Wild Beyond the Witchlight (Inactive)

Game Master Evriani

Dramatis Personae


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Indeed, one new set of curriculum thrown my way a few days before kids returned. It's a pretty radical, stylistic change from before. Of course that could've been a nightmare and yes its eating a lot prep time but it's totally worth it, superior to the old in every way. All classes off to a fantastic start really. :) I believe after tomorrow I'll be able to just use my normal prep hour to do stuff instead of knocking things around in the evening at home like a goofnugget...so I couldn't really ask for more.

Side note, vodka cranberry is a great thing.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Oh, of course - that's when they love to do it. We're getting trained on a new grammar curriculum like two days before we see kids.

I have *no* training at all for my new honors curriculum :)

enjoy that vodka cranberry. you deserve it, lol


Ooof, good luck. Another school about 20 minutes from ours in a different district had a principal that forced teachers to take down their gay pride flags, so it could be worse I suppose.


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

They can pry mine out of my cold, dead hands <3


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Sammy Boy wrote:
Sam suddenly wonders what to do if the beesuits give him honey. Would eating it be considered something similar to cannibalism?

Unless Sammy is also secretly made of bees...

...still no, though :P Honey isn't a bee body part or anything.


Quote:
Advantage Tides

Not even the infinite possibilities of other parallel universes could help Karley's dance moves. They all sucked. ;_;


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Sammy.


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CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

From a diabetic point of view, this must be the closest thing to suicide.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I can't get the episode of Hannibal featuring the lady who made apiaries out of human bodies out of my head right now, even though I think it's probably not going to get that dark.

Maybe don't google that if you're not a body horror person, rofl.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Ahhh, I was hoping Khalil would take a shine to this bee thing with his background and all. :P Glad to see it happening.


This is a copypasta so I apologize if you've already read this somewhere else. I've started my new job today, which means my posting will now likely be once or twice an evening rather than the more frequenting posting it has been. Just a heads up!


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31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

I am truly bee-dazzled with what to do here at the moment. Eh? Ehhhhh?

-leaves-


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Its probably best we come up with a deceptive way for them all to be arrested, then steal the honeypotz when no one's looking. You know......a sting operation.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Not to be a BUZZkill, but I have a really hard time with vomit and vomit-related stuff in descriptions - gently asking we avoid in the future. Not mad or anything like that at all. You couldn't have known.


Wait, so The Tale and Folwin/Lyrei aren't connected somehow? I feel like I'm maybe missing something...


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

The Russian fairytale is not. We'll see what Fern says with her next post.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I had a whole thing written that was going to be my made-up next part of the story, lol. Womp.


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Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Feel free to tell it. Left it open for other versions of the story.


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Haha, good thing I saved it


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Apparently I can't roll anything other than 5s.


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I hate it when I post before bed and then notice a typo in the morning.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Sammy Boy wrote:

Sammy claps at Willow's words and smiles happily, thumbs up. When she comes down, he taps her in the back. See. Easy. Feel. Good. Now.

And for having triumphed over her scenic fear, I propose Inspiration is granted to Willow (in case she doesn't already have it).

Credit where credit's due: You set it up really well! <3 I loved it.


Hrm, this 'bog' is giving me Artax vibes...


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Vashrin Naevirion wrote:

"The hill is alive?" Vash asks incredulously.

Shaking his head, he heads off after the others.

with the sound of muuuuuuuuuuuuuuuuuusic!


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Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Ugh...

Stepped right into that one, didn't I?


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I honestly thought you did it on purpose which makes all of this so much better.


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"lingering steps from hidden get somewhere below"

That's what I get for posting from my phone when I should be asleep, lol. I think I meant to say "lumbering steps from hidden feet somewhere below". Thanks, autocorrect ;P


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

rofl, Karley xD

poor willow is just a teenager all flustered around her crush


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...and of course the 'best friend' sees it instantly with the nat 20, and must jibe. :D


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

what are best friends for!? <3


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Hrm, is this a wordplay encounter? Keys jingle jangle when they twist in key holes (digging deep cellars) which are found in hillocks...


Sorry I have been neglecting you all, life has been really busy and I have a bad habit of checking my games in order, which is alphabetical....so this one doesn't always get the love and care it deserves =D

Lemme get ta posting.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

No worries on my end. Being on vacation at the moment has me not paying as close attention to my games (both as a player and a DM) as I normally would.

Real life comes first. :)


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Its true renaming campaign "A1 Wild Beyond the Witchlight" doesn't sound right for some reason.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Karley Rumblemuffin wrote:
Ok bear with me, maybe this is a stretch. It's a DM call, but I was thinking the copy would look like however you look when you use the ability? Disguise Self can then (beforehand) make you have whatever ridiculous solid gold armor and jewelry you want. A necklace made of 36 perfect diamonds, the Lost Helmet of Prince Spaceballs III etc. Plus the copy would be around for the fight giving you melee attack roll advantage on every swing, and the ability to break range rules with your spells.

Tossing this into discussion so it doesn't clog gameplay.

Mechanically speaking, I don't see why it wouldn't work, given that disguise self isn't a concentration spell.

However, it does take a spell slot to do a thing that could just as easily be accomplished by simply sending the duplicate in as-is.


True, I guess my thought on that score was since they are thieves they love phat lewt? Maybe they could still be lured out with the illusion of a girl without anything interesting to steal, sure. No worries if its a dumb plan, just bouncing an idea. Invoke Dupe is an awesome ability.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

If it's the same group Elmer told us about + the ones who passed us by, I don't think we really need to do much to grab their attention other than exist, lol.


Lewtless, sure it might draw one out with mild interest. Lewt-loaded, it might cause infighting for who gets first dibs on the thing worth 20,000 platinum. And they'd be so focused on the carrot shaped treasure that Sammy's dagger about to sneak attack some bunny-booty would go unnoticed...or so distracted by the fresh cabbages you're double-fisting to grant Karley advantage on her stealth check for surprise. ;P

I mean whatever is clever, I just thought it was a cool combo that could spotlight some of your unused stuff. Let's just move on.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

My only issue is that it doesn't jive with the "Go in and see what's up, cautiously, and prepared for a potential fight" approach we're taking. No need to antagonize them if we don't have to.

Moving on is good. I appreciate you thinking about interesting ways to use the ability.


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Its kind of a lost opportunity that Vash's favored instrument isn't tambourine. And also that the passing of time in the fey-realm prevents true mornings. Jingle jangle is a great adjective. "Roberto, can you pass me my jingle jangle pants?"


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Karley Rumblemuffin wrote:
Karley could never puzzle it out how Willow was able to squat so swiftly, snatching at her tiny arm 2 feet off the ground and tossing yet another debbie-downer bomb directly into the halfling's mischief. Coming from a trickery cleric, it seemed unfair. As for the squatting, in the end she supposed it was the tiefling blood that had gifted her such powerful thighs able to drop at a moment's notice...squats like that would win the Blood War one day. Regardless, the oil stayed stowed...for now.

It's all that aerialist work. ;) Strong legs, hanging from a big metal hoop, etc. :P

Some thoughts on the trickery cleric thing: The trickery domain doesn't necessarily equal mischief and chaos, especially with The Dreamwalker as a patron.

Subtlety, stealth, deception, and revenge are bigger motivators for Willow and just as acceptable as a trickery domain cleric. Willow isn't interested in chaos for the sake of chaos; there needs to be a practical reason to cause it (like revenge or a distraction, that sort of thing).

That's not to say she isn't impulsive and doesn't act on her impulses (she is a teenage girl, after all), like when she went running when we were at The Watcher and stuff, putting herself in danger, etc.

There's also the idea that Willow doesn't really know a ton about her patron deity. She's learning about The Dreamwalker/Zybilna/etc. as we all do.

Submitted early. Hope that helps clarify Willow's philosophy on shenanigans and the like. Willow is a pretty serious person who will hopefully loosen up as time goes on. Character development.


Ah, ok I never really knew where Dreamwalker came from lore-wise. Are you saying Dreamwalker = Zybilna?


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Yep, that was established when we still had Kettlesteam with us. I believe Nuruk learned it in the Hall of Mirrors.


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Oh right, lol. Tasha. The plot of the game I'm playing in right now. Got it. XD

See, my memory still functions perfectly after so many years of abuse.


New roll20 map, with the tunnels you find once you hop down.


As you guys descend let me know if you're stealthing or going in with light.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

I would assume that the torch is still down there, but I don't have any strong opinions around snuffing it out or not at this point.

I believe Vash and Willow are the only party members with darkvision, (unless Nuruk is a One D&D playtest version of the dragonborn - personally I think the dragonborn should have always had darkvision) so I would assume we'd want to take the light source with us.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

It's weird that a dragonborn wouldn't. Nuruk totes has darkvision.

But yeah, light would be good. I have a feeling that wasn't the last bad guy and all.


Karley is carrying a lit torch in addition to the one dropped. No strong opinion on stealth or not. Without Skulker feat, can't hide in dim light so would have to stay 40ft from a torch. As lightfoot I could hide behind a big person, but that doesn't help others.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Yea, I'm more worried about helping the voice yelling for someone to stop - stealth not necessary.

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