Willow Breakbough |
Nuruk, after finishing his training, may or may not be the lynchpin for those who are still in Faerun, at the very least. He would share his and his master's research into the carnival and likely be the one to have helped pin-point where it'd be when it returns.
Nuruk might end up being the most well-adjusted out of all of us.
Vashrin Naevirion |
Okay, Adult Vashrin is mechanically complete. I hope to post his 8 year story tomorrow.
Willow Breakbough |
Unless I missed anything, Adult Willow is also mechanically complete.
Working on a detailed appearance description and 8 year story to be posted by Saturday night at the latest.
Nuruk Faerjhan |
Nuruk might end up being the most well-adjusted out of all of us.
Do not mistake his kindness and gentleness. He feels very strongly about the Carnival. The fey and workers who are good or misguided can be corrected or moved aside. Child thieves and breakers of dreams will be corrected...more than likely.
I know the whole thing can be socially taken care of but I don't know if Nuruk will want to.
Vashrin Naevirion |
I know the whole thing can be socially taken care of but I don't know if Nuruk will want to.
Agreed. There's at least one being there that Vash wants to stab in the face about 37 times...
Willow Breakbough |
Willow Breakbough wrote:Nuruk might end up being the most well-adjusted out of all of us.Do not mistake his kindness and gentleness. He feels very strongly about the Carnival. The fey and workers who are good or misguided can be corrected or moved aside. Child thieves and breakers of dreams will be corrected...more than likely.
I know the whole thing can be socially taken care of but I don't know if Nuruk will want to.
Oh yeah, don't worry, I was trying and failing to make a joke about how not well-adjusted the characters all are and how low the bar is :P
Willow Breakbough |
Your joke was fine, I was working on meeting everyone's edge if we're going to be starting up a proper garage band and all that.
this is the darkest timeline. everybody needs a felt mustache until those who can grow mustaches get them grown. Click for relevant gif
Khalil Quietcrow |
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@Khalil - So you're going to be another member of the Defenders that disappeared? Did you join us on our misadventure into the carnival or did your parents pay for it and something "went wrong"?
So I slept on this question last night and after so thought I've changed things just a bit.
* Khalil was not a Defender, but he really wanted to be one. However, being just a little younger, shy, sensitive, quiet and often smelling of the tanning and taxidermy compounds used by his father, he was always rebuffed. Sometimes harshly as kids so often do.
* Add to this the fact his father became a disreputable drunk and gambler following the death of Khalil's mother, older brother, and sister when a fever swept through the area. Young Khalil was doomed to never be part of the group.
* Still he always watched (spied was often the word used) from a distance and knew about Juniper. Because of his love, compassion, and interest in animals he even snuck in to where she was hidden one night to see the owlbear cub for himself.
* It was that love of animals that his father really disliked. Where Khalil would rather try to heal and save or leave be, his father saw hides and coin and the pleasure of the kill. His son's seeming squeamishness was the cause of more than a few beatings.
* It was after one such episode that Khalil actually saw everyone leave for the carnival. He also saw his father stagger into the fae festival. Not out of concern for the village children or the owlbear cub, for the opportunity to win prizes and fairy gold.
* So it was Khalil ended up at the carnival in search of the Defenders. While the boy searched for the Defenders and Juniper, his old man immediately sat down to the first dice game he found.
* By the end of the day the man had lost his only remaining son in an ill fated bet on one last throw of the dice. Certainly he was drunk, but it was no excuse. The moment the dice finished rolling Khalil's memories disappeared and he found himself completely lost and alone in the carnival.
* The other Defenders likely saw him trying to follow all of you around, but he never got close enough to really participate. By the time you all left, Khalil was nowhere to be seen as his new mentor had taken 'possession' of his newly won human child.
I'm working on the intervening years now.
Khalil Quietcrow |
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Here are a few rough bullets for how Khalil spent the intervening years. I've spoilered it just so it isn't a second wall of text.
GM: If there are other NPC's who would fit the campaign better and that I should use instead of any I mentioned, feel free to let me know. Otherwise I'll just keep making stuff up on the fly. :)
* Khalil was taken from the carnival by a dour old half elf farmer who went by the name Gorm One Eye for obvious reasons. Gorm's farm in the Feywild was struggling and he made a pact with the Pumpkin King. In exchange for the fey lord's blessing upon his land for the next eight years, Gorm would offer up Khalil. The Pumpkin King agreed. Khalil was unaware of the farmer's intentions or the bargain made.
* Aside from planning to hand over Khalil's body and soul to the fey harvest lord, Gorm was a reasonably decent provider and mentor. Beatings were few, food was plentiful (thanks to the fey blessing), and the half elf taught the growing lad much about the land, farming, the business of farming, and the basics of fey edicate. In return, Khalil worked, tending fields and stock. His knack with animals was a boon. He was often able to see a wound healed or disease cleared. With less attrition of his herds and stock Gorm was able to sell more wool, more milk and butter and eggs, and all the other goods Khalil helped produce. But throughout all this time, the boy growing into a young man is haunted by bad dreams. Dreams of other children. Dreams of dark curses and important things lost. Dreams of the carnival, dice rolling, dandelions blowing in the wind, Mr. Witchlight glowering under a silvery beam of a full moon. Khalil has no idea where the dreams come from or what they mean. All are forgotten for the most part except for eerie feelings of dread, sorrow, and loneliness.
* Khalil's fate truly changed when he was out walking in the deeper forest one day. Gorm was away delivering to the carnival and having completed the days chores early, Khalil had much of the day free.
* He comes across a Kitsune caught in a leg trap. The forlorn fey creature is nearly starved and severely dehydrated. Khalil hurries to her rescue. While freeing the multi tailed fox, Khalil cuts himself on the sharp teeth of the trap. This spilling of his own blood creates a bond between the two.
* The grateful Kitsune who calls herself Verity Lightdancer begins to teach Khalil the ways of the fey and many other things as she recovers back at the farm. Although not pleased with another mouth to feed, Verity being part of Lady Summer's court can easily pull rank on the simple farmer. Verity gives him his name "Quietcrow" because of his softspoken manner, dark ravenblack hair, slightly pointed nose, and somewhat gangly limbed look.
* Verity introduces Khalil to others within the nearer regions of the Feywild. And again his quiet competence and natural gifts for nature do him good. He helps a dryad rid her tree of a blight. He works for days clearing a spring of filth and waste dumped there by a mortal army passing through on some hopeless quest of conquest. He helps reseed a meadow with wildflowers for a local Giant Bee colony after a fire devastated the area. These acts were met with gifts in kind. Including the secrets for making mead and special honey candies that eventually become a new staple at the carnival.
* Finally it is Verity who intervenes for Khalil when the Pumpkin King comes calling ten years later to collect what is owed. Long hours and days are spent in fey courts as the kitsune argues for Khalil freedom and against Gorm's unfair bargaining of another's soul. Eventually the matter is brought before the Summer Court and all of Khalil's kind acts result in a fateful decision against Gorm. The Pumpkin King acquires the half elf and the farm is granted to Khalil. But the human's talents wasted as a simple farmer, the court orders him to learn more of nature and the mysteries of the world and caring for the land. With the boon of the farm, he is bound to the court. Although not a direct servant of the Summer Queen, a debt is still owed and he is bound to the court in ways he may not understand, for who can truly understand fey politics. In addition, he still owes the Pumpkin King a boon. For although his soul is free of the Pumpkin King's whim, he still lived upon the produce and gifts of the fey lords blessing for ten years. Thus another boon is owed to be delivered at the fey lord's request.
* So now Khalil studies the stars with Verity, works the farm and sells his goods monthly to the carnival. Boons are owed to powerful fey and Gorm, although a subject of the Pumpkin King, holds Khalil responsible for the loss of his farm and way of life. Revenge burns within the old halfelf's blood.
* Khalil continues to be haunted by dreams of children playing, of dark events taking place. He gazes at the stars and beyond the usual constellations of Archer, Chalice, Dragon, Pegasus, King and Queen, he sees others. A valiant dragon knight, the flowing willow, the broken twins, the forgotten one, the silent gambler, the rambling owlbear. He still does not understand these dreams or nightmares and they always fade before he can truly remember much of them. He continues to study the stars, using them to make stories within his own mind even as he slowly begins to comprehend the power in each of those tiny lights in the sky can bring.
Willow Breakbough |
I posted my years. Karley and I are tentatively planning on writing a short vignette about a shared moment/shared moments together, but I think Willow's pretty solid!
Willow Breakbough |
We're already in the midst of writing/discussing our vignette, so it should come soon -- it's purely flavor, so we can always pop it in at some point for fun instead of making you all wait! Unless Karley had more of her own :) I don't wanna speak for anyone other than me haha
Karley Rumblemuffin |
Right, just that collaborative writeup. As Willow mentioned, the game can definitely move ahead and we can plop it back in out of time.
I had just planned those 3 since they were my 3 favorite settings of the 90s, when I was going through puberty. ;P When you mentioned all settings were on the table it sort of exploded my brain. It was hard doing Spelljammer in a single post, Ill probably return to that again.
But it will be something I can do when I feel like writing on days when it would otherwise just be an attack roll post.
My mechanics are all fully updated in my profile as well, if you needed to review.
Also in my tag I put a thing for Inspiration, not sure if you are using that rule or not.
Willow Breakbough |
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Our vignette is posted and my body is ready
Willow Breakbough |
yes, amazing - I'm so excited to play with all of you. You all are inspiring me to really practice my creative writing skills!
Vashrin Naevirion |
Sounds great. I wouldn't be able to meaningfully respond until then anyway. (Face to face game tonight)
Willow Breakbough |
Yeah, sorry, I was about to post yesterday evening but my eyelids were so heavy.
Someone tell someone to stop putting me these long weekend shifts, please.
Life happens--no worries. I hope they let up on you at some point! Not just for this, but also because long weekends SUCK.
Willow Breakbough |
So regarding dice rolls and stuff - are there general rules/guidelines for when we should pre-emptively roll something just in case to kinda keep things moving? Is it up to the DM?
I didn't see much about it in any of the user guides on the forums here, so I'm just kind of winging it (or I missed it and need to get my life together).
Vashrin Naevirion |
Typically that sort of thing is up to the DM, but it's not terribly uncommon for folks in a PbP to make a die roll with a caveat of "in case this is needed" for sake of not slowing down what is already a relatively slow game format.
Or at least that's what I do from time to time...
DM Fern |
You can absolutely do it like you did, and if you don't think to and I'd like you to roll something, I'll ask for it =) It's all groovy with me.
I will be crazy busy this afternoon/evening, but it looks like you all will be carrying the plot on your own a little bit so have at it and have fun =D I'll check before bed in case I'm needed.
Willow Breakbough |
Darn, now is my "before bed".
Your work schedule sounds like a nightmare.
Karley Rumblemuffin |
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I enjoyed Sammy bringing the Tarokka deck in. I wanted to look up my Sammy card and work its mystical meaning into later post. I figured someone else might as well. (from Curse of Strahd:)
Nuruk: Two of Swords
---Paladin, Just and noble warriors; those who live by a code of honor and integrity
Karley: Six of Glyphs
---Anarchist(:P), a fundamental change brought on by one whose beliefs are being put to the test
Willow: Seven of Stars
---Illusionist, Lies and deceit, grand conspiracies, secret societies, the presence of a dupe or a saboteur
Vashrin: Five of Swords
---Myrmidon, Great heroes; a sudden reversal of fate; the triumph of the underdog over a mighty enemy
Celeste: The Broken One
---High Card, Defeat, failure, and despair; the loss of something or someone important, without which one feels incomplete
Khalil: Five of Glyphs
---Druid, The ambivalence and cruelty of nature and those who feel drawn to it; inner turmoil
Pics can be googled and are definitely good for inspiration as well.
Finally, the suits (glyphs, swords, stars, etc) also have meanings:
Willow Breakbough |
Ooooh, neat. Love that Fantasy Tarot is a thing!
Vashrin Naevirion |
Always a neat concept as far as I'm concerned. Played a Harrower in Pathfinder, a Tarot Mage in Rolemaster a long, long time ago, and tried using a similar concept in Mage: the Awakening.
I look forward to seeing what else Sammy is going to do with it going forward.
Karley Rumblemuffin |
There were some neat character generation rules using the Tarokka deck that Jeruru and I encountered in a short, awkward game a while ago. It was a Ravenloft AL module.
Basically as designed it was a session 0 with GM as the fortune teller, and PCs were supposed to draw 6 of the Tarokka cards each. Then you picked race, class, homeland, etc by explaining your interpretations of the cards to the table. Sounded fun for a RL table.
Willow Breakbough |
I've been thinking about running a Curse of Strahd game for our D&D club where I work, but I've been putting it off because it requires a little more time than I have right now to DM (I'm starting our esports league...), and I remember reading about the Tarokka there. I'm into tarot IRL, so I love all of it
Willow Breakbough |
"Himbo" is perfect... I love him hahaha
Willow Breakbough |
Ah, sorry, I did substract 8 sp from the character sheet; I just didn't include it in the rp post.
We can just say Sammy gave Willow the money and she ran back or something :P
DM Fern |
Just a note, Khalil kinda teleported there because the grove is half the carnival away and there's going to be a few things you encounter along the way, folks are still in the hub of the carnival. No one seems overly interested in the button collecting monkey man so I shall move things along a bit, but Khalil's post will happen a little later, chronologically.
Sorry for my slower posts, buying a house has destroyed my free time this week.
Willow Breakbough |
Is it wrong to wish something like "suddenly everyone has explosive diarrhea except Karley"?
Asking for a friend.
your friend is fixing to catch these hands >.> :P
Willow Breakbough |
I am pretty sick (fever and chills), so I will likely be slow posting the next couple of days. I apologize in advance.
...or I'll post a lot out of boredom. Probably the former, though.
Sammy Boy |
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"suddenly everyone has explosive diarrhea except Karley"
I am pretty sick
Oh, well...
Get well soon, Willow.
Stop wishing these things, Karley.