Wild Beyond the Witchlight (Inactive)

Game Master Evriani

Dramatis Personae


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Well hrm, assuming the Dog Cloud worked as before Karley will be able to follow but arrive a turn behind everyone...now I get to reread the new spelljammer astral plane rules.


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

Stealth is not for paladins being asked to help others, even as cautious as he is. His comrades can be more cautious, for sure, but he has a greataxe and is ready to use it.


Hmm, I'd like to use the air elemental's Whirlwind attack. But since its medium, would I need something like an acrobatics check to get into its space?

Whirlwind:
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.


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CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

I'm on a holiday trip to Vienna until Sunday and thus my posting will suffer. Sorry all.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Ooh, nice. I used to live in Northern Italy, and my family and I visited Vienna a lot. :) It's really lovely.


I've been busy and it's cut into my posting time, but if I don't get around to it tonight I will for sure tomorrow. I can bot Sammy if he doesn't have time to post before I do. <3


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Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

all of us are going to be so emotionally damaged after this fight


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Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

Certainly, but really most of our characters were messed up emotionally one way or the other long before this fight. ;)


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Oh, absolutely hahaha. We're going to need a group hug.


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I forgot halflings get Halfling Nimbleness (You can move through the space of any creature that is of a size larger than yours). Air elementals get a similar ability...so I guess that could work?


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31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2
Willow Breakbough wrote:
Oh, absolutely hahaha. We're going to need a group hug.

It is why Nuruk is so strong. So he can hug so many friends at once.


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Alright, have we got a link to the map? I'm a bit lost, sorry.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Sammy Boy wrote:
Alright, have we got a link to the map? I'm a bit lost, sorry.

Roll20 link


Granting everyone inspiration at seeing Willow go down. You can spend it for advantage on a roll of your choice at any time.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

saaaaaaaaaaave meeeeeeeeeeeeeee


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Okay, I hate to be that guy, but...

If the spell that's been cast is Darkness, Darkvision is of no utility. In magical darkness, you need Devil's Sight of something similar. Unless we're ruling out this way, of course, which is fine (though it might have useful to know beforehand).


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DM wrote:
Karley you rolled to hit but whirlwind is a save, right? Correct me if I'm missing something, I'm running games in 3 systems right now and my brain fails sometimes.

No worries it was my fault. I misread the number 4 as a different number initially, so thought whirlwind hadn't recharged and rolled slam attack. Then I realized indeed it was the number 4 after all and changed some stuff, leaving the attack roll in place for extra stupidity. ;D


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
Sammy Boy wrote:

Okay, I hate to be that guy, but...

If the spell that's been cast is Darkness, Darkvision is of no utility. In magical darkness, you need Devil's Sight of something similar. Unless we're ruling out this way, of course, which is fine (though it might have useful to know beforehand).

I am assuming that since DM Fern specifically said those without darkvision are blinded, darkvision is applicable.


Yes based on Fern's writing I interpreted the darkness as our torches being magically extinguished, not as a darkness spell? I could be wrong...but thats why I wasted my action relighting my torch.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5
Willow Breakbough wrote:
saaaaaaaaaaave meeeeeeeeeeeeeee

I have healing word so I can get you back on your feet this round.


Sammy Boy wrote:

Okay, I hate to be that guy, but...

If the spell that's been cast is Darkness, Darkvision is of no utility. In magical darkness, you need Devil's Sight of something similar. Unless we're ruling out this way, of course, which is fine (though it might have useful to know beforehand).

All they did was snuff out the light sources you guys had.


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4

Yep. I just remembered the rule and wanted to give a reminder. The GM might have just handwaved it, or maybe forgot about it because GMs are human (mostly). I hope no one gets offended by me just exposing this info; I apologize in advance.

Edit:

Nuruk wrote:
Strength: 1d20 + 3 ⇒ (20) + 3 = 23

Quite fitting, Nuruk :)


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CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4
DM Fern wrote:
All they did was snuff out the light sources you guys had.

You see what happens when you read through 21 posts of combat and wait a pair of hours to post yourself? You mess things up. Now Sammy could have just turned on a light had I processed the info properly, but it seems I'm so dumb...

Now, please, someone let there be light :p


Karley has a lit torch in her hand. From the map, you are right on the edge of her bright light radius and dim light. And of course the faerie fire is casting dim light as well.


NG Human Male Druid 3 | AC: 12(14) | HP: 21/23 | PPerc: 16 | PInsight: 16 | Init: +1 | Inspiration: No

Not too complicate matters further but if it wasn't a Darkness spell, then did whatever it was actually effect the light in Khalil's Starry Form?

Starry Form: As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.


Your form would have continued to glow.


CG Human Rogue 3
Stats:
AC 14 | Init +3 | Speed 30ft | Str-1 Dex+5 Con+2 Int+3 Wis+2 Cha+1 | Perc +6, Insight +4
HP 26/26 | Psi 4/4
DM Fern wrote:
Your form would have continued to glow.

So Sam's attack could have hit, and that would have been a sneak attack. But I'd never ask to retcon this; too much to rewind. It's just good to know for next round (smiles madly while licking his dagger).


Nuruk hits the dude hard but he is still clinging to life, for other people's reference.


Quote:
Am I understanding correctly that Karley is NOT casting fog cloud then?

Yes, sorry for confusion, made a snap change to try to RP friendship with Willow and didn't think things through. Dog cloud and fog cloud are both concentration I assume.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I think it would have been cool!


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Karley wrote:
Karley dons the helmet.

The comedic delivery on this line has me laughing aloud in my empty classroom. With Karley's posts always being so involved, and everyone else cajoling the hill to not kill you all, and this helmet that could be a torture device for all you know...

"Karley dons the helmet."

Amazing. <3


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12
DM Fern wrote:
Karley wrote:
Karley dons the helmet.

The comedic delivery on this line has me laughing aloud in my empty classroom. With Karley's posts always being so involved, and everyone else cajoling the hill to not kill you all, and this helmet that could be a torture device for all you know...

"Karley dons the helmet."

Amazing. <3

cosigned

I'm trying not to laugh while being super serious for my 6th period who is in deep trouble with me right now


Lessons learned from Go, Dog. Go!. Never skimp on fashionable headgear.


Vash, I am down hp, I was just saying if we're resting I can spend HD...healing myself for up to 2d6+2 and saving you a slot.

If you are going to spend it on Nuruk instead I suppose its a moot point...of course Nuruk could also give himself 2d10+4 free.

Its just a resource strategy consideration, if we get in another fight with Nuruk tanking today and he goes down...that bonus action 1d4+3 to get him back up would be much more powerful than healing either of us now. Its your character of course and apologies if I'm being annoying/toe stepping. I get it if for RP Vash would just heal without a second thought. I'll just be quiet now...fine going with the flow. ;D


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

I think we are considering a rest soon...at least I hope so - Willow is super tapped out :P So it might not matter if he uses the resources.

But you do make a good point!


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

I am curious where you are getting this 2d10+4 for free from? Because I have no idea where you are getting it lol.


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Nuruk Faerjhan wrote:
I am curious where you are getting this 2d10+4 for free from? Because I have no idea where you are getting it lol.

From taking a short rest, if that is the intention. Your hit die is a d10, 2 of them since you're level 2, and you add your con mod to each one.


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

Ahhhhhhh, that is fair. Sorry, I was like "was there a spell or ability I missed" because 2d10+4 is scrumptious.

I am also fine with just a short rest. I also totally understand being healed in case of trouble. <3


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

What time of day is it at this point? We went from the Watcher to here, IIRC. We just need to be careful moving forward, since all our healing is totally tapped - unless Nuruk gets his back from a short rest. Willow just has cantrips right now.


Don't forget our 4th healer Khalil still with some slots.

Willow, also you get Channel Divinity back on a short rest, which you could then use with the Harness Divine Power cleric ability to get a 1st level slot back.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Ooh, I've never heard of that. Can you tell me more about the Harness Divine Power? I'm at work and a bunch of stuff is blocked. >_>

Also, I super forgot Khalil can heal. My bad. lol


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Its a relatively new thing from Tasha's, but sort of a mini-Arcane Recovery for clerics. Paladins also get it at 3rd level, but the levels scale slightly differently.

Harness Divine Power wrote:


2nd-level cleric feature

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.


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It is probably only afternoon at this point, you guys did come right from the Slanty Tower and didn't take long finding the hill.

Willow can totally do that thing.


Fem Tiefling Trickery Cleric 3 | 24/24 HP | AC 15 | Initiative: +2 | Spells: 1) 2/4; 2) 1/2 | Channel Divinity: 0/1 | Passive Perception: 12 | Saves: STR: +0 DEX: +2 CON: +2 INT: +0 WIS: +4 CHA: +3 | Conditions: none
Spells:
0: Thamaturgy; Guidance; Sacred Flame; Spare the Dying||1: 4/4; 2: 2/2 || +2 modifier; +4 SpATK; SSDC 12

Sweet. Thank you for the tip, Karley.

Sounds like we can do a short rest and get to gettin' wherever we are going next.

Probably finding the Harengon who are employed by the Hags?


Shall post tomorrow for sure, all of my games are picking up the pace right as I've gotten busy at work. Already stayed up too late tonight. Willow and Nuruk are adorable. <3


31/31 HP | AC: 17 | Intiative: -1 | Passive Perception: 12 | DV 60ft | Saves: WIS, CHA | Lay On Hands 0/10 | Conditions: None
Spell Slots:
1st - 2/2

Indeed. Is hunting down the Harengon's our next goal? I don't think we've noticed any other points of interest we can travel to yet, right?


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

I think you are right, "wabbit hunting" is next up for us.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

All these key choices.. now have thoughts of Joe Hill's Locke & Key series...


Me too! I enjoyed the show.


Half-Elf Male Bard (College of Lore) 3 | HP 21/21 | AC 16 | Init: +4 | Spells: 1st - 4/4; 2nd - 2/2 | Bardic Insp: 3/3 | Passive Percept: 15 | Spellthief Lute: 2/2 | Saves: STR: +0 DEX: +5 CON: +1 INT: +1 WIS: +1 CHA: +5 | Conditions: None
Spells:
Cantrip - Mage Hand, Minor Illusion; 1st - Detect Magic (R), Healing Word, Heroism, Identify (R), Sleep; 2nd - Invisibility
Skills:
Acrobatics +5, Arcana +3, Athletics +2, History +3, Insight +3, Investigation +3, Nature +3, Perception +5, Performance +7, Persuasion +5, Stealth +5

The show is pretty good, even if it does diverge pretty significantly from the original source material (comic book/graphic novel series) from the middle of season two onward.

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