Wild Beyond the Witchlight (Inactive)

Game Master Evriani

Dramatis Personae


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Placeholder first post as I set things up.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

@DM Fern - Thanks for the selection. Looking forward to this game.

To all the others selected - Congrats on being selected!


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I'm so excited to play with all of you! :D


Welcome new friends! Have some information:

A bit about me:
: I'm a teacher who runs the high school D&D club, and likes to spend time on her lunch and plan periods posting here. You can expect at least a post a day from me, often more.

Quick stats:
In case anyone is new to PBP, you can put info in your alias's profile (race, class/level, and gender boxes specifically) that will show up on each post. It's handy for quick reference. The kid phase of the game won't have combat, but I'd eventually like to see the following info in there from folks, at least by the time we level up to adulthood: HP, AC, Ability modifiers, passive perception, proficient skills with modifiers, and spells slots. Feel free to spoiler it if you don't like the clutter.

Maps:
We're gonna use Roll20 for maps. If you're unfamiliar, you'll need to make an account, but it is free. Click this link to join the game the first time. Any time you want to go back to it, you just go to Roll20, you won't need to use the link again. Once you're in, go to settings and change your display name to your character name, so I know who to set in control of each token.

Tokens:
I am a sucker for having pics of every NPC you all meet. I just like putting faces with names. Likewise, I want to put faces with your names! If you just want to use the Paizo portrait you're more than welcome to. If you're pickier, like me, and want to find juuuuust the right look, that's great, too! Note the link above called 'Dramatis Personae'. It's a google slides file, you all have access. Toss a pic of your character in there -- if you can find a kid-version pic, even better, if not, no worries! I'll use them to make your Roll20 tokens.

The only other thing is two of you want to be bards -- I still chose you both because I dig the characters. If you want to roll as both bards, I won't forbid it, you just might step on one another's toes. I'll let you guys work it out here what you wanna do. You've got time, since you won't be anything until it's leveling time!

That's all I can think of for now! Getting a few things in order and I'll start the gameplay thread up sometime today!


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Here's some stuff about me/my thoughts on my character's class (opinions welcome).

About me:
I work with Fern and help her run the d&d club (she does most of the work tbh). We work on different floors of the building and basically never see each other haha. I am very new to PBP, so please bear with any etiquette mistakes I make. I am happy to know when I need to fix things, so feel free to point things out to me and how to fix my mistakes if you notice them. I also use my planning/lunch/student independent work time to post, so I'll definitely be active.

My character's class:
I am rolling a few things around with Willow to see where I can fill in any gaps in our party makeup. I was primarily considering an Archfey Warlock, but with so many charisma spellcasters, I am not sure we need another one. I am also considering a Trickster Cleric or a Circle of Dreams Druid to have some heals. If anyone has any opinions about that, please let me know :)


Male Half-orc HP 8/8, AC 11, Init +0, Passive Perception 11, Conditions: none

Thankyou for invite to join game! I'm really looking forward to this. :D

Ths is actually my first time as a PbP player, and I don't know how to add the helpful text under my character name, if someone could give me a helpful steer, plz. :)

I could be persuaded to go swashbuckler rogue, instead of bard. :D

EDIT: Oh, Sammy has gone rogue. Gimme' a sec....


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Not too worried about the multiple bards, as they seem differently focused. Vashrin would be going Lore or Glamour while I suspect Kubub would be going Valor or Swords (or at least that's my guess).

That being said, I could see Vashrin going the Arcane Trickster or Inquisitive Rogue route too, but then I'm stepping on Sammy's toes, so then there's that problem.

About me:
I'm an engineer in real life and the job typically keeps me fairly busy, but posting daily (often more than once) is not a problem for me, it will just be typically in the late afternoon/early evening. As far as RPGs go, I've been playing since the early 1980's and would consider myself an experienced PbP player, having done so for 12 years on this site.


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Kubub wrote:

Thankyou for invite to join game! I'm really looking forward to this. :D

Ths is actually my first time as a PbP player, and I don't know how to add the helpful text under my character name, if someone could give me a helpful steer, plz. :)

I could be persuaded to go swashbuckler rogue, instead of bard. :D

EDIT: Oh, Sammy has gone rogue. Gimme' a sec....

When you edit your Alias' profile, you can put all of that info (Like Vashrin has) in the "Classes/Levels" box :)


Male Half-orc HP 8/8, AC 11, Init +0, Passive Perception 11, Conditions: none

Ok. I'm thinking that due to the nature of this campaign, I can probably get away with multiclassing all over the place without my character being an impotent mess, so I'll start as a Dex Fighter, with the intent to dabble in both Rogue and Bard later down the line, if that works for you, DM?


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I am becoming super attached to the idea of playing a trickster cleric the more I think about it, so I think I'm just going to settle on that, unless anyone has any objections.


Sounds good to me, Kubub! I am pumped to see things coming together. And go for it, Willow!


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Howdy! Thank you for the selection :)

This is Sammy. I picked this portrait to represent his kid persona - when he grows up, I'll change it to a cooler one.

The plan is being a Soulknife because... he would be able to throw cards! And that is so cool! :)


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CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4
Kubub wrote:
Ok. I'm thinking that due to the nature of this campaign, I can probably get away with multiclassing all over the place without my character being an impotent mess, so I'll start as a Dex Fighter, with the intent to dabble in both Rogue and Bard later down the line, if that works for you, DM?

No way... unless you also do Ranger! And monk!


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Question: do we begin with our kids in effect, or are we going to lose it in game?


Sammy Boy wrote:
Question: do we begin with our kids in effect, or are we going to lose it in game?

If you mean your lost items, you'll be losing it in game, you still have it to start.


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Yeah, I typed "loss" then the phone decided to make some fun of me.


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Thanks for invite, just home from work. Will get an alias and post up in the next few hours. :D


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

We don't even need to come up with a name for the party. Karley has an incredible one ready to go for us. Bless


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I've only had Karley Rumblemuffin for a day and a half, but if anything happened to her, I would kill everyone in this room and then myself. ;D


Hahaha, have to say that's the best welcome ever. Thanks.

About me: I also teach (robotics) but am not cool enough to run a D&D club like you guys. I tend not to post much from work, but refresh often. Typically I'll think up posts on my mind-cleansing 40 minute commute home. I like creative writing as a hobby and tend to get silly and make myself laugh while simultaneously rambling on and being incomprehensible. I've been on these boards a few years as player/DM and love the 5e community here.


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

You FOOLS, you let me in! HAhahahahahAHAHAHA!

Hey there everyone, I'm KingHotTrash and I am happy to be the big stronk boy of the group. I had a feeling that the group would be pretty strongly focused in Charisma and that usually means that Dexterity is the next big thing. I am here for when we get a weapon that doesn't have finesse. :P

I am excited to play this though, a story focusing on life-long friends and the trauma experiences they all have together is an excellent start for a campaign. I have the pleasure of playing in one of DM Fern's games here on the website and she has been an excellent DM.

Nuruk is set to be the dragonborn in armor with the good strength score, charisma, and constitution. I'm not sold on what Oath I'm going to go for but they're all pretty amazing and fun to play with.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

@DM Fern - How would you like to handle Celeste for this portion of the game? I can play her, or would you prefer to handle her as an NPC?


I'll leave that up to you! It's your sister, after all.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Got it.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Nuruk Faerjhan wrote:

You FOOLS, you let me in! HAhahahahahAHAHAHA!

Hey there everyone, I'm KingHotTrash and I am happy to be the big stronk boy of the group. I had a feeling that the group would be pretty strongly focused in Charisma and that usually means that Dexterity is the next big thing. I am here for when we get a weapon that doesn't have finesse. :P

I am excited to play this though, a story focusing on life-long friends and the trauma experiences they all have together is an excellent start for a campaign. I have the pleasure of playing in one of DM Fern's games here on the website and she has been an excellent DM.

Nuruk is set to be the dragonborn in armor with the good strength score, charisma, and constitution. I'm not sold on what Oath I'm going to go for but they're all pretty amazing and fun to play with.

I normally don't play characters with trauma already built into their background, so this will be a fun change of pace. xD


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I've put a simple map of this part of the carnival on Roll20, if you didn't join yet here is the link for your convenience!


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Which numbered area did Juniper jump into?


She's in #8


The nouns thing will certainly be challenging but I wanted a challenge. Please feel free to throw a grammar book at my face if I accidentally use an adjective that can also be a noun or something. XD


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Me reading Ka-- I mean, that halfling girl's post.


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Karley Rumblemuffin wrote:
The nouns thing will certainly be challenging but I wanted a challenge. Please feel free to throw a grammar book at my face if I accidentally use an adjective that can also be a noun or something. XD

Be careful with that kind of open invite xD I'm an English teacher.


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

I don't know any other language that can use the same exact words for nouns, verbs or adjectives better than English xD


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

It's all about how you use it! If you use a noun and add "ing" to it, like "adulting" then IMO counts as a verb. but then again, I'm not the DM so it's up to Fern if that counts xD

Time to learn Faerunian Sign Language haha


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Now that you mention it...

I added Sign Language as a language for Sam. Of course, I didn't know at the time that we weren't starting with our flaws, so let's just pretend it's not there yet, I guess.


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

You know, technically "holding" can be a noun, but also a verb and maybe even an adjective of you twist it enough. It depends on what you meant. And that's why I said English does a good job of messing it all up. Darn, even the word "English" has more than one morphological role!

Good news is, if you're going to be technical, pronouns aren't nouns, even if they play the same syntactical role.

After this boring diatribe, I swear I won't talk about linguistics anymore. Maybe I won't talk anymore, if I'm next :p


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

It's not even twisting it. English is several languages and grammatical structures in a trenchcoat and stupid as hell, to boot. What part of speech the word is all depends on how you use it in a sentence. Seems like a Convo worth having, at least!


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31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

How mad would the fae be as you break down linguistics for it like this? It'd be amazing.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Linguistics is one of my passions (I took an extra class or two in college while getting my English degree) so I can do whatever I need to to support messing with the fae mwuahaha


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I did a Japanese minor, that's sort of where the idea came from. Pronouns are discouraged in that language and people can converse just using conjugated verbs and context. :)


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I didn't know that about Japanese! Admittedly, most of my knowledge of Japanese comes from watching subbed anime and weird comedy shows like Documental, so... lol.

I like it. This will be fun!


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31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

It made me sad. I wanted Nuruk to be really nice but that damn curse... :(


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Nuruk Faerjhan wrote:
It made me sad. I wanted Nuruk to be really nice but that damn curse... :(

Gotta get that sweet sweet trauma building for adulthood!

it made me sad, too ;___; our poor babies.


Sammy wrote:
Lol at the minor curse... No way I can see it to be minor

I tried to pair the curses with the thing you lost...figured that one would make for interesting rp without a voice to be able to apologize. =) Minor might be a poor choice of words since they are all pretty serious, but none of them have mechanical effects, they're all for RP.

The nice thing about curses is they can be removed. Ya know, once you find yourself a high level spell caster and enough gold or favors to pay for the spell.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

lmao i forgot my own character can't smile and said she grinned. must fix.


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31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2
Willow Breakbough wrote:
lmao i forgot my own character can't smile and said she grinned. must fix.

Noooo! My immersion! :P


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Question:

Is Sam merely impeded from speech, or is he unable to emit any kind of sound? As in, could he do onomatopoeias (oink, oink)? Can he cry out loud?

I hadn't thought about this before, and by now I think that should be the DMs call.


I think no words but he can make sounds. =) Leaves more room for RP.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Have we lost Kubub? Haven't seen a post from him in a week.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

We might have. :( He hasn't posted on the forums at all. Hopefully, he's okay!


I private messaged him a few days ago to see if he was busy or just wasn't feeling our game, and he never replied. My guess is busy -- I told him we'd still have a spot for him if he comes back!

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The Witchlight Carnival drifts through the Material Plane every eight years to bring wonder to the denizens of a single town. The fairground is a place of magic and whimsy, crewed by fantastical fey beings. When it departs, its guests are left wondering whether its presence was real or imagined…

RECORD SCRATCH

Some of you may be familiar with Wild Beyond the Witchlight… but in this campaign, we will be beginning with a “session zero” style prelude adventure called Lost Things, in which you, as players, will begin our tale as children visiting the carnival. After playing through this short adventure, you’ll take the events that transpired into account when deciding which class to adopt for your character as you grow up! We will eventually be playing through the entire Witchlight campaign, which will mostly take place in the Feywild.

Themes:

If you are not familiar, Wild Beyond the Witchlight is a fey adventure with a vibe similar to Labyrinth, Neverending Story, or The Wizard of Oz. Strange things can appear at any turn, many of them silly, but things can grow quite dark as well.

Expectations for the Game:

The “childhood” portion of this game would be a two-hour session if played irl – obviously in PBP format it will last longer, but be aware that you will be growing up into a Level 1 character before too long. There is no combat as a child. For that matter, it is possible (though not required) to complete the entirety of Wild Beyond the Witchlight without any combat, if you are canny enough. This adventure is a chance for utility, craftiness, and diplomacy to shine. It will be very RP / character driven.

Expectations for Players:

Be able to post about once a day, and willing to be botted when you can't. Maps will be on Roll20, handouts and such will be on Google Slides.

Character Creation:

Step 1. Choose your age. Your character is either a younger kid or an older kid. For the purposes of this adventure, a younger kid is approximately human age equivalent of about 8 to 11 years old, while an older kid is about 12 to 15 years old.

Younger Kids. Your ability score array is 12, 11, 10, 10, 9, 8. You begin play with the Lucky feat. (This feat is temporary, while a child). You are size Small regardless of your race/lineage. You have 4 hit points.
Older Kids. Your ability score array is 13, 12, 11, 10, 10, 8. Your size conforms to the size listed for your race/lineage. You have 6 hit points.

Step 2. Choose your race/lineage. For the sake of things working out, if you play a longer-lived race like an elf, we’ll assume that race ages like humans and such for the first two decades of their lives (ie. an 18 year old elf is a young adult) and shorter-lived races (like aarakocra) will live long enough to still be in their prime once adulthood is reached by the others. Apply any features from your choice to your character, including ability score bonuses. The game will begin on the outskirts of Silverymoon. You can play any official playable race, and note that harengon and fairies were introduced by this adventure in particular.

Step 3. Choose any ONE skill to be proficient in.

Step 4. Choose your stuff. You may have any TWO items worth 1gp or less from the adventuring gear table (must fit in a kid’s pack and can’t be ammo); a snack of your choice and a waterskin; 1d6 coins (they are copper if you’re younger, silver if you’re older); any one trinket from the PHB or Wild Beyond the Witchlight.

Step 5. Additional details. Do NOT select a class or background. Fill in additional information that would be on your character sheet, such as initiative, armor class, and saving throws (you are not proficient in any yet). Select one personality trait. No need to select an ideal or a flaw yet. Share a short description of your character so we get a sense of them!

Step 6. Lost Items. A major plot in this campaign will be that something precious, something intangible, is stolen from you during your childhood visit to the carnival. You might lose your ability to remember names, your sense of smell, your sense of time, your luck…anything along those lines. Choose what you will lose now, so that you can RP having it in the first place, while you’re a child. It should be something you desperately want back, as that will motivate your character to return as an adult.

Step 7. What do you want to be when you grow up? This can absolutely change depending on how the introduction goes, but what class(es) are you leaning towards? Any official ones are fine.

Bringing the Group Together:
This summer feels like a long, uninterrupted dream. Together, you’ve slid down haystacks, ran barefoot through dewy meadows, leapt from ropes into rivers, fished in creeks, and undertaken escapades that would turn your parents’ hair gray, if they knew about them. You are basically the Goonies. You’re kids united by a single, thrilling secret—Juniper, the orphaned owlbear cublet.

You found her one morning, lost and shivering, with nothing but a wooden tag around her neck to identify her. You looked for her owner (though not for too long!), then adopted her into your gang. You’ve kept her secret and promised to care for her. Juniper is the tie that binds you together and you’ll never, ever let her come to harm…

Recruitment will stay open until March 20 at 11:59PM EST. I am looking for 4-5 additional players – there is one spot already reserved for my friend, Feyrial, which would make for a group of 5-6 when it’s time to play.


Um, so if we don't select a class or background, does this mean we get to start at level 0? It would be nice to start at level 0 and would make sense, otherwise you ain't no class until you at level 2.
Also, I know we are just kids, but can I lose having any type of attraction to others, physical and emotional? Even at young ages, people are attracted to people of the opposite gender or the same gender or both. And emotional doesn't mean he isn't not willing to talk to people, it just means he is unwilling to make friends. He will care about resolving a feud between to factions, but won't shed a tear over who dies cause he doesn't have the emotional connection. He would be looking to get that back, or find out why he isn't attracted to people in that sense.


I am the Feyrial mentioned. I'm submitting this character for play - see profile for more info! :) I am very new to PBP but not new to d&d things.


DoubleGold wrote:
does this mean we get to start at level 0?

You could call it Level 0 if you wanted. I explained we'd become Level 1 characters once we aged up.

DoubleGold wrote:
can I lose having any type of attraction to others, physical and emotional?

Sure, that would meet the criteria I posted.


So interesting!

Let me sleep on it...


Sounds very interesting, will get something together.


I already like your one game Fern, you're tempting me into another one. I will need to consider what I'd play.


For your consideration;

Kubub
Half-Orc, Older Kid
HP [8] , AC [10]
STR 12 (+1)
DEX 10 (+0)
CON 14 (+2)
INT 8 (-1)
WIS 12 (+1)
CHA 11 (+0)
Race: Darkvision, Menacing, Relentless Endurance, Savage Attacks
Skills: Athletics +3, Intimidation +2
Gear: Book, Whistle, Snack, 1d6 ⇒ 2 silver coins
Lost Item: Cannot remember his mother's face

Kubub was abandoned by his mother at a young age and is being raised (poorly) by his maternal/human grandfather. Growing up, Kubub was tormented relentlessly by (some of) the other children, who picked on him for his ancestry, his protruding tusks and his nervous stutter. His own grandfather was not much nicer. Kubub has found it easier to drive off these bullies if he pretends to be meaner than he is. Despite the persona he has created, those who get to know Kubub well realise he has a heart of gold and will do almost anything for his friends. The book in his possession is a collection of stories about a swashbuckling bard, and Kubub fantasizes about running away from his grandfather's house to follow in this character's footsteps (and maybe find his mother along the way).

Ideally, I would like to go Bard, but we'll see what happens, assuming I am selected to join the game.

Thankyou. :)


I want my character to have cooking skills. He will start with a mess kit and a tinderbox.
Survival as the skill or something else?


Name: Karley Rumblemuffin

1. Younger. 8.14.10.10.9.12
2. Lightfoot Halfling.
3. Sleight of Hand.
4. Bell. Ball bearings. Copper Coins: 1d6 ⇒ 4. Spectacle frames in the shape of butterfly wings.
5. hp: 4 / AC: 12 / init: +2 / pp: 9 / personality: I take great pains to always look my best and follow the latest fashions.
6. Lost: Offended fairy who stole her ability to speak/write nouns!
7. Wild mage sorcerer.

Why I'm interested: The RP focus with combat deemphasized.

Expectations: No problem once a day or more, including weekends.

A few semi-recent RP samples:
Monk unlocks ki
Thief gets turned into pudding
Wizard battles children


DoubleGold wrote:

I want my character to have cooking skills. He will start with a mess kit and a tinderbox.

Survival as the skill or something else?

Survival would work for cooking, sure


Jazz Kraz the LG Half-Elf
Age 15
Str 10
Dex 14(racial bonus +1 from 13)
Con 12
Wis 12(racial bonus +1 from 11)
Int 8
Cha 12(racial bonus +2 from 10)
Speed 30
Fey Ancestry
Darkvison
Common, Elven and Goblin
Items: Mess Kit, Tinderbox and Trinket (An iron holy symbol devoted to an unknown god) The holy symbol is a cross representing the deity Jesus who is not mentioned in the forgotten realms or any D&D realm. He doesn't know the name of this deity or anything about his life or even the details about this death. However he was told this was the greatest deity that ever lived and gave his life on the cross so that we can all have eternal life. He wears this symbol openly and when asked he says this is the greatest deity that ever lived but he doesn't know his name or much about him.
silver coins: 1d6 ⇒ 4
Skills: Nature, Survival, Stealth (his race gave him 2). Not only does he know how to cook, but he also needs to know about which plants and foods are edible, as well as how to sneak up on animals, big game and small game, even game as small as insects.
He lost his physical and emotional connection/attraction to others. He will help anyone but he refuses to make real friends. He will solve diplomatic solutions but if a friend asks him to come over to help him with a simple task the answer is no. Death of friend, loved one or stranger does not bother him. The girl(s) he had a crush on, no more, he wonders why he had a crush on her/them in the first place. He will cry over and have an emotional connection to a pet. He can sometimes think he is better than everyone else.
Personality Trait: I am intolerant of and condemn the worship of other gods. He does not actually condemn them all, just ones that don't have life, light, knowledge or nature domain. He believes deities of these domains are or where angels of his greatest deity and that his deity represents all 4 of these domains.
Classes: He wants to be a sorcerer and control it via the draconic sorcerer, he believes his arcane magic would be a gift from his deity, also he needs spells to help survive in the wild, including ones to help catch and trap animals and insects.
About him: See the above stuff. He is a dark haired, white skinned half-elf, tall and skinny.


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I would love to play a bunny


Dotting for interest.

Quick first thoughts. Older Half-elf kid that would ultimately end up as a bard (glamour or lore) or a rogue (arcane trickster).

Notes (for my benefit later as I build the submission):

S: 8
D: 13 + 1 = 14
C: 10
I: 11 + 1 = 12
W: 10
CH: 12 + 2 = 14

1. 13
2. Half-Elf
3. Persuasion
4. Delicate silver cameo with pictures of twin children opposite one another; Bag of Ball Bearings, Tinderbox
5. TBD
6. Lost his sense of time for something more esoteric. If DM will allow, lost his twin sister.
7. Bard (glamour or lore) or a Rogue (arcane trickster)


Talomyr wrote:
If DM will allow, lost his twin sister.

DM allows, that would be pretty messed up and absolutely fit the vibe of this whole adventure.

Something I forgot to mention: This campaign will bring us to roughly Level 8 by the time it ends. That said, if we're all best friends by then and want to keep going, I could rustle us up some higher level fun at that point, if the group was feeling it.

Submissions so far (with tentative classes), for people just arriving to the thread:
Willow: Wild magic sorcerer (or archfey warlock)
Kubub: Bard
Karley: wild magic sorcerer
Jazz: draconic sorcerer
Talomyr's WIP character: bard(glam or lore) or arcane trickster rogue


Oh whoops, didn't realize your friend was doing wild mage as well. I can change to something else (druid or rogue likely).


Usually, in order to be a cook, you should have proficiency in cooking utensils. There are no Profession skills in this edition.


Yes I meant to ask earlier if we could choose a Tool Proficiency as our 1 skill. It sort of makes sense to me, a child could be skilled with a paintbrush or chess set for example.


I can take proficiency in cook's utensils, but I need a way to get that proficiency. No race can give me that ability. He also isn't going for professional chef, but he is going for the idea to cook anything so he can survive in the wild. We are out in the wilderness and we get attacked by goblins. His job is to boil and burn the meat of those goblins, so we have food for a couple of days. Or He catches small game, lizards, frogs, insects, snakes animals that won't run so we have food. Or Hunt deer or something if he needs large game. If I can get proficiency in cooks tools I will, it would give me a bonus to make sure everything is cooked properly.


DoubleGold wrote:
I can take proficiency in cook's utensils, but I need a way to get that proficiency. No race can give me that ability. He also isn't going for professional chef, but he is going for the idea to cook anything so he can survive in the wild. We are out in the wilderness and we get attacked by goblins. His job is to boil and burn the meat of those goblins, so we have food for a couple of days. Or He catches small game, lizards, frogs, insects, snakes animals that won't run so we have food. Or Hunt deer or something if he needs large game. If I can get proficiency in cooks tools I will, it would give me a bonus to make sure everything is cooked properly.

I would guess that Survival would be appropriate as you describe it above. Later, when I assume you'd get a background as you become an honest to goodness 1st level character, you could pick up the tool proficiency then.


There is also a cooking feat in Tasha's Cauldron of Everything;

Chef Feat wrote:

Time and effort spent mastering the culinary arts has paid off. You gain the following benefits:

Increase your Constitution or Wisdom score by 1, to a maximum of 20.
You gain proficiency with cook’s utensils if you don’t already have it.

As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus.

At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.

With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.

Although I'm not sure about the morality of eating other sentient beings, even if they are goblins.


mishima wrote:
Oh whoops, didn't realize your friend was doing wild mage as well. I can change to something else (druid or rogue likely).

No worries, she's not set on it. =)


mishima wrote:
Yes I meant to ask earlier if we could choose a Tool Proficiency as our 1 skill. It sort of makes sense to me, a child could be skilled with a paintbrush or chess set for example.

I'd be fine with that!


Talomyr checking in with his submision, Vashrin Naevirion.

S: 8
D: 13 + 1 = 14
C: 10
I: 11 + 1 = 12
W: 10
CH: 12 + 2 = 14

1. 13

2. Half-Elf

3. Persuasion

4. Delicate silver cameo with pictures of twin children opposite one another; Bag of Ball Bearings, Tinderbox

5. Stories...it was always the stories that grabbed the attention of the Naevirion twins. Growing up, Vashrin and his sister Celeste spent the majority of their time in the inn their mother worked in. They spent the nights of their earlier childhood years listening to boastful stories of traveling adventurers and fanciful tales told by the bards who would frequent the Grand Griffon Inn. Once they were old enough to do so, the pair would often sneak out of the inn and get in all manner of trouble, trying to live out the stories they had heard so often in the inn.
Personality Trait: There’s nothing I like more than a good mystery/story, as such I ask a lot of questions to get to those stories.

6. Vashrin will lose his twin sister, Celeste.

7. Bard (glamour or lore)


mishima wrote:
Oh whoops, didn't realize your friend was doing wild mage as well. I can change to something else (druid or rogue likely).

I'm not married to it. If you would like to play that, I am happy with archfey warlock - I am one of those folks that's happy to kind of fill in the gaps where we need them. :)


Starting Silver Coins: 1d6 ⇒ 6


Pathfinder Lost Omens Subscriber

Petro Baggswap:
Here's the basics. Need to think about the background a bit... Basically best athlete in the village but has a bit of a temper. Always the biggest strongest, most athletic of the kids, but somebody took his favorite stickball bat that his grandfather made for him and he's not really happy about it. He just laid it aside for a moment while he played one of the games.

Orc of Exandria
Elder Child (14)

STR - 15
DEX - 12
CON - 12
INT - 8
WIS - 10
CHA - 10

INIT +1
HP 7
AC 11
Saves +1, +1, 0

Skills Athletics +2, Survival +0, Perception +0

Possessions:
Fishing Tackle, Bedroll, Kids Backpack, Waterskin, (2) Hotdogs (Smushed a bit)
SP - 4


I will post my info as a whole post so that it's easier to see. Still learning the ways of PBP. :) I need to get saving throws, init, all that still, but it has to wait until I get home (work computer has a decent amount of stuff blocked >.>)

Willow Breakbough is a 10 year old, cheerful little tiefling. Her skin is pink (more of a soft, mauvey pink); her hair is black, curly (loose curls), and long; and she has little black horns growing high on her forehead. Her horns are short and pointing straight up into the air. She carries on her a bell, a piece of chalk, and a thimble (that helps you daydream when worn). She has an innate ability for magic, but not a ton of control over it. She wants to grow up to learn to control her magical ability and use it to make people happy.

Willow is a fiercely loyal friend who would do anything to make her friends and family smile. She would willingly put herself in danger to keep her friends out of trouble. She lives with just her father, who is also a tiefling, and her mother has not been in the picture for quite some time (father won't talk about it, but Willow isn't really bothered by all of it - she's never known anything else).

Stats

Str: 8
Dex: 10
Con: 11
Int: 11
Wis: 9
Cha: 14

HP: 4
Size: Small
Feats: Lucky
Proficiency: Persuasion
Personality Trait: My friends know they can rely on me, no matter what.
Inventory: 1 bell, 1 piece of chalk, a thimble that helps you daydream when you wear it, a peanut butter sandwich, and a waterskin.
Copper: 1d6 ⇒ 4
Lost Item: Will lose ability to smile.
Class Goals: Archfey Warlock


Okay, I misread the inventory, I thought a snack of our choice and a waterskin was suggested as part of the two items.
So we get a waterskin, a snack of our choice, and 2 items. In that case his snack is a peanut butter sandwich.







Older Fairy Kid - 15y/o
S-8
D-10
C-10
I-11
W-14
C-14

HP - 6

SKILL-Intimidation

STUFF-50' rope, a bell, waterskin, candied flower petals, an extremely ornate brooch of dwarven design, 5sp

DETAILS: Kendryl is a very very handsome young man, with beautiful wings just like an angel. He liked being a little different, and he loved that everyone admired his wings. He frequently used Druidcraft and spent hours to paint them like hawk's and eagle's wings for his family gatherings. His magic means a lot to him ...

LOST: His SIZE. Kendyl has lost 'being small' - this is NOT a metaphor for growing up, actually, it will, in fact, work the opposite. Kendryl was showing off, Kendryl was pushing his body and his magic and his power to the limits. It worked. He cast Enlarge. It didn't end though. It hasn't ended. He is different, he is special, he is powerful ... and he is also homeless. He cannot do fairy things, he is too big. He is the size of his friends, and that's pretty cool, but it was only supposed to be cool for an hour or so. He also desparately wants to be understood: the 'big ones' think he is simply not small, they have a hard time seeing that he is actually not fey.

GROWN UP: I could happily share a bunch of young "boy stuff" related to these growing up metaphors, but let's not ;) that said, this is a species that can racially cast ENLARGE & REDUCE. No one wants to 'grow up' more than Kendryl. He wants to master his personal magic [become 5th level], but he may also want to make a pact with an ArchFey (or be a Sorcerer because Willow already picked Warlock); he wants to have the 'power' to be normal again.


I missed the snack detail. Karley will have a bowl of vanilla pudding she prepared all by herself. ;D


Nuruk Faerjhan is a thirteen year old Ravenite Dragonblood whose family had escaped the enslaving by the Draconblood many years ago. Big, strong, but prone to stumbling about, Nuruk is teased over his lack of grace but is admired for his toughness, strength, and kind nature he has. To pick a fight with a friend of his is to pick a fight with Nuruk. With beautiful scales of gold upon his flesh, he is most known for his almost angelic voice. Able to hit undulations and tones that only those blessed by draconic birth can reach, he can commonly be heard singing amidst the children or when wandering around. If one has a need to find Nuruk, just follow the singing.

Silver Pieces: 1d6 ⇒ 5 Trinket: 1d100 ⇒ 24

Stats

STR: 14
DEX: 8
CON: 12
INT: 10
WIS: 10
CHA: 13

Hit Points: 6
Size: Medium
Skill: Performance
Personality: I change my mind or my mood as quickly as I change note in a song.
Stuff: Fishing Tackle, Sack, Waterskin, Pouch, Chalk x 4, A Multicolored Stone Disk, A BIG bag of smoked & seasoned jerky, 2sp, 5cp
Lost: The ability to sing any note of any kind.
Class Goal: A paladin, specifically of the "Oath of Glory"


About a day and a half until recruitment closes!

Got some pretty fun characters here, but if anyone was still planning to sneak a submission in, tomorrow's the deadline! I'll post who makes the cut by Monday morning at the latest, and we'll be ready to go =)


Sammy, Variant Human young kid.

Sammy looks thin, pale and always tired. His parents are poor to the bone, and he will probably inherit that condition. His black hair is miraculously free of lice, but still dirty as hell. Not having any siblings, he's had to rely on pure imagination through his short life.

Sammy is not easily afraid, though, and takes it seriously when it comes to help his friends or when he faces a situation he believes is unfair.

Silver Pieces: 1d6 ⇒ 2

Stats (+1 Dex, +1 Con)

STR: 8
DEX: 13
CON: 12
INT: 9
WIS: 10
CHA: 10

Hit Points: 4
Size: Small
Skill: Stealth, Perception (v. Human)
Personality: I can't stand bullies; the stronger should protect the weaker.
Stuff: Some marbles, a crutch, some fried corn, a waterskin, 2 cooper pieces,
a card (Ace of Spades)
Lost: The ability to talk.
Class Goal: Soulknife Rogue


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Okay folks! Recruitment is closed! It was tough choosing, because you guys all made interesting characters. But the party looks like it's going to be:

Willow Breakbough, a tiefling who is still bouncing between a few ideas for her class
Kubub, a half orc who would like to go bard but 'will see what happens'
Karley Runblemuffin, a halfling sorcerer
Vashrin Naevirion, a half elf who is leaning heavily bard as well
Nuruk Faerjhan, a dragonborn paladin
and Sammy, a human rogue sneaking in on the last day!

Apologies if you weren't chosen, it was nothing personal! If spots open up I will message you and see if you still want to join. Those who were, feel free to jump into the discussion thread and say hello! I'll be posting some stuff shortly.


:(

Will have to cut my 5E teeth another day.
Congrats kids! Good luck growing up ;)

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