"Agents of Edgewatch" (Campaign) w/ AP Edgelord (Inactive)

Game Master rainzax

Get ready to shine your badge and report for duty—the Agents of Edgewatch Adventure Path begins! In this thrilling new Pathfinder campaign, players assume the role of fresh recruits of the Edgewatch, the newest division of Absalom's city watch.


Houserules > (LINK)
Level DCs = 1/2/3/4/5 @ 15/16/18/19/20
Challenge @ 5 PCs = Trivial/Low/Moderate/Severe/Extreme @ 50/75/100/150/200
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Edgewatch (Maps / Slides) > LINK

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

Agents of Edgewatch

Recruitment open for one month from June 21st to July 21st. Please apply with a fully complete character below.

We will use the Free Archetype variant rule and start the game at 2nd level, and characters must take an "Agents of Edgewatch" Background. Also, each character will roll a randomized three-digit badge number (using 3d10 or 1d1000). And will be referred to in-game by that badge number!

I am looking for players that are amenable to my "PbP Player Expectations" - click my AP alias to check them out. If you are applying here, I will assume you have signed off on them, and are prepared to do your part helping me to adjudicate the game and focus on the storytelling.

We will begin in July after Recruitment closes.


Oooh, I was just doodling up a character last night for just such a occasion, how lucky!

Meet Tanaterra Tibeth, Badge #491, halfling investigator and proponent of justice! She may have once been a Sarenrite, but she's seen too much of the rich and powerful doing as they please without consequence, and has been transferred to Edgewatch for...purposes.

About Me:

I've been playing TTRPGs for a few decades, and am comfortable with various online formats. This would be my first PbP game, my first PF2e game, and my first game with this style of play format. I work 3 12-hour graveyard shifts a week, 7pm-7am Pacific, so my posting times might be wacky, but I can easily commit to a daily (or nightly) posting schedule.


I haven't played it before, haven't read much about it, and I understand the players are to be an extension of the law. I do take it we're supposed to be 'the good' cops?

Badge Number: 3d10 ⇒ (1, 9, 7) = 17

I'll submit Marcellus Horax (Badge Number 197), hulking banker and sometimes lawyer of Abadar, but mostly he's there to (non-lethal)spell strike the bad guys into justice.

I'm still learning 2e but I think I've got a pretty decent grasp on the ruleset and have time to post at least once a day. The other rules look very reasonable as well.

Above posted character is set to level 2 and I did use the rules for starting a higher level character (20 GP and one level 1 item), if that's incorrect, let me know and I'll adjust as necessary.

1 person marked this as a favorite.

Interested in this quirky looking AP. Haven't played 2e but would like to do so.

Question about PbP expectations #9:


Participate in the Bot Tree:

Pledge to Bot the characters immediately preceding and following (and wrapping around) your character's alphabetical name in the event of a 24-hour space elapsing when they have been "up" - As a GM I will not Bot characters, so it is up to the party as a team to support eachother in this regard.

Not an objection or arguement, merely a question: It's an interesting idea, letting other characters, rather than the GM, to bot missing chars. How has this worked out in practice?



dotting as well!

Can you explain the free archetype rule a bit to me?

Edelsmirge wrote:
Can you explain the free archetype rule a bit to me?

Per the page linked:

The only difference between a normal character and a free-archetype character is that the character receives an extra class feat at 2nd level and every even level thereafter that they can use only for archetype feats. Depending on the needs of the group and the theme of the game, you might restrict the free feats to those of a single archetype each character in the group has (for a shared backstory), those of archetypes fitting a certain theme (such as only ones from magical archetypes in a game set in a magic school), or entirely unrestricted if you just want a higher-powered game.

Further info:


Well I've got an idea. On one hand it's very much the old veteran trope. On the other... well...

I was too old for this. Thirty years on the beat and starting to think about what the heck I'd do once my bad knee finally gave out. Probably drink myself to death. I'd been a sergeant once, but I couldn't stand the paperwork. Guy like me needs to be out on the street talking to people, so pounding the beat was more my style. Runewulf saw that and demoted me. Always did like him.

I wasn't as much against religion as he was. I never cared for it myself, but I didn't hold it against people who did. I figured, I'd take care of this world and the next would take care of itself. Worked well for me in the Ascendant Court. They could deal with souls, and I went after the guys nicking the offering plate.

But Runewulf called me in and asked me to go over to the new Edgewatch district as a favor to their captain. They needed people who knew what the hell they were doing, help get them in order and all that. I wasn't good as a sergeant, but I did have a knack for helping rookies get on their feet. So I went. Plus, I figured I'd get to see all the crazy sights of the festival.

Day after I reported for duty, I found a bar to have a little tipple before bed. I don't know what was in that drink, but I was out for a while. I woke up to the kind of pain most people never know. The pain of having your eyes gouged out of your skull. Things went downhill from there. Believe me, you don't want to know what I went through. Being tortured to death kind of sucks.

Eventually it ended, and I found myself floating up into the cosmos. Heading for the Boneyard. I was pissed. I wasn't going to let whoever it was get away with this. I began heading back. It wasn't easy. I had to figure out how to grab hold of the space between stars to get back. I don't even know what that means. But doing so let the energy into me. I'd heard about magic, but I guess it was a part of me now.

When I arrived, I came back to the precinct. Freaked out a bunch of them. But the captain simply dicked my pay for being late and told me to get out on the street.


Officer Rocky Burnham
Half-orc ghost oracle 2 (Advanced Player's Guide, 67)
N, Medium, Ghost, Human, Humanoid, Incorporeal, Orc, Spirit, Undead
Heritage half-orc
Background godless graycloak
Perception +5; darkvision, low-light vision
Languages Common, Goblin, Necril
Skills Deception +8, Diplomacy +8, Intimidation +8, Nature +5, Pharasma Lore +4, Religion +5, Stealth +5
Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 18 (+4)
Other Items studded leather armor, dagger, nightstick, purse (26 gp, 7 sp)
Undead Hunger (settle Your Unfinished Business) While you don’t eat or drink the same food as humanoids do, you usually have thirsts and hungers related to your undead state, such as a ghoul’s hunger for humanoid flesh, a zombie’s craving for brains, and a vampire’s desire for blood. Additionally, while you don’t sleep, you enter a state of quiescence for at least 4 hours a day to recuperate, which lets your undead flesh reknit and recover naturally. Many undead choose to rest when the sun is at its highest.
AC 18; Fort +6; Ref +6; Will +7; +1 circumstance bonus vs. disease or poison
HP 28; negative healing; Immunities death effects; Resistances physical 3
Negative Survival Unlike normal undead, you aren’t destroyed when reduced to 0 Hit Points. Instead, powerful negative energy attempts to keep you from being destroyed even in dire straits. You are knocked out and begin dying when reduced to 0 Hit Points (Core Rulebook 459). Because you’re undead, many methods of bringing someone back from dying, such as stabilize, don’t benefit you. When you would die, you’re destroyed rather than dead, just like other undead.
Speed fly 25 feet; floating
Melee [1] dagger +6 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Melee [1] nightstick +6 (parry, nonlethal, agile, finesse), Damage 1d4 B
Ranged [1] dagger +6 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Divine Oracle Spellcasting DC 18, attack +8; 1st (3 slots) command, harm, ray of enfeeblement Cantrips (1st) chill touch, dancing lights, daze, disrupt undead, haunting hymn[SoM], telekinetic projectile
Focus Spells 2 Focus Points, DC 18; 1st Cloak of Shadow, Spray of Stars
Floating You can float but are still tethered to the ground. Replace your land Speed with an equal fly Speed. You can’t rise more than a few inches above the ground when you Fly. This means you can move above many types of difficult or hazardous terrain without moving slowly or being damaged, even though you can’t fly without limit. You can Leap, High Jump, Long Jump, and take similar actions, and use your fly Speed for any calculations that would normally require your land Speed.
Ancestry Feats Adapted Cantrip
Class Feats Reach Spell[APG]
Skill Feats Intimidating Glare, Quick Identification
Other Abilities component substitution, cosmos, curse of the sky's call, darkness

I am looking at a Swashbuckler & Duelist with the Harbor Guard Moonlighter background. It becomes the time for bed, however.


Sounds interesting. I'll start thinking up a character I would like to play.

I think I want to do an Earth-blooded Sorcerer with possible martial artist as the archetype.

She was a character I sent for a previous group. Here is Elisabela Piousa.

@GM - hey there rainzax!

Throwing my hat into the ring.

This is Fishhead, one of the owners of Makkaison and Fisheahd PI in Absalom. This is a Mastermind Rogue, he reads places and evidence rather than spend his time talking with people.

In his early days, he got himself involved in the demolition business of the criminal organization. As part of his job they destroyed a building that was supposed to be empty, and Fishhead was caught. As a result of that job he ended in prison when he was forgotten. He spends his time, learning and scheming, with lack of other activities he trained his mind, and listened to whoever was speaking.

He learned anything that there was to learn: political gossip, arcane theories, information about nature, religion etc.

When he left his imprisonment, he stumbled upon Ulrich Makaisson and set up with him PI office. They very quickly splitter the work Ulrich was the one talking with others while Fishhead was analyzing evidence and tried to see the reasons and gains of different suspects.

With Ulrich getting hired by Pathfinder Society, Fishhead applied for a position of Edgewatch Detective, he worked for guards, enough to dislike most of the sections, and does not think of them any higher than other gangs. He does hope that Edgewatch would be different...


The profile contains all the information for Fishhead. So far he uses a firearm, but it can be replaced with a Hand-crossbow if we decide against using firearms. Regarding the free archetype, if given the choice he would go Wizard Dedication, but if the decision is to use one of the few AP-related archetypes it would not change Fishhead much.

I read all your expectations and I don't have any problems with them.

Above all, you know me as a player, but let me state it: I play PF2 from the beginning, I GM a bit (around 1.5 glyph) only in PBP.

I played through Plaguestone (and finished it), through the first book of Abomination Vault, and am playing with you through Malevolence.

I took on as a GM: Troubles in Otari.

So far I haven't stopped any AP or scenario that I played. The same with GM'ing.

dotting with interest. I have a very good idea for the Harbor Guard Moonlighter background, but I also adore the Post Guard

I do have other options if you don't accept Rocky.

badge number for Rocky: 1d1000 ⇒ 631

Badge number: 1d1000 ⇒ 928

Badge #: 1d1000 ⇒ 973

Will be using this character. Will likely have it finished by tonight.

This character is a Bard Duelist, hailing from the Lotus Guard. Also, what is out starting allotment for money for this one?


I'm busy working on a gnome fighter of sorts who has a fascination with the occult. He might turn into a halfling or human, depending on the obstacles and discoveries I'll stumble on while putting him together!

1d1000 ⇒ 788

Agent 788 reporting in.

I'd like to submit an azarketi champion (of Myr) soon. Most likely with the Post Guard background. Badge number 1d1000 ⇒ 715

If recruitment is still open, I am interested.

Are there any restrictions on Heritage? I am looking at Human with Undine. I have an interest in trying out a Fighter base class.

Badge Number: 1d1000 ⇒ 968

Agent #968 reporting.

I know my way around a battlefield. I even have a minor amount of magic to help with.

Human(Undine) Fighter. Harbor Guard Moonlighter background. Sorcerer(elemental) archetype.

Personality: I am going for a young man just getting into the world. He has a bit of an idealist mentality, but he is having to come to terms with the way that the world actually works. Being demoted transferred out of the Harbor Guard stings more than he likes to admit, but at the same time he realizes that he wasn't really fitting in well there. He is looking forward with optimism to prove himself in the new assignment.


As for me as a player. I have no problems checking in regularly. Usually about once per hour or so since I can fit it into lag time at work. I don't try and steal the show though. I know that not everyone can participate that frequently.

In my mind, rule #1 is that fun trumps any printed rules. And rule #2 is that GM rulings also trump any printed rules.

I wasn't totally satisfied with my azarketi champion concept, so I decided to make a goblin Sally Port Guard Fighter. Presenting

2 Fighter
Senses Perception +7
AC 20 Fort +7, Ref +8, Will +5
Hit Points 28
Shield 20 Raise +2 AC, Hardness 5, Broken 10
Speed 25 ft.
Melee Unarmed +10 1d4+4 Agile, Finesse, Nonlethal, Unarmed
Melee Lance +10 1d8+4 P Deadly d8, Jousting d6, Reach
Melee Longsword +10 1d8+4 Versatile P
Ranged Throwing Knife +8 1d4+4 Agile, Finesse, Thrown 20 ft
Str 18, Dex 14, Con 12, Int 10, Wis 12, Cha 12
Height 3’ 1” Weight 35 lbs. Age 8
Feats Titan Wrestler
Skills Trained Acrobatics +6, Athletics +8, Diplomacy +5, Lore (Stabling) +5, Nature +5, Society +4
Languages Common, Goblin
Equipment Riding wolf, shoddy half-plate armor, shoddy longsword, and a shoddy lance. Steel Shield. Shiny new badge engraved with number #715.
HP 6
Size Small
Speed 25 feet
Ability Boosts Dex, Cha, Free
Ability Flaw Wis
Languages Common, Goblin
Darkvision See in darkness and dim light just as well as bright light; no colors in black and white.
Traits goblin, humanoid
Heritage Razortooth
Feat Rough Rider (allows horse from background to be a wolf)
Sally Guard Neophyte Ability Boosts: Wis and Str. Trained in Nature skill and Stabling Lore. You start out with a riding horse, shoddy half-plate armor, shoddy longsword, and a shoddy lance.
Key Ability Str
Hit Points 10 (+Con mod)/level
Expert in Perception
Expert in Fortitude saving throw
Expert in Reflex saving throw
Trained in Will saving throw
Trained in Athletics and 3 + Int mod skills
Expert in all simple and martial weapons and unarmed attacks
Trained in advanced weapons
Trained in all armor and unarmored defenses
Class DC 18
Feats: Shield Block (free), Power Attack, United Assault
Bastion Dedication Gain Reactive Shield fighter feat.
Background: Shing worked in a wealthy merchant's family stables in Westgate. In 4717, he volunteered to defend Absalom like many others. He didn't participate in battle often. On many occasions, he witnessed cavalry charges in the siege. Not only horses, but wolves, griffins, elephants, and drakes. He wanted to be mounted in the battle, moving swiftly through the enemy lines. After the siege ended, he scavenged some shoddy gear from the fallen warriors. He was able to use some of his social connections from the siege to get a position in the Sally Guard. Unfortunately, despite his familiarity with riding mounts and fighting, doing both at the same time was harder than he thought it would be. A supervisor transferred Shing to another district to gain more experience.

I may change the name. Quite often that is the hardest part of making a new character. Let me know of any errors or if you have a question. Thanks for your consideration.

Badge Number: 1d1000 ⇒ 540

Here's my submission for Axia Axillus.

Taking inspiration from her background I imagine Axia being a bit lazy/happy-go-lucky but also very confident in her skills and eager to impress others when the opportunity presents itself. She secretly enjoys the thrill of the hunt when it comes to pursuing lawbreakers but enjoys a good drink and game of cards or dice a fair amount more.

Grand Lodge

What are you thoughts of the Dark Archive, which comes out just a week after the auditions close.

I'm going to apply with this guy whom I'll convert to 2e. It'll be a Scoundrel Rogue with Oracle multiclass and Harbor Guard Moonlighter background.

He has badge No. 1d1000 ⇒ 65

Almost done, now to write the fun backstory that will tie it all together.

Agent Kevirr Gure, sir. Badge 918.

Badge Roll:
1d1000 ⇒ 918

I still need to process some of his gold, but Kevirr is set and ready for duty.

I improved the backstory and filled out more details of the build. Things like picking the dedication cantrips, making links for everything, and determining basic level 1 gear.

I'm not sure how to handle gear starting at level 2. There is a table for that, but it is just guidelines and often gets changed by the GM.

Radiant Oath

Do you still need anyone? I have always wanted to play this AP and the last one imploded :(

Verdant Wheel

1 person marked this as a favorite.

Hey folks, GM here.

Going to answer the questions so far, as well as over the next 48 hours, before I vacation from the internet for 2.5 weeks, then come back and select the party from applicants here in late July. In order:

@Solicitor - yes, "Good" cops, and going for a bit of a "Film Noir" theme as well, as correctly deduced here: LINK
@Remnar / Garth Smithson / Raian Oweraven - yes, use "Table 10-10: Character Wealth" CRBp511 under "Treasure for New Characters"
@Phlynn - yep works great
@Edelsmirge - answered by ScorchedOne (and linked in opening post)
@breithauptclan - no restriction
@Trscroggs - going to stick to my posted deadlines, so looks like "no"
@Frey Syltran - check out the opening post - going to stick to that - so "yes"

Those of you sharing characters using off-site links, I am unable to access them, please instead host your characters using an in-site Alias.


Alright. Here you go:


Elisabela Piousa| Cleric 2 (Naderi)
NG | Medium | Human | Skilled Heritage | Humanoid
Perception +8;
Languages Common, Elven, Orcish, Celestial
Skills Deception +6, Diplomacy +6 (+7 in learned guards and libraries), Lore: Absalom +5, Lore: Legal +5, Medicine +8, Occultism +5, Religion +6, Society +5
Str +0, Dex +1, Con +1, Int +1, Wis +4, Cha +1
Items Dagger, Backpack, Baton, Handcuffs (2) Healer's Tools, Torch, Shiny shiny badge
AC 15 Fort +5, Ref +5, Will +10
HP 26
Speed 25 feet

Melee Dagger +5 Damage 1d4 (P)

Divine Front:
Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional heal or harm spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can't change your choice short of an ethical shift or divine intervention.

Harmful Font: You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.

1st: 2 + Soothe
Cantrips (DC15):4

Domain Initiate
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here.

Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear here.

Charming Touch
Additional Feats Recognize Spell, Domain Initiate, General Training, Multilingual, Cantrip Expansion, Blessed One Dedication, Assurance
Background Learned Guard Prodigy

Elisabela had always had an fascination with tragedy. Not that her family had much of that in her; her parents were supported in every way one can. It just happened that those around her have been struck with misfortune. Kids she had known from school either died tragically or have had beloved friends and loved ones meet a similar fate. None of which was her fault, but her proximity was not lost on her. She even sought to solve certain mysteries associated with them, one of which did succeed in discovering the killer.

Once she came on her own, she sought like-minded company. She found that in the church of Naderi, a house fascinated with romances gone awry. Wanting more, she set herself up as a detective, seeking cases to crack as well as delve into the mystery. Eventually, the later work became her primary one and it even earned her a spot in Edgewatch.

Her eccentric nature and deadpan may put off some of her co-workers and her fascination of death and romance may raise some eyebrows. But beneath that dour personality is someone genuinely eager to solve cases.

Sarabian here, resubmitting with the internal alias as requested. Character backstory in the alias, player backstory above!

Greyjay, old and tired as he is, is reporting for duty. In his previous game, he was number 107.
Badge Number: 1d1000 ⇒ 368

Sure, why not?

Just going to doublecheck to see if everything's in order.

Badge #: 1d1000 ⇒ 989

Apologies for the link! Here's Darknessman's entry:

Axia Axillus:
CG Medium Human Versatile Heritage Humanoid

Perception +7;

Languages Common, Halfling

Skills Acrobatics +8, Athletics +7, Deception +4, Lore: Games +4, Nature +5, Performance +4, Stealth +8, Survival +5

Str +3, Dex +4, Con +1, Int +0, Wis +1, Cha +0

Items Studded Leather, Backpack, Arrows (40), Crowbar, Grappling Arrow (3), Rope, Waterskin, Healing Potion (Minor), Clothing (Ordinary), Chest, Playing Cards, Healer's Tools, Lock (Simple), Manacles (Simple)

AC 19, Fort +7, Ref +10, Will +5

HP 30

Speed 30 feet

Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+3 (P)

Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+3 (P)

Ranged Shortbow +8 (Deadly d10), Damage 1d6 (P)

Hunted Shot (Flourish) Frequency once per round Requirements You are wielding a ranged weapon with reload 0. You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

Hunter's Aim (Concentrate) When you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore your prey’s concealed condition.

Hunt Prey You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Precision Damage Hunter's Edge 1d8

Additional Feats Dubious Knowledge, Experienced Tracker, Fleet, Haughty Obstinacy

Additional Specials Hunter's Edge (Precision)

"Why, Greyjay, you old so-and-so. How the heck are you? I thought I heard someone whistle over her, so decided to wander over and see what's what. Glad to hear you still have some interest in enforcing the law. Maybe they will stick us on a patrol together."

Quick question while I work on my wizard. Is magic missile automatically lethal damage in 2e? Can it be made non lethal? I imagine Edgewatch agents wouldn't be out to murder common thieves and drunks.

Phlynn wrote:
Quick question while I work on my wizard. Is magic missile automatically lethal damage in 2e? Can it be made non lethal? I imagine Edgewatch agents wouldn't be out to murder common thieves and drunks.

from the player's guide:

Player's guide wrote:

First, as city guards, your party’s player characters are all assumed to be trained in nonlethal conflict resolution.

This means that, during combat encounters, your character is always dealing nonlethal damage; you are never allowed to deal lethal damage. You take no penalty to attack rolls for dealing nonlethal damage, and all types of damage you deal (whether from weapon attacks, spells, or even poisons) are nonlethal unless you're attacking a creature immune to nonlethal damage. You gain no bonuses or added benefits for making attacks using weapons with the nonlethal weapon trait. As usual for nonlethal damage, when you reduce a creature to 0 Hit Points using nonlethal damage, the creature falls unconscious instead of dying.

Though I suspect that if there's an actual monster running through the streets, we could do lethal.


This could be my very first PF2 game ever. I should aim for something simple, then... Maybe a Fighter or a Rogue, idk. I'll slim through the book and come up with something. I'm only sorry that probably it will be something someone has already applied with, but bear with me.

Badge no.: 1d1000 ⇒ 908

Is it me, or the site has a predilection for rolling a 9 for the hundreds? Maybe it understands we're rookie agents xD

Okay, I'm having a look at this Free Archetype rule and I have some doubts. Maybe you guys can help me?

The Free Archetype rule says I get a free dedication feat at lvl 2, and every even level after that, to buy archetype feats.

What if I want an archetype with a dedication feat requiring lvl 6 (e.g. Eldritch Archer)? Can I wait?

And if I want to pick 2 archetypes? Can I do that by lvl 6?
lvl 2 free dedication
lvl 4 free archetype feat
lvl 6 free archetype feat, use the regular feat to buy 2nd dedication

Is that correct?

Jereru wrote:

Okay, I'm having a look at this Free Archetype rule and I have some doubts. Maybe you guys can help me?

The Free Archetype rule says I get a free dedication feat at lvl 2, and every even level after that, to buy archetype feats.

What if I want an archetype with a dedication feat requiring lvl 6 (e.g. Eldritch Archer)? Can I wait?

There are some archetypes that don't work well with the Free Archetype rules. Those ones have to be ruled on by the GM.

The level 6 dedications you will have to wait until level 6 to qualify for. It is often hard to get a completed archetype in by level 6, though there are some that have skill feats in the archetype and you can use those to get the 3 feats needed by then. Also you can usually (barring no-go rulings from the GM) use your standard class feats to pick a second archetype feat, which will also put you at 3 feats. Otherwise you will have to wait until level 8 to get the second dedication.

The archetypes with dedication feats at level 4 are even worse.

And worst of all are the few archetypes that only have a level 2 dedication, a single level 4 feat, then nothing else until level 8. What do you do with your level 6 free archetype feat slot?

EDIT: Or 2, 6, 8 like Scroll Trickster.

Jereru wrote:

And if I want to pick 2 archetypes? Can I do that by lvl 6?

lvl 2 free dedication
lvl 4 free archetype feat
lvl 6 free archetype feat, use the regular feat to buy 2nd dedication

Is that correct?

That typically works.

As does:
level 2: dedication, class feat
level 4: archetype feat, archetype feat
level 6: 2nd dedication, class feat

Again barring any additional rulings from the GM, but I didn't see any.

I see...thank you!

Just saw this badge number: 3d10 ⇒ (1, 1, 7) = 9 #117

Phlynn here. Still working on my character crunch, but wanted to get Malhyn's concept onto the prospects list.

Human, Wizard, Divination school

Background: Learned Guard Prodigy
For some,the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an incredible mind for investigation as well as a gift for understanding magic. You probably aren’t a hit with your peers, who find your intellect and natural gift of deduction perhaps a bit off-putting, but when left to your own devices you excel, and you get along with professors and mages such as those who work in Forae Logos or the Arcanamirium.

After no shortage of debating the pros and cons, you decided to transfer to the Edgewatch precinct. Sure, you have a keen understanding of the theories and principles behind law enforcement, but you’ve reasoned that in order to be a truly effective guard you’ll need some first-hand experience in a high-risk area nabbing suspects and protecting innocents - all the while taking fastidious notes and writing your grand thesis on the merits and shortcomings of Absalom’s laws.

Choose two ability boosts. One must be to Intelligence or Wisdom and one is a free ability boost.

You’re trained in your choice of the Arcana or Occultism skill, as well as Legal Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Learned Guards and with academics such as librarians and scholars. You gain the Recognize Spell skill feat.

Secret Background:
Malhyn.’s elder brother Mondas was once a member of the Guard, in the Edgewatch district, who was brutally murdered almost eight years ago. The crime was never solved. At the time Malhyn was an aspiring student at the Arcanamirium, but began to lose focus and ability to study with the loss of his sibling. Eventually he found solace in dedicating himself to finding his brother’s murderer, and in so doing, sought out instructors and mentors in the divination schools of magic. Though talented with a lot of potential, Malyn eventually left the school, much to his teachers’ dismay, and joined the ‘Watch, pushing to be assigned to Edgewatch..

Character should be complete within a day or so.

Phlynn here, again.

Just realized I posted above with the Phlynn name, and not the character avatar for Malhyn Daggerdel.


1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / "Agents of Edgewatch" (Campaign) w / AP Edgelord All Messageboards

Want to post a reply? Sign in.