DM Brainiac's Kingmaker 2E: Table 2

Game Master Brainiac

Influence: Amiri 8/8, Ekundayo 5/8, Harrim 2/6, Jaethal 2/8, Linzi 8/8, Nok-Nok 1/12, Tristian 0/8, Valerie 6/8

Hex Map
Loot Spreadsheet


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Welcome to the game! Feel free to start making existing connections between your characters if you so desire. I'll have the gameplay thread up later today.

Before the future rulers of the Stolen Lands even set foot in those wild regions, they’re merely individuals in the southern reaches of Brevoy in or near the city of Restov, each with their own history and goals. As this Adventure Path begins, the PCs and others have caught the eye of one of the nobles of the city of Restov—Lady Jamandi Aldori.

Lady Jamandi, a wealthy and influential swordlord of the city of Restov in southern Brevoy, has come up with a bold and somewhat unusual plan to officially lay claim to the so-called Stolen Lands, an enormous swath of wilderness wedged between Brevoy and the River Kingdoms that has long resisted attempts at settlement. Her “call for heroes” promises a great and perilous opportunity to claim an equally heroic reward. As this chapter begins, the PCs have answered Lady Jamandi’s “call for heroes” and arrived at her impressive hilltop manor.


Male Gnome Rogue 1 | HP 17/17 | AC 16 | F+4, R+9, W+5 | Perc +4, Low Light Vision | Init +4| Speed: 25ft.

Thanks for the selection DM B - very much appreciated :)

Am hoping this is the newbies table as PF2 is new territory to me, so a certain degree of stating the obvious may be required.

Will get Pekk's profile tidied up and finish up my "crunch" and spending.

Looking forward to pathfinding a new realm (figuratively and literally)!


Non-binary Human (undine) | Druid 4 (Leaf Order) | HP 48/48| AC 21 (+2 with shield raised) | F +10; R +8; W +11 | Perception +11| Focus points 2/2 | Artwork 1 Artwork 2

Excited to be here!

Vesi has been wandering for a while and their previous location was New Stetsven, where they were attending university.

Likely connections to Vesi:
- someone interested in the natural world
- former university colleagues
- someone who lived in, or passed through, the Medvyed lands in eastern Brevoy.


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Yes, most of the players here are new or relatively new to PF2 I believe, so I will be sure to fully explain the rules as they become relevant.

@Black Dow, I sent you an invitation to my server on Discord if you would like to join the conversation there.


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Hey everyone - Good to meet you or game with you again!

My preference would be that no one is already her bosom buddy since she's intended to be pretty rootless at this point, but that doesn't mean no past encounters or at least sphere overlap.

Blaze is taking a brief hiatus from out-and-out brigandry, so her checkered history as a would-be bandit queen (by varying sobriquets) could allow for some past connections for those who have been cops, robbers, or robbed.

She could possibly have some connections to Vesi via the natural world stuff, depending on the specifics there, though she definitely didn't attend university, and she's made her way here from the opposite side of the River Kingdoms from Brevoy.


Male Gnome Rogue 1 | HP 17/17 | AC 16 | F+4, R+9, W+5 | Perc +4, Low Light Vision | Init +4| Speed: 25ft.

Pekk is somewhat of a wandering rogue, so could have come across any of you on his travels in the Mivon area/Sellen River. He walks both sides of the track, so its plausible to mix with anyone.

Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Russ could have crossed paths with Blaze on the road as another name. But the encounter probably didn't end cleanly for either party, or he could have joined up with her crew for a little when he was doing less savory work to get hisninitial funds to start adventuring proper. As such depending on where Pekk was also could have had a run-in or fenced goods through him?

For Vesi i know something was mentioned that they'd been out and about a bit before coming to Restov, so if they did a little good work could have heard about the odd knightly kobold wandering around slaying rats in basements of local taverns. Russ might know Vesi's family crest given he has heraldry lore, if they wear it at all?

Not gonna be able to write up a proper post tonight unless things stay slow at work but i'll start working on one.

Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

As for pf2e i'm fairly new, but i've got some experience under my belt from llaying on a doscord server and having friends who play, but i'm sure i'll have plenty of questions about systems that come up that i'm not sure about.


Non-binary Human (undine) | Druid 4 (Leaf Order) | HP 48/48| AC 21 (+2 with shield raised) | F +10; R +8; W +11 | Perception +11| Focus points 2/2 | Artwork 1 Artwork 2

Vesi is proud of their adopted family and although relations are a little delicate at the moment they would introduce themselves with the full name and wear some sort of medallion or ring with the Medvyed crest. And while Russ would slay giant rats, Vesi would probably try to convince them to move somewhere else. :)


Male Gnome Rogue 1 | HP 17/17 | AC 16 | F+4, R+9, W+5 | Perc +4, Low Light Vision | Init +4| Speed: 25ft.

Work and RL over last couple of days have emptied my tank folks. Going to get my head down and recharge, will likely be weekend before I'm up and posting again.

Bot me as necessary please.

Grand Archive

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Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

All good pekk, get your rest and come back when you feel ready. I'm busy this weekend so posting from my end will be sparse. Btw dunno if you saw my comment in the discord but I adore Pekk XD


Male Gnome Rogue 1 | HP 17/17 | AC 16 | F+4, R+9, W+5 | Perc +4, Low Light Vision | Init +4| Speed: 25ft.

Just a heads up gang - I'm slammed operationally with work at the moment. Have leave booked for Friday but time will likely be sparse before then. Please bot me as required.


Non-binary Human (undine) | Druid 4 (Leaf Order) | HP 48/48| AC 21 (+2 with shield raised) | F +10; R +8; W +11 | Perception +11| Focus points 2/2 | Artwork 1 Artwork 2

A heads up that I'll be travelling from October 24th until November 10th, so my posting rate will decrease. Please bot me as needed.


Male Gnome Rogue 1 | HP 17/17 | AC 16 | F+4, R+9, W+5 | Perc +4, Low Light Vision | Init +4| Speed: 25ft.

Work bug continues to bite folks - have bunch of After Action Review content to prep, ongoing jobs offshore and a technical response to an Non Conformance Report to prepare this week...

As such, time and creative energy will be on the low ebb for the foreseeable. Reluctantly it might be better to replace Pekk, as I'm already feeling behind in the new system learning curve and narrative due to RL stymieing my engagement...


Sorry to see you go, Pekk, but we understand. Good luck to you! You will be welcome to return down the line if you find the time and energy again.

In the meantime, we will bring in a new player.


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Hi there!

I hear you need another short person to round you out.

Possible connections -
Vesi - I grew up in a caravan of ratfolk traders. I would have likely passed through your lands at some point. I later was part of an adventuring group that turned to banditry if you want to start out with a little strife.

Russ'Ruk - As traders, we have lots of things and even more information. Perhaps we spent a day talking about the crazy way humans took over despite having broken eyes.

Blaze - you could have stolen from my family's caravan or perhaps you know/competed with one of our bandit group.

My discordian handle is PhiloPharynx#4206


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Hiya Knaxshi! My preference is for a past intersection to have had us in opposition, so I'd lean towards stolen from your caravan or competed with bandit group (so long as that's not the kind of thing that would make Knaxshi unhappy to work with her)

Bonus points if he intersected with her long enough ago that she was going by a different bluntly obvious fire-themed name (which would not require it being particularly long ago, heh)


Non-binary Human (undine) | Druid 4 (Leaf Order) | HP 48/48| AC 21 (+2 with shield raised) | F +10; R +8; W +11 | Perception +11| Focus points 2/2 | Artwork 1 Artwork 2

Welcome!

Vesi is strife-adverse, so being familiar only with Knaxshi's trader past sounds good to me!


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes
Blaze! wrote:

Hiya Knaxshi! My preference is for a past intersection to have had us in opposition, so I'd lean towards stolen from your caravan or competed with bandit group (so long as that's not the kind of thing that would make Knaxshi unhappy to work with her)

Bonus points if he intersected with her long enough ago that she was going by a different bluntly obvious fire-themed name (which would not require it being particularly long ago, heh)

It would work better for me if you were in opposition to my bandit team. I'm thinking that this was pretty recently, just before I left. That way I wouldn't take this personally.

I'm thinking that we were both active in the same area. Sometimes you found a target we had hit, sometimes we found a target you had hit. So we knew about each other's groups. Until we hit one target at the same time.
It was a three-way fight and no groups were doing well. Eventually everybody fled. As a sniper I was set farther away. The way you ran. I get the feeling that you would have fried me if I was in range, so we'll have this be further than that. I saw you, you saw me. But I was getting sick of all this and just turned the other way and got out of dodge.

This way there's some hostility, but we haven't actually hurt each other.

What do you think?


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Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes
Vesi Medvyed wrote:

Welcome!

Vesi is strife-adverse, so being familiar only with Knaxshi's trader past sounds good to me!

Perhaps I was setting the horse down to pasture when you were approaching the caravan. You mentioned a warning about keeping them away from some plants that would be bad for the horses. I would have thanked for this and moved them. A minor interaction, but something personal.


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4
Knaxshi wrote:
Blaze! wrote:

Hiya Knaxshi! My preference is for a past intersection to have had us in opposition, so I'd lean towards stolen from your caravan or competed with bandit group (so long as that's not the kind of thing that would make Knaxshi unhappy to work with her)

Bonus points if he intersected with her long enough ago that she was going by a different bluntly obvious fire-themed name (which would not require it being particularly long ago, heh)

It would work better for me if you were in opposition to my bandit team. I'm thinking that this was pretty recently, just before I left. That way I wouldn't take this personally.

I'm thinking that we were both active in the same area. Sometimes you found a target we had hit, sometimes we found a target you had hit. So we knew about each other's groups. Until we hit one target at the same time.
It was a three-way fight and no groups were doing well. Eventually everybody fled. As a sniper I was set farther away. The way you ran. I get the feeling that you would have fried me if I was in range, so we'll have this be further than that. I saw you, you saw me. But I was getting sick of all this and just turned the other way and got out of dodge.

This way there's some hostility, but we haven't actually hurt each other.

What do you think?

Oh I vote Knaxshi actually shot her - Blaze isn't a particularly vengeful person so that won't stop her from cheerfully cooperating with Knaxshi, and then it just heightens things.

Would Blaze having injured some of Knaxshi's bandit crew be a problem? It looks like you were part of an adventuring party turned baddies, while Blaze was more like what we just saw with these invading Bandits - aka the bandit with class levels with a bunch of mooks, so I don't want to assume there's anyone expendable from your back story.


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Oh, he doesn't have an issue with you hurting the crew. He figures it was a fustercluck and by then he know that his people might well have attacked first. I could see you either not having the range or just having missed. But once you started running, he wouldn't have shot again.

Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

How long ago did knaxshi start doing kobold/goblin raiding? Could potentially have a tie in there given he's lived in many warrens over the years and at one point was a fervant defender. And by fervant I mean classic fight retreat collapse tunnel and escape to fight another day. Russ is a particularly dangerous kobold even before he started adventuring in the hopes of building a kobold empire.


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

any raids would have been recent. He hasn't been an adventurer long. Though I would hope to not start out with conflict with most of the party.

Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Ah yeah if it was recent then all the more likely that it didn't pad out like that. And the scenario you suggested would be more likely. Russ's whole knightly adventuring started about ten years back when he 'borrowed' a book on human nobility from some traders and started to learn about them and saw how someone could rise from just a person into ruling over a kingdom where people could live peacefully.


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Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

I don't have anything for Blaze till the next morning, but I went ahead and put together a loot-tracking sheet.

There are a couple unclaimed weapons, a suit of half-plate that Russ might want, 5 lesser healing potions each (one of us only gets 4), and a total of 72 gold, 5 silver a piece.


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

If Pakk is not leaving with healing potions, I'd like a couple. Obviously as the new guy I'd get less.


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Is Vesi going to try diplomancy?


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Knaxshi will suggest that he climb the east tower. If he subdues the guard without problem, he'll give a signal. More likely, the fight will draw attention and trigger the party.

With terrain stalker I should be able to get to the tree okay. We'll see how quietly I climb. My next skill feat has to be combat climber.


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

I offer my gratitude to the dice collective.


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

What do we know about mitflits?


Vesi Recall Knowledge (Nature) Success!

Vesi can tell you that mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them.

Like many fey, mitflits are weak to cold iron weapons.


Non-binary Human (undine) | Druid 4 (Leaf Order) | HP 48/48| AC 21 (+2 with shield raised) | F +10; R +8; W +11 | Perception +11| Focus points 2/2 | Artwork 1 Artwork 2

Level 3 Vesi:

- Expert in Diplomacy from skill increase
- General feat: Glad-Hand
- Alertness
- Great Fortitude


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Level 3 Blaze!

Expert in Intimidation
Expert in Lore (Fire)
General Feat: Adopted Ancestry (Goblin)
Got Signature Spell (automatically heightens some spells in my repertoire so I don't have to keep taking them)


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Level 3 Knaxshi

Expert in stealth
General feat: Fleet
Stubborn: get a second save against being controlled.

Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Level 3 Russ'Ruk:

Expert Medicine
General Feat: Toughness
Bravery(Expert will, frightened reduced by 1, and success against fear = crit success instead)


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

We seem to be having an issue by only having one front-liner. I could switch characters if that would help.

Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Probably more of our one frontliner isn't the tankiest frontliner in the world heh... If it would work better, if we survive and brainiac allows I may see about retraining/reworking into champion or something a bit more, hold the line-y.
I ran with the assumption there would be a tankier frontliner as well, or the npcs ngl.


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

I could bring in a tanky kineticist. I'm thinking a dwarf that uses the stone and ice of the mountains.

Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

I mean I like Knaxshi and Gunslinger in general, it's a very nice ranged option, and me swapping to a more tanky variant of frontliner, like champion, isn't a bad idea considering. I'll have to think tank it over the weekend to see if I can make something that fits in line with Russ while also remaining viable.

Since I don't know the deities and paladin very well it'll take me a bit to do my research especially since this weekend is pretty packed with events. But I can manage


Non-binary Human (undine) | Druid 4 (Leaf Order) | HP 48/48| AC 21 (+2 with shield raised) | F +10; R +8; W +11 | Perception +11| Focus points 2/2 | Artwork 1 Artwork 2

Perhaps Valerie can tank for us?


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Yeah, simple enough to have Val come along more often


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

I do think we need a second frontliner. We do have to worry about story stuff interfering if it's an NPC. Maybe recruit another player?


I can run Valerie as part of your group, or we can recruit a new player, your choice.


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Amiri can pinch hit if Val isn't feeling it due to her own story, so I'm content tagging in our NPCs


Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Knaxshi waits until Ayles is away and then sneaks the toys into his area. He's trying to fins places Ayles wouldn't notice, but Auchs' would look first.

stealth: 1d20 + 11 ⇒ (7) + 11 = 18
thievery: 1d20 + 9 ⇒ (15) + 9 = 24


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Resource Dice: 6d4 ⇒ (2, 4, 1, 3, 1, 1) = 12


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Create a Masterpiece (Art): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 +1 Status bonus because Linzi's Counselor
Success! Gain 1 Fame point immediately! (Fame points are basically Hero Points)
Supernatural Solution (Magic): 1d20 + 7 ⇒ (10) + 7 = 17 +1 Status bonus because Vesi's Magister
Success! Once we can choose to use this solution before a Kingdom skill check is rolled. We get to roll the normal check and a Magic check and use whichever result we prefer!
It costs RP: 1d4 ⇒ 2 to get it up and running, so we're down to 10

We need to get the Lumber to build the Houses later, so I'll try to Purchase it. We're untrained in Trade, so I'll sub in a Supernatural Solution.
Purchase Commodities: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 +1 Status bonus because Russ's Viceroy
Purchase Commodities Magic!: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 we get 2 Lumber for 4 RP (up to 2 Lumber, down to 6 RP.

And I now have a starting point for little vignettes to show what's on Queen Blaze's to-do list.


Non-binary Human (undine) | Druid 4 (Leaf Order) | HP 48/48| AC 21 (+2 with shield raised) | F +10; R +8; W +11 | Perception +11| Focus points 2/2 | Artwork 1 Artwork 2

Take charge (Folklore): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Success! Gain 1 RP

Take Charge (Trained):
You spend some time getting directly involved in helping your kingdom. Choose a skill that your Kingdom is at least Trained in, then attempt a basic check. You can never use the same skill for this activity twice in the same Kingdom turn.
Critical Success: Gain 1 RP. In addition you get a +1 Circumstance Bonus to the next Check you make this turn with the chosen skill.
Success: Gain 1 RP
Failure: You fail to generate RP.
Critical Failure: You take a -1 Circumstance Penalty to the next Check you make this turn with the chosen skill.

Rest and Relax (Boating): 1d20 + 6 ⇒ (4) + 6 = 10
Failure
Focused Attention on Russ (Statecraft): 1d20 + 6 ⇒ (5) + 6 = 11
Failure

Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

After the affairs of the party have been dealt with Russ drafts up a letter for the envoy group to take to the Sootscale.

Send Diplomatic Envoy(Sootscale): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

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