Female Merchant

Scarlett Carlotta's page

57 posts. Alias of PJP.


Full Name

Scarlett Carlotta

Race

LN Female Human(Half-elf) Bard 1

Classes/Levels

HP 16/16 AC 15 | F +3 R +4 W +7 | Perc +7 | Active: none

Strength 10
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 14
Charisma 18

About Scarlett Carlotta

Scarlett Carlott
LN Medium Human Half-Elf Bard 1
Former undercover member of the Lotus Guard.
Badge #308
Perception +7; Low-Light Vision
Languages Common, Elven, Orcish
Speed 25 feet

Background:

Scarlett Carlotta was born in the slums of Absalom, raised by a drunk father who couldn’t deal with the fact that her elven mother has left him and a young daughter under mysterious circumstances. Survival on the streets involved street performing, and often scams of one nature or another. Scarlett learned early how to manipulate the emotions of others, and was always looking for an angle. Her life was hard, but not unbearable… that is until she got pinched for trying to fleece the wrong politician.

Luckily, one of the guards noticed how she worked her skills even in prison, and recruited a young Scarlett into the Lotus Guards as an undercover agent. She did her best to infiltrate criminal organizations, and in truth she often fit in quite naturally. Feeding her handlers information in exchange for her freedom, she found she really was not terribly free. As such, she developed a knack for running her own side deals, sometimes for profit, but often just to see what she could get away with.

Unfortunately, she recently got outed by a corrupt officer in her detail, and so had to be quickly extracted from her assignment. For now, at least, she is working as a peacekeeper for the grand festival. Not being particularly tough, she uses her smooth tongue to try to deescalate situations, something she practiced often as a child with a drunk for a father. Some days, she wonders how he is doing… he is still living in a gutter somewhere, as far as she knows.

Skills Acrobatics +1, Arcana +5, Athletics +0, Deception +7, Diplomacy +7, Intimidation +7, Lore: Art +5, Lore: Absalom +5, Lore: Detective, Lore: Underworld +5, Occultism +5, Performance +7, Society +5, Stealth +4, Thievery +4
Str +0, Dex +1, Con +0, Int +2, Wis +2, Cha +4

Defense: AC 15, Fort +3, Ref +4, Will +7
HP 16/16

Melee
Dagger +4 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 (P)
Sap +3 (Agile, Nonlethal), Damage 1d6 (B)
Ranged
Hand Crossbow +4 (), Damage 1d6 (P)

Occult Known Spells (DC 17), attack +7
1st Charm, Color Spray, Unseen Servant (2 slots);
Cantrips Daze, Guidance, Chill Touch, Prestidigitation, Detect Magic

Focus Spells (1 of 1 points)
Counter Performance
Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.

Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.

Additional Feats Charming Liar, Elven Aloofness, Half-Elf, Versatile Performance
Additional Specials Muses (Polymath)

Items Bulk: 3.5
Leather Armor
Bolts (10)
Adventurer's pack
Mirror
Musical instrument (handheld): small harp
Soap
Thieves' tools (Infiltratitor picket)
x2 Handcuffs
x1 Slightly Used Baton
x1 Shiny new badge with your name on it.

Coins: 8cp, 2sp, 11gp

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