in Zimar! :)


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

I may have to sort out some purchases before we leave but for now I'd like to finalize the +1 adamantine longsword I'm picking up as a wedding gift!

In addtion, I'll be making note of my casts of [/i]transmogrify[/b] for personal reference. Stsrting with one now!

Xallis
Evolution removed: Limbs (arms)
Evolution gained: Improved Natural Armor, Skilled (Spellcraft)

Nania
Evolution removed: Large, Bite, Improved Natural Attack (Bite)
Evolution gained: Blindsense, Skilled (fly), Flight (+20 speed), Skilled (Sense Motive)


Henrika wrote:
According to the spreadsheet, we have 19,159 gp, which is approximately 3,800 gp each. I was thinking I could sell Jack's old headband of inspired wisdom +2 for 2,000 gp

A good portion of that gold is factoring in selling the +2 headbands/belts you each had, replacing them with +4 versions.

Xallis, also let me know which belt or headband reward you take from Kathann. For now, I'm going to assume he will probably upgrade his headband of Charisma. So, that'll add another 2,000 gp to the pot, making the total 21,159 gp.

Everyone can add 4,231 gold, 8 silver to their characters.

In Oppara, anything you want to purchase should be available.

I'm fine with Xallis crafting those items for Henrika as well, as long as Xallis is.

I'm going to wait a little longer for Trevor to post about his reception, and you all can do any shopping you want or anything else you might want to do in Oppara before you leave. Then we can continue.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Would Xallis be willing to craft a Bane Baldric?

I'm not sure if he has the time to craft it in the downtime we are given.


You aren't restricted with any time limit. If you want to spend longer crafting, you can.

At the beginning of the campaign, when we crafted Tychus' crossbow, I said I'd half the crafting time.

So for magic item creation, it takes 1 day per 1,000 gp. But instead of using the base price, you can use the selling/crafting price.

So Henrika's items would take 5 days. The Baldric Bane would be another 5,000 gp and 5 days. 10 days of crafting altogether so far.


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

Bad news. Trevor's player is called in to work his third 12-hour day in a row; so the extended Wedding Reception post will be another day.


Eww. That sounds miserable. Hang in there.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Upgrading Mithril Chain Shirt to +3 (9000 gp)


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I don't have time to post this morning, but I'll probably post tonight. If Trevor isn't able to post, I'm going to move on, but we can revisit his reception whenever he is able to afterwards. I don't want to just skip it.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Bartelby was used in my last Persona roll, so he should be unavailable for the time being.
Also, I adjusted Navia's defensive stats to be in line with her current size. Short version is: HP down, AC up. She also has blindsense, in case that matters right now.


M CG half-orc fighter 9 | HP 85/85 | AC23** T12* FF23** | CMB+14** CMD26* | F+10 R+5 W+10 | Init+0 Per+14 SM+6 | effects: none

It hasn't come up before, but according to the rules magic weapons sometimes glow, and apparently that's a property that can be specified for no extra cost as part of the enchantment process:

Pathfinder Core Rulebook, page 468 wrote:
Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Some of the specif ic weapons detailed below always or never glow, as def ined in their descriptions.
Pathfinder Core Rulebook, page 551 wrote:
At the time of creation, the creator must decide if the weapon glows or not as a side-ef fect of the magic imbued within it. This decision does not affect the price or the creation time, but once the item is f inished, the decision is binding

Would it be all right if Jack's enchanted sword Breadknife glows outside of its sheath? I know we are often trying to be stealthy, but Jack can probably stow his weapon and get by on dirty tricks if we ever need to avoid drawing attention in the dark (and detect magic will reveal it in any case).


Sure, Jack's weapon can glow. I'm fine with that. But it can't go back and forth, so if it is a glowing weapon, it'll always be a glowing weapon. Like is says in the description, if you have a glowing weapon, you can't turn off the glow. but you can sheath it, to hide the light.

Half-orcs usually have darkvision. I assume Jack does too. But the light can benefit his human allies.


M CG half-orc fighter 9 | HP 85/85 | AC23** T12* FF23** | CMB+14** CMD26* | F+10 R+5 W+10 | Init+0 Per+14 SM+6 | effects: none
GM Peachbottom wrote:
Half-orcs usually have darkvision. I assume Jack does too. But the light can benefit his human allies.

Unfortunately, Jack was raised as a human for the most part, so his darkvision languished as he focused on other skills. (He traded Darkvision for the Skilled racial trait.)

Maybe in honor of the Tolkien source material, Jack should rename Breadknife. Call it "Bread-beater" but in French? ("Batteur á Pain", or Pain-bat? Silly.)


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

My wife and I are moving to a new house, so the next few days will be a bit busy. But I'll do my best to keep up with my usual posting schedule.


New house. Thanks exciting. No worries if you are busy.


1 person marked this as a favorite.

The Paizo website has been really slow the last day. It's making posting a little frustrating, but hopefully it will resolve.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
The Paizo website has been really slow the last day. It's making posting a little frustrating, but hopefully it will resolve.

Slow for some, constantly down for me. I haven't been able to post for the last few days, sorry for the absence.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

I'm also struggling to access the forums lately.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

To make everything more complicated, my Internet provider bungled things up and now neither of my places have Internet...

I'm still keeping tabs on the posts by phone.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Oh and it should go without saying but to be 100% certain, Xallis is going to spend as much time as possible with some kind of bandana or headband covering up the summoner's rune that appears on his forehead whenever Navia is on the material plane.

Also, she'll use traditional Stealth to follow us when she can, and take the -10 for Hellcat Stealth when the environment is starving her of opportunities to hide behind/within something.


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FYI, I will be on vacation from Sunday August 24 to Sunday August 31. I will be on a cruise so I will not be posting during that time.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

We might have to do a jail break for Xallis.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Xallis: We have a wig of disguise that I don't think anyone else is wearing. That's a +10 bonus to your Disguise check.

Henrika will use her last remaining Fearsome Guise on Tychus, which has the same benefit.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5
GM Peachbottom wrote:
FYI, I will be on vacation from Sunday August 24 to Sunday August 31. I will be on a cruise so I will not be posting during that time.

Copy that. Hope you have a nice trip!

My move is mostly done, so I'll be back to my normal posting.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

In hindsight, I should have double checked our loot table to see if I could patch up Xallis' awful Disguise bonus.


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Its funnier that someone got arrested.


1 person marked this as a favorite.
AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
Its funnier that someone got arrested.

That could be a direct quote from like half my Pathfinder Society roster haha.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

An opportunity to top up your XP by doing a jailbreak.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
Icabhod Tilneros wrote:
An opportunity to top up your XP by doing a jailbreak.

I mean between Xallis' spells, teleportation, summons, and Navia, I assume that the main reason we need a Persona phase jailbreak is because we don't want to show our hand and bring an entire Inquisition on our heads.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

I'll have a post up tomorrow morning. Ran into some issues at home.


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

So sorry about missing the Persona phase. I guess Trevor was so relieved to make it past the gates!

Can I post a Phase tonight?


Yes, if anyone still wants to post a Persona action, they can. I just wanted to keep moving.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Forgot to actually put on the +4 Dex belt. Gonna slap it on Xallis.


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I'm off to vacation now. I'll be getting back Sunday 8/31, so I'll resume posting that night or more likely Monday 9/1.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Have a nice trip!

Good a time as any to finish up Bartelby....


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Bon voyage!


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

While Peachbottom is tanning her 'peachbottoms', can you please leave your new aliases so we all know what to post without accidentally dropping our covers?

Trevor is Toni Blindini.


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I'm home from vacation! The cruise was nice. I'm going to decompress for a bit, then I'll resume posting either tonight or tomorrow. See you soon!


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

I hope you had a good time! And if you didn't have a good time, I hope it was funny!


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Glad to have you back! Hope you feel refreshed :)


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

I'm leaving for a week-long vacation tomorrow, so my posts will be somewhat limited. I will try to check in at night!


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Okay, I looked at Battlemind Link a little closer:

It says:
If you both make melee attacks against the same creature, you both make attack rolls and both use the higher of the two dice for your attack rolls (plus bonuses).

In the current round, Henrika made two attacks and Jack made one.

The way I read it, and how I'm going to rule, you only roll twice when you both make an attack for each attack.

So on the first attack, Henrika and Jack rolled a 17 and a 1, so they can both use the 17. On Henrika's second attack, Jack did not make any more attacks, so she only rolls once, the 15.

A critical confirmation does not count as another attack and critical confirmations are rolled separately without Battlemind Link. So Jack would need to roll to confirm his critical hit and not take the 15 from Henrika. I'll use the 6 that Henrika rolled with Battlemind Link as Jack's crit confirmation roll.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
What action provoked?

The plan was to have Xallis use his abundant haste movement to weave back and forth like a caffeinated goblin to provoke an AoO so that Navia wouldn't provoke when attempting a grapple.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:

Okay, I looked at Battlemind Link a little closer:

It says:
If you both make melee attacks against the same creature, you both make attack rolls and both use the higher of the two dice for your attack rolls (plus bonuses).

In the current round, Henrika made two attacks and Jack made one.

The way I read it, and how I'm going to rule, you only roll twice when you both make an attack for each attack.

So on the first attack, Henrika and Jack rolled a 17 and a 1, so they can both use the 17. On Henrika's second attack, Jack did not make any more attacks, so she only rolls once, the 15.

A critical confirmation does not count as another attack and critical confirmations are rolled separately without Battlemind Link. So Jack would need to roll to confirm his critical hit and not take the 15 from Henrika. I'll use the 6 that Henrika rolled with Battlemind Link as Jack's crit confirmation roll.

Sounds good! I’ll stick to these rules in the future.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Was using the True Seeing ability of my mask


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Absolutely drained after school today. I'll try and post tomorrow.


I'll get a post up eventually some time today. It's just a very busy day at work and I have a lot to write.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Ok.

Icabhod's base bluff is +9. His mask adds +3 for +12. He can spend an Inspiration point for +1d8 to the roll.

He does not have Disguise but has Disguise Self extracts that give a +10 bonus

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